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Press Release E.A.T.—Experiments in Art and Technology
Press Release E.A.T.—Experiments in Art and Technology July 25–November 1, 2015 Mönchsberg [3] & [4] The Museum der Moderne Salzburg presents an international premiere: a Presse comprehensive survey of the groundbreaking projects of E.A.T.—Experiments Mönchsberg 32 in Art and Technology, an evolving association of artists and technologists 5020 Salzburg who wrote history in the 1960s and 1970s with projects between New York and Austria Osaka. The show is on view on the Mönchsberg. T +43 662 842220-601 F +43 662 842220-700 Salzburg, July 24, 2015. The Museum der Moderne Salzburg mounts the first-ever comprehensive retrospective of the activities of Experiments in Art and Technology [email protected] www.museumdermoderne.at (E.A.T.), a unique association of engineers and artists who wrote history in the 1960s and 1970s. Artists like Robert Rauschenberg (1925–2008) and Robert Whitman (b. 1935) teamed up with Billy Klüver (1927–2004), a visionary technologist at Bell Telephone Laboratories, and his colleague Fred Waldhauer (1927–1993) to launch a groundbreaking initiative that would realize works of art in an unprecedented collaborative effort. The Museum der Moderne Salzburg dedicates two levels of its temporary exhibition galleries on the Mönchsberg with over 16,000 sq ft of floor space to this seminal venture fusing art and technology; around two hundred works of art and projects ranging from kinetic objects, installations, and performances to films, videos, and photographs as well as drawings and prints exemplify the most important stages of E.A.T.’s evolution. “In the past smaller exhibitions have highlighted the best-known events in E.A.T.’s history, but a comprehensive panorama of the group’s activities that reveals the full range and diversity of E.A.T.’s output has long been overdue. -
Bulletin of the Computer Arts Society Spring 2005
BULLETIN OF THE COMPUTER ARTS SOCIETY SPRING 2005 STEPHEN WILLATS: An Interview on Art, Cybernetics and Social Intervention George Mallen Background Stephen Willats is an artist whose works have explored new dimensions of the relationship between artist, audience and society. He has pursued the idea that the real function of art is to be a catalyst for changing thinking, the artist preferably anonymous and certainly working outside the conventional galleries framework. His works span a wide range - writings (he started and still publishes Control Magazine, his books include "Art and Social Function"), drawings, constructed electronic and interactive pieces and the important social or community projects. An exhaustive listing of his works is at www.lumentravo.nl/bio/stem.htm His early work did not use computers as such though he built his own special purpose devices to control his electronic pieces and the large-scale interactive works. His social project for the Computer Arts Society's INTERACT exhibition in Edinburgh in 1973 did however use a very early portable teletype terminal for the street interviews carried out in Leith and Edinburgh. This was highly innovative in those days. My interest in Stephen's work stems from his intuitive response to the complex issues linking art, technology and the artist's social roles, and his ability to move these forward through insight, technical capability and a broad social comprehension. I was trying to address such issues through the lens of science and had been impressed by the apparent solidity and confidence of his "way of knowing". The Cybernetic 60s Stephen and I are both uncertain when we first met. -
Creating Continuity Between Computer Art History and Contemporary Art
CAT 2010 London Conference ~ 3rd February Bruce Wands _____________________________________________________________________ CREATING CONTINUITY BETWEEN COMPUTER ART HISTORY AND CONTEMPORARY ART Bruce Wands Chair, MFA Computer Art Director of Computer Education Director, New York Digital Salon School of Visual Arts 209 East 23 Street New York, NY 10010 USA [email protected] www.mfaca.sva.edu www.nydigitalsalon.org Computer art was started by a small group of pioneering artists who had the vision to see what digital tools and technology could bring to the creative process. The technology at the time was primitive, compared to what we have today, and these artists faced resistance from the traditional art establishment. Several organizations, such as the New York Digital Salon, were started to promote digital creativity through exhibitions, publications and websites. This paper will explore how to create continuity between computer art history and a new generation of artists that does not see making art with computers as unusual and views it as contemporary art. INTRODUCTION The origins of computer art trace back over fifty years as artists began to experiment and create artwork with new technologies. Even before computers were invented, photography, radio, film and television opened up new creative territories. Many people point to the photographs of abstract images taken of an oscilloscope screen that Ben Laposky called Oscillons as some of the first electronic art images, which foreshadowed the development of computer art. While the system he used was essentially analog, the way in which the images were created was through mathematics and electronic circuitry. Another artist working at that time was Herbert Franke, and as the author of Computer Graphics – Computer Art, originally published in 1971, and followed in 1985 by an expanded second edition, he began to document the history of computer art and the artists who were involved. -
