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Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Gaming Cover Front
Gaming A Technology Forecast Implications for Community & Technical Colleges in the State of Texas Authored by: Jim Brodie Brazell Program Manager for Research Programs for Emerging Technologies Nicholas Kim IC² Institute Program Director Honoria Starbuck, PhD. Eliza Evans, Ph.D. Michael Bettersworth, M.A. Digital Games: A Technology Forecast Authored by: Jim Brodie Brazell Nicholas Kim Honoria Starbuck, PhD. Program Manager for Research, IC² Institute Eliza Evans, Ph.D. Contributors: Melinda Jackson Aaron Thibault Laurel Donoho Research Assistants: Jordan Rex Matthew Weise Programs for Emerging Technologies, Program Director Michael Bettersworth, M.A. DIGITAL GAME FORECAST >> February 2004 i 3801 Campus Drive Waco, Texas 76705 Main: 254.867.3995 Fax: 254.867.3393 www.tstc.edu © February 2004. All rights reserved. The TSTC logo and the TSTC logo star are trademarks of Texas State Technical College. © Copyright IC2 Institute, February 2004. All rights reserved. The IC2 Institute logo is a trademark of The IC2 Institute at The Uinversity of Texas at Austin. This research was funded by the Carl D. Perkins Vocational and Technical Act of 1998 as administered by the Texas Higher Education Coordinating Board. ii DIGITAL GAME FORECAST >> February 2004 Table of Contents List of Tables ............................................................................................................................................. v List of Figures .......................................................................................................................................... -
Vlaams Audiovisueel Fonds
VLAAMS AUDIOVISUEEL FONDS . jaarverslag 2018 VLAAMS AUDIOVISUEEL FONDS . jaarverslag 2018 uitgegeven door het .VLAAMS AUDIOVISUEEL FONDS vzw huis van de vlaamse film bischoffsheimlaan 38 - 1000 brussel [email protected] vaf.be Met de steun van de Vlaamse minister van Cultuur, Media, Jeugd en Brussel en de Vlaamse minister van Onderwijs INHOUD . jaarverslag 2018 VOORWOORDEN FINANCIEEL CREATIE TALENT- ONTWIKKELING •4 •7 •15 •26 COMMUNICATIE & PUBLIEKSWERKING GAMEFONDS SCREEN PROMOTIE FLANDERS •39 •47 •53 •67 DUURZAAM KENNISOPBOUW WERKING VLAAMSE FILM FILMEN IN CIJFERS •73 •77 •81 •89 Toen ik in mei vorig jaar op het Festival Deze maatregelen zullen ongetwijfeld om op dit vlak lessen te trekken. van Cannes de film Girl te zien kreeg, hun vruchten afwerpen. Toch wil ik een Het is duidelijk dat we erin geslaagd zijn voelde ik aan de stilte in de zaal bij warme oproep doen aan de volgende om ook dit jaar als VAF op verschillende de aftiteling welke magie er uitging Vlaamse Regering voor extra middelen vlakken toonaangevend te zijn. Hopelijk VOORWOORD van het brengen van zo’n mooi en in de nieuwe bestuursperiode. Er kunnen we in de toekomst op dit elan ontroerend verhaal. De tsunami aan werden in het verleden reeds extra doorgaan. Met het huidige team van Alles start met een prijzen die de film in ontvangst mocht middelen vrijgemaakt voor het VAF/ medewerkers heb ik er als voorzitter nemen, was ongezien. We mogen als Mediafonds en het VAF/Gamefonds die alvast het volste vertrouwen in. n goed verhaal VAF bijzonder fier zijn dat we mee aan zeker een boost gegeven hebben. -
OPERATIONAL EBIT INCREASED 217% to SEK 396 MILLION
THQ NORDIC AB (PUBL) REG NO.: 556582-6558 EXTENDED FINANCIAL YEAR REPORT • 1 JAN 2018 – 31 MAR 2019 OPERATIONAL EBIT INCREASED 217% to SEK 396 MILLION JANUARY–MARCH 2019 JANUARY 2018–MARCH 2019, 15 MONTHS (Compared to January–March 2018) (Compared to full year 2017) > Net sales increased 158% to SEK 1,630.5 m > Net sales increased to SEK 5,754.1 m (507.5). (632.9). > EBITDA increased to SEK 1,592.6 m (272.6), > EBITDA increased 174% to SEK 618.6 m (225.9), corresponding to an EBITDA margin of 28%. corresponding to an EBITDA margin of 38%. > Operational EBIT increased to SEK 897.1 m > Operational EBIT increased 217% to SEK 395.9 m (202.3) corresponding to an Operational EBIT (124.9) corresponding to an Operational EBIT margin of 16%. margin of 24%. > Cash flow from operating activities amounted > Cash flow from operating activities amounted to SEK 1,356.4 m (179.1). to SEK 777.2 m (699.8). > Earnings per share was SEK 4.68 (1.88). > Earnings per share was SEK 1.10 (1.02). > As of 31 March 2019, cash