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Unconscious Constellations Scores Superior Chhs
THE LIGHTNING BOLT CHHS EARNS BLUE RIBBON DESIGNATION UNCONSCIOUS CONSTELLATIONS SCORES SUPERIOR SPORTS ATHLETES SHARE THOUGHTS ON SEASON, FUTURE VOLUME 33 iSSUE 2 CHANCELLOR HIGH SCHOOL 6300 HARRISON ROAD, FREDERICKSBURG, VA 22407 1 November 2020 FIGHTING FOG DURING FIRE DRILL Did you know? George Washington on August 27th, 1776, used heavy fog to safely retreat from the Brit- ish during the Battle of Long Island. This pre- vented heavy casualties during a crucial point of the American War for Independence. There has been a lot of fog this fall, and October 23rd was no exception as our Chargers performed their fire drill at 8:00am. INSPIRING THOUGHTS FROM OUR FUR BABIES MASKS ARE Life Can get a NOT... DO: little Ruff... Cover Eye Masks your Hats nose and mouth fully! take some time to put Snout Holders your paws up and relax Ear Warmers STAY SAFE! Front and back cover pictures by TLB Staff Reporter Hailey Patten. Above pictures created by Kaitlyn Bestick. November 2020 2 ON GRATITUDE IN CURRENT TIMES By Cara Hadden are apathetic to the plights of at the very least, the opportu- Therefore, it might behoove Features Editor Many countries have a Word others unless a similar event nity to see each new sunrise is the downtrodden naysayers in of the Year, or a word that has happened to them. And a blessing worthy of immense this holiday season to change supposedly defines the so- yet, this kind of attitude is far gratitude. the Phrase of the Year from ciopolitical climate within from what most reasonable In summation, everyone who “Why me?” to “Thank you.” that country during that year. -
Mario Kart Wii Guide Check Back for Updates, Videos and Comments for This Guide
SuperCheats.com Unoffical Mario art Wii Guide http://www.supercheats.com/guides/mario-kart-wii Check back for updates, videos and comments for this guide. Table of Contents Introduction 2 Getting Started 3 - Game Types 4 - HUD 5 - Controls 6 - Special Terrain 8 - Tricks 9 - Drifting and Snaking 10 - Hints and Tips 11 - Characters 12 - arts 16 - Bikes 21 Courses 26 Luigi Circuit (MC) 28 Moo Moo Meadows (MC) 30 Mushroom Gorge (MC) 31 Toad's Factory (MC) 35 Mario Circuit (FC) 36 Coconut Mall (FC) 37 D Summit (FC) 38 Wario's Gold Mine (FC) 43 Daisy Circuit (SC) 44 oopa Cape (SC) 45 Maple Treeway (SC) 47 Grumble Volcano (SC) 48 Dry Dry Ruins (SpC) 50 Moonview Highway (SpC) 51 Bowser's Castle (SpC) 52 Rainbow Road (SpC) 53 GCN Peach Beach (ShC) 54 DS Yoshi Falls (ShC) 58 SNES Ghost Valley 2 (ShC) 60 N64 Mario's Raceway ( ShC) 61 N64 Sherbet Land (BC) 62 GBA Shy Guy Beach (BC) 63 DS Delfino Square - (BC) 64 GCN Waluigi Stadium (BC) 65 DS Desert Hills (LC) 66 GBA Bowser Castle 3 (LC) 67 N64 D's Jungle Parkway (LC) 69 GCN Mario Circuit (LC) 70 page pnb / nb SuperCheats.com Unoffical Mario art Wii Guide http://www.supercheats.com/guides/mario-kart-wii Check back for updates, videos and comments for this guide. SNES Mario Circuit 3 (LiC) 72 DS Peach Gardens (LiC) 74 GCN D Mountain (LiC) 75 N64 Bowser's Castle (LiC) 76 Items 92 - Offensive Items 94 - Helping Items 103 - Characters 122 - arts 124 - Bikes 125 - Cups 126 - Everthing Else 127 page 2 / 129 SuperCheats.com Unoffical Mario Kart Wii Guide http://www.supercheats.com/guides/mario-kart-wii Check back for updates, videos and comments for this guide. -
HOW to TALK ABOUT VIDEOGAMES > Also by Ian Bogost Published by the University of Minnesota Press
< HOW TO TALK ABOUT VIDEOGAMES > Also by Ian Bogost Published by the University of Minnesota Press Alien Phenomenology, or What It’s Like to Be a Thing How to Do Things with Videogames The Geek’s Chihuahua: Living with Apple HOW TO TALK ABOUT VIDEOGAMES Ian Bogost Electronic Mediations 47 University of Minnesota Press Minneapolis London Earlier versions of chapters 1, 2, 7, 17, and 18 were previously published at The Atlantic, theatlantic.com. Earlier versions of chapters 3, 4, 8, 9, 10, 11, 12, 13, 15, and 19 were previously published at Gamasutra, gamasutra .com; reprinted with permission. An earlier version of chapter 6 was pub- lished as “Rage against the Machines: The Real Danger of Videogames Isn’t Violence; It’s Swindling,” Baffler 24 (November 2013): 96– 103; reprinted with permission. Portions of chapter 14 were previously pub- lished in Difficulty Switch column pieces inEdge Magazine. An earlier version of chapter 