Hybrid Races

Total Page:16

File Type:pdf, Size:1020Kb

Hybrid Races Hybrid Races Table of Contents Standard Hybrids ........................................................................................................................................................................................................................................................................................ 2 Dwarrow (Dwarf/Gnome) ....................................................................................................................................................................................................................................................................... 2 Dworg (Dwarf/Orc) ................................................................................................................................................................................................................................................................................ 7 Elfing (Elf/Halfling).............................................................................................................................................................................................................................................................................. 11 New Hybrids ............................................................................................................................................................................................................................................................................................. 15 Erenling (Erenland Human /Halfling) .................................................................................................................................................................................................................................................. 15 Gnomeling (Gnome/Halfling) ............................................................................................................................................................................................................................................................... 18 Gnome Traits Not Included .............................................................................................................................................................................................................................................................. 21 Halfling Traits Not Included ............................................................................................................................................................................................................................................................. 21 Orcling (Halfling/Orc) .......................................................................................................................................................................................................................................................................... 23 Orc traits not included ....................................................................................................................................................................................................................................................................... 27 Halfling traits not included ............................................................................................................................................................................................................................................................... 27 Agrarian Halfling traits not included ................................................................................................................................................................................................................................................ 27 Nomadic Halfling traits not included ................................................................................................................................................................................................................................................ 27 Hybrid Summary ....................................................................................................................................................................................................................................................................................... 28 1 Standard Hybrids: Dwarrow (Dwarf/Gnome) Standard Hybrids Dwarrow (Dwarf/Gnome) Kungun Dwarf Clan Dwarf Gnome Dwarf-Raised Dwarrow Gnome-Raised Dwarrow Statistics +2 Constitution, –2 Charisma +4 Charisma, –2 Strength +2 Charisma Race Dwarf Gnome Dwarf and Gnome Blood: For all special abilities and effects, dwarrow are considered dwarves and gnomes. Dwarrow, for example, can use weapons or magic items with racially specific gnome or dwarf powers as if they were gnomes or dwarves. Size Medium: As Medium creatures, dwarves have no special Small: As Small creatures, Small: As Small creatures, gnomes gain a +1 size bonus bonuses or penalties due to their size. gnomes gain a +1 size to Armor Class, a +1 size bonus on attack rolls, and a +4 bonus to Armor Class, a +1 size bonus on Hide checks, but they use smaller weapons size bonus on attack rolls, than Medium characters and their lifting and carrying and a +4 size bonus on limits are three-quarters of those of Medium characters. Hide checks, but they use smaller weapons than Medium characters and their lifting and carrying limits are three-quarters of those of Medium characters. Base Land Dwarf base land speed is 20 feet. However, dwarves can Gnome base land speed is Dwarrow base land speed is 20 feet. Speed move at this speed even when wearing medium or heavy 20 feet. armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). 