~R~~`L~~ First Downs

Total Page:16

File Type:pdf, Size:1020Kb

~R~~`L~~ First Downs TEAM (ORIGINAL) ,VMMAK T V r ~ V V ~ d/~« V/~Inc ~ ~ /~ ~ ~, ~ ~v~ ome ea m CODE s ~~ (No.) (Lost) __:.~``~. Home Team '' ~ . ::~~~'~ First ©o~~rns: (Rush) .~ (Pass) __ _ (Pen.) Total ~ _ __ Penalties A ga inst: (No. ) /~~' ( Yards )~~" Own Fumbles: Oo RETURNS S C O R I N G ~ RUSHING FORWARD PASSING TOT. OFFENSE RECEIVING INT. RETURNS PUNTING PUNT RETURNS I(~ Scoring No- Times Yards Number Yards . Number Touchy X Pts. Kick Other X Pts. Field Goals Player PLAYER Times Yards Yards Net No. No. Had Net Total Net Yards a No. Blkd. TD s TD°s Points TD s' Plays Gain Caught TD s Inter. Retun TD°s Kicked Kicked Returns Return Returns Return downs Code Carried Gain Loss Gain Att. Comp. Int. Gain Gain _ _ _ Att. Made- Att. Made Att. 1~,1ade, Y _ TD°sIConv. _ •. ~~~ A~ ~ ~- ~~~' B C, ~ ~'~ D E F G H S / D E F G H S ~ ~ a~ A ~ i ~ C ~~ P~t~ ~ r a~°` ~ +~ ~ ~ ~• g l ~ ,~ A ~ ~„ ~ g C j~ p ~ E F G H S / , ,:~ ors'' ~- , +~ — ~~" ~~ ,,, S C D~ E F G H 4.~'' ~~ A v~` ~` B S A f ) B C / ~ D E F „ ~ G ,sue° ,~ ; N ~ ~~ ~ "" l / H S '~ A B C D E F G E F G H S ~, A ~ ~ B C / D l ~ - .. A g C p E F G H S ~ ~` ''~'` G H S .,}= A g C D E F H S A g C D E F G ~ A g C D E F G H~ ~ S r<~~, E F G H S A g C D i S A g C D E F G H A g C D E F G H S A B C D E F G H S A g C D E F G H S H S A g C D E F G A B C D E F G H A g C D E F G H - — ~ ~ - - S ~ ~,' '' TEAM TOTALS A ,~ . l ~ B ~ C D E F ~ G~ H ~ Opponents ~r~~`l~~ First Downs.. (Rush) (Pass) __________/ (Pen.) ~ Total ____~ Penalties A gainst. (No. ) ( Yards ) ~----~ Own Fumbles. (No.) (Lo s t ) ~ S C O RI N G ' ~ RUSHING FORWARD PASSING TOT. OFFENSE RECEIVING INT. RETURNS PUNTING PUNT RETURNS K. O. RETURNS Totals Pts. Kick Other X Pts. Field Goals Enter Here Team Times Yards Yards Net No. No. Had Net Scoring Total Net No. Yards No. Yards Times Yards Number Yards Number Yards Touch+- X Summary TD's TD's Blkd. Returns Return Points From Visiting Team Carried Gain Loss Gain TD's Atf. Comp. Int. Gain Plays Gain Caught Gain Inter. Return Kicked Kicked Returns Return TD°S TD°S downs Att. Made TD's Conv. Att. Made Att. Made - t - ~ ~ VISITING TEAM TOTALS ~ A ;~(~ '~ / ~ ~ B ~ C ~"` " / ~ D ~ E F ~~ G ~ ~ H ~ ~~ S / t ~ ~ ~f y ! ~ 6 ~~ 9 `~ ,/ ~ ~~ s~ ______ ________ and Date of Game Where Played Authenticated by (For Home Team) (For Oppon~ts) NCAA Form No. 347-A (copyright, 1967, NCA.A Sports Services, Box 757, Grand Central Station, New York, N. Y.) \OVER) CONDENSED RULES FOR RECORDING FOOTBALL STATISTICS* ADDITIONAL STATIS~TlC~S (Originated by the N.C.A.A. Football Rules Committee's Sub-committee on Football Statistics) SECTION 1 —FIRST DOWNS. player interfered with) credited with a pass caught. The passing team Score by Quarters: I st 2nd 3rd 4th Total is credited only with a first down by penalty. The defensive (offending) A first down shall be recorded whenever the yardsticks are ordered team is charged with a penalty, and the distance from the line of scrim- forward by the officials, and when a touchdown is scored from scrim- ~f~icial Attendance ~ f / ~ ,~' '~' ,2. ~` mage to the spot of the penalty under "yards penalized." mage (by rushing or passing) within a series of downs starting 10 yards Weather Conditions ~ ~ ~~ ~ ~" ~~ ,,~~~,~ / {~ ,~ ,,~ ~/~ or more from the goal line. A first down is not recorded on a touch- Article 6: The forward passer is