Character Appearance
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RACE & CLASS RANDOM RACE If you want to randomly choose a race, roll on one of the following charts; depending on the kind of races the DM’s setting has. “LOW-FANTASY” BASE RACES ANY RACE 1d8 RACE 1d20 RACE 1-3 Human 1 Dragonborn 4-5 Dwarf 2-4 Dwarf 6-7 Halfling 5-6 Elf 8 Elf 7-8 Gnome 9-11 Halfling 12 Half-Elf 13 Half-Orc 14-19 Human 20 Tiefling “HIGH FANTASY” BASE RACES ANY RACE 1d8 RACE 1d12 RACE 1-2 Human 1 Dragonborn 3-4 Dwarf 2 Dwarf 5-6 Halfling 3 Elf 7-8 Elf 4 Gnome 5 Halfling 6 Half-Elf 7 Half-Orc 8-11 Human 12 Tiefling RANDOM CLASS While not completely random, the following method can be used to generate a class for your character based on their higher attributes. To let the dice pick a class for your character roll on the chart under the Attribute that is your character’s highest. All Classes benefit from high Constitutions, so use your second-highest if Constitution is your character’s highest attribute. STRENGTH 1d8 CLASS 1-4 Barbarian 5-6 Fighter 7-8 Paladin DEXTERITY 1d12 CLASS 1-2 Bard 3-5 Fighter 6-7 Monk 8-9 Ranger 10-12 Rogue INTELLIGENCE 1d8 CLASS 1-2 Druid 3-4 Rogue 5-8 Wizard WISDOM 1d12 CLASS 1-2 Cleric 3-5 Druid 6-7 Monk 8-9 Ranger 10-12 Warlock CHARISMA 1d12 CLASS 1-2 Bard 3-4 Cleric 5-6 Paladin 7-8 Sorcerer 9-10 Warlock ALIGNMENT AND TRAITS To generate a random trait and/or alignment, roll 1d20 on the first chart, and then do so again on the second chart. If you are rolling to generate your alignment in addition to some random traits. I. Order vs. Disorder 1d20 TYPE ALIGNMENT TRAIT 1 Lawful 2 Lawful 3 Lawful 4 Lawful 5 Lawful 6 Lawful 7 Lawful 8 Neutral 9 Neutral 10 Neutral 11 Neutral 12 Neutral 13 Neutral 14 Chaotic 15 Chaotic 16 Chaotic 17 Chaotic 18 Chaotic 19 Chaotic 20 Chaotic II. Good vs. Evil 1d20 TYPE ALIGNMENT TRAIT 1 Good 2 Good 3 Good 4 Good 5 Good 6 Good 7 Good 8 Good 9 Neutral 10 Neutral 11 Neutral 12 Neutral 13 Neutral 14 Evil 15 Evil 16 Evil 17 Evil 18 Evil 19 Evil 20 Evil DETERMINING CHARACTER APPEARANCE HEIGHT (in inches) Character’s Race’s Base Height + ½ Strength Score (rounded down) + 2d6 Base Height (in inches) Dragonborn 52 Dwarf 48 Elf 52 Gnome 45 Halfling 44 Half-Elf 49 Half-Orc 52 Human 50 Tiefling 50 WEIGHT (in pounds) Height (In Inches + Constitution Score, -Dexterity Score Add 2d4 to final poundage if male, and subtract 2d4 if female; unless Half-Orc, Dwarven, or Gnomish. Elves (not half-elves) subtract 1d6 in addition to gender modifiers. BDOY TYPE Body Type is based on your Weight, and which of your Characte’rs STR or CON is The higher attribute. SKIN TONE Roll 1d10 on the appropriate chart. *Type referring to the type of dragon they are descendant of. Neutral- Type meaning they’re a duller/neutralized/browned-out variant of that color, and Bold-Type meaning they are that color. HAIR COLOR Roll 1d12 + Age divided by 10 EYE COLOR Roll 1d10 on the appropriate chart, -3 if not a Dragonborn or Tiefling HORN SHAPE (Tieflings/Dragonborn only) Roll 1d10, -3 if Dragonborn, +1 if Tiefling SCARS (They’re an adventurer after all) Roll 1d20 on the following chart; roll twice if the majority of your character’s starting levels are in Fighter, Ranger, Barbarian, Druid, or Paladin. Be sure to write about how it was lost. RANDOM TRAIT Roll one last d20 to generate a random characteristic for your character. SKIN TONE Most Dragonborn Drow Tiefling Wood Elf 1-2 Pale Rusty Red Grey Pale Light 3-4 Light Copper Brown Blue-Grey Light Tan 5-6 Olive Stone Grey Purple-Grey Tan Tan 7-8 Tan Neutral-Type* Deep Purple Red-Tinted Lighter Brown 9-10 Brown Bold-Type* Black (literally) Deep Red Brown HAIR COLOR 1-2 3-4 5-6 7 8 9 10 Most Black Brown Red Dark Blonde Light Blonde Grey White Drg. Black Black Black Light Blonde Grey Grey White Tief. Black Black Black Brown Brown Grey White Drow Grey Grey Grey White White White White EYE COLOR -2 – 1 2 - 5 6 7 8 9 10 Color: Brown Blue Green Yellow Purple Orange Red HORN SHAPE -2 – 1 2 - 5 6 7 8 9 10-11 None A short pair Strait Curved back Long-strait Long-curved Rams Horns SCARS ROLL Scar Location/severity 1-3 1d4 inches on a forearm 4-6 1d4 inches on the lower end of a leg 7-9 1d4 inches on an upper arm/shoulder 10-12 1d4 inches on torso 13 1d2 inches, above an eye 14 2d2 inches, across an eye 15 2d2 inches, across bridge of nose 16 17 18 19 One nostril missing a chunk 20 One ear missing a chunk RANDOM TRAITS ROLL Trait Scarred 1-4 (Roll an additional time on the Scars chart) Strange Hair Color 5 (use the eye-color chart, and tint your character’s hair a feasible tone based on the combination of their initial color and the rolled color on the eye chart) Strange Eye Color 6 (Re-Roll eye color as a race your character is not) Large Nose 7 (Your character’s nose is slightly larger than average; this applies to the width of a snout if the character is a Dragonborn). Big Ears 8 (Your character has slightly larger ears than normal; re-roll if Dragonborn). Minor Digit Missing 9 (The Character is missing a minor digit, be it a finger or toe) 10 11 12 13 14 15 16 17 18 19 20 .