2 Standard Hybrids: Dwarrow (Dwarf/Gnome) Kungun Dwarf Clan Dwarf Gnome Dwarf-Raised Dwarrow Gnome-Raised Dwarrow Weapon Dwarves may treat dwarven waraxes and dwarven Gnomes treat hand Choose to treat either Treat hand crossbows as Familiarity urgoshes as martial weapons, rather than as exotic crossbows as martial dwarven waraxes, dwarven martial weapons, rather weapons. weapons, rather than as urgoshes, or urutuk than as exotic weapons. exotic weapons. hatchets as martial Additionally for Kungun Dwarves: treat urutuk hatchets weapons, rather than as as martial weapons, rather than as exotic weapons. exotic weapons. Additionally, when wielding two urutuk hatchets, Kurgun dwarves suffer only half the normal penalties for wielding a second weapon in their off hand. This benefit stacks with that granted by Two-Weapon Fighting and similar feats Favored Kaladrun Mountains Kaladrun Mountains Favored Region: Central Kaladrun Mountains Central Erenland Region (additional +2 when above (additional +2 when below Erenland. Gnomes’ favored ground) ground) region bonuses increase by +2 when they are on rivers Vision Darkvision: Dwarves can see in the dark up to 60 feet. Low-light Vision: see Darkvision: see in the dark up to 60 feet. Darkvision is Darkvision is black and white only, but it is otherwise twice as far as a human in black and white only, but it is otherwise like normal like normal sight, and dwarves can function just fine with starlight, moonlight, sight, and dwarves can function just fine with no light at no light at all. torchlight, and similar all. conditions of poor illumination. Retain the ability to distinguish color and detail under these conditions. Magic Spell Resistant: +2 racial bonus on saves against spells N/a Spell Resistant: +2 racial bonus on saves against spells and spell-like effects, but those with spell energy have and spell-like effects, but those with spell energy have two fewer points of spell energy than they otherwise two fewer points of spell energy than they otherwise would. would. 3 Standard Hybrids: Dwarrow (Dwarf/Gnome) Kungun Dwarf Clan Dwarf Gnome Dwarf-Raised Dwarrow Gnome-Raised Dwarrow Save Bonus Resilient: +2 natural armor bonus and a +2 racial bonus Dwarven kin: gain a +1 Dwarven Kin: +1 (not +2) natural armor bonus and a +2 on saves against poison racial bonus on Fortitude racial bonus on saves against poison saving throws and a +2 racial bonus on saves against spells and spell-like effects Special +2 racial bonus on Appraise and Craft checks that are Natural Riverfolk: Gain a +2 racial bonus on Natural Riverfolk: Gain a Ability / Skill related to stone or metal items. +2 racial bonus on Appraise and Craft checks +2 racial bonus on Bonus I Perform, Profession (boater that are related to stone or Perform, Profession (boater and sailor), Swim, and Use metal items. and sailor), Swim, and Use Rope checks. Additionally, Rope checks. Additionally, they may swim at one-half they may swim at one-half their land speed with a their land speed with a move action, and may move action, and may swim at their land speed swim at their land speed with a fullround action. with a fullround action. Finally, gnomes can hold Finally, hold their breath their breath for a number of for a number of rounds rounds equal to three times equal to three times their their Constitution score. Constitution score. 4 Standard Hybrids: Dwarrow (Dwarf/Gnome) Kungun Dwarf Clan Dwarf Gnome Dwarf-Raised Dwarrow Gnome-Raised Dwarrow Special Natural Mountaineers: Stonecunning: This ability Natural Traders: Whenever Either Natural Mountaineer Natural Traders: Whenever Ability / Skill These mountain fey are grants clan dwarves a +2 engaged in interactions or Stonecunning engaged in interactions Bonus II natural
Recommended publications
  • The HALFLING Point of View by Roger Moore
    The HALFLING point of view by Roger Moore The smallest and physically weakest of function is to help maintain the security insistence upon security are readily all the demi-human races are the half- of the halfling community to the best of apparent. The average halfling is reluc- lings, so named because they are almost their abilities, and their most common tant to take action in unexpected situa- exactly one-half the size of humans, Male prayers are for the continued support of tions without looking for a consensus halflings average 3' in height and females their deities in keeping their homes safe among other halflings of what would be slightly less; they all weigh about 50-60 and their lives untroubled. the best thing to do. Thus, halflings tend Ibs., and they look much tike small The normal (0-level) members of the to appear shy, fearful, and overcautious humans. In fact, evidence suggests that halfling community generally believe in when on their own for the first time. halflings are more closely related to an orderly, cooperative system of working Their society appears stagnated in the humans than to any other demi-human together to ensure the continued stability eyes of other races, and they tend to close race. of their society. Individuals who break themselves off from the rest of the world. Most humans tend to see halflings as the rules are scolded and punished for Halfling life, while it seems to suit child-like, basically happy, naive, and "rocking the boat," and it is impressed them well, ran be described at worst as hungry most of the time.