charged with a forward pass at- down runback, regardless of the distance of the scoring run. tempt when a forward pass is ruled intentionally grounded. PRINCIPAL INDIVIDUAL .PLAYS SECTION 2 —RUSHING. SECTION 4 —LATERAL PASSING. List sit scoria gPYla s; also non-scorin9PY la s ~including punts gaining 50 yards or more, and all r~tissed field goat attempts. Article 1: All offensive running plays are to be classified as rush- Article 1: A lateral pass is always a component of the ultimate ing plays, not as "plays from scrimmage," since any play begun with a play, whether it precedes or follows that play, since the lateral is merely snapback from center actually is a play from scrimmage. an extension of the original or ultimate play, in effect. Under "type of play" indicate rush, pass, int, runback,, punt runback, kickoff runback,. punt or Feld goal. List tries-for-points as P.A.T, kick, P.A.T. rush or P.A.T. pass. Article 2: Rushing yardage is measured from the line of scrimmage (Approved Ruling — Player A receives a forward pass for a gain to the point where the ball is declared dead, or is recovered by oppo- of 10 yards, then throws a lateral pass to Player B, who gains an 4n pass play, give passer first, then receiver, and combined yardage of pass and run. nents in the case of a fumble. additional 5 yards. Player A is credited with one pass caught and I~teasure runbacks from goal line, if started in end zone. Measure field goal attempts 10 yards under "receiving." Player B is credited with NO pass Article 3: The rushing total is a net figure. All rushing losses must from point of kick. All other plays are measured from line of scrimmage. caught and with 5 yards under "receiving." Player who threw the be recorded_ so as to account for the net figure. forward pass is passing.") Type of Play Player or Pleyen Teem Ysrd~ Scored ? credited with 15 yards under "forward ~. Article 4: All gains on lateral passes which originated or grew out (Approved Ruling — Player A catches punt and return 10 yards !ij of a rushing play are included in rushing yardage. (See Article 1 of before throwing a lateral pass to Player B, who returns another 5 Section 4.) yards. P/ayer ' A is credited with one return and 10 yards under off/✓ ~Dii rte`/~t(dh ~~ .~S_ ✓ punt returns%, Player 8 is/ credited with NO return and with 5 yards under punt returns. _ 1PU/✓ ~arr~(y lie/ae~ t ✓ SECTION 3 —FORWARD PASSING. Article 2: Incomp{ete lateral passes are scored as fumbles, and ✓ Article 1: Forward passing gains or losses are measured from the ~~ ~ yards lost are charged against the player who, in the scorer's opinion, G. ~/an~s ~~rrff scrimmage line to the point where the ball is declared dead (or is re- i, ✓ was responsible for the failure of the pass. ~. G ~, 36 covered by opponents in the case of a fumble), so as to include both length of pass and running advance after completion. All yards gained I/ ~' it ,- Article 3: Intercepted lateral passes are scored as fumbles, the of- /"~~ ~~07~'~ or lost on each completed pass play are credited to both the passer fensive team being charged with a fumble lost. and the receiver. Article 4: The official scorer rules on whether a completed pass to ✓ Article 2: Loss from a completed forward pass which did not ad- a flanker or man-in-motion is 'a forward or a lateral pass. If the latter, ~~~5- /~i~/. ~Yaf~1~r,~c fn G~l~r~~e, ~% ~ vance the ball to the scrimmage line is a yardage charge against pass- the play is recorded under rushing. If the pass is incomplete, the ing gain. ' subsequent action of the ofFicials reveals whether the pass was a for- f _ ,. ,-fir ~a~' l~ ~,rt ~i7~t/~O~ ward or a lateral. Article 3: Any loss by a player apparently intending to pass, but /~ !