The Reification of Skateboarding
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Number of Helmets Distributed by the Tony Hawk
THF_newsletter_back.pdf 1 5/14/12 5:17 PM From The Founder The past year has been great for THF, for public skateparks, and for skateboarding in general. We reached a few foundation milestones, including supporting over 500 public skateparks (505 to be exact) in all 50 States, totaling more than $4-million in funding. Our 2011 Stand Up For Skateparks events were the best yet, with The Black Keys rocking in Beverly Hills and Ben Harper killing it in Vegas. Our staff is more efficient than ever in providing resources and information to communities starting their skatepark projects. And the parks that have opened recently are the best we’ve seen. But despite our successes and the achievements of the groups we work with across the country, we can see that there is so much more to do to help communities address the needs of their youth. In 2011, we saw 22 skateparks that received THF grants open. That means of the 505 skateparks that we’ve helped fund over the past decade, 418 are open—or 82%! With approximately 3,500 skateparks in the U.S., we have contributed to 12% of them. The process of getting a skatepark teaches kids in the community valuable lessons about perse- verance and that working with their city leaders can be a positive experience. The most common lesson that skaters cite is that with persistence and hard work, their dreams can be realized. The leaders cite that the youth develop a level of ownership and pride in the skatepark that they hadn’t anticipated. -
Chapter 1 Introduction
CHAPTER 1 INTRODUCTION 1.1 Background At the present time, extreme games are becoming popular around the world which most of the sports were invented in the US. The most practical and flexible is skateboarding. Skateboarding at first was invented by the surfers who wanted to surf without the needs of waiting for the waves at the beaches. Therefore they made ramps as a replication of an undergoing wave portraying as skaters do the drop in from up of the ramp. That kind of things are still available nowadays, but the most practical things that everyone can actually do in many places is the street skateboarding. It is also a way of life where the skaters go find some spots with a good environment such as smooth roads, stairs, rails, empty swimming pools, etc to skate in. There are many things that skaters can do in street skateboarding because basically street skating has no rules and regulation unlike basketball or soccer. Also it is easy to skate in many good places as long as the environment supports the needs of the skater’s skateboarding capability which that means skills in mastering skateboarding techniques are really matters in finding the spots that matches personal ability, strength and guts. At first many people would think that skateboarding is an easy sport activity because they can witness from TV or videos how easy the skaters do their tricks and 1 2 somehow the tricks tend to be the same thing over and over where in reality it doesn’t. Most of the tricks in skateboarding are very hard to learn and it really depends on the skaters themselves. -
Skating to Success: What an Afterschool Skateboard Mentoring Program Can Bring to PUSD Middle Schoolers
Skating to Success: What an Afterschool Skateboard Mentoring Program Can Bring to PUSD Middle Schoolers Zander Silverman Urban Environmental Policy Senior Comprehensive Project Professor Cha, Professor Matsuoka 1 Table of Contents Executive Summary – 2 Acknowledgements - 3 Introduction - 4 Background - 5 Literature Review - 7 Culture of Skateboarder - 7 Sexism in Skateboarding - 8 Skateboarding and Adolescent Development - 9 Public Perception of Skateboarding - 10 Skateboarding and Struggles for Urban Space - 11 Afterschool Programs - 14 Social Benefits - 14 Educational Benefits - 16 Physical/Health Benefits - 17 Methodology - 22 Research Questions - 22 Participants - 22 Materials - 22 Design and Procedure - 23 Case Study Introduction - 23 Findings - 27 Overview - 27 Benefits of Skateboarding - 28 Sexism in Skateboarding - 30 Skateboarding and Higher Education - 31 Skateboarding and After School Programs - 33 Role of After School Programs - 36 Components/Obstacles to After School Programs - 37 Attitudes Toward Skateboarding Mentoring Program - 38 