Bael: Bael Is One Nasty • Snatch 3: Bael Can Leap Far out Demon Toady! Side Roll to of Reach
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Mission 04: Cold Blooded Fortuna Castle Map Key 2nd Floor Hidden Red Orbs Green Orbs Enemies Encountered Scarecrow (Arm) Scarecrow (Leg) Frost Fortuna Castle 1st Floor Recommended Bianco Angelo Skills Before the mission, purchase the following skills from the Power Up menu: Bael: Bael is one nasty • Snatch 3: Bael can leap far out demon toady! Side Roll to of reach. This skill helps reach avoid his attacks, strike his him faster. unique feelers, and look for • Speed: This skill is useful for opportunities to seize him moving around the extremely by the tongue! long Large Hall, and alalsoso hhelpselps in rushing Bael. 70 Devil May Cry® 4 Prima® Offi cial Game Guide Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Missionsion7 7 MissionMissi 8 Mission 9 Mission 10 Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20 A: Library Tip SmashSm all the chairs aanand benches in one sshshot by using the GGyGyro Blade. Strike it wwith the Red Queen tto spin the blades, tththen hit it with the DDevil Bringer to send iitt right up the aisle, dedestroyingstroying all oobjectsbjects aatt once ttoo releasreleaseet their orbs. Strike the Gyro Blade with the Devil Bringer to activate it. Keep striking it to knock it toward the doorway. The Gyro Blade smashes the barrier on impact. D: Large Hall Proceed to the north B: Gallery end of the Large Hall to fi nd a blue seal blocking UseUs the Gyro Blade the door to the Central locatedloc in the Gallery Courtyard and a tablet to help destroy enemies. that indicates all four PunchPu the Gyro Blade Gyro Blades in the area withwi the Devil Bringer must be present to unbar to activate it, then strike the path. it withw the Red Queen to make the blades spin aroundaaro its midsection. Hit Activate one of the itt withwitth thethe DevilDevil BrBBringerinnger agagainaain too ssendene d itt sspinningpip nning inintotto eenemiesnen for instant kills! twottw Gyro Blades near thisthi door, and punch it Gyro Blade Bedlam! repeatedlyrep to move it into thethe west corridor. Then strikestr it a few times with thethe Red Queen to spin its blades,bla and punch it again to send it fl ying down thethe passageway. Repeat thisthi until it smashes the barrierba in the southwest cornercor of the area, C: Grand Hall unlockingun another Gyro Blade.Bla JumpJum over the railing and downdo to the lower level. ActivateAc the Gyro Blade on Enemies appear in the thethe dais using the Devil corridor. Spin the blades Bringer.Bri Knock it down on the Gyro Blade and oneon of the staircases and send it fl ying down the towardtow the coffi n in the Large Hall to eradicate all centercen of the room. The of them simultaneously. GyroGy Blade destroys the One at a time, knock both cofficooffif n onon cocontact,ntn act, rrevealingeveaalil ngn a bbounceouncn e seseal.ala . NeNeroroo ccannotannot ususe it at the moment, but Gyro Blades to the north it is important for later. Head through the west door on the lower level into the end of the Large Hall. Large Hall. Move them each onto one of the fl oor pads before the sealed doorway, locking them in place. Just one more Gyro Blade is needed…. PRIMAGAMES.COM 71 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. E: Dining Room Dinner is Served! DefeatDe the Bianco Angelo knightskn appearing in the eatingeat area. Smash the chairscha and dinnerware on thethe table to fi nd hidden orbs.orb In the corridor beyond, a fi reball shoots through the north-south corridor. Nero cannot avoid the fi reball, and takes damage Unsealing the if it strikes him. Activate the Gyro Blade in the Courtyard Door nook and knock it into TheThh corridor from the the north-south corridor. DiningDDin Room opens into Stay behind the Gyro Bladee aandnd kknocknock it ddownown tthehe ppassageassage ttoo ddestroyestroy aalalll the thethe sealed area in the fi reballs it encounters. Continue knocking it down the passage until it destroys southeastsou corner of the the fi reball-generating mechanism. LargeLar Hall. Defeat the enemiesen that appear, then strikestr the blue dial until NOTE thetht e gate rises. A demon scroll hangs ono the wall behind Activate the nearby ththe fi reball-spouting GyroGGy Blade and knock it mmechanism. Examine intoinnt the corridor. Use it to iit to engage Secret defeatdde the second set of MMission 02: Alley- enemieseen appearing in the Oop. The purpose passageway.pa oof