Senator Bennet Answers Questions at Grand County
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year in the midst of the Great Depression. Franklin D. Roosevelt was president of the United States, three years into his effort to provide jobs, hope and security to the 20% of Americans who were unemployed. Programs like the Works Progress Administration A put many back to work. To help take their minds off of the tough times, people listened to the radio. Programs like the comedy “Fibber McGee and Molly,” adventures like “The Lone Ranger,” and the never-ending drama “One Man’s Family” entertained millions. There were sports on the radio, as well. The Detroit Tigers won the 1935 World Series, while the Detroit Lions became champs in the young National Football League. People went to the movies in droves, in these days before television. For a dime or two they could see Clark Gable in “Mutiny on the Bounty”, or Shirley Temple, the child star everyone loved, in movies like “The Littlest Rebel”. hen people went out, they dressed up. Women wore long skirts and men wore hats. Lucky children could dress in clothing endorsed by their Wfavorite stars. 1935 was the year that 20th Century and Fox studios merged to make Twentieth Century Fox. Improved electric lights made night baseball possible. And 1935 was the year that Parker Brothers, the nation’s leading game company, first made the MONOPOLY® game. Back then, a dollar went a long way. It had to. The average family earned $30.00 a week! You could buy new shoes, or a dress, or a fancy hat for $2.00. Or you could buy the new standard edition of the MONOPOLY game. -
“'In a Checkers Game.'” Point Games 2. Ka-Boom!
Board Game Where It Is Found In Book Publisher 1. Checkers P.3 “’In a checkers game.’” Point Games 2. Ka-Boom! P.3 “…four letters. Ka- Blue Orange Games Boom!” 3. Anagrams P.4 “You think it’s some E.E. Fairchild Corporation kind of anagram?” 4. The Impossible Game P.6 “Impossible?” he said. United Nations Constructors 5. Dare! P.12 He’d take their dare. Parker Brothers 6-7. Hungry Hungry Hippo P.12 …like a hungry, hungry Hasbro, GeGe Co. (When and Spaghetti hippo slurping spaghetti. there’s multiple games, I wrote each publisher.) 8. Husker Dü? P.16 “Well, yippie-ki-yay Winning Moves and Husker Dü!” 9. Cranium P.17 Simon’s cranium felt Hasbro like it might explode. 10. Classified P.22 “That information is David Greene (I couldn’t classified.” find a publisher, so I wrote in the creator instead.) 11. Scramble P.24 “Scramble, scramble!” Hasbro 12. Freeze P.26 “Freeze!” shouted Ravensburger Jack’s father. 13. Mastermind P.29 “You’re like a Pressman mastermind!” 14. Dungeons and P.32 “And dungeons. And Wizards of the Coast Dragons dragons!” 15. Imagination Station P.35 His very own Playcare “imagination station.” 16. Clapper P.35 …a remote-controlled Ropoda Clapper… 17. Open Sesame P.35 He also said, “Open IDW Games Sesame,” but that was just for fun. 18. Osmosis P.41 “…through mental toytoytoy osmosis.” 19. Einstein P.43 “It’s like Einstein Artana supposedly said…” 20. Labyrinth P.45 …two sideways Ravensburger labyrinths. 21. Operation P.46 “It’s been quite an Hasbro operation.” 22. -
The Winning Moves
The Winning Moves... ...doing Business in India ederation of Indian Chambers of Commerce and Industry PrefacePreface The Winning Moves... doing business in India. ... A compilation of the stories of the many international companies that have taken advantage of the business opportunities available in India. These companies have, over the years, established themselves as market leaders in their respective sectors. These are their stories, in their own words. Inspiration for other multinational companies to explore the market and set up base in India. We hope you enjoy this compilation and find inspiration….. to be a winner! September 2004 K Y 1 M C DISCLAIMER The information and views expressed in the articles are strictly those of the authors. FICCI and Department of Industrial Policy & Promotion, Government of India, are neither responsible nor endorse any views contained therein. K Y 2 M C Contents Automobiles 5 • DaimlerChrysler 7 • Ford 12 • General Motors India 14 • Hero Honda Motors Ltd. 16 • Toyota Kirloskar Motor Private Ltd. 18 Consultancies 21 • KPMG 23 Consumer Goods 25 • Allied Domecq 27 • Electrolux 29 • Gillette 31 • Godfrey Phillips 33 • LG 35 • NestlNestlé 37 • Pepsico 39 Direct Selling 41 • Amway 43 • Tupperware India 45 Energy 47 • ABB 49 • Shell 51 Entertainment 53 • BBC 55 • CNBC - TV18 57 • PVR 59 • Star TV 61 Finance 65 • Aviva 67 • Citibank 69 • ICICI - Lombard 72 • ICICI Prudential 74 • Max New York Life 76 • Standard Chartered Bank 78 K Y 3 M C Contents ICT 81 • Agilent 83 • Cisco 85 • Cognizant 87 • eFunds 89 • Lucent 91 • Moser Baer 93 • Oracle 95 Logistics 97 • Kuehne + Nagel 99 Pharma 101 • GlaxoSmithKline 103 • Nicolas Piramal 105 • Pfizer 107 Travel & Tourism 109 • Metropolitan Hotel Nikko 111 • Thomas Cook 114 K Y 4 M C CMYK AutomobilesAutomobilesAutomobilesAutomobilesAutomobiles 5 CMYK 6 DAIMLERCHRYSLER A Success Story The history of DaimlerChrysler • Product/Service: (earlier known as Daimler-Benz) in Mercedes-Benz Cars India dates back to 1954. -
