Patterns of the Sanrensei” Is a Complete of the Six Patterns and One of the Twenty Study of Sanrensei Opening Strategies That Games
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GO WINDS - Stronger Go Engine
NEW NEW MANYFACES OF GO YUTOPIAN BOOKS GO WINDS - Stronger Go Engine. It's several stones stronger than version 10 and won the world A Scientific computer go championship in 1998 and took Volume 7 Number 3 Fall 2003 $3.00 second in 2001. Introduction to Go - New and improved go problems. Over 2000 go problems for all levels of play. The program It is often difficult for beginners to learn go, selects problems for you according to how well because most teachers emphasize on teaching you have solved previous problems. Problems the development of local situations and fail to are shown in random orientations so it's like convey the more profound theory and concepts having 16,000 problems. of the global game. This book tries to break - Built in IGS client so you can play on the through the traditional system of teaching go, Internet using a familiar interface. which emphasizes experience alone. The - Realistic sounds language and illustrations used in this book can - Improved Printing. Print game series be easily comprehended by kids, so that diagrams. everyone can understand these profound global Other new features include: concepts. It is our goal that through this book - Better game navigation and editing: Ctrl-click everyone can learn to understand and enjoy the on a point to go to a play. Delete this play and game of go! 288 Pages Size: 7 1/2 by 10 1/4 all plays to the end of the game. Promote a play Price: $22.00 + $2.50 s/h to be the main line rather than a variation. -
GO WINDS Play Over 1000 Professional Games to Reach Recent Sets Have Focused on "How the Pros 1-Dan, It Is Said
NEW FROM YUTOPIAN ENTERPRISES GO GAMES ON DISK (GOGoD) SOFTWARE GO WINDS Play over 1000 professional games to reach Recent sets have focused on "How the pros 1-dan, it is said. How about 6-dan? Games of play the ...". So far there are sets covering the Go on Disk now offers over 6000 professional "Chinese Fuseki" Volume I (a second volume Volume 2 Number 4 Winter 1999 $3.00 games on disk, games that span the gamut of is in preparation), and "Nirensei", Volumes I go history - featuring players that helped and II. A "Sanrensei" volume is also in define the history. preparation. All these disks typically contain All game collections come with DOS or 300 games. Windows 95 viewing software, and most The latest addition to this series is a collections include the celebrated Go Scorer in "specialty" item - so special GoGoD invented which you can guess the pros' moves as you a new term for it. It is the "Sideways Chinese" play (with hints if necessary) and check your fuseki, which incorporates the Mini-Chinese score. pattern. Very rarely seen in western The star of the collection may well be "Go publications yet played by most of the top Seigen" - the lifetime games (over 800) of pros, this opening is illustrated by over 130 perhaps the century's greatest player, with games from Japan, China and Korea. Over more than 10% commented. "Kitani" 1000 half have brief comments. The next specialty makes an ideal matching set - most of the item in preparation is a set of games featuring lifetime games of his legendary rival, Kitani unusual fusekis - this will include rare New Minoru. -
Curriculum Guide for Go in Schools
Curriculum Guide 1 Curriculum Guide for Go In Schools by Gordon E. Castanza, Ed. D. October 19, 2011 Published By: Rittenberg Consulting Group 7806 108th St. NW Gig Harbor, WA 98332 253-853-4831 © 2005 by Gordon E. Castanza, Ed. D. Curriculum Guide 2 Table of Contents Acknowledgements ......................................................................................................................... 4 Purpose and Rationale..................................................................................................................... 5 About this curriculum guide ................................................................................................... 