Buying Modernity? the Consumer Experience of Domestic Electricity in the Era of the Grid

Total Page:16

File Type:pdf, Size:1020Kb

Buying Modernity? the Consumer Experience of Domestic Electricity in the Era of the Grid Buying Modernity? The Consumer Experience of Domestic Electricity in the Era of the Grid A thesis submitted to The University of Manchester for the degree of PhD in the Faculty of Life Sciences 2012 Emily Hankin Contents Abbreviations……………………………………………………………………………………………… 4 Abstract………………………………………………………………………………………………………. 5 Declaration…………………………………………………………………………………………………. 6 Copyright Statement…………………………………………………………………………………… 6 Acknowledgements…………………………………………………………………………………….. 7 Chapter 1 Introduction…………………………………………………………………………………………………. 8 1.1. ‘More Work for Mother’: The American and British Context…… 11 1.2. Buying Modernity: Consumption and Modernity…………………….. 14 1.3. The Housewife Consumer…………………………………………………………. 19 1.4. Electrical Technologies in the Home………………………………………….. 24 1.5. Gender and Technology……………………………………………………………. 28 1.6. Methodology…………………………………………………………………………….. 31 1.7. Conclusion………………………………………………………………………………… 39 Chapter 2 Supply………………………………………………………………………………………………………….. 42 2.1. The National “Grid”…………………………………………………………………… 43 2.2. Competition with the Gas Industry……………………………………………. 54 2.3. Modern Architecture and British Homes…………………………………… 61 2.4. The Domestic Consumer of Electricity……………………………………….. 67 2.5. Conclusion…………………………………………………………………………………. 76 Chapter 3 Cleanliness…………………………………………………………………………………………………… 78 3.1. Electric Ironing………………………………………………………………………….. 81 3.2. The Constructed Ideal of Domestic Cleanliness as Modernity……. 88 3.3. Vacuum Cleaners………………………………………………………………………. 92 3.4. Consumers of Electric Vacuum Cleaners……………………………………. 103 3.4. Conclusion…………………………………………………………………………………. 106 Chapter 4 Hygiene…………………..…………………………………………………………………………………... 108 4.1. The Electrification of an Existing Technology: Electric Cookers.... 110 4.2. Refrigerators and the Constructed Ideal……………………………………. 126 4.3. Refrigerators: The Lived Reality…………………………………………………. 137 4.4. Conclusion…………………………………………………………………………………. 140 2 Chapter 5 Leisure…………………………………………..…………………………………………………….......... 142 5.1. Gender Differences in Participation in Modern Domesticity…….. 145 5.2. Electrical Toys…………………………………………………………………………… 148 5.3. Men and Radio…………………………………………………………………………. 158 5.4. Family Relationships and the Radio…………………………………………… 162 5.5. Women Listeners………………………………………………………………………. 171 5.6. Conclusion…………………………………………………………………………………. 173 Chapter 6 Grooming…………………………………………………………………………………………………….. 174 6.1. The Bathroom and Electricity……………………………………………………. 177 6.2. Health and Beauty in the Bedroom…………………………………………… 187 6.3. Elsewhere in the Home………………..…………………………………………… 193 6.4. Electric Razors…………….…………………………………………………………….. 194 6.5. Conclusion…………………………………………………………………………………. 198 Chapter 7 Conclusion…………………………………………………………………………………………………... 200 Bibliography………………………………………………………………………………………………… 209 Word Count: 76 820 3 Abbreviations BBC British Broadcasting Corporation BVC British Vacuum Company EAW Electrical Association for Women EDA Electrical Development Association HMSO Her Majesty’s Stationary Office IET Institution of Engineering and Technology MOSI Museum of Science and Industry SML Science Museum London 4 Abstract The University of Manchester Emily Hankin PhD Buying Modernity? The Consumer Experience of Domestic Electricity in the Era of the Grid 2012 In 1927 the Central Electricity Board began to oversee the building of the national grid. In the early development of electricity, electrical power was consumed by those privileged enough to be able to afford their own generators. A small number of local undertakings were established in urban centres during the 1920s but it was the nationalisation of electricity supply that gradually made electric power available to the masses. The electrical supply industry marketed electrical appliances as economical, efficient and clean alternatives to gas and coal, and, as time and labour saving appliances to the housewife. This thesis employs an interdisciplinary approach to the consumption of electricity and electrical technologies within the domestic environment, drawing upon the methodology of social construction of technology, historical geography, material culture studies and oral histories. It aims to compare and contrast constructions of the ideal modern electric home and electrical appliances with the lived reality of experiences of electricity in different homes across Britain to draw out the tensions between the two and explore how they mutually constructed and shaped each other. Using case studies of electric cookers, refrigerators, electric irons, vacuum cleaners, electric toys, radios, electric razors and hairdryers, it explores how the electrical industry constructed modernity and the ideal modern home in advertising material, the construction of the ‘housewife consumer’ and alternative users in the home, and the fluid nature of domestic space and its relationship with electricity. 