Monopoly®: the Card Game

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Monopoly®: the Card Game two cards face up on the table in front CONTENTS Token Card HOW TO PLAY of each player. These become the Deck of 60 Playing Cards including: Adds $1000 to the value of one You begin your turn by either drawing a • 28 Property Cards (green background), player’s initial trading cards. The Dealer Monopoly color-group. card from the deck or trading with one one for each property space on the places the remainder of the deck other player. Should you have a complete face down on the Bank, forming the MONOPOLY gameboard. hand after doing so, you may go out. • 17 Improvement Cards (yellow Draw pile. background), including 9 House, 2 GO Card Drawing Hotel and 6 Token cards. Each Go card is worth $200. Take the top card from the Draw pile, add • 15 Bonus Cards (purple background) A set of 4 Go cards is worth $1500, any additional Go cards it to your hand, and then discard one card including 2 Wild (Mr. Monopoly), 6 held are worth $200 each. from your hand face up on top of your GO, 5 Free Parking, 1 Go To Jail and 1 Trade pile. Get Out Of Jail Free card. • 1 Bank (large card used to locate the Wild Card Trading draw pile and pad of money) May be used to represent any If you decide to trade, announce which • Pad of Monopoly Money–money is card. opponent you are trading with. Give only used to keep score (there is no one or two cards from the top of your buying or selling in this game). Trade pile to your opponent who must • Illustrated Instructions place these cards in his hand. Take a Free Parking Card like number of cards from the top of the OBJECT OF THE GAME The player with the most Free opponent’s trade pile and add these to Parking cards at the end of On each hand, be the first player to draw the round collects the $500 your hand. Note: Your opponent will, and trade until you hold a “complete” Free Parking Jackpot under the temporarily, have more than ten cards in hand of 10 cards, which you then lay Bank. If there is a tie, no one hand. He must wait until the end of his down and shout “Monopoly”! The player Property Cards collects the Free Parking Jackpot. next turn to discard the excess cards. with the most money at the end of four A complete Monopoly color-group Instead, the Banker adds another $500 and the Jackpot payoff Discarding hands wins the game. includes all the Property cards of that grows for the next round. color-group. For example, Boardwalk and You may not hold more than 10 cards SET UP Park Place complete the dark blue color- Go To Jail Card in your hand when you end your turn. 1. Select a Banker, who puts the Bank in group. Note: a Railroad group can be 2, Any player caught holding the After you Draw or Trade, end your turn the center of the table, placing upon Go To Jail card when another by discarding the excess cards of your 3 or all 4 Railroad cards. Both Utilities are player goes out is completely it the supply of money (from which needed to complete its group. wiped out. He collects nothing, choice, onto your Trade pile. Fan cards in the Banker will pay each player his no matter how valuable his your Trade Pile so the identity of each card winnings at hand’s end.) The Banker Improvement & Bonus Cards hand. However, if the player can be seen and it is obvious which one now places a $500 bill, from this House, Hotel and token cards are used to holds both the Go To Jail and is on top (the last to be discarded). supply, under the marked corner increase a property’s value. Go cards, Free the Get Out Of Jail Free card he suffers no penalty and scores, as Going Out (Complete Hand) of the Bank. This becomes the Free Parking cards, Wild (Mr. Monopoly) Go usual, for his hand. Parking “Jackpot.” To Jail and Get Out of Jail Free cards all You may go out if you have a complete 2. Select the first Dealer. He shuffles the have special impact on the value of your Get Out of Jail Free Card hand at the end of the turn. Shout out deck and deals ten cards, face down, hand. See following images of each card Worth $50 if not used to “Monopoly!” and lay down your hand. to each player. These are held in (each for details. cancel out a Go To Jail card. player’s) hand. The Dealer next deals 1 2 3 4 1. To qualify as a complete hand, yours WINNING must contain at least one complete After four rounds (hands) of play, the player Monopoly color-group of Property with the most money wins. For a longer cards. You may hold more than one game, players may decide to play to a set color-group, provided that each is amount (i.e. $10,000) before the start of complete. You may not go out if you the game. hold any incomplete group. Note: A INCOMPLETE HAND EXAMPLE Wild card may be used to complete a A Hotel can be included only if exactly 4 Houses are in RULES FOR THREE PLAYERS Monopoly color-group. For example, the hand. Dark Blue Color Group is incomplete: either Boardwalk is needed or Park Place must be discarded. Play is the same as for 4 players, except a player holding the blue Park Place that two trading cards are dealt face up to card and a Wild card, can use the END OF ROUND & SCORING where a fourth player’s trading pile would Wild card to represent Boardwalk and Once one player goes out, all other players be found. Players may trade for these cards go out with the blue color-group. lay down their hands. (one or both) by trading for the same 2. In addition to a complete color-group, number of cards from top of their trading you may hold 2, 3 or 4 Railroad cards 1. Each player scores by collecting pile. The cards that the player trades for go and/or both Utility cards. Monopoly money equal to the value of into that player’s hand and the cards that 3. Improvements–You may hold House his hand, beginning with the player who he’s traded (to the fictitious fourth player) cards totaling 1, 2, 3 or 4 Houses went out. This player scores the value are left face up as the fourth player’s new (never more than 4). If you have of his complete Monopoly color-group, trading pile. exactly 4 houses, your hand may also including any Houses and perhaps a contain one Hotel card. In addition, Hotel. If he has more than one color- RULES FOR TWO PLAYERS you may also hold any number of group, he picks one to improve (only Play is the same as for 3 players, except Token cards. one color-group can be improved). that two trading cards are dealt face up to 4. Bonuses–You may hold any amount of Each Token card is worth an additional where a third player’s and where a fourth Bonus cards. If you hold a Wild card, $1,000. He also scores for any other player’s trading piles would be found. announce what it is representing. You Bonus cards (as described above). Players can trade with either (the fictitious may have any number of Bonus cards 2. In turn, all other players score the basic third or fourth player) on their turn. in hand when you go out. value of any complete color group 5. You may not go out if you hold the Go held in hand, but NOT the value of any We are happy to hear from our consumers and To Jail card in your hand unless you hope you enjoy Monopoly: The Card Game! Improvement cards (only the player who Questions and comments? also hold the Get Out of Jail Free card goes out first can score Improvement Contact us: (which cancels Go To Jail out). cards). All players score for all Bonus Winning Moves Games 75 Sylvan Street Suite C-104 cards held in hand. Danvers, MA 01923 3. The Banker pays all winnings from the Phone: 1-800-664-7788 ext. 114 bank’s supply of money. Money is only Fax: 978-739-4847 used to keep score, it never passes Email: [email protected] between players. For more information about Winning Moves product safety and compliance please visit http://www.winning-moves.com/product_safety NEXT ROUND HASBRO and its logo are trademarks of Hasbro and are used with permission © 2017 Hasbro. All Rights Reserved. Licensed by Hasbro. The MONOPOLY name and Collect all 60 cards; the new Dealer is the logo, the distinctive design of the game board, the four corner squares, the MR. MONOPOLY COMPLETE HAND EXAMPLE name and character, as well as each of the distinctive elements of the board, cards, and the playing pieces are trademarks of Hasbro for its property trading game and game equipment Wild reprsents the missing player to left of the prior Dealer. Deal and and used with permission. © 2017 Hasbro. All Rights Reserved. Manufactured by Winning Yellow Property Card Moves Inc. WINNING MOVES, WINNING MOVES GAMES, and CLASSIC, RETRO, COOL, play a new hand. & FUN, and Logos thereof, are registered trademarks of Winning Moves Inc.
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