    [Show full text]
  • Middle-Earth: the Wizards Characters(Hero) Resources(Hero
    Middle-earth: The Wizards Card-list (484 cards) Sold in starters and boosters (no cards from other sets needed to play). A booster (15 cards, 36 boosters per display) holds 1 rare, 3 uncommons, and 11 commons. A starter holds a fixed set (at random), 3 rares, 9 uncommons, and 40 commons. R: rare; U: uncommon; CA1: once on general common sheet; CA2: twice on general common sheet; CB1: once on booster-only common sheet; CB2: twice on booster-only common sheet; F#: in # different fixed sets (out of 5). Look at the Fixed pack specs to see what cards are in in which fixed set. Characters (hero) Thorin II R Gwaihir R Risky Blow CA Thranduil F1 Halfling Stealth CB2 Roäc the Raven R Adrazar F1 Vôteli CB Halfling Strength CB2 Sacrifice of Form R Alatar F2 Vygavril R Hauberk of Bright Mail CA Sapling of the White Tree U Anborn U Wacho U Healing Herbs CA2 Scroll of Isildur U Annalena F2 Hiding R Secret Entrance R Aragorn II F1 Resources (hero) Hillmen U Secret Passage CA Arinmîr U A Chance Meeting CB Hobbits R Shadowfax R Arwen R A Friend or Three CB2 Horn of Anor CB Shield of Iron-bound Ash CA2 Balin U Align Palantir U Horses CA Skinbark R Bard Bowman F2 Anduin River CB2 Iron Hill Dwarves F1 Southrons R Barliman Butterbur U Anduril R Kindling of the Spirit CA Star-glass U Beorn F1 Army of the Dead R Knights of Dol Amroth U Stars U Beregond F1 Ash Mountains CB Lapse of Will U Stealth CA Beretar U Athelas U Leaflock U Sting U Bergil U Beautiful Gold Ring CA2 Lesser Ring U Stone of Erech R Bifur CB Beornings F1 Lordly Presence CB2 Sun U Bilbo R Bill
    [Show full text]
  • |Warhammer Fantasy: Empire of Man| |The Halflings of the Moot|
    |Warhammer Fantasy: Empire of Man| |The Halflings of The Moot| Straddling the River Aver between the borders of Averland and Stirland, there exists a stretch of rolling hills and near-endless fields of green grass and farmland. Mootland, or otherwise called ‘The Moot,’ is the home of the Halflings: Short, pot-bellied, chubby-faced humanoids that almost resemble the children of Man, and indeed seem to have existed alongside Mankind since the tribes first crossed the World’s Edge Mountains. None know where the Halflings originated from, and indeed even the Halflings themselves don’t seem to care one wit for their past. Likely, Ranald created them as some bizarre joke. But that’s neither here nor there. For all that the halflings appreciate the comforts of home - chief among them being food, alcohol, pipeweed, and the chance to skip out on a hard day’s work - life isn’t always so easy for the little folk. The Moot sits in an admittedly precarious position, for its easterly border is along the edge of Sylvania. That cursed land, ruled by the walking dead and the ever-duplicitous Mannfred von Carstein, is enough to make even a jolly old halfling grow serious and attentive. To Mootland’s south runs a spur of the World’s Edge Mountains, with its myriad tunnels and caverns hosting terrible beasties and monsters: Night goblin warbands, orc tribes, skaven scouting parties, and even trolls wishing to fill their bellies. And unfortunately, even amongst the states of the Empire, halflings experience their own share of prejudice and hatred from the Tall Folk.
    [Show full text]
  • A Card Game of Lighthearted Necromancy a New
    WELCOME TO TM A CARD GAME OF LIGHTHEARTED NECROMANCY A new game from the publishers of Rocket Race & Halfling Feast is launching on Kickstarter on November 23rd 2015. WELCOME PACK & RULES INTRODUCTION Triple Ace Games have teamed up with talented designer Kedric Winks to produce his latest card game Cadaver. Super fast to play and learn, Cadaver is a perfect mini game with a mix of resource collection and player versus player action balanced to perfection with over sixty blind playtests. WHAT IS CADAVER? Cadaver is a card game in which players must use a variety of arcane resources to reanimate a series of cadavers. One deck can be used by up to 3 players. Adding a second deck allows up to 6 players to compete for best necromancer! Each player takes a number of cards from a single deck looking for corpses to reanimate, collecting arcane resources and accomplices, coffin locks and keys or terrifying ghouls. The player with the most corpses raised by dawn wins the game! THE CARDS THE CORPSES James Darkwell. The unfortunate criminal whose death came when his murderous poisoning spree came to a sharp end at the bottom of a hangman’s noose! His fresh body with the addition of a few bolts in his neck will make James a useful pawn for an aspiring necromancer. Prisicilla Deravin. Miss Deravin was a socialite whose death was widely reported in the press. Some believe she was just plain unlucky and was in the wrong place at the wrong time and was slaughtered by none other than Jack the Ripper.