5 Declaration No Portion of the work referred to in the thesis has been submitted in support of an application for another degree or qualification of this or any other university or other institute of learning. Copyright Statement i. The author of this thesis (including any appendices and/or schedules to this thesis) owns certain copyright or related rights in it (the “Copyright”) and s/he has given The University of Manchester certain rights to use such Copyright, including for administrative purposes. ii. Copies of this thesis, either in full or in extracts and whether in hard or electronic copy, may be made only in accordance with the Copyright, Designs and Patents Act 1988 (as amended) and regulations issued under it or, where appropriate, in accordance with licensing agreements which the University has from time to time. This page must form part of any such copies made. iii. The ownership of certain Copyright, patents, designs, trade marks and other intellectual property (the “Intellectual Property”) and any reproductions of copyright works in the thesis, for example graphs and tables (“Reproductions”), which may be described in this thesis, may not be owned by the author and may be owned by third parties. Such Intellectual Property and Reproductions cannot and must not be made available for use without the prior written permission of the owner(s) of the relevant Intellectual Property and/or Reproductions. iv. Further information on the conditions under which disclosure, publication and commercialisation of this thesis, the Copyright and any Intellectual Property and/or Reproductions described in it may take place is available in the University IP Policy (see http://documents.manchester.ac.uk/DocuInfo.aspx?DocID=487), in any relevant Thesis restriction declarations deposited in the University Library, The University Library’s regulations (see http://www.manchester.ac.uk/library/aboutus/regulations) and in The University’ 6 Acknowledgements This project was generously funded by an Economic and Social Research Council Case Award in Collaboration with the Science Museum London. I would like to thank Dr Jeffrey Hughes for his supervision, advice and support throughout my research and in the writing of this thesis. I also appreciate the guidance and support of Dr James Sumner and Dr David Kirby, particularly in the early formulation of my ideas. I am grateful to Helen Peavitt and Tim Boon at the Science Museum London, for their advice and encouragement. I would also like to recognise the curatorial team as well as the library, documentation, and archival staff at the Science Museum London who willingly helped with my queries and were a pleasure to meet. I also want to thank Sarah Hale, the archivist at the Institute of Engineering and Technology, and Jan Shearsmith at the Museum Of Science and Industry for patiently helping me navigate my way through the archives. I wish to thank all the staff and students at the Centre for the History of Science, Technology and Medicine for their academic and social support throughout my time in Manchester. The opportunity to participate within the academic community, at seminars and reading groups, and positive encouragement to discuss and develop my own work, was invaluable in my intellectual development. I would like particularly to thank Neil Pemberton, Alice Nicholls, Joanna Baines and most especially Rachael Russell for their friendly support. I owe a big thanks to all those who agreed to participate in my Oral History Interviews, for generously giving their time and sharing their experiences with me. Last but not least, I could not have achieved so much without the support of all my family and friends who have been an invaluable source of encouragement. 7 Chapter 1 Introduction Image 1.1: Electrical Development Association Advert for Electricity, 1928.1 1 EDA, (1928) ‘The Modern way of Housekeeping’ In The Electrical Age 1(10): p405. 8 The title of this thesis ‘Buying Modernity?’ inherently suggests the possibility that individuals could buy into modernity by purchasing electrical goods. This is a concept that is also suggested by the slogan in the 1928 advert pictured in Image 1.1., ‘The modern way of Housekeeping. The Electric way’. Modernity is a slippery concept that is hard to pin down and define. In the Oxford English Dictionary it is variously given as the ‘condition of being modern’ and: An intellectual tendency or social perspective characterized by departure from or repudiation of traditional ideas, doctrines and cultural values and beliefs (chiefly those of scientific rationalism and liberalism).2 Modernity as a process is in this
