Campaign Guide

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Campaign Guide CAMPAIGN GUIDE Version 1.0 CY 615 July 24, 2015 Tony Antonich, Allen Davis, Dave Guerreri, Keith Garrigan, Nick Haws, Anthony Keller, Sam McMullen, Dave Peterson, TJ Shorb GREYHAWK REBORN: BEHIND THE SCENES Campaign Organization Tell Us What You Think The campaign staff is always eager to hear what your GHR LEAD: enjoyed, what you didn't enjoy, and, most importantly, why. You may ask questions of the campaign staff or ask Dave Guerrieri for rules clarification We’d love to hear any suggestions or comments you may have. PLOTS AND STORIES LEADS: Hold of the Sea Princes Lead: Anthony Keller FIND US ONLINE Keoland Leads: Dave Guerrieri & Keith Garrigan The Greyhawk Reborn website at www.greyhawkreborn.net (under construction) CAMPAIGN GROUP LEADS: The GHR Facebook Group at https://www.facebook.com/groups/greyhawkreb Nick Haws & TJ Shorb orn/ The GHR Facebook Page at CONVENTION AND GAME DAY SUPPORT: https://www.facebook.com/greyhawkreborn The GHR Yahoo Groups page at Samantha McMullen https://groups.yahoo.com/neo/groups/ghr/info CAMPAIGN GUIDE CREATION AND DESIGN: All Greyhawk Reborn campaign announcements will be made in the above locations. Anthony Antonich In addition, you may contact Dave Guerrieri at Allen Davis [email protected] with general Greyhawk Keith Garrigan Reborn questions. Dave Guerreri Nick Haws Anthony Keller Samantha McMullen Dave Peterson TJ Shorb GHR Staff Playing in the Campaign We feel it is very important that GHR campaign staff stay fully involved and invested in the campaign itself, so we encourage our staff and leads to play PCs at tables whenever possible. Greyhawk Reborn Campaign Guide TABLE OF CONTENTS Welcome to Greyhawk Reborn! 1 Practicing a Profession 9 Post-LG Greyhawk 1 Recuperating 9 Running a Business 9 Rising from the Ashes, Greyhawk is Reborn! 1 Training 9 Greyhawk Reborn Overview 2 Combat 9 Bloodied 9 Living Campaigns 2 Masterwork Weapons 9 Using the Greyhawk Setting 2 Spells 10 Central Campaign Rules 2 Conjuring Spells 10 Rule One: Fun & Entertainment 2 Reincarnate 11 Rule Two: It’s About the Story 2 Spellcasting Services 11 Rule Three: Things are Handled at the Table 2 Summoning Spells 12 Other Campaign Rules 2 Miscellaneous Campaign Rules 12 Rules Updates and Changes 2 Changing Deity 12 Ethical Play Guidelines 3 Equipment 12 Character Creation 4 Feats 13 Starting Player Characters 4 Lycanthropy 13 Multiclassing 13 Starting Ability Scores 4 Scroll Levels 13 Races 4 Selling Items 13 Languages 5 Trading Items 13 Using the Dead Character’ Equipment 13 Classes 5 Customizing Backgrounds 5 Adventure Records & Rewards 14 Alignment 5 Favors & Influence 14 Hit Points 5 Favor Worth 14 Starting Equipment 5 Out of Region Favors 14 Additional Equipment 5 Lifestyle & Upkeep 14 Home Region 5 Treasure & Rewards 14 APL and Rewards 14 Stories & Adventures 6 Items Found 14 Adventures 6 Magic Items Found 15 Adventure Tiers 6 Upgrading an Item to Magic Item Slot 15 Adventure Types 7 Magic Item Body Slots 15 Interactive Adventures 7 Campaign Groups 16 Adventure Categories 7 Adventure Settings 7 Campaign Groups 16 Adventure Records 7 Adventuring Companies 16 Description 16 Adventuring Days (ADs) 7 Sponsorship 16 Travel between Regions 8 Petition for Sponsorship 16 Changing Home Regions 8 Benefits 16 Constraints 16 At the Table 8 Average Party Level (APL) & Rewards 8 Appendix A—Additional Character Creation Table Size 8 Options 17 Online Play 8 Appendix B—Greyhawk Reborn Deities 23 Playing Again 8 Appendix C—Join the GHR Team! 29 Greyhawk Reborn Rewards Cards 8 Adventure Play & Campaign Rules 9 Adventuring Days 9 Building a Structure 9 Crafting 9 Performing Sacred Rites 9 Greyhawk Reborn Living Campaign Guide WELCOME TO GREYHAWK REBORN! We welcome you to our Greyhawk Reborn (GHR) organized play campaign. Our primary goal is entertainment for everyone involved, players and DMs alike, while advocating for the gaming community. The Guiding Principles of the Greyhawk Reborn is a new type of living campaign, one Greyhawk Reborn Campaign in which adventures are created and judged by each Have fun. Everyone at the table should be individual DM. At the same time, the campaign staff a part of the enjoyment of everyone else. manages the campaign guidelines and documents and oversees the campaign story lines. We are using the Story is king. Dungeons and Dragons 5E as a basis for our Greyhawk Reborn campaign. However, where there a differences PCs actions should have consequences for the character and in the campaign between the D&D 5E rules and GHR campaign, the rules in this document have precedence. Players should feel invested in the One of the main goals of the Greyhawk Reborn campaign. campaign is to bring gamers together. As such, it will Role-playing and roll-playing are not primarily be offered at