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Issue Hero Villain Place Result Avengers Spotlight #26 Iron Man
Issue Hero Villain Place Result Avengers Spotlight #26 Iron Man, Hawkeye Wizard, other villains Vault Breakout stopped, but some escape New Mutants #86 Rusty, Skids Vulture, Tinkerer, Nitro Albany Everyone Arrested Damage Control #1 John, Gene, Bart, (Cap) Wrecking Crew Vault Thunderball and Wrecker escape Avengers #311 Quasar, Peggy Carter, other Avengers employees Doombots Avengers Hydrobase Hydrobase destroyed Captain America #365 Captain America Namor (controlled by Controller) Statue of Liberty Namor defeated Fantastic Four #334 Fantastic Four Constrictor, Beetle, Shocker Baxter Building FF victorious Amazing Spider-Man #326 Spiderman Graviton Daily Bugle Graviton wins Spectacular Spiderman #159 Spiderman Trapster New York Trapster defeated, Spidey gets cosmic powers Wolverine #19 & 20 Wolverine, La Bandera Tiger Shark Tierra Verde Tiger Shark eaten by sharks Cloak & Dagger #9 Cloak, Dagger, Avengers Jester, Fenris, Rock, Hydro-man New York Villains defeated Web of Spiderman #59 Spiderman, Puma Titania Daily Bugle Titania defeated Power Pack #53 Power Pack Typhoid Mary NY apartment Typhoid kills PP's dad, but they save him. Incredible Hulk #363 Hulk Grey Gargoyle Las Vegas Grey Gargoyle defeated, but escapes Moon Knight #8-9 Moon Knight, Midnight, Punisher Flag Smasher, Ultimatum Brooklyn Ultimatum defeated, Flag Smasher killed Doctor Strange #11 Doctor Strange Hobgoblin, NY TV studio Hobgoblin defeated Doctor Strange #12 Doctor Strange, Clea Enchantress, Skurge Empire State Building Enchantress defeated Fantastic Four #335-336 Fantastic -
Monstrous Compendium.Pdf
How To Use This Book Welcome to the fourth Monstrous Compendium volume. Here we detail rates are given in parentheses). Movements in different mediums are ab- the creatures unique to Krynn, the world of the DRAGONLANCE® saga. breviated as follows: Fl = fly, Sw = swim, Br = burrowing, Wb = web. As in previous volumes, all entries are given in alphabetical order on re- Flying creatures will also have a Maneuverability Class from A to E. movable loose-leaf sheets. The loose-leaf sheets can be placed in a master HIT DICE controls the number of hit points damage a creature can with- binder for easy reference as needed for an adventure. stand before being killed. Unless otherwise stated, Hit Dice are S-sided Important Note: These monsters should not be intermingled with the (l-8 hit points). The Hit Dice are rolled and the numbers shown are added monsters from the previous three volumes of the Monstrous Compen- to determine the monsters hit points. Some monsters will have a hit point dium; keep these monsters together in a separate section of your binder. spread instead of Hit Dice, and some will have additional points added to All monsters included here are typical for their type: likewise, the their Hit Dice. Thus, a creature with 4 +4 Hit Dice has 4d8 +4 hit points encounter tables are guidelines for general play. Variations of your own (8-36 total). Note that creatures with + 3 or more hit points are considered design are encouraged. Those DMs unfamiliar with the world of Krynn the next higher Hit Die for purposes of attack rolls and saving throws. -
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JACK KIRBY COLLECTOR THIRTY-NINE $9 95 IN THE US . c n I , s r e t c a r a h C l e v r a M 3 0 0 2 © & M T t l o B k c a l B FAN FAVORITES! THE NEW COPYRIGHTS: Angry Charlie, Batman, Ben Boxer, Big Barda, Darkseid, Dr. Fate, Green Lantern, RETROSPECTIVE . .68 Guardian, Joker, Justice League of America, Kalibak, Kamandi, Lightray, Losers, Manhunter, (the real Silver Surfer—Jack’s, that is) New Gods, Newsboy Legion, OMAC, Orion, Super Powers, Superman, True Divorce, Wonder Woman COLLECTOR COMMENTS . .78 TM & ©2003 DC Comics • 2001 characters, (some very artful letters on #37-38) Ardina, Blastaar, Bucky, Captain