Analysis - 39 Recommendations - 45 #1.Amend PUSD Policy to Remove Skateboarding from “Activities with Safety Risks” - 45 # 2: Adapt PUSD Policy on Community Partnerships to a Skateboard Mentoring Program - 46 # 3. Remove Skateboarding From Prohibited Activities at Occidental College - 47 #4. Expand the Skateboard Industry’s Support to NGO’s -48 #5. Expand Availability of Certification Methods for Skateboard Programmers - 49 Conclusion - 51 Appendix # 1: Full List of Interviewees and Titles – 53 Appendix # 2: PUSD Policy AR 1330.1 Joint Use Agreements - 54 Appendix # 3: SBA Australia Certification Process – 55 Bibliography - 56 2 Executive Summary The following report discusses the potential of an afterschool skateboard mentoring program that pairs college students with middle schoolers in Pasadena Unified School District (PUSD). -
Arena Skatepark Dan Musik Indie
1 ARENA SKATEPARK DI YCGYAKARTA BAB2 Arena skatepark dan Musik Indie Skat.park dan pembahasannya 1. Skateboard dan pennainannya Skateboard adalah sualu permainan, yang dapat membcrikan suasana yang senang bagi pelakunya. Terlebih jika tempat kita bermain adalah tempat yang selafu memberikan nuansa baru; dalam hal ini adalah tempat yang dirasakan dapot memberikan variasi-variasi baru dalam bermain, dengan alat alat yang cenderung baru pula. Yang terjadi di luar negri (kasus di Amerika Serikat dan negara-negara Eropa), banyak tempat-tempat pUblik/area-area properti orang, yang sudah tertata secara arsitektural dengan baik; cenderung menjadi sasaran para pemain skateboard untuk dijadikan spot bermain skateboard. Dengan kecenderunyan bermain dijalanan, tentunya juga bakalan mengganggu keberadaan aktivitas yang lainnya. Tempat-tempat yang dibagian HAD' PURo..ICNC 9B 512 1 B6/ TUBAS AKHIR 16 I_~ ARENA SKATEPARK 01 YCGYAKARTA gedungnya terdapat ledge, handrail, tangga, dan obstacle-obstacle adalah sasoran yang selalu dijadikan tempat untuk bermain. Baik untuk dilompatL meluncur, ataupun untuk membenturkannya. Dengan demiklan kegiatan kegiotan ini sering dianggap illegal dan melawan hukum, korena merugikan dan cenderung merusak properti publik. Namun keberagaman spot di jalanan, terus dan terus mendorong para pemain skateboard untuk bertahan dan mencari spot-spot baru untuk dimainkan, dengan tetap beresiko ditangkap aparat keamanan. Kecenderungan gaya permainan street skateboarding inilah yang sekarang sedang menjadi trend di dunia skateboarding. Bermain di tempat yang selalu memberikan varias; komposisi obstacle yang selalu baru dan nuansa suasana baru, cenderung membuat pola permainan yang mengalir dan tidak membosankan. Kemenerusan trik yang dimainkan secara berurutan, dengan pola permainan yang mengalir dan didukung oleh komposisi alat yang tepat. Skatepark yang ada selama inL cenderung secara peruangan memberikan batasan antara ruang indoor dan outdoor. -
I. Race, Gender, and Asian American Sporting Identities
I. Race, Gender, and Asian American Sporting Identities Dat Nguyen is the only Vietnamese American drafted by a National Football League team. He was an All-American at Texas A & M University (1998) and an All-Pro for the Dallas Cowboys (2003). Bookcover image: http://www.amazon.com/Dat-Tackling-Life-NFL-Nguyen/dp/1623490634 Truck company Gullwing featured two Japanese Americans in their platter of seven of their “hottest skaters,” Skateboarder Magazine, January 1979. 2 Amerasia Journal 41:2 (2015): 2-24 10.17953/ aj.41.2.2 Skate and Create Skateboarding, Asian Pacific America, and Masculinity Amy Sueyoshi In the early 1980s, my oldest brother, a senior in high school, would bring home a different girl nearly every month, or so the family myth goes. They were all white women, punkers in leath- er jackets and ripped jeans who exuded the ultimate in cool. I thought of my brother as a rock star in his ability to attract so many edgy, beautiful women in a racial category that I knew at the age of nine was out of our family’s league. As unique as I thought my brother’s power of attraction to be, I learned later that numerous Asian stars rocked the stage in my brother’s world of skateboarding. A community of intoxicatingly rebellious Asian and Pacific Islander men thrived during the 1970s and 1980s within a skater world almost always characterized as white, if not blatantly racist. These men’s positioning becomes particularly notable during an era documented as a time of crippling emas- culation for Asian American men. -