Recommended publications
  • Designing Technology for Domestic Spaces: a Kitchen Manifesto 1
    DRAFT COPY VERSION 24. NOT FOR PUBLICATION OR DISTRIBUTION. Designing technology for domestic spaces: A Kitchen Manifesto 1 Genevieve Bell Joseph ‘Jofish’ Kaye Peoples and Practices Research Counter Intelligence Intel Corporation MIT Media Lab Jenny Nelson (Doris Day): “Oh boy! This kitchen doesn’t need a woman!” Bruce Templeton (Rod Taylor): “Jenny, you’re the one good thing in this kitchen I didn’t make provision for.” Glass Bottom Boat (Tashlin 1966) Glass Bottom Boat is one of those Hollywood movies – ditzy blonde disrupts the orderly life of rational scientist. Bruce Templeton, a NASA physicist, played by Rod Taylor, has designed himself the perfect home, instrumented with labor saving devices. His kitchen is a showpiece of streamlined functionality. Cooking becomes just another task, one that can be controlled, contained and automated with appliances popping out of counter tops and self-cleaning dishes and floors. This kitchen confounds Doris Day’s character, renders her feminine skills obsolete, and she is compelled to declare that there is no place for her in this kitchen of the future. The declaration that “this kitchen doesn’t need a woman” aptly captures a theme that reverberates through this paper. In creating technology for the home, in particular for the kitchen, technologists have forgotten that 1 This paper began as a hyperbolic conversation at MIT’s Media Lab in Boston. A flurry of emails followed but the paper was written in two co-present moments. The first draft, fueled by “Vietnamese coffee’, was written over two nights in the middle of a Boston summer. The second draft was composed at a series of café tables in and around Dublin, and in the hop-rich scent of the Media Lab Europe’s new facility in the old Guinness Brewery’s Hop Store.
    [Show full text]
  • October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION
    October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION Map Location Marriott Ann Arbor Ypsilanti Eagle Crest, 1275 S Huron Street, Ypsilanti, MI 48197. Phone: Special (734) 487-0600. Registration is located in the lobby of Eagle Crest (not the hotel lobby). Open Gaming is on the second floor. Schedule Board/Card Friday, October 26 8 pm ...................Exhibitor Hall Closes 12 pm ................... Registration Opens 11 pm ................... Registration Closes 12 pm ............................ Events Begin Sunday, October 28 5 pm ...................Exhibitor Hall Opens 8:30 am ................ Registration Opens 8 pm ...................Exhibitor Hall Closes 9 am .............................. Events Begin CCGs 11 pm ................... Registration Closes 10 am .................Exhibitor Hall Opens Saturday, October 27 3 pm ...................Exhibitor Hall Closes Minis 8 am ..................... Registration Opens 5 pm ..................... Registration Closes 9 am .............................. Events Begin 7 pm ................................. Events End 10 am .................Exhibitor Hall Opens Roleplaying Prices On-Site Weekend Badge ............... $25 Seminars ......................................free On-Site 1-Day Badge (Fri, Sun) ...... $10 U-Con 6-sided dice (set of 4) ........... $1 On-Site 1-Day Badge (Sat) ............ $15 U-Con Logo bags ......................... $15 Event Tickets ................ priced by event Kid U-Con Badge (Ages 5-10): ...... $10 Living Campaign Living Generic Tickets ......................... $1.50 Shirt (M, L, XL) ............................. $22 Play Games All Weekend Ribbons ...$15 Shirt (2X, 3X, 4X) ......................... $25 Some events have higher entry fees. These events typically run for more than a standard time block or include the cost of event materials like sealed decks that participants get to keep. Please note that a badge is required to play in events.