and cash equivalents were SEK 2,929.1 m. Available cash including credit facilities was SEK 4,521.1 m. KEY PERFORMANCE INDICATORS, Jan-Mar Jan-Mar Jan 2018- Jan-Dec GROUP 2019 2018 Mar 2019 2017 Net sales, SEK m 1,630.5 632.9 5,754.1 507.5 EBITDA, SEK m 618.6 225.9 1,592.6 272.6 Operational EBIT, SEK m 395.9 124.9 897.1 202.3 EBIT, SEK m 172.0 107.3 574.6 188.2 Profit after tax , SEK m 103.0 81.1 396.8 139.2 Cash flow from operating activities, SEK m 777.2 699.8 1,356.4 179.1 Sales growth, % 158 673 1,034 68 EBITDA margin, % 38 36 28 54 Operational EBIT margin, % 24 20 16 40 Throughout this report, the extended financial year 1 January 2018 – 31 March 2019 is compared with the financial year 1 January – 31 December 2017. -
Nicole Vickery Thesis (PDF 10MB)
ENGAGING IN ACTIVITIES: THE FLOW EXPERIENCE OF GAMEPLAY Nicole E. M. Vickery Bachelor of Games and Interactive Entertainment, Bachelor of Information Technology (First Class Honours) Submitted in fulfilment of the requirements for the degree of Doctor of Philosophy School of Electrical Engineering and Computer Science Science and Engineering Faculty Queensland University of Technology 2019 Keywords Videogames; Challenge; Activities; Gameplay; Play; Activity Theory; Dynamics; Flow; Immersion; Game design; Conflict; Narrative. i Abstract Creating better player experience (PX) is dependent upon understanding the act of gameplay. The aim of this thesis is to develop an understanding of enjoyment in dynamics actions in-game. There are few descriptive works that capture the actions of players while engaging in playing videogames. Emerging from this gap is our concept of activities, which aims to help describe how players engage in both game-directed (ludic), and playful (paidic) actions in videogames. Enjoyment is central to the player experience of videogames. This thesis utilises flow as a model of enjoyment in games. Flow has been used previously to explore enjoyment in videogames. However, flow has rarely been used to explore enjoyment of nuanced gameplay behaviours that emerge from in-game activities. Most research that investigates flow in videogames is quantitative; there is little qualitative research that describes ‘how’ or ‘why’ players experience flow. This thesis aims to fill this gap by firstly understanding how players engage in activities in games, and then investigating how flow is experience based on these activities. In order to address these broad objectives, this thesis includes three qualitative studies that were designed to create an understanding of the relationship between activities and flow in games. -
November 2008
>> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements. -
Pegi Annual Report
PEGI ANNUAL REPORT ANNUAL REPORT INTRODUCTION 2 CHAPTER 1 The PEGI system and how it functions 4 AGE CATEGORIES 5 CONTENT DESCRIPTORS 6 THE PEGI OK LABEL 7 PARENTAL CONTROL SYSTEMS IN GAMING CONSOLES 7 STEPS OF THE RATING PROCESS 9 ARCHIVE LIBRARY 9 CHAPTER 2 The PEGI Organisation 12 THE PEGI STRUCTURE 12 PEGI S.A. 12 BOARDS AND COMMITTEES 12 THE PEGI CONGRESS 12 PEGI MANAGEMENT BOARD 12 PEGI COUNCIL 12 PEGI EXPERTS GROUP 13 COMPLAINTS BOARD 13 COMPLAINTS PROCEDURE 14 THE FOUNDER: ISFE 17 THE PEGI ADMINISTRATOR: NICAM 18 THE PEGI ADMINISTRATOR: VSC 20 PEGI IN THE UK - A CASE STUDY? 21 PEGI CODERS 22 CHAPTER 3 The PEGI Online system 24 CHAPTER 4 PEGI Communication tools and activities 28 Introduction 28 Website 28 Promotional materials 29 Activities per country 29 ANNEX 1 PEGI Code of Conduct 34 ANNEX 2 PEGI Online Safety Code (POSC) 38 ANNEX 3 The PEGI Signatories 44 ANNEX 4 PEGI Assessment Form 50 ANNEX 5 PEGI Complaints 58 1 INTRODUCTION Dear reader, We all know how quickly technology moves on. Yesterday’s marvel is tomorrow’s museum piece. The same applies to games, although it is not just the core game technology that continues to develop at breakneck speed. The human machine interfaces we use to interact with games are becoming more sophisticated and at the same time, easier to use. The Wii Balance Board™ and the MotionPlus™, Microsoft’s Project Natal and Sony’s PlayStation® Eye are all reinventing how we interact with games, and in turn this is playing part in a greater shift. -
La Raccolta Di Trailer Di Gamercode