    [Show full text]
  • Gandalf: One Wizard to Lead Them, One to Find Them, One to Bring Them And, Despite the Darkness, Unite Them
    Mythmoot III: Ever On Proceedings of the 3rd Mythgard Institute Mythmoot BWI Marriott, Linthicum, Maryland January 10-11, 2015 Gandalf: One Wizard to lead them, one to find them, one to bring them and, despite the darkness, unite them. Alex Gunn Middle Earth is a wonderful but strangely familiar place. The Hobbits, Elves, Men and other peoples who live in caves, forests, mountain ranges and stone cities, are all combined by Tolkien to create a fantasy world which is full of wonder, beauty and magic. However, looking past these fantastical elements, we can see that Middle Earth has many similarities to the society in which we live. The different races of Middle Earth have distinct and deep differences and often keep themselves separate from one another because of mutual distrust or dislike. Due to these divisions, only one person, one who does not belong to any particular race or people, can unite them for the coming war: Gandalf the Wizard who embodies the qualities needed to be an effective leader in our world. As Sue Kim points out in her book Beyond black and White: Race and Postmodernism in Lord of the Rings, Tolkien himself declared that, “the desire to converse with other living things is one of the great allurements of fantasy” (Kim 555). Given this belief, it is no surprise that Tolkien,‘fills his imagined worlds with a plethora of intelligent non human races and exotic ethnicities, all changing over time: Elves, Dwarves, Men, Hobbits, Ents, Trolls, Orcs, Wild Men, talking beasts and embodied spirits’ (Kim 555). This plethora, as Kim puts it, makes Gandalf an important literary tool for Tolkien because to believe that such a varied mix of people, creatures, races and ethnicities live in complete harmony would feel false and perhaps too convenient.
    [Show full text]
  • Fantasy in Literature. INSTITUTION National Education Association, Washington, D.C
    DOCUMENT RESUME ED 144 097 CS 203 625 AUTHOR Aquino, John TITLE Fantasy in Literature. INSTITUTION National Education Association, Washington, D.C. PUB DATE 77 NOTE 54p. AVAILABLE FROM NEA Order Dept., The Academic Building, Saw Mill Road, West Haven, Ccnnecticut 06516 ($3.50 paper) EDRS PRICE MF-$0.83 Plus Postage. HC Not Available from EDRS. DESCRIPTORS Bibliographies; Elementary Secondary Education; English Instruction; *Fantasy; Language Development; Literary Analysis; *Literature; *Literature Appreciation; Mythology; Reading Materials; Tales; *Teaching Methods; *Thought Processes ABSTRACT This report discusses the opposition to fantasy, as well as the support for it, both as an activity of the mind and as literature, and concludes that fantasy literature is useful in promoting language development and literature appreciation. The report then discusses characteristics of fantasy literature, lists works suitable for class use, and offers suggestions for teaching fantasy literature at various grade levels. Suggestions are provided for guiding classes in studying myths, specific fairy tales, and works by Levis Carroll, J.R.R. Tolkien, James Stephens, and C.S. Lewis. The report includes a bibliography of additional resource materials that deal with fantasy and fantasy literature. (GW) Fantasy in Literature by John Aquino nea National Education Association Washington D.C. Copyright c 1977 National Education Association of the United States Stock No 1817.6-00 (paper) 1818-4-00 (cloth ) Note The opinions expressed in this publication should not he con- strued as representing the polies or position of the National Education Association Materials published as part of the; Developments in Classroom Instruction series are intended to he discussion documents for teachers who are concerned with specialized interests of the profession Library of Congress Cataloging in Publication Data Aquino, John Fantasy in literature (Developments in classroom instruction Bibliography: p 1.
    [Show full text]
  • |Warhammer Fantasy: Empire of Man| |The Halflings of the Moot|
    |Warhammer Fantasy: Empire of Man| |The Halflings of The Moot| Straddling the River Aver between the borders of Averland and Stirland, there exists a stretch of rolling hills and near-endless fields of green grass and farmland. Mootland, or otherwise called ‘The Moot,’ is the home of the Halflings: Short, pot-bellied, chubby-faced humanoids that almost resemble the children of Man, and indeed seem to have existed alongside Mankind since the tribes first crossed the World’s Edge Mountains. None know where the Halflings originated from, and indeed even the Halflings themselves don’t seem to care one wit for their past. Likely, Ranald created them as some bizarre joke. But that’s neither here nor there. For all that the halflings appreciate the comforts of home - chief among them being food, alcohol, pipeweed, and the chance to skip out on a hard day’s work - life isn’t always so easy for the little folk. The Moot sits in an admittedly precarious position, for its easterly border is along the edge of Sylvania. That cursed land, ruled by the walking dead and the ever-duplicitous Mannfred von Carstein, is enough to make even a jolly old halfling grow serious and attentive. To Mootland’s south runs a spur of the World’s Edge Mountains, with its myriad tunnels and caverns hosting terrible beasties and monsters: Night goblin warbands, orc tribes, skaven scouting parties, and even trolls wishing to fill their bellies. And unfortunately, even amongst the states of the Empire, halflings experience their own share of prejudice and hatred from the Tall Folk.