7 Introduction ..................................................................................................................................... 8 Overview ................................................................................................................................. 9 Building Go Instructor Capacity ........................................................................................... 10 Developing Relationships and Communicating with the Community ................................. 10 Using Resources Effectively ................................................................................................. 11 Conclusion ............................................................................................................................ 11 Major Trends and Issues .......................................................................................................... -
Modern Master Games Volume One the Dawn of Tournament Go
Modern Master Games Volume One The games presented in Modern Master Games, Volume One were played in turbulent The Dawn of times. When the first Honinbo tournament was Tournament Go established, the war had not yet seriously affected the Japanese go world or the daily life of the average Japanese. But by the time of the third Honinbo tournament, Japanese society Rob van Zeijst was in chaos; the atomic bomb was dropped and just 10 kilometers from where the second game Richard Bozulich of the title match was being played. After the war, life was slowly returning to With historical notes by normal. By the 1950s, the go world was again John Power abuzz. Rivalries were flourishing, and newspapers were establishing new tournaments with abundant prize money. As the post-war go world was reorganizing itself, the matches played were of much consequence — it became more than just winning a title. The results were to determine the organizations that governed the game in Japan until today. The pressures on the players were intense, and it exposed their psychological strengths as well as fragilities. Takagawa’s games in this book show how dangerous it is to underestimate an opponent. It was almost unbelievable to some that the mild-mannered Takagawa, whose quiet and laid-back style, never attacking too strongly, and lacking the brilliance of a player like Sakata, could hold the Honinbo title against all comers for nearly 10 years. Sakata’s games are good illustrations of the slashing style which earned him the moniker Razor-Sharp Sakata. We also see examples of the depth of his analysis in which he makes an unorthodox peep (dubbed the tesuji of the century) against Fujisawa Shuko that entails another tesuji 15 moves later whose consequences also have to be analyzed. -
Go Books Detail
Evanston Go Club Ian Feldman Lending Library A Compendium of Trick Plays Nihon Ki-in In this unique anthology, the reader will find the subject of trick plays in the game of go dealt with in a thorough manner. Practically anything one could wish to know about the subject is examined from multiple perpectives in this remarkable volume. Vital points in common patterns, skillful finesse (tesuji) and ordinary matters of good technique are discussed, as well as the pitfalls that are concealed in seemingly innocuous positions. This is a gem of a handbook that belongs on the bookshelf of every go player. Chapter 1 was written by Ishida Yoshio, former Meijin-Honinbo, who intimates that if "joseki can be said to be the highway, trick plays may be called a back alley. When one masters the alleyways, one is on course to master joseki." Thirty-five model trick plays are presented in this chapter, #204 and exhaustively analyzed in the style of a dictionary. Kageyama Toshiro 7 dan, one of the most popular go writers, examines the subject in Chapter 2 from the standpoint of full board strategy. Chapter 3 is written by Mihori Sho, who collaborated with Sakata Eio to produce Killer of Go. Anecdotes from the history of go, famous sayings by Sun Tzu on the Art of Warfare and contemporary examples of trickery are woven together to produce an entertaining dialogue. The final chapter presents twenty-five problems for the reader to solve, using the knowledge gained in the preceding sections. Do not be surprised to find unexpected booby traps lurking here also. -