America, Dr. Doom, Fantastic Four (Mr. Fantastic, Human #39, FALL 2003 Collector PARTING SHOT . .80 Torch, Thing, Invisible Girl), Frightful Four (Medusa, Wizard, Sandman, Trapster), Galactus, (we’ve got a Thing for you) Gargoyle, hercules, Hulk, Ikaris, Inhumans (Black OPENING SHOT . .2 KIRBY OBSCURA . .21 Bolt, Crystal, Lockjaw, Gorgon, Medusa, Karnak, C Front cover inks: MIKE ALLRED (where the editor lists his favorite things) (Barry Forshaw has more rare Kirby stuff) Triton, Maximus), Iron Man, Leader, Loki, Machine Front cover colors: LAURA ALLRED Man, Nick Fury, Rawhide Kid, Rick Jones, o Sentinels, Sgt. Fury, Shalla Bal, Silver Surfer, Sub- UNDER THE COVERS . .3 GALLERY (GUEST EDITED!) . .22 Back cover inks: P. CRAIG RUSSELL Mariner, Thor, Two-Gun Kid, Tyrannus, Watcher, (Jerry Boyd asks nearly everyone what (congrats Chris Beneke!) Back cover colors: TOM ZIUKO Wyatt Wingfoot, X-Men (Angel, Cyclops, Beast, n their fave Kirby cover is) Iceman, Marvel Girl) TM & ©2003 Marvel Photocopies of Jack’s uninked pencils from Characters, Inc. -
Gargoyle Gamble Transcribed by Graeme "WO2" Walker
By Ross "Pancreas Boy" Franks, as appeared in Pancreas Boy's Wyrdstone Shards Scenario 057 – Gargoyle Gamble Transcribed by Graeme "WO2" Walker. Edited by The Mordheimer. A crazed beggar has been blurting out that gargoyles have been talking to him in what is left of the rich quarters. He believes one particular gargoyle told him that if he could bring him some Wyrdstone he would help him out with his problems. You quickly decide to help the beggar right her and now and lock him in an unused cell and seek this gargoyle yourself. Terrain Each player takes it in turns to place a piece of terrain set up within an area roughly 4’x4’ with a gargoyle in the centre. Setup Each player rolls a dice. Whoever rolls highest chooses who sets up first. Both warbands start opposite each other. Special Rules It's Alive!: There are D3+1 Wyrdstones on the board, 10” away from the table edge and 6” away from each other and from the gargoyle. Place them as in the “Wyrdstone Hunt”. On returning them to the golem they melt into its form and disappear. The gargoyle then comes alive and you will need to see if it is under your control. Roll under your leadership on 2D6. Each Wyrdstone placed into the gargoyle, by the figure trying to control it, adds +1 to their leadership roll. If controlled the gargoyle fights with you, if not it immediately charges you. Anyone with Wyrdstones can attempt to control the gargoyle by being in base contact with it and by transferring the stones into the gargoyle. -
LAST RESORT Kim Eastland
Equipment/Possessions: Putty*—Excellent strength adhesion, HAWKEYE™ causes Remarkable damage to open ARROWS. Hawkeye carries 36 arrows in Clint Francis Barton machinery his quiver. Twelve are standard, target- Hypersonic—Excellent potency knockout Adventurer tipped arrows that inflict Excellent slugfest tip, stuns for five rounds Fighting: GOOD damage. Six have triple-bladed razor Flame-Killer—Amazing smothering effect heads (Excellent Hack'n Slash damage); or damage to flaming creatures. Agility: REMARKABLE he never aims these to strike a living crea- Strength: GOOD ture but uses them, instead, to shred tires, * This type of arrow can be attached to a Endurance: EXCELLENT pin people to trees, etc. The other 18 light rope or cable. The light rope is Excel- Reason: TYPICAL arrows are chosen from a large variety of lent Material and has a maximum range of 5 areas. The cable is Incredible Material Intuition: GOOD special and exotic arrows. Whenever Hawkeye leaves his base of operations, and has a maximum range of 3 areas. Psyche: TYPICAL he must specify what type and how many Talents: Hawkeye has received train- Health: 70 of each of these exotic arrows he is carry- ing under Captain America in martial arts, Karma: 22 ing. Some types of special arrows are and as such can stun and slam any oppo- listed below. Players can design others Resources: TYPICAL nent in combat. Hawkeye receives one with the judge's permission. column shift to the right when using any Popularity: 45 Explosive—Amazing grenade damage weapon that requires an agility FEAT roll. Powers: Tear gas—Excellent potency Background: Hawkeye was trained in EXTRAORDINARY VISION. -