/ ~, ~6 ✓ thrown behind the line of scrimmage, is recorded as a loss by rushing. He is not a passer until he has thrown the ball, and he retains at all SECTION 5 —TOTAL OFFENSE. ff ~~ ~f times the option of run~~ing. Article 1: Total offense is the combined result of rushing and for- I'i ~ ~ ~ G. Article 4: Interception returns are measured from the point of inter- ward passing only, since these two are the only methods by which legal ception to the point where the ball is declared dead (or is recovered advance can be initiated while retaining possession of the ball. by opponents in the case of a fumble). Article 2: Total offense yardage is the total of net gain by rushing Article 5: There is no pass completed by penalty. Again through and net gain by forward passing. "Receiving" yards gained are not interference on a passing play is a penalty against the defending team. included in total offense. The passer is not charged with a pass attempt, nor credited with a pass completed or yards gained; nor is the intended receiver (or the (Continued on back of Form 347-B) * See the OFFICIAL FOOTBALL STATISTICIANS' MANUAL for complete rulings and interpretations. TEAM (ORIGINAL) CODE SUMMARY OF FOOTBALL GAME STATISTICS —Visiting Team Visiting Team . U.t. First Downs: (Rush)___~a___.(Pass)____,~._.(Pen.)._..,~.._Total t~_ Penalties Against: (No.)_._~_.(Yards)_..~~ Own Fumbles: (No.) ~ CLost ) '~ RUSHING FORWARD PASSING TOT. OFFENSE RECI}IVING INT. RETURNS PUNTING PUNT RETURNS K.
Recommended publications
  • Flag Football Study Guide
    Flag Football Study Guide History Flag football was created by United States service men during World War II to pass time and reduce injuries instead of playing tackle football. Equipment Belts with flags attached with Velcro (worn at both hips) Leather football (outdoor) Foam football (indoor) Skills/Cues Grip - Thumb at top 1/3 of back side - Fingers spread across laces How to carry a football - Tips/ends of ball covered Catching - Above waist = thumbs down and together - Below waist = thumbs up and open How to receive a hand off - Elbow up - Ball inserted sideways Terms/Definitions Offsides – when a player on the offensive or defensive team crosses the line of scrimmage before the ball is hiked. Fumble - Failure of a player to retain possession of the ball while running or while attempting to receive a kick, hand off, or lateral pass. A fumble is considered a dead ball and is placed at the point of the fumble. Line of scrimmage - An imaginary line at which the defensive and offensive players meet before a play begins. Hand off - Handing the ball forward behind the line of scrimmage to a backfield player. Lateral pass - A pass that is thrown sideways or back toward the passers goal. Can be used anywhere on the field. Down - A dead ball. A team has four downs to try to get a touchdown before the ball must be turned over to the other team. The ball is placed where the flag is pulled off the offensive player, not where it is thrown. Interception - A pass from a quarterback that is caught by a member of the opposing team.