Masaryk University Brno
MASARYK UNIVERSITY BRNO FACULTY OF EDUCATION Department of English language and literature The origin and development of skateboarding subculture Bachelor thesis Brno 2017 Supervisor: Mgr. Zdeněk Janík, M.A., Ph.D. author: Jakub Mahdal Bibliography Mahdal, Jakub. The origin and development of skateboarding subculture; bachelor thesis. Brno; Masaryk University, Faculty of Education, Department of English Language and Literature, 2017. NUMBER OF PAGES. The supervisor of the Bachelor thesis: Mgr. Zdeněk Janík, M.A., Ph.D. Bibliografický záznam Mahdal, Jakub. The origin and development of skateboarding subculture; bakalářská práce. Brno; Masarykova univerzita, Pedagogická fakulta, Katedra anglického jazyka a literatury, 2017. POČET STRAN. Vedoucí bakalářské práce: Mgr. Zdeněk Janík, M.A., Ph.D. Abstract This thesis analyzes the origin and development of skateboarding subculture which emerged in California in the fifties. The thesis is divided into two parts – a theoretical part and a practical part. The theoretical part introduces the definition of a subculture, its features and functions. This part further describes American society in the fifties which provided preconditions for the emergence of new subcultures. The practical part analyzes the origin and development of skateboarding subculture which was influenced by changes in American mass culture. The end of the practical part includes an interconnection between the values of American society and skateboarders. Anotace Tato práce analyzuje vznik a vývoj skateboardové subkultury, která vznikla v padesátých letech v Kalifornii. Práce je rozdělena do dvou částí – teoretické a praktické. Teoretická část představuje pojem subkultura, její rysy a funkce. Tato část také popisuje Americkou společnost v 50. letech, jež poskytla podmínky pro vznik nových subkultur. -
EINE SKATEHALLE FÜR ERFURT Eine Initiative Des Erfurter Rollrunde E.V
KONZEPTION Wir wollen im Bereich der „Rollsportarten“ einen Beitrag leisten. Unsere Vision ist es, Menschen zu ermöglichen, in einem angemessenen und sicheren Rahmen ihrem Sport nachzugehen und dabei Spaß zu haben. - Erfurter Rollrunde e.V. - EINE SKATEHALLE FÜR ERFURT Eine Initiative des Erfurter Rollrunde e.V. für eine Skatehalle Alle Rechte vorbehalten Erfurter Rollrunde e.V. Die Verwertung der Texte und Bilder ist ohne die Zustimmung des Vereins Erfurter Rollrunde e.V. urheberrechtswidrig und strafbar. Das gilt auch für die Vervielfältigung, Übersetzung und für die Verarbeitung mit elektronischen Systemen. Besuchen Sie uns im Internet: https://erfurter-rollrunde.de/ Erfurt, Mai 2019 I. Inhaltsverzeichnis 1. Einleitung 1 2. Übersicht der Rollsportarten 2 2.1 Skate- und Longboarden 2 2.2 BMX 2 2.3 Inlineskaten, Schwerpunkt: Aggressive Inline/ Rollerbladen 2 2.4 Stunt Scooter 3 3. Bewegungskultur in Erfurt 4 4. Die Zielgruppe: Skater 8 5. Der Verein 9 5.1 Veranstaltungsportfolio....................................................................................................................10 6. Situationsanalyse 16 6.1 Frühjahr & Sommer 16 6.2 Herbst & Winter 16 7. Skatehalle Hugo-John-Straße 18 7.1 Rahmenbedingung 18 7.2 Schlüsselpartner 18 7.3 Angebote 19 7.4 Bauliche Maßnahmen 21 7.5 Aufteilung der Fläche 22 7.6 Hallenbetrieb 23 7.7 Hallennutzungsplan 23 7.8 Finanzierung 24 8. Sponsoren-Angebot 25 8.1 Gold-Sponsoring 25 8.2 Silber-Sponsoring 25 8.3 Bronze-Sponsoring 25 9. Fazit 26 I 1. Einleitung Der soziokulturelle Aspekt ist elementarer Bestandteil des Skateboardings und beschreibt die Heimat für viele Jugendliche und junge Erwachsene aller sozialen sowie gesellschaftlichen Gruppen. Diese stetig wachsende Bewegung organisiert und bewirtschaftet sich noch weitestgehend durch unabhängige, nicht-kommerziellen Organe selbstständig. -
A Case Study of Skateparks in Prince George, BC