Gargoyles of Princeton University Ga Grotesque Tour of the Campus
GARGOYLES of Princeton University Ga grotesque tour of the campus 1 2 Here we were taught by men and Gothic towers democracy and faith and righteousness and love of unseen things that do not die. H. E. Mierow ’14 or centuries scholars have asked why gargoyles inhabit their most solemn churches and institutions. Fantastic explanations have come downF from the Middle Ages. Some art historians believe that gargoyles were meant to depict evil spirits over which the Christian church had triumphed. One theory suggests that these devils were frozen in stone as they fled the church. Supposedly, Christ set these spirits to work as useful examples to men instead of sending them straight to damnation. Others say they kept evil spirits away. Psychologists suggest that gargoyles represent the fears and superstitions of medieval men. As life became more secure, the gargoyles became more comical and whimsical. This little book introduces you to some men, women, and beasts you may have passed a hundred times on the campus but never noticed. It invites you to visit some old favorites. A pair of binoculars will bring you face-to-face with second- and third- story personalities. Why does Princeton have gargoyles and grotesques? Here is one excuse: … If the most fanciful and wildest sculptures were placed on the Gothic cathedrals, should they be out of place on the walls of a secular educational establishment? (“Princeton’s Gargoyles,” New York Sun, May 13, 1927) Note: Taking some technical license, the creatures and carvings described in this publication are referred to as “gargoyles” and “grotesques.” Typically, gargoyles are defined as such only when they also serve to convey water away from a building. -
TSR6908.MHR3.Avenger
AVENGERS CAMPAIGN FRANCHISES Avengers Branch Teams hero/heroine and the sponsoring nation, Table A: UN Proposed Avengers Bases For years, the Avengers operated avengers membership for national heroes and New Members relatively autonomously, as did the has become the latest political power chip Australia: Sydney; Talisman I Fantastic Four and other superhuman involved in United Nations negotiations. China: Moscow; Collective Man teams. As the complexities of crime Some member nations, such as the Egypt: Cairo; Scarlet Scarab fighting expanded and the activities of the representatives of the former Soviet France: Paris; Peregrine Avengers expanded to meet them, the Republics and their Peoples' Protectorate, Germany: Berlin; Blitzkrieg, Hauptmann team's needs changed. Their ties with have lobbied for whole teams of powered Deutschland local law enforcement forces and the beings to be admitted as affiliated Great Britain: Paris; Spitfire, Micromax, United States government developed into Avengers' branch teams. Shamrock having direct access to U.S. governmental The most prominent proposal nearing a Israel: Tel Aviv; Sabra and military information networks. The vote is the General Assembly's desired Japan: Undecided; Sunfire Avengers' special compensations (such as establishment of an Avengers' branch Korea: Undecided; Auric, Silver domestic use of super-sonic aircraft like team for the purpose of policing areas Saudi Arabia: Undecided; Arabian Knight their Quintets) were contingent on working outside of the American continent. This Soviet Republics: Moscow; Peoples' with the U.S. National Security Council. proposal has been welcomed by all Protectorate (Perun, Phantasma, Red After a number of years of tumultuous member nations except the United States, Guardian, Vostok) and Crimson Dynamo relations with the U.S. -