    [Show full text]
  • Game Rules for Flag Football
    Game Rules for Flag Football NOTE: All rules must be followed as stated herein. No exceptions are allowed even if opposing coaches mutually agree to a rule change prior to a game (i.e. the rules are NOT negotiable). YMCA Pledge • Before each game both teams will recite the YMCA pledge at midfield Game Ball • Kindergarten- Nerf ball • 1st and 2nd Grade- Pee Wee sized ball • 3rd and Up- Junior sized ball *ALL TEAMS WILL PROVIDE THEIR OWN GAME BALL* The Field a. The field size is approximately 50 yards in length (goal line to goal line) by 30 yards in width for Kinder and 1st Grade and 60 yards in length by 30 yards in width for 2nd grade and older. b. The end zones are 5 yards deep. Required Players a. 6 players for ALL grades (minimum of 5 players must be present to start the game); Uniforms • All players are required to wear a jersey with a YMCA logo. In case of jersey color conflicts of opposing teams (even if the color of the lettering is different), the Visiting team is responsible for wearing a different colored replacement jersey for that game (e.g. pennies). The replacement jersey does not need a logo. • Flags must be at least 15 inches long and cannot be the same color as the player’s shorts • Shirts/Jersey must be tucked in for flags to be visible • Velcro flags are not permitted Page 1 Timing of Game a. The game will consist of two halves. b. The first half will be 20 minutes with a running clock.
    [Show full text]
  • Flag Football SHAPE Standards: DPE Outcomes: Equipment: 4 • I Can Evaluate the Role of Different Skills in • Foam Rubber Junior Football Modified Football Games
    GRADES 5-8 CLOSING ACTIVITY Flag Football SHAPE Standards: DPE Outcomes: Equipment: 4 • I can evaluate the role of different skills in • Foam rubber junior football modified football games. • 2 flags per player • I can apply at least one offensive and one • One pinnie per student defensive strategy during a modified game. • 12 cones for boundaries • I can explain how rule modifications may impact strategy selection. Instructions Flag Football Supplies: Foam rubber junior football, two flags per player (about 3 in. wide and 24 in. long) Skills: All football skills The field is divided into three zones by lines marked off at 20-yd intervals. There also should be two end zones, from 5 to 10 yd in width, defining the area behind the goal in which passes may be caught. Flag Football is played with two flags on each player. The flag is a length of cloth that is hung from the side at the waist of each player. To down (stop) a player with the ball, one of the flags must be pulled. Flag Football should rarely, if ever, be played with 11 players on a side. This results in a crowded field and leaves little room to maneuver. If six or seven are on a team, four players are required to be on the line of scrimmage. For eight or nine players, five offensive players must be on the line. The game consists of two halves. A total of 25 plays make up each half. All plays count in the 25, except the try for the point after a touchdown and a kickoff out-of-bounds.
    [Show full text]
  • Flag Football Study Guide
    Flag Football History Flag Football is a variation of the game of football. It provides an opportunity for individuals interested in the game to duplicate it in a relatively safe situation. It is played throughout the U.S. in physical education classes and as an intramural activity. American football is a game derived from rugby and soccer. On Nov. 6, 1869 the first collegiate game was played in New Brunswick, N.J. between Rutgers and Princeton. Major changes to the game were made in 1882 by Walter Camp the “father of modern football”. 1. eleven players on each side 2. the role of the quarterback 3. downs – 3 chances to move 5 yards Further rule changes were made in 1912 by the college rules committee. 1895 – First professional games was played in Latrobe, Pennsylvania 1966 – The first Super Bowl game was played Rules and Information 6 players on a team Offensive Positions: End Center End Halfback QB Halfback Scoring: 1. Touchdown = 6 points 2. Extra point after Touchdown (pass or run) = 1 point Objective: Move the ball down the field and score a touchdown by either running the ball or passing the ball to a player down field. *All participants MUST have their shirts tucked inside of the belt!! Skills: Passing: In Flag Football – all players are eligible receivers except for the center. a. FORWARD PASS – the pass originates anywhere behind the line of scrimmage. b. LATERAL PASS – made to a player beside you or behind you (underhand). It can be made from anywhere on the field. Pass Patterns: Breaks toward the center of the field: 1.