Exploring the Role of Skateparks as Places for Young People: a case study of skateparks in Prince George, B.C. by Sanya Hung A Thesis presented to The University of Guelph In partial fulfilment of requirements for the degree of Master of Landscape Architecture Guelph, Ontario, Canada © Sanya Hung, August, 2018 ABSTRACT EXPLORING THE ROLE OF SKATEPARKS AS PLACES FOR YOUNG PEOPLE: A CASE STUDY OF SKATEPARKS IN PRINCE GEORGE, B.C Sanya Hung Co-Advisors: University of Guelph, 2018 Sean Kelly, Cecelia Paine Although some people suggest that skateparks enable undesirable behaviour and increase crime, others argue that skateparks provide much needed public places. The aim of this study is to explore how skateparks may address the needs of young people in Prince George, B.C. Semi-structured interviews were conducted with key informants involved in the planning, design and implementation of two skateparks in Prince George, B.C. Data on user experience and the role of each skatepark was collected through secondary data analysis. Results revealed that skateparks are in-demand facilities that may provide places for young people to use legitimately, where individuality, acceptance and creativity are welcomed; where young people meet and socialize with others and engage in unstructured, accessible, low-cost recreation and physical activity and stress release. Engagement and strong partnership between adolescents, community members, skatepark designers, and municipalities in the early planning stages may be associated with higher levels of community satisfaction. Keywords: skateparks, skateboarding, exclusion, public space, places for young people iii DEDICATION For the skaters, the riders, the movers, the artists, the creators, the brave ones, the shy ones, the forgotten ones, and young people everywhere. -
1 How Skateboarding Made It to the Olympics
How skateboarding made it to the Olympics: an institutional perspective Dr Mikhail Batuev, Professor Leigh Robinson, Northumbria University University of Stirling [email protected] [email protected] Health and Life Sciences, Northumberland Building, Faculty of Health Sciences and Sport Newcastle upon Tyne, NE1 8ST, UK. Pathfoot Building, Stirling, FK9 4LA, UK +44 (0) 191 227 3840 +44 (0) 1786466281 Abstract Utilizing new institutionalism and resource-dependency theory this paper examines the organisational context within which skateboarding has developed and is continuing to develop. As a radical lifestyle activity, many within the sport of skateboarding have sought to distance themselves from the institutionalized competitive structure exemplified by the modern Olympic Games, despite a steady growth in competitive skateboarding within increasingly formal structures. The aim of this paper is to explore how the sport has operationally evolved and how, as a major youth sport, Olympic inclusion has impacted on its organisational arrangements. Data were collected through a series of semi-structured interviews and supplemented by selected secondary sources including social media analysis, sport regulations and policy statements. The conclusions of the research are: 1) unlike many other sports, skateboarding has always functioned as a network which includes event organizers, media companies, and equipment producers, with governing bodies playing a more peripheral role; 2) there was a strong lobby from elite skateboarders in support of inclusion in the Olympics although only on ‘skateboarders terms’; 3) interest from the International Olympic Committee (IOC), which eventually led to the inclusion of skateboarding in the 2020 Olympic Games, has affected the organisational evolution of skateboarding over the last decade and has stressed issues of organisational legitimacy in this sport. -
Tony Hawkʼs Pro Skater 3 Game Design Suggestions Created
Tony Hawkʼs Pro Skater 3 Game Design Suggestions Created: October 2, 2000 Updated: October 3, 2000 Updated: November 7, 2000 Non-Confi dential: Written by Noe Valladolid Friends: Here is an unadulterated look at the Tony Hawkʼs Pro Skater suggestions submitted to Neversoft. Below in three sections are the pages as submitted in chronological order. The fi rst section is the feedback form all of the THPS2 World Finalists were asked to submit after playing through the game. The second section is the follow-up for suggestions I submitted to Neversoft after asking permission to do so. The third section contains the ideas that I missed or wanted to elaborate on. Enjoy, Noe Valladolid SECTION 1 Questionnaire: September, 2000 Thank you for taking the time to fi ll out this questionnaire regarding Tony Hawkʼs Pro Skater 2 and the Big Score Competition. Please fi ll out this questionnaire after you have thoroughly played all the levels in the game and email it back to me or send a hard copy. [email protected] Thanks! Name: Noe Valladolid Age: 25 