    [Show full text]
  • Treasures of Middle Earth
    T M TREASURES OF MIDDLE-EARTH CONTENTS FOREWORD 5.0 CREATORS..............................................................................105 5.1 Eru and the Ainur.............................................................. 105 PART ONE 5.11 The Valar.....................................................................105 1.0 INTRODUCTION........................................................................ 2 5.12 The Maiar....................................................................106 2.0 USING TREASURES OF MIDDLE EARTH............................ 2 5.13 The Istari .....................................................................106 5.2 The Free Peoples ...............................................................107 3.0 GUIDELINES................................................................................ 3 5.21 Dwarves ...................................................................... 107 3.1 Abbreviations........................................................................ 3 5.22 Elves ............................................................................ 109 3.2 Definitions.............................................................................. 3 5.23 Ents .............................................................................. 111 3.3 Converting Statistics ............................................................ 4 5.24 Hobbits........................................................................ 111 3.31 Converting Hits and Bonuses...................................... 4 5.25
    [Show full text]
  • Embracing the Took : Kinship Between Middle Earth and Sixties Youth
    WATKINS, SHANA, M.A. Embracing the Took: Kinship Between Middle Earth and Sixties Youth. (2007) Directed by Dr. Hephzibah Roskelly. 75 pp. The purpose of this thesis is to quash the reading of J.R.R. Tolkien’s works as allegory, especially as allegory for the events of the turbulent 1960s, i.e. the Vietnam War, 1967’s Summer of Love, the women’s liberation movement, etc. By addressing each of the Sixties’ infamous political and social movements, tragedies, victories, and controversies, this paper proves that the members of the Baby Boomer generation were inspired by the events described in Tolkien’s primary works, The Hobbit and The Lord of the Rings. Middle Earth’s events in the novels resounded throughout the Sixties, but were not actually about the Sixties, nor were they allegories of any previous decade, as some critics claim. Being a time of social unrest and demand for government and social revamping, the Sixties provided a particularly enthralled audience for the fantasy genre because it provided an alternative to mainstream literature. Sixties youth – part of which came to be known as the counterculture – demanded alternatives in nearly every facet of the American lifestyle, from the young rock-and-roll music genre to rebellious young celebrity idols like James Dean who contrasted Sixties parents’ idea of glamorous and wholesome movie stars whose film and television characters strove to acquire the materialistic American dream. This thesis discusses themes that Tolkien’s works and the Sixties had in common: namely, generational inheritance and rebellion; authority and isolation; social awakening; distrust and cynicism; reluctant and unlikely heroes; gender issues; activism; and hippie- ism.
    [Show full text]
  • The Significant Other: a Literary History of Elves
    1616796596 The Significant Other: a Literary History of Elves By Jenni Bergman Thesis submitted for the degree of Doctor of Philosophy Cardiff School of English, Communication and Philosophy Cardiff University 2011 UMI Number: U516593 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation Publishing UMI U516593 Published by ProQuest LLC 2013. Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 DECLARATION This work has not previously been accepted in substance for any degree and is not concurrently submitted on candidature for any degree. Signed .(candidate) Date. STATEMENT 1 This thesis is being submitted in partial fulfilment of the requirements for the degree of PhD. (candidate) Date. STATEMENT 2 This thesis is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged by explicit references. Signed. (candidate) Date. 3/A W/ STATEMENT 3 I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed (candidate) Date. STATEMENT 4 - BAR ON ACCESS APPROVED I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan after expiry of a bar on accessapproved bv the Graduate Development Committee.