    [Show full text]
  • An Ethnography of Contemporary Gaming Subculture Christopher Shane Brace University of Arkansas, Fayetteville
    University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 8-2012 Of Dice and Men: An Ethnography of Contemporary Gaming Subculture Christopher Shane Brace University of Arkansas, Fayetteville Follow this and additional works at: http://scholarworks.uark.edu/etd Part of the Social and Cultural Anthropology Commons Recommended Citation Brace, Christopher Shane, "Of Dice and Men: An Ethnography of Contemporary Gaming Subculture" (2012). Theses and Dissertations. 488. http://scholarworks.uark.edu/etd/488 This Thesis is brought to you for free and open access by ScholarWorks@UARK. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. OF DICE AND MEN: AN ETHNOGRAPHY OF CONTEMPORARY GAMING SUBCULTURE OF DICE AND MEN: AN ETHNOGRAPHY OF CONTEMPORARY GAMING SUBCULTURE A thesis submitted in partial fulfillment of the requirements for the degree of Master of Art in Sociology By Christopher S. Brace University of Arkansas Masters of Business Administration, 2005 University of Arkansas Bachelor of Arts in Middle East Studies & Anthropology, 2003 August 2012 University of Arkansas ABSTRACT Tabletop roleplaying is a dynamic and flourishing hobby that has become increasingly accessible to a wide variety of participants. The games themselves, as well as the gaming subculture, offer players a number of personal and social benefits that continue to enrich their lives long after they leave the table. Using Goffman's theories of Dramaturgy and Frame Analysis, this paper seeks to examine the positive impact of gaming in three key areas. The first is an analysis of the subculture which includes the evolution of the games, the growth and diversification of the roleplaying community, and the current shift in stereotypes about gaming.
    [Show full text]
  • FÁBIO MEDEIROS Narrativas (E Narradores) De
    FÁBIO MEDEIROS Narrativas (e narradores) de RPG - Roleplaying Games como base para as práticas didáticas de professores. Texto apresentado ao programa de Pós-Graduação da Universidade Federal de Santa Catarina, para banca de defesa como requisito parcial à obtenção do título de mestre em Educação. Orientadora: Prof.ª Drª. Dulce Márcia Cruz Florianópolis, 2018 À minha maior apoiadora Maria Terezinha Vicente de Medeiros É perigoso ir sozinho, leve isto. AGRADECIMENTOS À minha primeira família: mãe Terezinha (in memorian) e pai Valdijô, irmãs: Fabíola e Sabrina e irmão: Lucas. À minha família: Paula, Arthur, Thomas e Aurora. À minha família por extensão. Sobrinh@s: Larissa, Letícia, Luiza, Lívia, Ceci, Mel, Eduardo e Guilherme; cunhados: Junior, Filipe e Ricardo, e aqueles que escolhemos como família (Fábio, Celina, William e Caio; Marcos, Genice e Isadora; Thiago, Adriani, Júlia e Matheus; Victor). À Demonweb, meus parceiros de aventuras aqui e em mundos paralelos: Jonck, P. Pinho, Marco, Diogo, Gustavo, João, Pedro, William, Michel, Cleber, Juliano, Rafael, Carlos Daniel, Leonardo e outros que já passaram pelo grupo como: Rafael Gonzaga, Fabrício, Hederson (in memorian). Aos meus professores, que me ajudaram a pensar criticamente e a mudar: Jairo de Literatura, a Andrea Zanella e o Emilio Takase na psicologia. A minha turma na Psicologia, que acreditou no potencial do RPG desde aquela apresentação no primeiro ano da faculdade, principalmente a Sarah Maria Lemos e Diogo Boccardi. A toda a equipe Senac/SC: principalmente ao Max Roque Kinceszki. Aos amigos da pós, que são recentes mas já valiosos: Juliana, Juline, Gleice, Fernando Bruna, ao Edumidia e a Equipe do Game Comenius.