The Incredible Hulk
The Incredible Hulk Monster, Man, Hero Dana McKnight Texas Christian University hen Marvel Comics introduced The Incredible Hulk in 1962, the following question was displayed prominently within a bold yellow question mark on W the front page: “Is he man or monster or…is he both?”1 Today, it seems easy to dismiss questions about the Incredible Hulk being a monster by merit of the popular Marvel Universe films, which brought the Incredible Hulk to a wide audience. I suspect that most Americans recognize the Incredible Hulk as a member of the Avengers: a hero, not a monster. However, when the Incredible Hulk first made his debut, Stan Lee expected his readers to wonder whether or not the Hulk would be a villain or a hero.2 Drawing from the first six issues of The Incredible Hulk I will discuss how the Incredible Hulk is simultaneously a hero and a monster, both an allegory of the military might of the United States in the atomic age and of the tenuous relationship between security and safety manifest in the uncontrolled destructive power of nuclear weapons. I will close with a glimpse into the contemporary post-9/11 Hulk. Man or Monster? First, it is cogent to get back to the “man or monster” question posed by Stan Lee in the very first issue of The Incredible Hulk, because the Hulk was both a man, Bruce Banner, and a monster, the Hulk. The “man-or-monster” question is not new and was 1 Stan Lee and Jack Kirby, “The Coming of the Hulk,” The Incredible Hulk, no. -
Dungeons & Dragons (1979) Supplement 1 Greyhawk
Supplement I G R E Y H A W K BY GARY GYGAX & ROB KUNTZ With Special Thanks to Alan Lucion, Mike Mornard and Jeff Key for Suggestions ILLUSTRATIONS BY GREG BELL 2003 © 1976 — TSR GAMES 12th Printing, November, 1979 Printed in U.S.A. Index MEN & MAGIC Characters. ........................................ 4 Determination of Abilities ............................. 7 Non-Player Characters. ............................... 9 Levels and Number of Experience Points Necessary to Attain Them ..................... 9 Statistics Regarding Classes. ........................... 10 Guidelines for Awarding Experience Points for Monster Slaying. .........................12 Awarding Experience for Non- Player Characters ................................ 13 Alternate Combat System ............................. 13 Damage — Weapon Type .......................... 15 Damage — Monster Type .......................... 16 Spells T a b le........................................ 19 Explanation of Spells.................................21 MONSTERS & TREASURE The Monsters. ......................................33 Monster Descriptions. ................................34 Magical Maps Determination Table. .....................40 Explanation of Magic Items. ...........................46 THE UNDERWORLD & WILDERNESS ADVENTURES Tricks and Traps ................................. 61 Monsterous Tricks and Combination Monsters ........ ....................63 Monster Level Tables. ................................65 Foreword One cannot properly introduce a supplement to an existing -
Southern Gargoyle Self-Guided Tour
S The first gargoyle, partially hidden by the tree, is a 1fierce, wild boar. He has long tusks and a curly pelt. Look out! He’s coming right at you! ILLY Move to the next section and look at the top row.The 2left-hand gargoyle of the pair is a braying donkey. His ears are laid back against his long neck. His open mouth A Self-Guided Tour shows his buck teeth. for theYoung at Heart S On the top level of the next bay are a pair of house Welcome to Washington National 3pets: a dog and a cat wearing belled collars. The bell Cathedral. We have 112 friendly and on the cat’s collar is a “jingle” bell, but the dog’s bell is OUTHERN spooky characters for you to find and similar to the peal bells in the Cathedral’s central tower. meet! Just below the cat and dog is a 1959–60 gargoyle What are gargoyles really meant to do? 