Contributions of JASAG and Japanese Gaming—A Westerner's Perspective
Vol. 25, No. 2, December, 2015 45 Special Contribution Contributions of JASAG and Japanese Gaming ̶ A Westerner’s Perspective Willy Christian KRIZ (FHV University Austria) Otagaki Rengetsu 太田垣蓮月(1791‒1875) who is one of my for the discipline. In addition to forms of play that we can find in favorite Japanese poets from Kyoto wrote: all human beings and societies the Japanese culture is extremely rich and several unique forms of play emerged as interconnected “My figure / back in the hometown / I played in and knew elements in and of Japanese culture. For example “Lotus Moon” well / through springs and autumns / ah, such wistful mem- Rengetsu was also well known for perfection at dance, some of ories.”( Haruaki ni / asobi nare ni shi / furusato no / wa ga the martial arts, and Japanese tea ceremony. Dance̶including omokage no / natsukashiki kana. はるあきに あそびな of course also the famous “Kabuki”(歌舞伎) form of dance and れにし 古里に わがおもかげの なつかしき哉) theatre̶ and also the Japanese tea ceremony use forms of play as well (Kikkawa, 2016). When I had the great honor to give a short opening message at Huizinga also reflected on the meaning of play and selected as the 2015 ISAGA and JASAG conference in Kyoto I also used opposite term earnest. He argued, however, that these two terms this “waka”(和歌) (type of “Japanese poem”) as introduction. I are not of equal value. Earnest is equivalent with not playing, used the English translation and I do not know how correct it is. but play is not defined by being not earnest (Huizinga 1955). -
BULLETIN #3August
Zhuyeqing Tea 55th European GO Congress Bordeaux 2011 € 0,50 August BULLETIN #3 3rd 2 CREDITS ■ Main Editor ■ Peter Dijkema ■ Writer ■ Peter Dijkema ■ Photos ■ Gérald Garlatti ■ Olivier Dulac ■ Layout ■ Gérald Garlatti WEATHER Wednesday, August 3rd Friday, August 5th Morning : 18°C / 64.4 °F Morning : 17°C / 62.6 °F Afternoon : 25°C / 77 °F Afternoon : 25°C / 77 °F Coast wind : 20 km/h Coast wind : - UV index : 7 UV index : 7 th Tuesday, August 4 Saturday, August 6th Morning : 16°C / 60.8 °F Morning : 16°C / 60.8 °F Afternoon : 26°C / 78.8 °F Afternoon : 25°C / 77 °F Coast wind : - Coast wind : - UV index : 7 UV index : 7 EDITORIAL 3 This third issue of the bulletin appeared later than we planned. The main reason is vacancies in the team of editors and reporters. Feel free to help us out. Request to all directors of side events: please report the results to us, so we can publish them in future bulletins. This number was written by me, with photos from Olivier Dulac, Redac’Chef while Gérald did the graphics. I hope you enjoy our work Peter Dijkema ■ We do a special dedication to Viktor Lin 5D and we great him a good health recovery. TABLE OF CONTENTS 4 ■ First week of the Main Tournament 5 ■ Tsumego solution 6 ■ Kifus of the Main Tournament 10 ■ Pair-Go 11 ■ Side Events 14 ■ Motoki’s Blog 14 ■ Annual General Meeting 15 ■ Weekend Tournament 16 ■ Impressions of the Pro’s 18 ■ Wbaduk event 19 ■ American Go Songs 22 ■ Professional News Bulletin #3 Wednesday , August 3 rd Printer : COREP Talence 4 FIRST WEEK ■ Top group of the Main Tournament On Thursday, both favourites kept on winning. -
Honinbo Shusai 9P Black: Go Seigen 5P Result