British Computer Art 1960-1980
White Heat Cold Logic British Computer Art 1960–1980 Edited by Paul Brown, Charlie Gere, Nicholas Lambert, and Catherine Mason The MIT Press Cambridge, Massachusetts London, England ( 2008 Birbeck College All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email [email protected] .edu. This book was set in Garamond 3 and Bell Gothic on 3B2 by Asco Typesetters, Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data White heat cold logic : British computer art 1960–1980 / edited by Paul Brown . [et al.]. p. cm.—(Leonardo books) Includes bibliographical references and indexes. ISBN 978-0-262-02653-6 (hardcover : alk. paper) 1. Computer art—Great Britain. 2. Art, British—20th century. I. Brown, Paul, 1947 Oct. 23– N7433.84.G7W45 2008 776.0941—dc22 2008016997 10987654321 Index 010101: Art in Technological Times, 415 Air Force Office of Scientific Research, 192 2000 AD, 307 Air Loom, 412 2001: A Space Odyssey, 171, 224 AISB. See Society for the Study of Artificial 20th Century Fox, 201, 223 Intelligence and the Simulation of Behavior A&L. See Art & Language Alan Stone Gallery, 422 AA. See Architectural Association Albers, Josef, 265 AARON, 4, 134, 145, 147–150, 276– Aldeburgh Festival, 182 277, 396, 422 Aldermaston March, 164 Abel, Robert, 399 ALGOL, 328 Abstract expressionism, 249–250, 291 Alien, 188–189, 199, 201, 315, 326 Abstraction, 4, 32n18, 122, 124, 248–249, Alife. -
Mosaic Portraits: New Methods and Strategies Ken Knowlton
Likely Preface to a Possible Book Mosaic Portraits: New Methods and Strategies Ken Knowlton If you don't know where you're going, you will surely end up somewhere else. Yogi Berra To be sure of hitting the target, shoot first, and call whatever you hit the target. Ashleigh Brilliant Basic research is what I'm doing when I don't know what I am doing. Werner von Braun One never goes so far as when one doesn't know where one is going. Goethe Through today's lens - near-future and pragmatic - it was a place of misty legend: that brick and mortar fortress on a hill in the Northeast Kingdom of New Jersey. Quiet and apparently innocuous. But stealthy, to those who read its press releases as warnings of upheaval down the road. To most folks, its announcements - about atoms, plasmas, phonons, and such figments of science - were of little relevance to their composures or bottom lines. Bell Telephone Laboratories, as my colleagues and I experienced it during the 1960s and 1970s, was a beehive of scientific and technological scurrying. Practitioners within, tethered on long leashes if at all, were earnestly seeking enigmatic solutions to arcane puzzles. What happened there would have baffled millions of telephone subscribers who, knowingly or not, agreeably or not, supported the quiet circus. For people who believe in science, and who still believe in technology, it was the epitome of free exploration into how the world did, or could, work. For those concerned with tangible results, the verdict, albeit delayed, is indisputable: fiber optics, the transistor, Echo and Telstar, radio astronomy including confirmation of the Big Bang. -
Hiroshi Kawano (1925–2012) (Fig
pioneers and pathbreakers Pioneers and Pathbreakers Hiroshi Kawano (1925–2012) Japan’s Pioneer of Computer Arts S i m o n e G R i st w o o d Hiroshi Kawano was one of the earliest pioneers of the use of computers in the arts in Japan, and indeed the world, publishing his first ideas about aesthetics and computing in 1962 and computer-generated images in 1964. This paper provides an introductory overview to ABSTRACT Kawano’s work and influences from his earliest studies in aesthetics and his interest in the work of Max Bense in the 1950s, to his change of approach in the 1970s through his developing interest in artificial intelligence, until his final exhibition, a retrospective of his work held at the ZKM | Zentrum für Kunst und Medientechnologie in 2011. This paper utilizes previously unused sources including interviews conducted by the author with Kawano in 2009 and subsequent correspondence, as well as Kawano’s rich archive that was donated to ZKM in 2010. Hiroshi Kawano (1925–2012) (Fig. 1) was one of Japan’s fore- most pioneers in computer arts. He was the first in Japan to begin investigations into the possibilities of using computing technology in the arts in the early 1960s, and took a unique position as a philosopher and aesthetician who approached Fig. 1. Hiroshi Kawano (at left) with designs for Simulated Colour Mosaic. computing technologies with a view to experimenting with (Photo © Simone Gristwood.) aesthetic theory, rather than as an artist or engineer. His work in this area spanned five decades, covering visual arts, music, poetry, theory and philosophy relating to computing. -