Finding Aid to the Philip E. Orbanes Papers, 1905-2013
Brian Sutton-Smith Library and Archives of Play Philip E. Orbanes Papers Finding Aid to the Philip E. Orbanes Papers, 1905-2013 Summary Information Title: Philip E. Orbanes papers Creator: Philip E. Orbanes (primary) ID: 112.7138 Date: 1905-2013 inclusive; 1967-2005 bulk Extent: approx. 12 linear feet (physical) and 1.3 GB (digital) Language: All materials are in English unless otherwise noted. Abstract: The Philip E. Orbanes papers are a compilation of correspondence, legal contracts, newspaper articles, reference materials, research notes, game advertisements, photographs, audio files, and other papers collected and used by Philip E. Orbanes over the course of his career in the American toy and game industry. The bulk of the materials are from 1967 through 2005. Staff at The Strong recorded a video oral history of Orbanes in 2013. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Philip E. Orbanes papers were donated to The Strong in December 2012 as a gift from Philip E. Orbanes. These materials were accessioned by The Strong under Activity ID 11530, Object ID 112.7138. -
A Look Back at the Past While We Head Towards the Future! Notes from the Editor
www.diplomacyworld.net A Look Back at the Past While We Head Towards the Future! Notes From the Editor Welcome back for another issue of Diplomacy World. It places to play and people to play with, and publications has been a long time in coming – more than 30 years – like this one can still provide entertainment, education, but despite a number of obstacles along the way, and hopefully increase your enjoyment of Diplomacy – a Diplomacy World has reached its 100th issue. A lot has game like no other. changed since Walt Buchanan founded this zine. We’ve seen the growth and decline of the postal hobby; the This is my second stint as Lead Editor of Diplomacy birth and death of Compuserve’s and America On Line’s World, and although the hobby has changed quite a bit communities; the advent of the Judge systems; the since the 1990’s, I am still hard-pressed to decide switch to on-line play; the transfer of Diplomacy between whether I am enjoying myself more now or then. game companies; the release and general dismissing of Perhaps it is a bit more challenging now, but on the other Colonial Diplomacy; numerous attempts to release an hand it’s easier to get in touch with people via email, official computer version; design of various adjudication easier to transfer articles, and the days of printing out and mapping software; the recent growth in face-to-face 200 or 300 copies and stuffing them into envelopes are activity; and so much more. In so many ways, the hobby gone as well (although we still have a few copies which is completely different from what it once was. -
Know How to Play the Classic Monopoly® Game? Just Read Pages 2-4 and You're Ready to Play Monopoly®: the Mega Edition
Ages 8+ 2-8 Players Know how to play the Classic Monopoly® Game? Just read pages 2-4 and you’re ready to play Monopoly®: The Mega Edition CONTENTS Gameboard • 37 Title Deed Cards • Money and Banker’s Tray Tokens • 3 Dice • 16 Chance Cards 16 Community Chest Cards • 16 Bus Tickets 32 Houses • 12 Hotels • 8 Skyscrapers • 4 Train Depots Please Note: The tokens in this game are made of metal and may bend. If they do, carefully bend them back into shape. What’s New? ? In Monopoly®: The Mega Edition MONEY Each player? begins with $2500, including a crisp new $1000 bill, in addition to the standard five each $1’s, $5’s, $10’s, six each $20’s, and two each $50’s, $100’s & $500’s. TURN ORDER Roll only the two white dice to determine your playing order. THE DICE & HOW TO MOVE On your turn, roll all THREE dice: the two white dice plus the new SPEED DIE. • If pips appear on all three dice, simply move the total of all three. • If you roll a Mr. Monopoly, you get a bonus move. First, move according to the white dice, do what you would normally do on that space; then move again to the next unowned property, which you may now buy. If you roll a Mr. Monopoly after all of the properties are owned, make a normal move according to the white dice, then move ahead to the first property on which you need to pay rent. If all other players properties are mortgaged, stay where you are. -
Arcane Wonders Ape Games Ares Games Alliance Game