this mission is to peperformrfform fi ve mmidairiddair BBuBusterssters withoutwithhout touchingtou the ground. Move thethe GyroGyro BladeBlade After knocking to the north point of the one of the foes into Large Hall, and slide into the air, hit him with place on the last fl oor pad the Devil Bringer. in front of the sealed door. Quickly snatch the Go through the north next-closest enemy door into the Central off the ground, and Courtyard. smack him with an- other Buster. Repeat tthishis ununtiltil yoyou’veu’’ve ddoneone it fi vvee coconsecu-nsecu- tive times before landing. F: Central This challenge is really hard, but it may be a little easier if you position Nero in one of the corners and let the enemies Courtyard cluster around before starting. Nero encounters a couple of beautiful ice nymphs, known as Rusalkas. Enchanted by their exotic dance, he moves in for a better look. However, this is just a ruse of the repulsive Bael! 72 Devil May Cry® 4 Prima® Offi cial Game Guide Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Missionsion7 7 MissionMissi 8 Mission 9 Mission 10 Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20 Bael StrikeStS r the two Rusalkas After you have untiluun they suddenly sststruckr Bael several disappear.ddis When a pair ttitimes,m the toad demon ofo evil red eyes appears mmamay roar and go limp. ini the corner, prepare QQuQuickly lock on to his tot jump aside as Bael ttotonguen and use the rushesrrus forward and DDeDevil Bringer. Press the attemptsaatt to eat Nero! bbubutton repeatedly to eenenergizee the attack. The Rusalkas are DDaDantentego goeses insideinside Bael’sBael’s mouthmouth aandnd rripsips ththroughrough Bael’sBael’s bback!a actually attached to the When Bael’s health feelers on Bael’s head. ddrops below half, he Start the battle proper by ssometimes fi res a storm running toward Bael’s face, oof icicles from his back. and use the Hell Bound TThis attack is easily ability to glide over to him. aavoided by running to Jump up and strike the oone side or the other. icicles on his forehead to TThe icicles create damage him. Meanwhile, sshadows on the ground he attacks in various ways, bbefore they strike, indicatingting wwhetherhether NNeroero is ooutut ooff rangrange.e. including ice breath and hopping attacks. Use Side Rolls or jumps to avoid As Bael’s health ice breath. When he hops, dropsddro to a critical level avoid damage by moving andaand he turns bright red, outside the range of his heh suddenly freezes shadow as it spreads on the grground.ound. over.oove While he is frozen, strikesstr the Rusalkas hanginghha from his head Occasionally Bael tot release Red and leapsllea to one side of the GreenGGre Orbs. However, courtyardcco and vanishes. stanstandd rereadyady to SideSide RoRollll or jujumpmp ooutut ooff ththeeway, way, bbecauseecause Bael soon thaws and TheTTh Rusalkas reappear and performs his leaping attack. Keep striking him until the battle is won. swirlssw toward Nero. Attack oneoon of them until it turns Following the battle, Nero obtains the Rusalka Corpse. The purpose of this blackbbla and collapses to the item is revealed in the next foray. Exit through the side door to complete this ground.ggro Then seize it with mission. thetthe Devil Bringer to pull BaelBBa out of hiding! Avoid allowingaall either nymph antennaaan to grasp Nero, oro he becomes frozen in placeppla and vulnerable to Bael’sBBa leaping attack. Back to the Pond, Horny Toad! PRIMAGAMES.COM 73 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 Prima® Offi cial Game Guide www.primagames.com Dan Birlew The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a Contents registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc. © 2007 by Capcom Co., Ltd. All rights reserved. No part of this book may Introduction .....................................................2 be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval Nero’s Abilities and Controls ........................6 system without written permission from Capcom Co., Ltd. Dante’s Abilities and Controls .....................17 Product Manager: Jason Wigle Puppets of Armageddon .............................33 Project Editor: Rebecca Chastain ItemsIte ................................................................50 Copyeditor: Cinamon Vann Mission 01: Birds of a Feather .................57 Manufacturing: Stephanie Sanchez Mission 02: La Porte De L’Enfer .............60 Mission 03: The White Wing .................65 ©CAPCOM CO., LTD. 2008 ALL RIGHTS RESERVED.