La raccolta di trailer di GamerCode [vc_row][vc_column width=”1/2″][vc_video link=”https://www.youtube.com/watch?v=f5onq2c40gQ” title=”Farming Simulator 19: il nuovo DLC gratuito “Precision Farming” è ora disponibile”][vc_column_text] Nuove caratteristiche rafforzano il realismo e lo spirito ECO nel DLC gratuito sostenuto dall’Unione Europea Farming Simulator 19 diventa ancora più realistico con l’introduzione di Precision Farming (Agricoltura di Precisione): il nuovo DLC gratuito, che porta in campo la tecnologia “smart farming”, è ora disponibile per PC, PlayStation 4 e Xbox One. Il DLC è parte del progetto di “Integrazione dell’Agricoltura di Precisione nel videogame”, fondato da EIT Food, leader in Europa dell’iniziativa Food Innovation. Sviluppato da GIANTS Software, il DLC offre nuovi elementi di gameplay per un’agricoltura maggiormente eco-friendly. Farming Simulator 19 è disponibile per PC, Mac, PlayStation 4 e Xbox One. La Premium Edition, che contiene il gioco base e tutti i DLC usciti fino ad oggi, è ora disponibile per PC, PlayStation 4 e Xbox One, in versione fisica e digitale. [/vc_column_text][/vc_column][vc_column width=”1/2″][vc_video link=”https://www.youtube.com/watch?v=-T1FacYQkvo” title=”Giraffe and Annika – Disponibile un nuovo trailer”][vc_column_text]Personaggi incredibili e posti meravigliosi ti attendono in Giraffe and Annika. Giraffe and Annika sarà disponibile il 28 agosto per PlayStation®4 e Nintendo Switch™[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/2″][vc_video link=”https://www.youtube.com/watch?v=B14xoL1x1qU” title=”Disponibile The Legend of Heroes: Trails of Cold Steel III per Nintendo Switch”][vc_column_text]NIS America è entusiasta di annunciare che The Legend of Heroes: Trails of Cold Steel III per Nintendo Switch è ora disponibile in Nord America e in Europa e arriverà il 7 luglio in Oceania! Una demo gratuita è già disponibile sul Nintendo eShop. -
Investgate January 2020
REAL ESTATE NEWS REPORTING & ANALYSIS JANUARY 2020 - 44 PAGES - ISSUE 34 SCAN TO DOWNLOAD THE DIGITAL VERSION 2 January 2020 - ISSUE 34 INVEST-GATE THE VOICE OF REAL ESTATE 3 EDITOR’S LETTER The year 2020 comes with great anticipation! Some may see a real estate downfall, while others see a rise…Well, this has always been the case, am I right?! If we look at our numbers and analyze the situation, we are sure to determine that 2020 is the year General Manager of deliveries. The government, as well as the private sector, is to meet its deadlines of handing over YASMINE EL NAHAS the first phase amongst its massive projects…the most anticipated ones are the New Administrative Capital (NAC) and New Alamein. How the new national projects are presented and what they actually Editor-in-Chief FARAH MONTASSER offer in reality; well we will get into that later this New Year. Managing Editor For now, we will enjoy this New Year with our one-on-one interview with President of ICA Ariel Guarco JULIAN NABIL to discuss the valuable cooperative housing plan of the Egyptian government. We also feature an opinion piece from real estate expert Mahmoud Gad, who gives us a clear vision on mortgage finance Editor today, given the real estate sector’s slowdown due to the increased property prices, coupled with SARA MOHAMED the weak consumer purchasing power. Business Reporters As we celebrate 2020, Invest-Gate is to open the New Year with a one-of-a-kind roundtable, NOURAN MEDHAT “Regulating The Real Estate Developer-Broker Relationship,” opening the long-awaited talk that RANIA FAZAA made many come together quickly to address many challenges while hoping for productive solutions Arabic Writer deemed beneficial for the entire sector locally and internationally if we are really marketing our SHAIMAA IBRAHIM property sector abroad. -
Interim Report • 1 January – 30 September 2018
THQ NORDIC AB (PUBL) REG NO.: 556582-6558 INTERIM REPORT • 1 JANUARY – 30 SEPTEMBER 2018 EBIT INCREASED 278% TO SEK 90.8 MILLION We had another stable quarter with continued momentum. The strategy of diversification is paying off. Net sales increased by 1,403% to a record SEK 1,272.7 million in the quarter. EBITDA increased by 521% to SEK 214.8 million and EBIT increased by 278% to SEK 90.8 million compared to the same period last year. The gross margin percentage decreased due to a large share of net sales with lower margin within Partner Publishing. Cash flow from operating activities in the quarter was SEK –740.1 million, mainly due to the decision to replace forfaiting of receivables with bank debt