What other console systems do you own besides PlayStation (highlight appropriate systems): Sega Dreamcast √ Nintendo 64 √ Nintendo Game Boy √ Which console systems do you intend to buy in the upcoming year (highlight desired systems): Sony PlayStation 2 √ Nintendo Game Cube (FKA “Dolphin”) Nintendo Game Boy Advance √ Microsoft X-Box What video games do you like to play (besides THPS 1 & 2)? Grind Session Sonic Adventure Tenchu 1&2 (not just because your Activision) Chrono Cross Crazy Taxi Gran Turismo Grandia Driver Soul Calibur Final Fantasy Tactics Pokémon Gold and Silver Pokémon Stadium Lunar 2 Lunar: Silver Star Parasite Eve Tactics Ogre Twisted Metal 2 Metal Gear Solid THE BIG SCORE COMPETITION This section discusses the THPS 2 Big Score Competition. -
Skate Parks: a Guide for Landscape Architects and Planners
SKATE PARKS: A GUIDE FOR LANDSCAPE ARCHITECTS AND PLANNERS by DESMOND POIRIER B.F.A., Rhode Island School of Design, Providence, Rhode Island, 1999. A THESIS submitted in partial fulfillment of the requirements for the degree MASTER OF LANDSCAPE ARCHITECTURE Department of Landscape Architecture College of Regional and Community Planning KANSAS STATE UNIVERSITY Manhattan, Kansas 2008 Approved by: Major Professor Stephanie A. Rolley, FASLA, AICP Copyright DESMOND POIRIER 2008 Abstract Much like designing golf courses, designing and building skateboard parks requires very specific knowledge. This knowledge is difficult to obtain without firsthand experience of the sport in question. An understanding of how design details such as alignment, layout, surface, proportion, and radii of the curved surfaces impact the skateboarder’s experience is essential and, without it, a poor park will result. Skateboarding is the fastest growing sport in the US, and new skate parks are being fin- ished at a rate of about three per day. Cities and even small towns all across North America are committing themselves to embracing this sport and giving both younger and older participants a positive environment in which to enjoy it. In the interest of both the skateboarders who use them and the people that pay to have them built, it is imperative that these skate parks are built cor- rectly. Landscape architects will increasingly be called upon to help build these public parks in conjunction with skate park design/builders. At present, the relationship between landscape architects and skate park design/builders is often strained due to the gaps in knowledge between the two professions. -
Skate Life: Re-Imagining White Masculinity by Emily Chivers Yochim
/A7J;(?<; technologies of the imagination new media in everyday life Ellen Seiter and Mimi Ito, Series Editors This book series showcases the best ethnographic research today on engagement with digital and convergent media. Taking up in-depth portraits of different aspects of living and growing up in a media-saturated era, the series takes an innovative approach to the genre of the ethnographic monograph. Through detailed case studies, the books explore practices at the forefront of media change through vivid description analyzed in relation to social, cultural, and historical context. New media practice is embedded in the routines, rituals, and institutions—both public and domestic—of everyday life. The books portray both average and exceptional practices but all grounded in a descriptive frame that ren- ders even exotic practices understandable. Rather than taking media content or technol- ogy as determining, the books focus on the productive dimensions of everyday media practice, particularly of children and youth. The emphasis is on how specific communities make meanings in their engagement with convergent media in the context of everyday life, focusing on how media is a site of agency rather than passivity. This ethnographic approach means that the subject matter is accessible and engaging for a curious layperson, as well as providing rich empirical material for an interdisciplinary scholarly community examining new media. Ellen Seiter is Professor of Critical Studies and Stephen K. Nenno Chair in Television Studies, School of Cinematic Arts, University of Southern California. Her many publi- cations include The Internet Playground: Children’s Access, Entertainment, and Mis- Education; Television and New Media Audiences; and Sold Separately: Children and Parents in Consumer Culture.