    [Show full text]
  • The Curse of the Poke Bonnet: Television's Version of History Transcript
    The Curse of the poke bonnet: Television's version of history Transcript Date: Wednesday, 1 November 2006 - 12:00AM The Curse of the Poke Bonnet: Television's version of history Joan Bakewell I wish to begin this lecture by paying tribute to the man in whose memory it was instituted: Colin Matthew. I did not know him personally, but you do not have to go far in the world of scholarship and history to realise just how much he was admired and loved, and how extensive his influence was, not least in his role as the editor of the Oxford Dictionary of National Biography. His meticulous approach to research and his belief in the importance of both accuracy in reporting the past and wisdom in assessing its significance are virtues to which I pay tribute tonight. It is these very qualities that are called into question by how the public, and thus our children, are sometimes invited to regard history. I hope he would have endorsed what I have to say, and that his wife and his family who are here tonight will do as well. The curse of the poke bonnet! It was the fashion in the 1820s and onwards. It conceals and blinkers the vision. It is rather silly in its impact. It constrained its wearers, half the population, the women of the time, and it was a thing of straw. I use it, as you will see, as an emblem of some of the things that I have to say about television! Of all the many quotations about history, that it’s bunk, that it is written by the victors, I have chosen three to flag up my theme.
    [Show full text]
  • Appendix Screenings and Additional Resources
    Appendix Screenings and Additional Resources The analyses of various films and television programmes undertaken in this book are intended to function ‘interactively’ with screenings of the films and programmes. To this end, a complete list of works to accompany each chapter is provided below. Certain of these works are available from national and international distribution companies. Specific locations in the United States, the United Kingdom and Australia for each of the listed works are, nevertheless, provided below. The entries include running time and format (16 mm, VHS, or DVD) for each work. (Please note: In certain countries films require copyright clearance for public screening.) Also included below are further or additional screenings of works not analysed or referred to in each chapter. This information is supplemented by suggested further reading. 1 ‘Believe me, I’m of the world’: documentary representation Further reading Corner, J. ‘Civic visions: forms of documentary’ in J. Corner, Television Form and Public Address (London: Edward Arnold, 1995). Corner, J. ‘Television, documentary and the category of the aesthetic’, Screen, 44, 1 (2003) 92–100. Nichols, B. Blurred Boundaries: Questions of Meaning in Contemporary Culture (Bloomington: Indiana University Press, 1994). Renov, M. ‘Toward a poetics of documentary’ in M. Renov (ed.), Theorizing Documentary (New York: Routledge, 1993). 2 Men with movie cameras: Flaherty and Grierson Nanook of the North, Robert Flaherty, 1922. 55 min. (Alternative title: Nanook of the North: A Story
    [Show full text]
  • Exergames and the “Ideal Woman”
    Make Room for Video Games: Exergames and the “Ideal Woman” by Julia Golden Raz A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Communication) in the University of Michigan 2015 Doctoral Committee: Associate Professor Christian Sandvig, Chair Professor Susan Douglas Associate Professor Sheila C. Murphy Professor Lisa Nakamura © Julia Golden Raz 2015 For my mother ii Acknowledgements Words cannot fully articulate the gratitude I have for everyone who has believed in me throughout my graduate school journey. Special thanks to my advisor and dissertation chair, Dr. Christian Sandvig: for taking me on as an advisee, for invaluable feedback and mentoring, and for introducing me to the lab’s holiday white elephant exchange. To Dr. Sheila Murphy: you have believed in me from day one, and that means the world to me. You are an excellent mentor and friend, and I am truly grateful for everything you have done for me over the years. To Dr. Susan Douglas: it was such a pleasure teaching for you in COMM 101. You have taught me so much about scholarship and teaching. To Dr. Lisa Nakamura: thank you for your candid feedback and for pushing me as a game studies scholar. To Amy Eaton: for all of your assistance and guidance over the years. To Robin Means Coleman: for believing in me. To Dave Carter and Val Waldren at the Computer and Video Game Archive: thank you for supporting my research over the years. I feel so fortunate to have attended a school that has such an amazing video game archive.