The Game of the Century 9 1933-10-16 1 Tokyo, Japan 2 6 7 White: Honinbo Shusai 9p 8 Black: Go Seigen 5p Result: W+2 Diagram 1: 1-11 This match was sponsored by 5 Yomiuri Newspaper. In the preliminary game, Go Seigen defeated the strong opponents Kitani Minoru 6p and Hashimoto Utaro 5p, thus earned the right to play this memorable game with Honinbo Shusai Meijin who hadn't played any 10 game for almost ten years. This game started in Oct. 1933 and didn't finish until Feb. of next year, during 3 11 the process the game was adjourned for more than 10 times, and it c b a 4 created a furore in this Newspaper and at that time it was also regarded as the game of the century. In the recent Go world, we never saw a game which had produced such a great impact. 1: At that time, Go Seigen was just 20 years' old, in this match with Shusai Meijin, he started with the unprecedented opening of 3-3, star and tengen, which shocked the Go world. This special play was once criticized by some people: this is not polite to Meijin. As for today, this kind of criticism is just worth laughing. However, Mr. Go always holds firmly to his play, because Mr. Go just wanted to break away from all Shusaku's openings of 1, 3 and 5 and establish his own style, which is the "New Fuseki" he invented together with Kitani Minoru, so this game had another special meaning, it was a historical game between the new and old opening. -
Monte-Carlo Tree Search Using Expert Knowledge: an Application to Computer Go and Human Genetics
Curso 2012/13 CIENCIAS Y TECNOLOGÍAS/23 I.S.B.N.: 978-84-15910-90-9 SANTIAGO BASALDÚA LEMARCHAND Monte-Carlo tree search using expert knowledge: an application to computer go and human genetics Directores J. MARCOS MORENO VEGA CARLOS A. FLORES INFANTE SOPORTES AUDIOVISUALES E INFORMÁTICOS Serie Tesis Doctorales ciencias 23 (Santiago Basaldúa Lemarchand).indd 1 18/02/2014 11:24:43 Universidad de La Laguna Abstract Monte-Carlo Tree Search Using Expert Knowledge: An Application to Computer Go and Human Genetics During the years in which the research described in this PhD dissertation was done, Monte-Carlo Tree Search has become the preeminent algorithm in many AI and computer science fields. This dissertation analyzes how expert knowledge and also online learned knowledge can be used to enhance the search. The work describes two different implementations: as a two player search in computer go and as an optimization method in human genetics. It is established that in large problems MCTS has to be combined with domain specific or online learned knowledge to improve its strength. This work analyzes different successful ideas about how to do it, the resulting findings and their implications, hence improving our insight of MCTS. The main contributions to the field are: an analytical mathematical model improving the understanding of simulations, a problem definition and a framework including code and data to compare algorithms in human genetics and three successful implementations: in the field of 19x19 go openings named M-eval, in the field of learning playouts and in the field of genetic etiology. Also, an open source integer representation of proportions as Win/Loss States (WLS), a negative result in the field of playouts, an unexpected finding of a possible problem in optimization and further insight on the limitations of MCTS are worth mentioning. -
2009 AMERICAN GO YEARBOOK 8 Contents AGA OFFICERS & COORDINATORS
Please patronize these Yearbook supporters: 2009 AMERICAN GO Yearbook fi ne purveyors of quality go books, 2009 equipment, software and more! AMERICAN GO YEARBOOK 2010 U.S. GO CONGRESS GOBASE.ORG GOGAMEWORLD.COM GOGOD GUO JUAN’S GO SCHOOL KISEIDO SCHAAK EN GO WINKEL HET PAARD SLATE & SHELL SMARTGO YELLOW MOUNTAIN IMPORTS AMERICAN GO PRSRT STD YEARBOOK U.S. POSTAGE PAID American Go Association WASHINGTON, DC PERMIT #3070 P.O. Box 397 Old Chelsea Station New York, NY 10112-0397 THE WORLD’S OLDEST BOARD GAME REVIEW & INSTRUCTION INSIDE: TOURNAMENT REPORTS, GAMES, RATINGS, INSTRUCTION, GO PLAYERS GUIDE TO THE WORLD & MORE Guide to Go Guide to Go Where to play Go in America — AGA CHAPTERS Where to play Go in America — AGA CHAPTERS http://www.usgo.org for a full club listing http://www.usgo.org for a full club listing AZ: Tempe CO: Denver HI: Honolulu MA: Boston MT: Bozeman Arizona Go Club Fiery Rain of Go Stones Honolulu Go Club Northeastern Univ. Go Club Gallatin Valley Go Club TX: San Antonio WA: Olympia WI: Madison William Gundberg Jasmine Sailing Sid Kobashigawa Joshua Warhurst Pippin Wallace San Antonio Go Club Olympia Go Club University of Wisconsin Go Club DAF Go League 480-831-5567 303-388-4666 833-2540 508-728-1351 406-582-8732 Levi Self Jason Baghoudarian Dan Kastenholtz Latasha James [email protected] [email protected] [email protected] [email protected] [email protected] 210-367-9759 360-867-4086 608-255-6539 [email protected] [email protected] [email protected] [email protected] AZ: Tucson CO: Longmont HI: Kaneohe MA: Sharon NE: Omaha Tucson Go Club Longmont Go Club Oahu Go Club Sharon Go Club Omaha go UT: Salt Lake City WA: Seattle WI: Milawukee Martin Lebl Aref Nammari Frank H. -