16 was published as “What Are Sports Videogames?” in Sports Videogames, edited by Mia Consalvo, Konstantin Mitgutsch, and Abe Stein (London: Routledge, 2014), 50– 66. An earlier version of chapter 20 was published as “Perpetual Adolescence: The Fullbright Company’s Gone Home,” Los Angeles Review of Books, September 28, 2013; reprinted with permission. Copyright 2015 by Ian Bogost All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Published by the University of Minnesota Press 111 Third Avenue South, Suite 290 Minneapolis, MN 55401- 2520 http://www.upress.umn.edu ISBN 978-0-8166-9911-7 (hc) ISBN 978-0-8166-9912-4 (pb) A Cataloging-in-Publication record for this book is available from the Library of Congress. -
Mariokart in the Hierarchy of Videogames
in the Hierarchy of Videogames Marisa C. Juárez STS 145 3-18-03 Action, Arcade Driving/Racing Games, Basic Arcade/Platform Games, Fighting Games, First Person Shooters, Adventure/Role Playing, Simulation, Sports, Strategy/Wargames- these are some of the most popular ways of categorizing genres of video games (Walker 105). Today, there are hundreds of thousands of video games, including some that do not fit in any genre; so which are the best, and how do we decide which ones to play? Unlike most consumers, video gamers don’t tend to base their buying on price, for with video games, it will always go down with time. Instead, gamers pay more attention to how fun a game is, word of mouth/friends’ reviews, and previous experience playing (demos in stores). One game that has done particularly well, has gotten good reviews, plays for hours and has a great fan base, is MarioKart. Only recently introduced to the world first through the Super Nintendo Entertainment System (SNES), then through the Nintendo 64, MarioKart has created an interesting place for itself in the history of video games. By going through this history and explaining why MarioKart is so popular, what makes it so fun, we will see why MarioKart is here to stay as a game that will be a classic for years to come, despite the current trend in storytelling games. The first “video game” was called “The Tennis Program,” created in 1958 by Willy Higinbotham at the Brookhaven National Laboratory in Upton, New York. It was played on an oscilloscope, connected to an analog computer. -
Finally, It Is Mediated Through the Engagement and Collaboration of an Inclusive Gameplay-Centered Community
The Polymediated Experience of Broadcasting and Consuming Highly-Skilled Video Game Gameplay Authors Luttrull, Benjamin Rights Attribution-NonCommercial-NoDerivatives 4.0 International Download date 27/09/2021 13:16:21 Item License http://creativecommons.org/licenses/by-nc-nd/4.0/ Link to Item http://hdl.handle.net/20.500.12419/678 Running Head: GAMEPLAY AS A POLYMEDIATED EXPERIENCE The Polymediated Experience of Broadcasting and Consuming Highly-Skilled Video Game Gameplay By Benjamin Luttrull December 4, 2019 Submitted to the Graduate Faculty in partial fulfillment of the requirements for the degree Master of Arts in Communication of the College of Liberal Arts at the University of Southern Indiana December 7, 2019 GAMEPLAY AS A POLYMEDIATED EXPERIENCE ii Accepted by the Graduate Faculty of the University of Southern Indiana, in partial fulfillment of the requirements of the degree of Master of Arts in Communication _______________________________________________ Dr. Stephanie Young Associate Professor of Communication Studies ______________________________________________ Dr. Jessica Rick Assistant Professor of Communication Studies ______________________________________________ Dr. Chad Tew Associate Professor of Online Journalism GAMEPLAY AS A POLYMEDIATED EXPERIENCE iii ABSTRACT Luttrull, Benjamin D. Master of Arts in Communication, University of Southern Indiana, December, 2019. The polymediated experience of consuming and broadcasting highly-skilled video game gameplay. Major Professor: Stephanie L. Young, Ph.D. This thesis explores how the increase in accessibility of live broadcasting platforms for players of video games, such as Twitch.tv, affects the ways highly-skilled game players are using their gameplay to create content to be consumed by others. For players and viewers who commit to beating a game as quickly as possible, or speedrunning it, preference for this type of content leads to both groups coming together in community around their shared gameplay interests.