3-4, One-Space High Approach, Two-Space High Pincer Tsuke Nobi

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3-4, One-Space High Approach, Two-Space High Pincer Tsuke Nobi Pincer Path About the Opening Central Line Making Your Own Equipment Wedge Variants Pincer Open in the Corner Tengen Statistical analysis Equipment Dimensions Wedge Pincer Nomenclature Continue Along the Side Why Don't We Open At Tengen Winning Statistics Material Goban Wariuchi One Space Low Pincer End Up In The Center There Is No Territory In The Center Database Search Commented games Material Stones Wedge - Nine Lines or Fewer 3-4, One-Space High Approach, Two-Space High Pincer General Opening Principles Tengen Statistics Playing a game backward Material Bowls Wedge - When the Approach is Possible 3-4, One-Space High Approach, Two-Space High Pincer, One-Space Jump Three-Four, Ikken Kakari, Low Small Pincer Taisha Main Continuations All about influence Yamabe-Hashimoto tengen game New Year's Rengo 2002 Surface Finish Wedge - Ignoring the Checking Extension 3-4, One-Space High Approach, Two-Space High Pincer, Ogeima 3-5 Point Low Approach One Space Low Pincer Low Knight's Move Approach to Mokuhazushi About Influence Black Sheep Rengo 2003 Teaching Goban Wedge - Extend on the Fourth line after Checking Extension 3-4, One-Space High Approach, Two-Space High Pincer, Ogeima, Kajiwara's variation 3-5 point 3-3 approach pincer Small Knight Approach to 4-4 Wall Mirror Go Ongoing Game 1 Caring For Go Stones Wedge - Jump Out after Checking Extension 3-4, One-Space High Approach, Two-Space High Pincer, Keima 3-5 Point High Approach Pincer BQM31 Modern Double Kakari Extension From a Wall Sanrensei Fuseki Ongoing Game 2 Wedge - Contact on Top of Checking Extension 3-4, One-Space High Approach, Two-Space High Pincer, Outside Attachment 4-5 point pincers 3-4 point with parallel 3-3 point statistics Influence Sanrensei, low variant Ongoing Game 3 wedge - four-space extension 3-4, One-Space High Approach, Two-Space High Pincer, Two-space jump 3-3 point pincers Nirensei v Nirensei statistics Good Play Thickness Takemiya Style San Ren Sei Wedge - Side Contact 3-4, One-Space High Approach, Two-Space High Pincer, Inside Attachment 3-6 point pincers Miai in the fuseki statistical analysis aggressive Atsumi Yonrensei Fuseki Wedge - Contact on Top Widest Path 1960 to 64 Atsui New Fuseki Era TeachingGame22 Wedge - Shoulderhit Widest Path 1965 to 69 Thickness Examples Shin Fuseki Wedge - Capping Play Widest Path 1970 to 74 Connection Thickness Exercises Shin Fuseki-Ho wedge - checking extension on fourth line Widest Path 1975 to 77 Play Away From Thickness Shin Fuseki - for and against Enclosure techniques High Wedge Fuseki Trends TFG7 Solution Thickness Discussion Shin Fuseki - Periphery Shimari Eccentric Wedges Where Is Go Going make territory while attacking Moyo Shin Fuseki - Yasunaga's Brilliant Theory small low shimari Perverse Wedges Co-ordination between Adjacent Corners A Ponnuki Is Worth Thirty Points Omoyo small high shimari Wedge against Mark II Kobayashi Preventing shimari from growing in fuseki statistics Make A Fist Before Striking ippoji large low shimari Pseudo-Pincer 3464 enclosure statistics Do Not Defend Territories Open At Two Sides 4-4 Point large high shimari BQM 40 Cross Cut Then Extend Technical Discussion Attach To The Stronger Stone In APincer 5-4 point 4463 enclosure Otake Fuseki Chap One Answer Staircase Statistics 5-5 point 4464 enclosure Shuho's Opening Theory Kombilo Export Search Results 6-4 point 4473 Enclosure Make a Feint to the East while Attacking in the West floater 4474 enclosure framework theory Unusual Enclosures Teaching Game 44 Framework workshop unusual three-stone enclosures Takemiya Kosumi Focal plays pillbox High Approach Upper Tsuke White Center No To Large Moyo Three Crows Nadare Joseki Profit, Thickness or Fight Extending from a Shimari Large Avalanche ShinFuDiagPg231 Speculation Double Wing Formation Large Avalanche Simple Variations Go Seigen influence function Preventing shimari from growing in fuseki Nadare Connection Kitani Minoru Bouzy Map double shimari Small Nadare Kitani Reiko Adjusted Length Analysis Ryojimari Nadare Double Hane Kubomatsu Katsukiyo Wave Front Analysis Don't Allow Your Opponent to Make Two Shimari Kubouchi Shuchi Enclosure Opening Capacitance and Resistance Shirae Haruhiko Orthodox fuseki Whole Board Connection Theory Sonoda Yuichi Mark II Kobayashi formation One Group Wins Takemiya Masaki Kikashi And Influence sub-orthodox formation CGTLife Points Values Yamashita Keigo Thank You Move DiscussionInvasion Itinerary Hosai's formation Cut Topology Yasui Senchi Unkx 80 Go Terms Questions Invasion Regulation Fuseki EZ-GO Strange Pro Opening 3 forcing moves Uchikomi The Keima Shimari is Secure Big Wall Mutual Forcing Moves Invading Shimari IGS 5k Against Low Chinese Ready Reckoner Double Sente is Relative