Heft 1/2020 95. Jahrgang
Heft 1/2020 95. Jahrgang 1 DGoZ 1/2020 Inhalt / Vorwort Inhalt Vorwort Das Besondere an dieser Ausgabe ist aus meiner Sicht Go zen 2 (von Alizée Chabin) ................ Titel das Coverbild mit dem wunderschönen Aquarell von Vorwort, Inhalt, Retten und Fangen ...............2 Alizée Chabin, das den Titel „Go zen 2“ trägt. Wie Nachrichten .............................................2–3 dieser Titel vermuten lässt, hat Alizée noch weitere Turnierberichte ........................................3–7 Aquarelle unter dem Titel „Go zen“ gemalt, die Versuch über eine Einführungsstunde ....8–11 im Web unter kalyptane.blogspot.com bewundert Haiga .........................................................12 werden können. Viele Leser werden sicher die Partie erkennen, die Alizée für ihr Bild ausgewählt Parks „Cool Move“ ..............................13–14 hat. Oder nicht? Versucht sonst, es bis zur nächsten Das Fundstück 1 ........................................13 DGoZ-Ausgabe herauszufinden, dann werde ich das Mein Leben in der Go-Schule 1 ...........15–17 Rätsel im Vorwort auflösen … Grundkurs Go 3/12 .............................18–21 Wenig erfreulich ist die Entwicklung, die kurz Probleme für Einsteiger ........................22–23 vor Drucklegung dieser Ausgabe einsetzte: Auf- Kinderseite(n) ......................................24–25 grund der Ausbreitung von Covid19 kommt das Yoon Young Sun kommentiert (49) ......26–33 gesellschaftliche Leben auch in Europa langsam zum kompletten Stillstand, um die exponentiell Impressum .................................................33 -
Ja Jargon Du GO
Jargon du GO - Japonais Age-ishi : pierres capturées Agehama : prisonniers Ago : coup à la mâchoire Agohimo : sangle sur la mâchoire Aite : adversaire Aji : potentiel Aji ga warui : la position est malsaine Ajikeshi : perte de potentiel Akisankaku : angle vide Akisumi : coin vide Akushu : mauvais coup Amai : insuffisant Amakishi : joueur de go amateur Amarigatachi : forme surexploitée Amashi : stratégie de délaissement Aoru : pression Arashi : dévastation Arasoi go : match pour régler les conflits Asai : pas assez profond Ashi ga hayai : développement rapide Ashida : grande nasse Atari : atari 1 Ate : mise en atari Atekaeshi : contre-atari Atekomi : encastrement Atetsuke : contact comblant Atsui : solide Atsumi : solidité Baai no te : coup circonstanciel Baka no itte : coup idiot Baka shimoku : quatre en carré Bakahachi : huit idiot Bakayon : quatre pierres en carré Bane : hane Bango : parties Banmen : sur le goban Banshōbu : parties Basami : pince Batabata : ataris en série Betsuan : cas spécial Biraki : extension Bōshi : chapeau Bōtsugi : connexion en bâton Butsukari : coup de tête Byō-yomi : temps additionnel Chigai komoku : points 3-4 différents Chigiri : coupe-queue Chikiritobi : saut en diagonale Chinshintō : double briseur d'escalier Chinte : coup rare Chōkō : longue réflexion Chōkō : superko Choku sanmoku : trois en ligne Choku shimoku : quatre en ligne Chōsei : longue vie Chōsensha : challenger pour un titre Chōsensha ketteisen : finale des challengers Chōsenshiai : match pour un titre Chōsenteai : finale 2 Chōshi : tempo Chūban : milieu de partie Chūgoku ryū : fuseki chinois Chūi : attention Chūkyū : niveau intermédiaire Chūō : centre Chūoshi : par abandon Chūoshikachi : victoire par abandon Chūtohanpa : incomplet Daidaigeima : très grand saut de cheval Damashite : coup piège Dame : intersection neutre Dame : liberté Damezumari : manque de libertés Dan : Grade pour joueur confirmé.