within Koch Media. Both THQ Nordic and Koch Media contributed to the group’s EBIT during the quarter. Net sales in the THQ Nordic business area were up 47% to SEK 124.2 million. This was driven by the release of Titan Quest, Red Faction Guerilla Re-Mars-tered and This is the Police 2, in addition to continued performance of Wreckfest. Net sales of Deep Silver were SEK 251.8 million, driven by the release of Dakar 18 and a good performance of Pathfinder Kingmaker at the end of the quarter. The digital net sales of the back-catalogue in both business areas continued to have solid performances. Our Partner Publishing business area had a strong quarter driven by significant releases from our business partners Codemasters, SquareEnix and Sega. During the quarter, we acquired several strong IPs such as Alone in the Dark, Kingdoms of Amalur and Time- splitters. -
THQ Nordic Acquires Award-Winning Warhorse Studios, the Studio Behind Kingdom Come: Deliverance
NOT FOR RELEASE, PUBLICATION OR DISTRIBUTION IN WHOLE OR IN PART, DIRECTLY OR INDIRECTLY, WITHIN OR TO THE UNITED STATES, AUSTRALIA, CANADA, NEW ZEALAND, HONG KONG, JAPAN, SOUTH AFRICA OR ANY OTHER JURISDICTION WHERE SUCH RELEASE, PUBLICATION OR DISTRIBUTION WOULD BE UNLAWFUL OR WOULD REQUIRE REGISTRATION OR ANY OTHER MEASURES. Press release Karlstad (Sweden), 13 February 2019, 6:30 a.m. CET THQ Nordic acquires award-winning Warhorse Studios, the studio behind Kingdom Come: Deliverance THQ Nordic AB's indirectly wholly owned subsidiary Koch Media GmbH has today entered into an agreement to acquire Prague based Warhorse Studios s.r.o., a leading game developer behind the successful award-winning title Kingdom Come: Deliverance. The purchase price amounts to 33.2MEUR on a cash and debt free basis. Warhorse’s Net Revenues in 2018 amounted to approximately 42 MEUR1 , with an adjusted EBIT of approximately 28 MEUR1. ”Warhorse Studios is one of the leading independent studios in Europe and I am proud to welcome them to the THQ Nordic group. Kingdom Come: Deliverance, which has now sold over 2 million copies, has been a great success since the release exactly one year ago. I look forward to continue working with the founders who will continue managing the studio under strong creative freedom for many years to come", says Lars Wingefors, CEO of THQ Nordic AB. The transaction in brief • THQ Nordic AB ("THQ Nordic" or "The Company") acquires 100 percent of the shares in Warhorse Studios s.r.o. ("Warhorse") through its indirectly wholly owned subsidiary Koch Media GmbH ("Koch Media"). -
Acquisition De Deck13 Interactive, Un Des Principaux Studios De Développement Allemands Et Partenaire De Longue Date
COMMUNIQUE DE PRESSE 25.06.2020 Acquisition de Deck13 Interactive, un des principaux studios de développement allemands et partenaire de longue date ▪ Première acquisition : une étape importante du plan stratégique EEE1 ▪ Contrôle de l'ensemble de la propriété intellectuelle ▪ Nouveau financement bancaire pour 46 millions d'euros PARIS, FRANCE – 25 Juin 2020 – FOCUS HOME INTERACTIVE (FR0012419307 ALFOC), l’un des leaders français de l’édition de jeux vidéo, annonce l'acquisition de 100% des actions composant le capital de la société de droit allemand Deck13 Interactive GmbH (« Deck13 »). Deck13 est un studio de développement de jeux allemand de premier plan et un partenaire de longue date de Focus Home Interactive. Deck13 emploie une équipe de 60 personnes hautement qualifiées et a développé plus de 20 jeux au cours des 18 dernières années. Deck13 a développé des succès majeurs tels que la franchise The Surge avec Focus Home Interactive et a réalisé un chiffre d'affaires de 5,5 millions d'euros au cours de l'année fiscale se terminant le 31 décembre 2019. Jürgen Goeldner, Président du Directoire, déclare : « Nous sommes très heureux d'accueillir les équipes de Deck13 et nous nous réjouissons de travailler ensemble pour atteindre nos objectifs ambitieux. Cette acquisition marque une étape importante dans notre histoire de croissance et renforcera notre modèle économique. Cette acquisition sera financée grâce au tirage d'une partie du nouveau financement bancaire de 46 millions d'euros qui alimentera également nos autres développements futurs ». Jan Klose, Directeur exécutif et co-fondateur de Deck13, ajoute : « Je suis ravi d'annoncer que Deck13 fait désormais partie de Focus Home Interactive.