    [Show full text]
  • Round 2 NAFC
    NAFC 2019 - Draw for round 2 Page 1 of 4 NAFC 2019 Draw for round 2 Table Match CNQ23 vs Sann0638 1 Norse | CNQ23 Dark Elf | Sann0638 Besters vs Knowmad 2 High Elf | Besters Wood Elf | Knowmad MarzM vs Purplegoo 3 Wood Elf | MarzM Goblin | Purplegoo Butch 9231 vs scs.sam 4 Goblin | Butch 9231 Orc | scs.sam boldfox vs PanicoBlack 5 Orc | boldfox Amazon | PanicoBlack Lyracian vs Deacon 6 Wood Elf | Lyracian Amazon | Deacon vagabond1982uk vs Podfrey 7 Norse | vagabond1982uk Dark Elf | Podfrey Jawa vs Kaiowas 8 Lizardman | Jawa Human | Kaiowas TheChamp vs Indibro 9 dark Elf | TheChamp wood Elf | Indibro Inderol vs 20phoenix 10 Dwarf | Inderol undead | 20phoenix Rubick vs Leap 11 dark Elf | Rubick goblin | Leap tritex vs wilzif 12 Wood Elf | tritex halfling | wilzif Lycos vs Kfoged 13 Wood Elf | Lycos Dark Elf | Kfoged Twelfman vs rolex 14 Undead | Twelfman Amazon | rolex miserable vs Classigungan 15 Chaos Dwarf | miserable wood Elf | Classigungan Stewbacca vs Agingergoblin 16 Dwarf | Stewbacca Slann | Agingergoblin maverick vs PurpleChest 17 Goblin | maverick Dwarf | PurpleChest rossanderson1984 vs Whitey 18 Wood Elf | rossanderson1984 Orc | Whitey sonofbattlepuppy vs Howlinggriffon 19 Chaos Pact | sonofbattlepuppy Bretonnian | Howlinggriffon Throweck vs Vulture Squadron 20 Lizardman | Throweck Chaos Pact | Vulture Squadron GreedySmurf vs Everybodys_dead_dave 21 Dark Elf | GreedySmurf Pro Elf | Everybodys_dead_dave El_Duderino73 vs Wotfudboy 22 Dark Elf | El_Duderino73 Dwarf | Wotfudboy skraggdave vs Dapiranha 23 High Elf | skraggdave Wood Elf | Dapiranha Skab vs Simon_ACP 24 Undead | Skab Lizardman | Simon_ACP Yogibedlambear vs Phil78 25 Necromantic Undead | Yogibedlambear Nurgle Rotters | Phil78 theBymster vs Heff 26 Norse | theBymster Orc | Heff ManticoreRich vs Gritter 27 Halfling | ManticoreRich Wood Elf | Gritter chimp2010 vs stephenbrands 28 chaos | chimp2010 Skaven | stephenbrands 29 Ringbeard vs Stig file:///C:/Users/User/Desktop/THE%20NAF%20CHAMPIONSHIP%202019/score/ou..
    [Show full text]
  • Fantasy Playhouse Children's Theater and Academy Mainstage
    Fantasy Playhouse Children’s Theater and Academy Mainstage Production Study Guide FANTASY PLAYHOUSE CHILDREN’S THEATER & ACADEMY PRESENTS Book by J. R. R Tolkien Adapted by Edward Mast Produced by special arrangement with The Dramatic Publishing Company of Woodstock, Illinois a message from Brief History of the Hobbit the education director This study guide is designed to prepare “In a hole in the ground there lived a hobbit.” -J.R.R Tolkien educators and their students for a In a letter dated 1955, John Ronald Reul Tolkien recalls memorable and educational experience. this being the first sentence he wrote in 1930 that inspired We hope this helps jump-start the what would later become known as The Hobbit; a fictional critical thinking process as you attend tale that takes place in a mythical land called Middle Earth. By Fantasy Playhouse Children’s Theater’s 1932 Tolkien had finished the story and sent the manuscript to production of “The Hobbit.” In this several friends, including C.S Lewis. The legend goes that in guide, you will find discussion topics 1936, the book made its way into the hands of Stanley Unwin, for before and after the production, a reputable publisher with Allen & Unwin, who then passed classroom activities with curriculum it along to his 10 year old son, Rayner, for a review. Young connections, and resource materials. Rayner’s raving comments settled Allen & Unwin’s decision to Hope you enjoy the show! publish Tolkien’s book in 1937. Encouraged by The Hobbit’s - Candice Cooper, Education Director initial success, the publishers requested a sequel, and the concept for The Lord of the Rings emerged.
    [Show full text]