    [Show full text]
  • Flex Football Rule Book – ½ Field
    Flex Football Rule Book – ½ Field This rule book outlines the playing rules for Flex Football, a limited-contact 9-on-9 football game that incorporates soft-shelled helmets and shoulder pads. For any rules not specifically addressed below, refer to either the NFHS rule book or the NCAA rule book based on what serves as the official high school-level rule book in your state. Flex 1/2 Field Setup ● The standard football field is divided in half with the direction of play going from the mid field out towards the end zone. ● 2 Flex Football games are to be run at the same going in opposing directions towards the end zones on their respective field. ● The ball will start play at the 45-yard line - game start and turnovers. ● The direction of offensive play will go towards the existing end zones. ● If a ball is intercepted: the defender needs to only return the interception to the 45-yard line to be considered a Defensive touchdown. Team Size and Groupings ● Each team has nine players on the field (9 on 9). ● A team can play with eight if it chooses, losing an eligible receiver on offense and non line-men on defense. ● If a team is two players short, it will automatically forfeit the game. However, the opposing coach may lend players in order to allow the game to be played as a scrimmage. The officials will call the game as if it were a regular game. ● Age ranges can be defined as common age groupings (9-and-under, 12-and under) or school grades (K-2, junior high), based on the decision of each organization.
    [Show full text]
  • Football Study Guide 6Th and 7Th Grade
    Football Study Guide 6th and 7th Grade Regulation Football Points: *Touchdown= 6 points *After a touchdown: a. Extra point kick= 1 point b. Running or passing play into endzone= 2 points *Field Goal Kick= 3 points *Safety= 2 points Penalties: Penalties move the line of scrimmage forward or backward depending on which team the penalty is called against. *Unsportsmanlike Conduct: Not showing good sportsmanship; unacceptable -examples: taunting another player, negative comments towards opponent *Pass Interference: Illegally hindering a receiver’s chance to catch the ball *Holding: Grabbing or holding onto a player; prevents opponent from moving *Facemask: Grabbing another players mask on a helmet *Offsides: Offense or defense crosses line of scrimmage before a snap Offensive Players on the Field: Quarterback: The offensive signal caller, will give teammates passing or running routes to try for each play, signals when the center should snap the ball. Center: An offensive player who snaps the ball from the line of scrimmage to the quarterback Receiver (Wide Receiver): An offensive player that tries to catch the ball; runs routes; receivers may run after catching a ball Running Back: An offensive player who runs with the football Offensive Lineman: Line up along line of scrimmage; block the defensive players; numbers 50-79; ineligible receivers (not allowed to catch a pass) unless they tell a referee. Regulation Football Terms: Punt: Drop kick; used mostly on 4th downs with a long distance for a 1st down. Kickoff: Starts each game; occurs after a touchdown by team that just scored. If kicked into endzone=touchback=ball on the 20 yard line.
    [Show full text]
  • Football Study Guide VOCABULARY
    Name _________________________________ Date ________________ Flag Football Study Guide VOCABULARY: Offense: The team with the ball that is trying to score. Defense: The team without the ball that is trying to stop the score. Centering: To put the ball into play by “hiking” or “snapping” the ball from a grounded position. Hand-off: Handing the ball to a teammate. Forward Pass: A pass thrown in the direction of the opponent’s end line. Lateral Pass: A pass thrown or tossed sideways or backwards, away from the opponent’s end line. Spiral: A spin put on a ball when thrown correctly. Touchdown: When the offense successfully gets the ball across their opponent’s end line. Fumble: To drop the ball after having control of it. Complete Pass: To successfully catch a pass thrown by a teammate. Incomplete Pass: Failing to catch a pass thrown by a teammate. Interception: When a defensive player catches a pass thrown by his/her opponent. Kickoff: Kicking off a tee to send the ball down field at the start of a game or after a touchdown. Punt: Dropping the ball from a 2-handed grip and kicking it before it touches the ground. Block: To stop an opponent from advancing…or to prevent a ball from reaching its target. Sack: To catch the quarterback behind the line of scrimmage before he/she releases the ball. OFFENSIVE POSITIONS: Center: The player who “hikes” or “snaps” the ball to start a play. This player protects the quarterback by blocking out the nose guard. Quarterback (QB): The player who receives the snap from the center.