conventions and game days. We mutually exclusive. believe that the more often gamers get together, and the greater numbers of gamers that get together, the To involve as many people in the creative greater the benefits to the gaming community overall. process as possible. Please keep in mind that the Greyhawk Reborn campaign will constantly strive to provide the best play experiences possible for our players. We will tweak, change and maybe even overhaul things to improve our campaign. What were once powerful, unified empires have now become small city-states, barely controlling the Understand that the rules in this document, and other territory with a day’s ride of their walls. Kings, lords Greyhawk Reborn documents to follow, may always be and nobles now clash against one another, trying to changed or tweaked, whether to adjust to rules updates, become the one who is able to unite the various small allow for better game balance, or simply to create more political entities. Some want to do it for the benefit of player enjoyment. all, others only to feed their own egos and power. No, it is not a safe world anymore, not since The Post-LG Greyhawk Breaking. The Flanaess needs new heroes. Are you ready to answer the call? Rising from the Ashes, It is no longer safe to be out at night. It is dangerous to Greyhawk is Reborn! travel from town to town, except in groups. The night somehow seems darker, more sinister. Only the very Once again explore one of the oldest, most beloved powerful travel alone or after dark. Or the very foolish. campaign worlds of all time. The world of Greyhawk will come alive again as your characters, your HEROES, What was once thriving farming hamlets are now wander upon the Flanaess, pushing back the darkness. walled villages. Towns are heavily fortified. Only the desperate are outside the safety of town walls at night; Venture forth anew in the realm that brought you even the farmers travel to the fields to mind their crops classics such as The Village of Hommlet, White Plume during the day, returning to the protection of Mountain, Against the Giants, Slavers, and the Living civilization at dusk. Greyhawk campaign. Revisit places such as Saltmarsh, Greyhawk City, the Vast Swamp and the Amedio Jungle. Goblin, kobolds and their ilk fill the vast spaces between towns now, bullied by hobgoblins, and gnolls, and orcs. Create new player characters in your favorite world, It is said that their evil grows stronger each day. There with classic races and classes. Create mighty warriors, are likely fouler, more evil masters above them, such as powerful wizards, saintly clerics and dubious rogues. trolls, and giants, and drow, with even more hideous Your characters have a place in the world and their evil creatures above them. It is even rumored that great actions will help shape the world. fiends and other abyssal creatures now sit at the top rung of the ladder, with the strong ruling the weak. 1 Greyhawk Reborn Campaign Guide GREYHAWK REBORN OVERVIEW RULE TWO: IT’S ABOUT THE STORY Living Campaigns The campaign staff strongly believes that Greyhawk A “living” campaign comes from the idea that more than Reborn is a shared storytelling campaign. We have tales one table, at more than one time, can exist and help we’d like to share with you and have you become a part shape a campaign. A living campaign springs from the of. You, and your player character, likely wish to idea that a home-style role-playing campaign can be become part of the stuff of legends. Together, we strive expanded to include tens, hundreds, or even thousands for fun, interactive play opportunities for all involved in of different players and characters. In essence, when the Greyhawk Reborn campaign. you play an adventure, other players with other characters can experience the same adventure, and maybe have a completely different experience than you. RULE THREE: THINGS ARE HANDLED AT THE TABLE So many players (and many characters) can share the Since the DM is judging their own adventure, the DM same world, and have some shared experiences, and has final say over all rules decisions at their table. some not-so-shared experiences. Adventure Records and certificates will not be emailed One of the main principles of our living campaign is that or mailed to players, so please make sure when you are your characters actions mean something within the done at the table that you have everything you need. campaign, and can have a lasting impression. For As with any game, sometimes people at a table will have instance, during a royal wedding festival, the local different interpretations of a given rule. We don't want rogues' guild has a contest in which a Quall’s Tree interpretation of the rules to grind your gaming session Token is to be placed in the most outrageous or to a halt.
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