Hybrid Races
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Hybrid Races Table of Contents Standard Hybrids ........................................................................................................................................................................................................................................................................................ 2 Dwarrow (Dwarf/Gnome) ....................................................................................................................................................................................................................................................................... 2 Dworg (Dwarf/Orc) ................................................................................................................................................................................................................................................................................ 7 Elfing (Elf/Halfling).............................................................................................................................................................................................................................................................................. 11 New Hybrids ............................................................................................................................................................................................................................................................................................. 15 Erenling (Erenland Human /Halfling) .................................................................................................................................................................................................................................................. 15 Gnomeling (Gnome/Halfling) ............................................................................................................................................................................................................................................................... 18 Gnome Traits Not Included .............................................................................................................................................................................................................................................................. 21 Halfling Traits Not Included ............................................................................................................................................................................................................................................................. 21 Orcling (Halfling/Orc) .......................................................................................................................................................................................................................................................................... 23 Orc traits not included ....................................................................................................................................................................................................................................................................... 27 Halfling traits not included ............................................................................................................................................................................................................................................................... 27 Agrarian Halfling traits not included ................................................................................................................................................................................................................................................ 27 Nomadic Halfling traits not included ................................................................................................................................................................................................................................................ 27 Hybrid Summary ....................................................................................................................................................................................................................................................................................... 28 1 Standard Hybrids: Dwarrow (Dwarf/Gnome) Standard Hybrids Dwarrow (Dwarf/Gnome) Kungun Dwarf Clan Dwarf Gnome Dwarf-Raised Dwarrow Gnome-Raised Dwarrow Statistics +2 Constitution, –2 Charisma +4 Charisma, –2 Strength +2 Charisma Race Dwarf Gnome Dwarf and Gnome Blood: For all special abilities and effects, dwarrow are considered dwarves and gnomes. Dwarrow, for example, can use weapons or magic items with racially specific gnome or dwarf powers as if they were gnomes or dwarves. Size Medium: As Medium creatures, dwarves have no special Small: As Small creatures, Small: As Small creatures, gnomes gain a +1 size bonus bonuses or penalties due to their size. gnomes gain a +1 size to Armor Class, a +1 size bonus on attack rolls, and a +4 bonus to Armor Class, a +1 size bonus on Hide checks, but they use smaller weapons size bonus on attack rolls, than Medium characters and their lifting and carrying and a +4 size bonus on limits are three-quarters of those of Medium characters. Hide checks, but they use smaller weapons than Medium characters and their lifting and carrying limits are three-quarters of those of Medium characters. Base Land Dwarf base land speed is 20 feet. However, dwarves can Gnome base land speed is Dwarrow base land speed is 20 feet. Speed move at this speed even when wearing medium or heavy 20 feet. armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). 2 Standard Hybrids: Dwarrow (Dwarf/Gnome) Kungun Dwarf Clan Dwarf Gnome Dwarf-Raised Dwarrow Gnome-Raised Dwarrow Weapon Dwarves may treat dwarven waraxes and dwarven Gnomes treat hand Choose to treat either Treat hand crossbows as Familiarity urgoshes as martial weapons, rather than as exotic crossbows as martial dwarven waraxes, dwarven martial weapons, rather weapons. weapons, rather than as urgoshes, or urutuk than as exotic weapons. exotic weapons. hatchets as martial Additionally for Kungun Dwarves: treat urutuk hatchets weapons, rather than as as martial weapons, rather than as exotic weapons. exotic weapons. Additionally, when wielding two urutuk hatchets, Kurgun dwarves suffer only half the normal penalties for wielding a second weapon in their off hand. This benefit stacks with that granted by Two-Weapon Fighting and similar feats Favored Kaladrun Mountains Kaladrun Mountains Favored Region: Central Kaladrun Mountains Central Erenland Region (additional +2 when above (additional +2 when below Erenland. Gnomes’ favored ground) ground) region bonuses increase by +2 when they are on rivers Vision Darkvision: Dwarves can see in the dark up to 60 feet. Low-light Vision: see Darkvision: see in the dark up to 60 feet. Darkvision is Darkvision is black and white only, but it is otherwise twice as far as a human in black and white only, but it is otherwise like normal like normal sight, and dwarves can function just fine with starlight, moonlight, sight, and dwarves can function just fine with no light at no light at all. torchlight, and similar all. conditions of poor illumination. Retain the ability to distinguish color and detail under these conditions. Magic Spell Resistant: +2 racial bonus on saves against spells N/a Spell Resistant: +2 racial bonus on saves against spells and spell-like effects, but those with spell energy have and spell-like effects, but those with spell energy have two fewer points of spell energy than they otherwise two fewer points of spell energy than they otherwise would. would. 3 Standard Hybrids: Dwarrow (Dwarf/Gnome) Kungun Dwarf Clan Dwarf Gnome Dwarf-Raised Dwarrow Gnome-Raised Dwarrow Save Bonus Resilient: +2 natural armor bonus and a +2 racial bonus Dwarven kin: gain a +1 Dwarven Kin: +1 (not +2) natural armor bonus and a +2 on saves against poison racial bonus on Fortitude racial bonus on saves against poison saving throws and a +2 racial bonus on saves against spells and spell-like effects Special +2 racial bonus on Appraise and Craft checks that are Natural Riverfolk: Gain a +2 racial bonus on Natural Riverfolk: Gain a Ability / Skill related to stone or metal items. +2 racial bonus on Appraise and Craft checks +2 racial bonus on Bonus I Perform, Profession (boater that are related to stone or Perform, Profession (boater and sailor), Swim, and Use metal items. and sailor), Swim, and Use Rope checks. Additionally, Rope checks. Additionally, they may swim at one-half they may swim at one-half their land speed with a their land speed with a move action, and may move action, and may swim at their land speed swim at their land speed with a fullround action. with a fullround action. Finally, gnomes can hold Finally, hold their breath their breath for a number of for a number of rounds rounds equal to three times equal to three times their their Constitution score. Constitution score. 4 Standard Hybrids: Dwarrow (Dwarf/Gnome) Kungun Dwarf Clan Dwarf Gnome Dwarf-Raised Dwarrow Gnome-Raised Dwarrow Special Natural Mountaineers: Stonecunning: This ability Natural Traders: Whenever Either Natural Mountaineer Natural Traders: Whenever Ability / Skill These mountain fey are grants clan dwarves a +2 engaged in interactions or Stonecunning engaged in interactions Bonus II natural