GAMES ALLIANCE GAME DISTRIBUTORS ARES GAMES DIVINITY DERBY Ready to place bets on a race of mythological proportions? Zeus has invited you, along with other divine friends from across the Multiverse, for GAMES a little get–together on Mount Olympus. After a legendary lunch and a few pints of Ambrosia, you start wagering bets on which mythic creature is the fastest - and the only way to know for GAME TRADE MAGAZINE #211 certain is to summon all those creatures GTM contains articles on gameplay, for an epic race, with the Olympic “All- previews and reviews, game related father”, Zeus, as the ultimate judge! fiction, and self contained games and In Divinity Derby, players assume the game modules, along with solicitation role of a god (Anansi, Horus, Marduk, information on upcoming game and Odin, Quetzalcoatl, and Yu Huang the hobby supply releases. Jade Emperor), betting on a race among GTM 211 ...................................$3.99 NOT FINAL ART mythological flying creatures. Scheduled to ship in September 2017. AGS AREU004 .............................................................................................. $39.90 ART FROM PREVIOUS ISSUE GALAXY DEFENDERS: FINAL COUNTDOWN The end of the war is imminent - let’s start the Final Countdown! Expand the Galaxy Defenders agency’s army with APE GAMES these powerful, new agents - Scandium, Vanadium, and Xeno-Warrior - and unleash their unique classes, powers, and items! Plus, take the battlefield to the Third Dimension with new Doors and Windows Stand-up tokens! Also included is an additional set of custom Galaxy Defenders dice. Scheduled to ship in September 2017. AGS GRPR008 ............................. $39.90 LAST FRIDAY: RETURN TO CAMP APACHE Only Evil Can Stop Evil! In the DARK IS THE NIGHT wake of the tragic Camp Apache massacre over a decade ago, an Hunt or be Hunted! A hunter has set up ancient Evil is awakening - again - camp in a dark and dangerous forest. -
Monopoly®: the Card Game
two cards face up on the table in front CONTENTS Token Card HOW TO PLAY of each player. These become the Deck of 60 Playing Cards including: Adds $1000 to the value of one You begin your turn by either drawing a • 28 Property Cards (green background), player’s initial trading cards. The Dealer Monopoly color-group. card from the deck or trading with one one for each property space on the places the remainder of the deck other player. Should you have a complete face down on the Bank, forming the MONOPOLY gameboard. hand after doing so, you may go out. • 17 Improvement Cards (yellow Draw pile. background), including 9 House, 2 GO Card Drawing Hotel and 6 Token cards. Each Go card is worth $200. Take the top card from the Draw pile, add • 15 Bonus Cards (purple background) A set of 4 Go cards is worth $1500, any additional Go cards it to your hand, and then discard one card including 2 Wild (Mr. Monopoly), 6 held are worth $200 each. from your hand face up on top of your GO, 5 Free Parking, 1 Go To Jail and 1 Trade pile. Get Out Of Jail Free card. • 1 Bank (large card used to locate the Wild Card Trading draw pile and pad of money) May be used to represent any If you decide to trade, announce which • Pad of Monopoly Money–money is card. opponent you are trading with. Give only used to keep score (there is no one or two cards from the top of your buying or selling in this game). -
American Games: a Historical Perspective / by Bruce Whitehill
American Games: A Historical Perspective / by Bruce Whitehill istorians investigating board games of the world have traditionally examined ancient or early games, using artifacts, drawings, and available text. From this, Hthey hoped to learn more about the cultures in which these games flourished, how the games moved from one territory to another (trade routes), and how they chan- ged and evolved in different cultures. Traditional classic games such as chess, checkers (draughts), Mancala, Pachisi, Mill (Mühle or Nine Mens Morris), Fox and Geese, and the Game of Goose, among others, have been studied in great detail by many scholars. Some of these games were played on quite elaborate, carved wooden boards, and, as such, they were available only to a privileged few. In the middle 1800s, however, advances in lithography and in techniques of the mass production of printed matter allowed games to be commercially produced in large quantities. They were also inexpensive enough to be affordable by the less affluent. This meant that games could reach a larger portion of the population, and become a staple in more homes. What purposes have games served in society? Were they recreational or were they intended as educational or instructional instruments? And who manufactured and sup- plied these games to the public? In the United States, a study of games poses one immediate limit for the researcher: the term “ancient” hardly applies to a country that was not formally “discovered” until 1492. Well into the 1800s, most board games played in North America were of European origin. Culin (1907) lists the board games played by the American Indians under the hea- ding “European games,” though games he categorized as “dice games” are actually board games that use dice to determine movement. -
For 2-4 Players AGES 8 and up ABOUT the GAME