    [Show full text]
  • Camp Paign Sourcebook K
    Campaign Sourcebook Version 7.5 21st May, 2007 597 CY Design: Creighton Broadhurst, Jason Bulmahn, David Christ, Steve Conforti, Britt Frey, Craig Hier, John Jenks, Paul Looby, Stephen Radney-MacFarland, Tim Sech, Colleen Simpson, Pieter Sleijpen, and Chris Tulach Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. This game product contains no Open Game Content. This work may be reproduced for personal use or in its entirety for use at RPGA-sanctioned events. To learn more about the Open Gaming License and the d20 SYSTEM License, please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga. DUNGEONS & DRAGONS, D&D, DUNGEONS & DRAGONS CAMPAIGNS, DUNGEON MASTER, GREYHAWK, WORLD OF GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, the d20 System logo, Wizards of the Coast, and the Wizards of the Coast logo are registered trademarks in the United States and other countries of Wizards of the Coast, Inc. a subsidiary of Hasbro, Inc. This material is protected under the copyright laws of the United States of America. Any use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. © 2007 Wizards of the Coast, Inc.
    [Show full text]
  • PLANNING for INNOVATION Understanding China’S Plans for Technological, Energy, Industrial, and Defense Development
    PLANNING FOR INNOVATION Understanding China’s Plans for Technological, Energy, Industrial, and Defense Development A report prepared for the U.S.-China Economic and Security Review Commission Tai Ming Cheung Thomas Mahnken Deborah Seligsohn Kevin Pollpeter Eric Anderson Fan Yang July 28, 2016 UNIVERSITY OF CALIFORNIA INSTITUTE ON GLOBAL CONFLICT AND COOPERATION Disclaimer: This research report was prepared at the request of the U.S.-China Economic and Security Review Commission to support its deliberations. Posting of the report to the Commis- sion’s website is intended to promote greater public understanding of the issues addressed by the Commission in its ongoing assessment of US-China economic relations and their implications for US security, as mandated by Public Law 106-398 and Public Law 108-7. However, it does not necessarily imply an endorsement by the Commission or any individual Commissioner of the views or conclusions expressed in this commissioned research report. The University of California Institute on Global Conflict and Cooperation (IGCC) addresses global challenges to peace and prosperity through academically rigorous, policy-relevant research, train- ing, and outreach on international security, economic development, and the environment. IGCC brings scholars together across social science and lab science disciplines to work on topics such as regional security, nuclear proliferation, innovation and national security, development and political violence, emerging threats, and climate change. IGCC is housed within the School
    [Show full text]
  • Histotainment
    Histotainment Geschichte im Fernsehen als populäre Erinnerungspraxis am Beispiel der Historischen Dokusoap „Die Bräuteschule 1958“ Magisterarbeit zur Erlangung der Würde des Magister Artium der Philologischen, Philosophischen und Wirtschafts- und Verhaltenswissenschaftlichen Fakultät der Albert-Ludwigs-Universität Freiburg i. Br. vorgelegt von Christa Klein aus Copşa Mica WS 2007/2008 Neuere und Neueste Geschichte Inhaltsverzeichnis I Einleitung.............................................................................................................................1 II Theoretische Grundlagen.............................................................................................10 II.1 Geschichtsdarstellungen und Geschichtswissenschaft................................................10 II.1.1 Die formative Dimension der Analyse.................................................................10 II.1.2 Die memoriale Dimension der Analyse...............................................................15 II.2 Geschichtsdarstellungen in Film und Fernsehen.........................................................19 II.2.1 Film als „Fenster zur Welt/Vergangenheit“..........................................................22 II.2.2 Film und Fernsehsendungen als „Gedächtnisraum“............................................26 III Methodik.........................................................................................................................30 III.1 Formative Dimension der Analyse audio-visueller Geschichtsformate.....................30