    [Show full text]
  • Men's Flag Football Rules A. ROSTERS Teams Should Maintain
    Men’s Flag Football Rules A. ROSTERS Teams should maintain an accurate player roster B. PLAYOFFS The FLC Staff will determine the size and format of the playoff tournament bracket. The top teams will be determined by wins and loss record. Tie breakers will be head-to-head results and then the last 3 game record. Final tie breaker will be a coin toss. C. TEAMS AND PLAYER ELIGIBILITY 1. Each player who participates in this league must fill out the registration card. 2. A player must be at least 18 years of age by the first game of the season. D. GAME SCHEDULING Players must be aware and prepared to make-up games due to weather (flooding, lightning, light failure) field conditions and special events. The weather hotline will post updated information. The staff reserves the right not to reschedule any game. E. PARTICIPANTS BEHAVIOR Galatians 5:22. “But the fruit of the Spirit is LOVE, JOY, PEACE, PATIENCE, KINDNESS, GOODNESS, FAITHFULNESS, GENTLENESS AND SELF CONTROL. All conduct issues on the field will be dealt with by the officials assigned that night and will be referred to the Sports Director. There is a zero tolerance policy for foul language and aggressive behavior, including ejection and removal from the league. ***THE TEAM CAPTAIN IS THE ONLY SPOKESPERSON TO COMMUNICATE QUESTIONS OR ISSUES ON AND OFF THE FIELD!!!*** F. REFUNDS No requests for refunds will be accepted after the first game of the season. All requests must be emailed in to the FLC Sports office and will be dealt with on an individual basis All refunds must be requested in writing.
    [Show full text]
  • CENTER SNAP, RECEIVING, and PASSING SKILL CUES Center
    CENTER SNAP, RECEIVING, AND PASSING SKILL CUES Center Snap (quarterback 5 yards behind center) 1. Grip the ball the same way as in passing. 2. Spread feet more than shoulder-width apart. 3. Place non-snapping hand on the knee and extend the snapping hand and arm back through the legs. 4. Snap the wrist as the ball is released, pointing the hand back toward the quarterback. 5. The ball should have a spiral on it and should be received by the quarterback at about chest height. 6. The snapper should look back through her or his legs to find the quarterback prior to the snap. However, when actually snapping, the head should be up facing the opponents. Lateral Pass, One-Hand Underhand 1. Pass underhand to make a lateral pass. 2. Pass to the side or behind the passer. 3. Grasp the ball with the dominant hand. 4. Place the palm of the throwing hand under the ball with the fingers spread. 5. Snap the wrist back when making the underhand toss to put spin on the ball and cause a spiral. TEACHING CUE 1. Review the previously presented skill cues for passing and catching before teaching this lesson. ACTIVITIES (30-40 MINUTES) 1. Review the passing and receiving skill cues for students. Again emphasize the importance of developing spin on the ball as it is being thrown. (3-5 minutes) 2. Group students into partners and have them pass back and forth to each other from various distances (5, 10, 15 and 20 yards). Then require students to pass to a moving receiver (forward, backward, and sideways), limiting the distance between the partners to approximately 15 yards.
    [Show full text]
  • Flag Football Unit Plan
    10th Grade 30 Students 10 days 50 Minutes per class By: Andrea Peterson 1 Purpose of the Flag Football Unit Importance of Physical Education “In 2003, more than one-third of high school students did not regularly engage in vigorous physical activity and only 28% of high school students attended physical education class daily” (CDC). What’s even appalling is that those numbers continue to decline as youth age into adults. In the past 20 years, the prevalence of overweight children ages 6-11 has doubled (CDC). With the increase in size amongst our children comes an increase in the size of adults. If you are an overweight child you are far more likely to become an overweight adult. Of the total of 2,391,400 deaths in the United States in 2000, poor diet and physical inactivity accounted for an estimated 17 percent (approximately 400,000 deaths) (Healthy People). Physical education in schools is very important because regular physical activity in childhood and adolescence improves strength and endurance, helps build healthy bones and muscles, helps control weight, reduces anxiety and stress, increases self-esteem, and may improve blood pressure and cholesterol levels (CDC). Healthy People 2010 identified 10 leading health indicators; number one was physical activity and number two was overweight and obesity. Both relate directly to health related physical fitness (Mood, Musker, Rink). Positive experiences with physical fitness at a young age will help to increase activity and control your weight as you age and go through life. What we as Physical Education (PE) teachers need to improve to help students increase their physical fitness is the participation of physical activity.