Tape Leaders Tape Leaders Ian Helliwell a Compendium of Early British Electronic Music Composers
Tape Leaders Tape Tape Leaders Ian Helliwell A Compendium of Early British Electronic Music Composers In the form of a richly illustrated compendium, Tape Leaders is an indispensable reference guide for anyone interested in electronic sound and its origins in Great Britain. For the first time a book sets out information on practically everyone active with experimental electronics and tape recording across the country, to reveal the untold stories and hidden history of early British electronic music. With an individual entry for each composer, starting with Daevid Allen and going through to Peter Zinovieff, it covers everyone from the Early British A Compendium of famous names of William Burroughs, Brian Eno and Joe Meek, to the ultra-obscure Roy Music Composers Electronic Cooper, Donald Henshilwood and Edgar Vetter. There are sections for EMS and the BBC Radiophonic Workshop, as well as amateurs, groups and ensembles that experimented with electronics, including the Beatles, Hawkwind and White Noise. Author Ian Helliwell draws on his experience and research into electronic music, and after six years and dozens of interviews, has amassed information never before brought to light in this fascinating subject. With a specially compiled 15 track CD of mainly unreleased early British tape and synthesizer works, this is an essential volume for anyone with an interest in the history of electronic music during the 1950s and 60s. Collages and cover design by Ian Helliwell Published by www.tapeleaders.co.uk Images from Project Alpha by Cyril Clouts 36 synthesizer seen in Australia, and remained for six years as a senior Hugh Davies (1943-2005) lecturer in electro-acoustic composition and music technology. -
Chapter 4: a HISTORY of COMPUTER ANIMATION 3/20/92 2
Chapter 4 : A HISTORY OF COMPUTER ANIMATION 3/20/92 1 A Chronology Of Animation History Computer Animation Technology prepared by Judson Rosebush C 1989-1990 This is document CHRON4.DOC Chapter 4: A HISTORY OF COMPUTER ANIMATION 3/20/92 2 360,000,000 BC - first known tetrapods (4 legged terrestrial vertebrates) appear. 1,500,000 BC - Kindling wood employed in building fire. 1,000,000 BC - Humans migrate out of Africa and use stone tools in Jordan . 350,000 BC - Alternate date for Homo erectus uses fire. [decide which you want Judson .] 250,000 BC - Brain capacity of neanderthal man exceeds 1000 cubic centimeters. 120,000 BC - Man builds shelters with roof supported by wooden beams. 50,000 BC - Body paint employed as decoration and camaflage . 43,000 BC - Homo sapiens matures; brain capacity exceeds 1500 cc's and spoken language is developed. 32,000 BC - Neanderthal hunters employ superimposed positions to depict the action of a running boar. First recorded drawings with temporal component . [but isn't the date too early?] 25,000 BC - Clothing begins to be tailored. Czechoslovaks make kiln fired clay figures of people and animals . 15,000 BC - Cave painters at Lascaux, France superimpose stars over the sketch of a bull creating the oldest record of a star constellation. Because most modern (Arabic) star names describe the part of the constellation where the star is located it is theorized that constellations were named before the individual stars . 8600 BC - Brick houses are built in Jerico, Palestine. 8450 BC - Accounting and counting systems: Persians use clay tokens as bills of lading for shipments. -
Heart Beats Dust: the Conservation of an Interactive Installation from 1968 and an Introduction to E.A.T (Experiments in Art and Technology)
Presented at the Electronic Media Group Session, AIC 35th Annual Meeting May 15–20, 2009, Los Angeles, CA. HEART BEATS DUST: THE CONSERVATION OF AN INTERACTIVE INSTALLATION FROM 1968 AND AN INTRODUCTION TO E.A.T (EXPERIMENTS IN ART AND TECHNOLOGY) CHRISTINE FROHNERT ABSTRACT This paper begins with a short historic overview of installations including electric and electronic components in works of art from the United States. The roots of this work go back to the 1960s, when artists and engineers started to collaborate and create installations, eventually forming the pioneering group E.A.T. (Experi- ments in Art and Technology). Today, these early technology-based artworks made by E.A.T.—mainly in the 1960s—are relatively little known, primarily as a result of the complexities of preserving, displaying, and properly maintaining them. While technologically advanced at the time when they were created, some components have become outmoded or obsolete and are hard to preserve (Davidson 1997, 290). Keeping these artworks “alive” without changing their technological and functional integrity is possible, to some degree, but there is a fine line between preserva- tion, conservation, and re-creation, which will be addressed and discussed in more detail. COLLABORATION BETWEEN ARTISTS AND ENGINEERS IN THE UNITED STATES In 1960, Billy Klüver (1927–2004), a Swedish-American engineer at Bell Tele- phone Laboratories and the Swiss artist Jean Tinguely (1925–1991) started their collaboration in building the self-destroying machine Homage To New York (1960) in the garden of the Museum of Modern Art (MoMA) in New York City (figs. 1, 2). -