Invasions on the Side Upper Manchurian Fuseki Greedy Go Costly Atari Automatic invasion at the 3-4 point Fuseki Experiments Magnetic Stones Idea Almost sente Defending Shimari 3-3 Point Invasion Computer Go Musings Shimari yosumiru 3-3 Point Invasion Joseki virtual ko threat Some philosophical questions about computers and Go Block on the Wider Side Ko Threat Functions ko threat amplification Neural Networks and Go Stones walking path Peep 3-3 Point Invasion Joseki New Move Half-Point Ko Go and economics Push along raw peep 3-3 Point Invasion with Keima Real Half Point Ko Getting ahead Tsuke-nobi 3-3 Point Invasion with Ikken-Tobi HonKo Pushing Battle Tsuke-Nobi, Push reckless butterfly Double Ko Yosu-Miru Tsuke-Nobi, Push, Fight San San Invasion of Hoshi reluctance to sacrifice Double Ko Question Hai Probe Popular Misconceptions Tsuke Nobi Clamp Beginners Question About Invasion Rigidity Multiple Ko running fight Reducing Shimari Region by a Shoulder Hit Tsuke Nobi Kosumi Ten Kyu Side Invasion shut in Dan Ko Basic Instinct Reducing shimari region by boshi Tsuke Nobi Invasion Slack Approach Ko Magari Middlegame Joseki One Space Low Pincer Invasion Block Two-Step Ko Hane Enclosure Josekis One Space Low Pincer Invasion Interception Two Step One Move Approach Ko Keshi and Uchikomi - Reduction and Invasion in Go Slow Three Step Ko Divide and conquer Keshi Is Worth As Much As An Invasion Ten Thousand Year Ko Fourth Line Invasion With One Space On Both Sides Don't Attach When Attacking Erratum 8 Mannenko Discussion Plays Against Low Chinese Opening Five Groups Might Live But The Sixth Will Die Rogue Ko Sanrensei simplest comments Big Dragons Never Die Molasses Ko Bulge Grab the shape points in kikashi Pinwheel Ko Kikasare Give Your Opponent What He Wants Moonshine Life kill yourself in gote Inducing Move Go Research on Ko Kyu Disease Ladder Breaker Avoid ippoji threatening a ko Karui Don't Trade a Dollar for a Penny taking sente in a ko Unremovable Ko Threat Non-Local Move Versus a Local Move Hanami Ko Kiai Intermediate Plays Sente Ko screening kikashi Tenuki Mutual Damage Ko Fighting Furikawari Sequencing questions Basics on Kos light Order of play Basic Ko Threats Sabaki Fujite One-Two-Three Basic Kofight Example Ko Threat Playing Order Empty City Ploy Local Ko Threat Lopsided Kos tejun High Approach Double Tsuke Hane Loss-Making Threats Finding a Ko timing TFG9 - White Sagari Kikashi Sente Discussion There are No Ko Threats in the Opening Low Tewari Capture once to use up a threat Learning Joseki Loses Two Stones Strength Transposition Mochikomi try to get first capture in a ko semedori non-cutting stones Black Should Resign If One Player Has Four Corners Value of a Ko Threat 45103 enclosure Sute Ishi non-urgent play If You Do Not Know Ladders Don't Play Go key stones BQM7 - a suitable case for treatment Severe nurui Proverbs Do Not Apply To White Second course on ko sacrifice the plum for the peach BSR2003 Move12 Oiotoshi You Can Play Go But Don't Let Go Play You Ko A Rich Man Should Not Pick Quarrels shibui CGT path Eye-Stealing Tesuji If you don't like ko, don't play go. Play Kikashi Before Living Combinatorial Game Theory driving tesuji Learn the Eye-Stealing Tesuji If It Has a Name Know It game theory interface Under the Stones Capture Three to Make an Eye Six Die But Eight Live Lose Your First 50 Games As Quickly As Possible tree-representation Shape Forming Tesuji Two Eyes Can Die Four Die But Six Live Use Go to Meet Friends Surreal Numbers Sente Getting Tesuji Two-Headed Dragon Four is Five and Five is Eight and Six is Twelve Overconcentration disjunctive sums Nameless Tesuji The Code So Far - Eyes Nakade Liberties reversal Yose Tesuji Seki with Eyes Question Eyes that Lose Liberties Difference Game Old Semeai Eye in the belly Korigatachi Shinogi ordering of games Race To Capture In The Corner General Eye Definition equality of games Belly Attachment Eye Potential zero in CGT terms Fujitsu 4 Game 16 Eye Definition Discussion Orthodox Play SemeaiDiscussion Eye Definition Discussion Too Temperature Go Research on Semeai Eye shape - Eye space discussion Eyes Collection thermography Counting Liberties Instant Eye Tester Eye environment Richard Hunter Table of Eyespaces Two Eyes Minimax discussion Alive False Eye Handicap Go path CGT Discussion Dead TwoCornersKillsTheEye Handicap Numbers Benson's Algorithm Eye Point How to win against 9 stone handicap Another Number Life and Death Half Eye How to win With a 9 stone handicap Yet Another Number Eyes Win Semeais Eye space Large Handicap Games Discussion Check Escape Routes First One More Number Me Ari Me Nashi Eye versus Eye Capturing Race Eye Liberties Handicaps beyond nine stones Lop the Head of a Ladder off at the Earliest Opportunity Dominated Options Big Eye Eye versus No Eye Capturing Race SmallEyeLiberties How To Respond
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