    [Show full text]
  • Black & Veatch Flag Football League
    Black & Veatch Flag Football League 1. PROGRAM OBJECTIVE 1.1. To give an opportunity for Black & Veatch (BV) employees to participate in an organized flag football program. 1.2. To teach the principles of teamwork, sportsmanship, and fair play. 1.3. To provide a safe, healthy, wholesome, and enjoyable recreational activity. 2. LEAGUE REGULATIONS - REGISTRATION - 2.1. Players will register to play with their team captain. All questions regarding this league must be channeled through the team captain to the league coordinator Brian Keiser (8-4497) 2.2. Team Rosters - 2.2.1. Team rosters will contain a minimum of 8 and a maximum of sixteen (16) players. 2.2.2. All players must be BV employees. 2.2.3. Players can only play on one team. 2.2.4. Players can be added to the team through the third game of the season. 2.2.5. Participation of an ineligible player will result in the forfeit of all football games in which the ineligible player participated. 2.3. Players must be properly registered on the team roster. 2.3.1. City of Olathe Team Roster 2.3.2. Appropriate fees paid in full 2.3.3. BV Team Roster 2.3.4. BV Waiver of Liability 3. LEAGUE REGULATIONS - MANAGEMENT AND AUTHORITY - 3.1. The Recreation Division will be responsible for scheduling games, providing facilities, facility supervisor, officials, scorekeeper, and league administration. 3.2. Neither the City of Olathe, BV, nor its agents and employees are responsible for any injuries or accidents incurred by players or spectators. 3.3.
    [Show full text]
  • Youth Flag Football
    TEXAS AMATEUR ATHLETIC FEDERATION Youth Flag Football State Tournament: 2016 Denton November 11-13, 2016 2017 Burnett November 10-12, 2017 For further information contact: YOUTH FLAG FOOTBALL SPORT COMMISSIONER: MARK WILLINGHAM 972 292-6637 E-Mail: [email protected] T.A.A.F., P.O. Box 1789, Georgetown, TX 78627-1789 512 863-9400 Fax: 512 869-2393 Website: www.taaf.com Email: [email protected] or [email protected] or [email protected] or [email protected] A non-profit organization established in 1925, incorporated and dedicated to develop and perpetuate interest in amateur sports and to further the spirit of sportsmanship in Texas. Table of Contents Sports Rules: Article 1 Returning Teams Article 11 Youth Flag Football T.A.A.F. Flag Football Rules Manual of Procedures: Article 2 General Participation Requirements Article 3 Team Sports Requirements PLEASE READ ALL RULES –THERE ARE IMPORTANT ARTICLES PERTAINING TO AGE DETERMINATION DATES, REGISTRATION DEADLINE DATES AND FEES. The following rules and regulations apply to all sports and all participants must meet these requirements. Unless a rule specifically names an exception for one of the divisions (member city, independent, affiliate, etc.), the following Sports General Regulations pertain to all teams and participants. See the specific sports sections for any special regulations that may exist. ARTICLE 1 RETURNING TEAMS 1.1 All T.A.A.F. team champions (except youth basketball) shall be eligible to return to state tournament as defending champions provided they have not been reclassified and have the following minimum returning players: SOFTBALL SLOW PITCH 10 PLAYERS SOFTBALL FAST PITCH 9 PLAYERS FLAG FOOTBALL 6 PLAYERS BASKETBALL 4 PLAYERS VOLLEYBALL 4 PLAYERS ARTICLE 11 YOUTH FLAG FOOTBALL 11.1 DIVISIONS: .01 8 & Under Mixed .02 10 & Under Mixed .03 12 & Under Mixed 11.2 RULES: T.A.A.F.
    [Show full text]