Computer Art at the V&A
V&A Online Journal Issue No. 2 Autumn 2009 ISSN 2043-667X Computer art at the V&A Honor Beddard Curator, Word and Image Department, V&A The arrival of the computer into both the creative process and the creative industries is perhaps one of the most culturally significant developments of the last century. Yet until recently, few, if any, UK museums have collected material that comprehensively illustrates and charts this change. The donation of two substantial collections of computer-generated art and design to the Word and Image Department of the Victoria and Albert Museum offers the opportunity to redress this. The donations have considerably strengthened our holdings in this area and the museum is now home to the national collection of computer-generated art Figure 1 - Frieder Nake, 'Hommage à Paul Klee, 13/9/65 Nr.2', 1965. Screenprint after a plotter and design. These acquisitions will allow the drawing. Museum no. E.951-2008. Given by the museum to re-assess the impact of the American Friends of the V&A through the generosity of Patric Prince. computer's arrival and to attempt to position these works within an art historical context for the first time. The importance of such an endeavour has been recognised by the awarding of a substantial Arts and Humanities Research Council (AHRC) grant to the V&A and Birkbeck College, University of London. Since 2007, research has focused on investigating the origins of computer-generated art from the 1950s, and its development through subsequent decades. As well as full documentation and cataloguing of the collections, the V&A is organising a temporary display entitled 'Digital Pioneers', opening in December 2009, which will draw almost entirely from the newly acquired collections and recent acquisitions. -
Art in Flux at Event Two
http://dx.doi.org/10.14236/ewic/EVA2019.33 Art in Flux at Event Two Aphra Shemza Maria Almena Oliver Mag Gingrich FLUX Events FLUX Events FLUX Events Fountayne Road, 5 Fountayne Road, 2, Oliver House, N15 London, UK N15 London, UK W11 London, UK [email protected] [email protected] [email protected] 1. INTRODUCTION John Lansdown decided to mark the beginnings of the UK’s pre-eminent artist run organisation for Founded in 2016 at Light of Soho by the artists computer-generated art. Presenting some of the Maria Almena, Oliver Gingrich and Aphra Shemza, most radical media artists of their time, Event One FLUX Events is a charitable organization can be seen as a landmark exhibition for the media committed to furthering the development of the arts in the UK, assembling some of its most radical media arts community in the UK. As an artist-led artists in a single space. forum, FLUX was created out of a perceived necessity to bring artists together to discuss prevalent topics in the Media Arts in the UK. 3. EVENT TWO FLUX offers a space for collaboration and FLUX has been invited to take part in the Event exchange as key artists and organizations come Two exhibition at the Royal Academy in July 2019, together to profile their work. Through talks events, in collaboration with EVA, the Computer Arts performance evenings, workshops, demonstrations Society and the Lumen Prize. It is an important and exhibitions, FLUX offers a space for opportunity for FLUX to curate and provide a contemplation, consideration and discussion, but platform for contemporary media artists. -
Alan Sutcliffe - a Memoir
From EMS synthesizers to ‘Alien’: Alan Sutcliffe - A Memoir March 2014 George Mallen remembers his friend and colleague Alan Sutcliffe and his contributions to the computer arts. The news of Alan's death was a shock and stirred many memories. He was such an important influence on my life and work and his presence is stamped all over the diverse activities of our careers in computing. I first met Alan around 1966 when he was head of a software development unit in ICL. He was originally a mathematician and had a keen interest in music. Our meeting came about through developments for the Cybernetic Serendipity exhibition in 1967. Alan was working with composer Peter Zinovieff who was developing electronic music and had created a company called EMS (Electronic Music Studios) which built and sold synthesisers. The electronics engineer who helped Peter and Alan, Mark Dowson, also worked for me at System Research Ltd where he created the electronics for an exhibit called Colloquy of Mobiles designed by Gordon Pask. Peter's studio / lab was in Putney close to the ICL office on Putney Bridge and System Research was in Richmond so moving between EMS and System Research was relatively straightforward and it was during one of the project meetings in Putney that I met Alan. We shared interests in the wider applications of computing and software and a year or so later, after Cybernetic Serendipity, we both attended the IFIP Congress in Edinburgh in 1968 and lobbied the BCS to create a Specialist Group to encourage artists to get access to computers and use them for creative purposes.