If, at the same time, they touch other letters in adjacent rows, those must form complete words, crossword fashion, with all such letters. The player gets credit for all words formed or modified on his or her turn. 4. New words may be formed by: a. Adding one or more letters to a word or letters already on the board. b. Placing a word at right angles to a word already on the board. The new word must use one of the letters already on the board or must add a letter to it. (See Turn 2, 3 and 4 in example below.) c. Placing a complete word parallel to a word already played so the adjacent letters also form complete words. (See Turn 5 in example.) 5. No tile may be shifted or replaced after it has been played and scored. 6. Blanks: The two blank tiles may be used as any letters. When playing a blank, you must state which letter it represents. It remains that letter for the rest of the game. 7. You may use a turn to exchange all or some of your letters. To do this, place your discarded letter(s) facedown. Draw the same number of letters from the pool, then For 2-4 players mix your discarded letter(s) into the pool. This ends your turn. AGES 8 and up 8. Before the game begins, players should agree which dictionary they will use, in case of a challenge. All words labeled as a part of speech (including those listed of foreign ABOUT THE GAME origin, and as archaic, obsolete, colloquial, slang, etc.) are permitted with the The clever “tile lock” system on exception of the following: words always capitalized, abbreviations, prefixes and this gameboard keeps your tiles in suffixes standing alone, words requiring a hyphen or an apostrophe. -
Monopoly Rules for 4 Players Appear First
® For 2-6 players, AGES 8 and up. MONOPOLY Rules for 4 players appear first. THE CARD GAME A BRIEF IDEA OF THE GAME On each hand you try to draw and trade cards to collect a Monopoly “color-group.” Property, House and Hotel cards can be combined to form and develop a color- group just as in the classic board game. Chance, Mr. Monopoly, GO and Token cards are known as “bonus” cards. They can have a big effect on the final value of your hand. Be the first player to collect $10,000 and you’ll win the game! THE DECK 60 cards comprise the deck: Property Cards (28) There is one Property card for each property space on the MONOPOLY game board. The color of the band behind the property’s name tells you which color-group it belongs to. This is how many cards comprise the complete color-group (2 or 3). When you collect the complete color-group it is worth this amount. House & Hotel Cards (16) There are 14 House and 2 Hotel cards. Each House card indicates if it is the 1st, 2nd, 3rd or 4th to be “built” on a complete color- group. You must build houses in order, from 1st through 4th, and you may only play hotels on complete color-groups with all four houses already built on them. There are 16 Bonus Cards: Token Cards (6) Tokens “land” on your color-groups, Railroads and Utilities. Token cards increase your winnings. Chance Cards (2) Chance cards are “wild” and can represent any card you need to complete your Set. -
A Scrabble Artificial Intelligence Game
San Jose State University SJSU ScholarWorks Master's Projects Master's Theses and Graduate Research Fall 2017 A Scrabble Artificial Intelligence Game Priyatha Joji Abraham San Jose State University Follow this and additional works at: https://scholarworks.sjsu.edu/etd_projects Part of the Computer Sciences Commons Recommended Citation Abraham, Priyatha Joji, "A Scrabble Artificial Intelligence Game" (2017). Master's Projects. 576. DOI: https://doi.org/10.31979/etd.uuvj-wwn9 https://scholarworks.sjsu.edu/etd_projects/576 This Master's Project is brought to you for free and open access by the Master's Theses and Graduate Research at SJSU ScholarWorks. It has been accepted for inclusion in Master's Projects by an authorized administrator of SJSU ScholarWorks. For more information, please contact [email protected]. A Scrabble Artificial Intelligence Game A Project Presented to The Faculty of the Department of Computer Science San Jose State University In Partial Fulfillment of the Requirements for the Degree Master of Science by Priyatha Joji Abraham December 2017 © 2017 Priyatha Joji Abraham ALL RIGHTS RESERVED II The Designated Project Committee Approves the Master’s Project Titled A Scrabble Artificial Intelligence Game by Priyatha Joji Abraham APPROVED FOR THE DEPARTMENT OF COMPUTER SCIENCE SAN JOSE STATE UNIVERSITY December 2017 Dr. Chris Pollett, Department of Computer Science Date Dr. Philip Heller, Department of Computer Science Date Dr. Robert Chun, Department of Computer Science Date APPROVED FOR THE UNIVERSITY Associate Dean Office of Graduate Studies and Research III ABSTRACT A SCRABBLE ARTIFICIAL INTELLIGENCE GAME by Priyatha Joji Abraham Computer AI players have already surpassed human opponents in competitive Scrabble, however, defeating a Computer AI opponent is complex and demands efficient heuristics.