1St Grade Specials Activities

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1St Grade Specials Activities 1st Grade Specials Activities Art Music P.E. S.T.E.M Activity 1: Draw who you Activity 1: Teach someone Activity 1: Same Spot, Sock Shot Science: Take a nature walk and collect Using clean pair of balled up socks some natural materials. When you get want to be in the future. a song you have learned in practice tossing under hand and then home sort the materials you music class. If the song had overhand while stepping with the found. Below are some examples of how you might sort. If you have time after a game, teach the game as opposite foot to a target. Please ask adult permission to use certain sorting try building something cool with the natural materials. well. targets at your home. Examples: K-1st: sort by shape, color, or size laundry hamper, spot on wall/tile on 2nd-3rd: sort by texture, shape AND floor, or family members make a size, or living vs non-living hoop with their arms. 4th-6th: Have students create their own way of sorting and then challenge someone else to identify their method. Activity 2: Make a rainbow Activity 2: Create your own Activity 2: Cardio Day Technology: Have someone in your instrument. You can draw it 5 Minute Morning Dance house pretend to be a robot. You with objects around your should program the robot how to house. out and explain what it would Party move around the house. Remember be made out of, how it would Evening Running Competition; robots cannot make any decisions for work, and how it would How many laps can each themselves, they only can do what sound. You can also make it family member run around the programmer tells them. Give verbal directions to the robot out of recyclable materials. the house or the yard! one step at a time. Activity 3: Draw a dinosaur Activity 3: Go for a walk in Activity 3: Color Dash Engineering: Make a paper Find 4 items that are red, blue, green airplane, how did it fly? What doing something silly like your backyard or around and yellow. Make a diamond with the jumping on a trampoline! your house. Write down or items and stand in the middle. changes can you make to the draw pictures of what you Have someone call colors to you or airplane to make it come up with your own pattern. fly better? Test out a couple heard. Share this with As the colors are called you must designs and see which is best. someone in your house. sprint to that color and run around it and sprint back to the center. Let’s see how fast you are! Activity 4: Redesign the Activity 4: Sit outside for a few Activity 4: TIGHTROPE WALKING: All Math: Create a recipe for a snack mix minutes. Listen for birds. How you need is a bit of masking tape, together, make sure to include both cover your favorite book. chalk, or string and a little sweet and salty ingredients. Make many different kinds of birds imagination, and you can make all sure you are measuring and writing do you think you hear? Can kinds of tightrope obstacle courses. down how much of each ingredient goes Make different kinds of lines and then into the snack mix so you can share the you try to imitate their song? recipe with others. walk the lines one foot in front of the Was it hard or easy? 4th-6th: Figure out the ratio of sweet to other trying not to fall off. Try to salty ingredients and the percentage of balance an object on your head while each ingredients in the mix. If you made walking the lines for a challenge! the mix again would you change any percentages or the ratio? Activity 5: Create a unique hat Activity 5: Think and clap your Activity 5: Create a Stretching Wonder: Pick three objects and draw out of objects you find around first and last name. Try doing Routine: As a family create a a picture of an invention you could stretching routine that targets make with them. What problem your house (scarves, this with other names of muscles in both the arms, legs, upper would the invention solve? newspaper, magazine) people in your family. back, lower back, and core. Complete in the morning and once before bed. Activity 6: Draw your family Activity 6: Look around Activity 6: Minute to Win It Science: Find 3-4 objects that roll and Directions: Complete each set of something to be an incline plane. Before in outer space your house for things that you roll make a prediction which object brain busters as many times as you think will roll the fastest, which one make sound. Find 5 things possible in 60 seconds will roll the farthest? Set-up your incline that are loud and 5 things 1. Jump-Spin (90 degrees)-Clap plane and test your hypothesis. If you that are soft. 2. Stomp-Jump-Spin (90 degrees) have a way of changing the height of 3. Squat-Spin (90 degrees)-Clap your incline plane pick the object that rolled the best and make a prediction of 4. Stomp-Stomp-Clap how will the speed/distance of the roll 5. Jump-Spin (90 degrees)- Jump change when you increase the slope of 6. Pick your own combination the plane? How will it change when you from any of the above! decrease the slope? Test your hypothesis. Activity 7: Collect 5 items Activity 7: Make your own Activity 7: POWERFUL FROGS Technology: We know computers drum set. Use bowls, pots, In this activity, you will play the part are everywhere. Make a list of from around you house of a powerful frog who is attempting pans, or anything else you can some machines in your house that are warm colors (red, to jump across a huge field to get to that might use a computer to do orange, and yellow) find! Practice keeping a the pond on the other side. Use all 1st Grade Specials Activities steady beat. Play some your power to get to the other side in their job. rhythms you know on your as few jumps as possible. Challenge: K-2: Identify the function of the See if you can go back across the field drum set. Listen to a song and machine and how it makes our in less jumps. Repeat 5 times and lives better or easier. play your drum set to the choose a different start and finish 3-6: Try to identify the input(s) beat. each time. Make sure your jumping area is safe and clear of all obstacles. and output(s) the machine uses. Activity 8: Find objects Activity 8: Draw a line that Activity 8: STRIKE A POSE Math: Take a walk, but before you do This activity requires two players. pick 5-7 common items, plants or from outside (leaves, sticks, moves all around a page. Begin by playing one round of rock, animals you may see on your walk or rocks) and make a Using your voice, sing what paper, scissors. and write them down on a sheet for drawing of your favorite that line would sound like. The winner of rock, paper, scissors recording. As you walk every time you gets to choose a stance or a pose to see one of your selected things make thing stand in, both players must strike that a tally on your sheet. pose at the same time and see who K-1: When you get home count your can hold that pose for the longest tallies and report to someone on amount of time. Whoever strikes the what you saw. Which of your selected pose for the longest amount of time items did you see the most of? Which without falling out of place gets to did you see the least of? choose a fitness activity for the losing 2-6: Decide how to display your payer to do. The fitness activity information in a way that would be should only be 10 repetitions. Fitness easier for someone to understand activities can range from jumping than tallies. What kind of graph or jacks, push-ups, squats, line jumps, chart could you make? sit-ups, wall-jumps, etc. Activity 9: Find 7 different Activity 9: Read or have Activity 9: Circle Challenges Math: Take a walk, but before Make a Circle using chalk on the you do pick 5-7 common textures in your house someone read you a story. driveway or Yarn on any floor. The Create sound effects to go circle should be between 3 to 4 feet items, plants or animals you with the story. in diameter. Stand outside your circle. may see on your walk and Jump in landing on two feet. Jump write them down on a sheet out the other side landing on two for recording. As you walk feet. Jump in landing on two feet. Jump backwards back landing on two every time you see one of feet where you started. Jump in your selected things make a landing on two feet. Jump out the tally on your sheet. When you other side with a half turn landing get home count your tallies facing your circle. Jump in landing on two feet. Jump out the other side and report to someone on trying to complete a full turn prior to what you saw. Which of your landing. Mix up combinations and be selected items did you see the creative: For Example: Jump in with most of? Which did you see two feet hop out landing on one foot.
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