    [Show full text]
  • Living Kingdoms of Kalamar Campaign Information Briefing
    INTRODUCTION Here in the introduction, we unravel one of the biggest mysteries of Living Kingdoms of Kalamar: “What is a Living® campaign?” A Living® Campaign is an organized role-playing campaign that is played simultaneously worldwide. Kenzer & Company, in conjunction with the Role-Playing Gamers Association (RPGA), directs the Living Kingdoms of Kalamar campaign. This campaign is played in many locations around the world of Tellene from our home in the Principality of Pekal to the southern jungles of the Vohven and the frigid northern wastes of the Wild Lands. Its plots, while maintained by the creative staff, are mainly the product of the wonderful imagination and hard work of our various authors and players. That's right, you are important to the Living Kingdoms of Kalamar campaign. What you do and with whom you talk make a difference in its long-term development. As the campaign progresses, more and more of our modules will be written with multiple endings. This means that players need not feel restrained from doing what they feel their character would do and what they feel the module expects them to. If you refuse to submit to the foreign diplomat’s insults in the middle of peace negotiations, then we want you to do what you feel is right. The world is truly Living and you can make the choices you feel appropriate, and experience the repercussions of your actions. Convention staff and tournament organizers can download scenarios from RPGA Headquarters. Kenzer & Company sanctions these scenarios and only sanctioned scenarios (along with the adventure modules approved for adaptation, found on the Living Kingdoms of Kalamar page) allow a character to gain experience and treasure.
    [Show full text]
  • Ralf Adelmann the Visual Potential of History. Images of the Past in Film, Television and Computer Games
    Journal of Social Science Education © JSSE 2008/2009 Volume 7/8, Number 2/1, 2008/09, pp. 46-55 ISSN 1618-5293 Ralf Adelmann The Visual Potential of History. Images of the Past in Film, Television and Computer Games Abstract In a famous quote Marx said: “Hegel remarks somewhere that all great world-historic facts and personages appear, so to speak, twice. He forgot to add: the first time as tragedy, the second time as farce.” Today one would like to add, that film, television and computer games alter the historic event through modern visualizations of the past. Not only the historic facts and personages appear more than once, but also the representation of history multiplies itself in visual reconstructions, re-enactments and simulations in the media. What happens to history and its epistemology when it becomes an audiovisual experience? What are the different visual modes of knowledge production in historiography? Which uses of history become part of popular media culture? These questions are the starting point for an analysis of current examples of 'histotainment' and theoretical considerations about popular historiography. Contents 1. Document 2. Drama 3. Animation/Simulation References Keywords Visualisation, histotainment, visual historic reconstruction, re-enactment, simulation, media, history, modes of knowledge production, popular media culture, popular historiography Tony Soprano, the leading character in the television series “The Sopranos”, finds distraction in front of the television from his strenuous work as a mafia boss. One of his favourite programs is the History Channel. In the televisual representation of the past he occasionally finds inspirations for his little everyday problems.
    [Show full text]