4contest winner. It is a half-human creature with its They are part of a building’s guttering fingers shoved into its ears. It is said to represent “evil system; they are water spouts meant to refusing to listen to the Word of God.” At the time of the keep water from running down the walls competition, the designer was a student at Mt. Holyoke of buildings. They are often, but not College studying English literature. always, carved in the form of fantastic or imaginary animals or humans. A number Look to the set of gargoyles to the right of the cat and of our Cathedral carvings memorialize real 5dog. -
Monstrous Borders Hopes — Even to Rebellion,” and He Suppresses Her Joy with a Blow
This action-packed panel from a 1977 Invaders comic book entitled “The Golem Walks Again!” (Roy Thomas, writer, Frank Robbins and Frank Springer, illustrators) features a colossus emerging from the rubble of a lightning-struck house in the Warsaw ghetto. “It has no name,” the last narration box states, but the following panel immediately provides it with a name: “It is a golem, come to protect us!” cries a Jewish girl. “I have heard that foolish legend you Jews have,” proclaims the Nazi guard standing next to her. “Such old wives’ tales can lead to false Monstrous Borders hopes — even to rebellion,” and he suppresses her joy with a blow. The “foolish legend” of the Maya Barzilai Jews can have a psychological impact, the Nazi recognizes, for it invites Jews to imagine them- selves as potentially powerful. Fast-forwarding three decades to Quentin Tarantino’s film Inglourious Basterds (2009), the golem legend is again evoked in the context of Jewish revenge. This time the “Bear Jew” character acted by Eli Roth—calling card: beating Nazis to death with a baseball bat—is rumored to be the golem of lore. The rumor even reaches the character of Hitler in the film who scoffs at the “fear-induced delirium” of his soldiers, who believe that the Nazi-killer is “an avenging Jew angel, conjured up by a vengeful rabbi to smite the Aryans.” In both these pop culture examples the golem legend provides the mythic basis for a fantasy of overturning power relations between Jews and Aryans. The golem itself is not created in the stereotypical image of the Jew, however, since it is a new entity that defies definitions. -
D&D Next Bestiary for Module S1: Tomb of Horrors
Confidential information of Wizards of the Coast LLC. Do not distribute. D&D Next Bestiary for Module S1: Tomb of Horrors This file contains D&D Next statistical conversions for the monsters encountered in module S1, Tomb of Horrors, recently re-released in Dungeons of Dread™ (a hardcover compilation of the classic S series adventure modules first published by TSR, Inc.). The monster format is identical to that used in the D&D Next monster bestiary. Apparition (Ghost) the apparition leaves voluntarily or by force, it reappears in a space within 5 feet of its former host. Medium Undead Armor Class 11 ENCOUNTER BUILDING Hit Points 54 (12d8); see Traits below Speed 40 ft., fly 40 ft. Level 7 XP 1,760 Senses darkvision 60 ft. Str 3 (–4) Dex 13 (+1) Con 10 (+0) Int 6 (–2) Wis 12 (+1) Cha 14 (+2) Alignment neutral Languages — TRAITS Ethereal: The apparition is ethereal. Immunities: The apparition cannot be paralyzed, petrified, put to sleep, stunned, turned, rebuked, or knocked prone. It is immune to disease and poison. ACTIONS Melee Attack—Corrupting Touch: +9 to hit (reach 5 ft.; one creature). Hit: 20 (4d8 + 2) necrotic damage. HorriFying Visage: Each creature within 50 feet of the apparition that can see it must make a DC 10 Wisdom saving throw. Failed Save: The creature ages 4d10 years and is frightened for 1 minute. As an action, the frightened creature can make a DC 10 Wisdom check to no longer be frightened, but only a greater restoration spell can undo the unnatural aging. Successful Save: The creature is immune to the apparition’s horrifying visage for the next 24 hours.