Flag Football Study Sheet
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Flag Football Study Guide
Flag Football Study Guide History Flag football was created by United States service men during World War II to pass time and reduce injuries instead of playing tackle football. Equipment Belts with flags attached with Velcro (worn at both hips) Leather football (outdoor) Foam football (indoor) Skills/Cues Grip - Thumb at top 1/3 of back side - Fingers spread across laces How to carry a football - Tips/ends of ball covered Catching - Above waist = thumbs down and together - Below waist = thumbs up and open How to receive a hand off - Elbow up - Ball inserted sideways Terms/Definitions Offsides – when a player on the offensive or defensive team crosses the line of scrimmage before the ball is hiked. Fumble - Failure of a player to retain possession of the ball while running or while attempting to receive a kick, hand off, or lateral pass. A fumble is considered a dead ball and is placed at the point of the fumble. Line of scrimmage - An imaginary line at which the defensive and offensive players meet before a play begins. Hand off - Handing the ball forward behind the line of scrimmage to a backfield player. Lateral pass - A pass that is thrown sideways or back toward the passers goal. Can be used anywhere on the field. Down - A dead ball. A team has four downs to try to get a touchdown before the ball must be turned over to the other team. The ball is placed where the flag is pulled off the offensive player, not where it is thrown. Interception - A pass from a quarterback that is caught by a member of the opposing team. -
SCYF Football
Football 101 SCYF: Football is a full contact sport. We will help teach your child how to play the game of football. Football is a team sport. It takes 11 teammates working together to be successful. One mistake can ruin a perfect play. Because of this, we and every other football team practices fundamentals (how to do it) and running plays (what to do). A mistake learned from, is just another lesson in winning. The field • The playing field is 100 yards long. • It has stripes running across the field at five-yard intervals. • There are shorter lines, called hash marks, marking each one-yard interval. (not shown) • On each end of the playing field is an end zone (red section with diagonal lines) which extends ten yards. • The total field is 120 yards long and 160 feet wide. • Located on the very back line of each end zone is a goal post. • The spot where the end zone meets the playing field is called the goal line. • The spot where the end zone meets the out of bounds area is the end line. • The yardage from the goal line is marked at ten-yard intervals, up to the 50-yard line, which is in the center of the field. The Objective of the Game The object of the game is to outscore your opponent by advancing the football into their end zone for as many touchdowns as possible while holding them to as few as possible. There are other ways of scoring, but a touchdown is usually the prime objective. -
Super Bowl Bingo
SUPER BOWL BINGO RUSHING SPECIAL TEAMS OFFSIDE DIVING CATCH FAIR CATCH TOUCHDOWN TOUCHDOWN ROUGHING THE 35+ YARD PASS FACE MASK EXTRA POINT TRICK PLAY PASSER PASSING 35+ YARD KICKOFF WIDE RECEIVER JUMP OVER PLAYER NFC FIELD GOAL TOUCHDOWN RETURN TOUCHDOWN EXCESSIVE 30+ COMBINED AFC FIELD GOAL ONSIDE KICK TIE GAME AFTER 0-0 CELEBRATION POINTS 35+ YARD PUNT QUARTERBACK SACK INTERCEPTION HOLDING FIELD GOAL RETURN Created at https://gridirongames.com The Ultimate Solution for Managing Football Pools SUPER BOWL BINGO RUSHING 10+ AFC TEAM KICKOFF RETURN TOUCHDOWN DANCE NFC FIELD GOAL TOUCHDOWN POINTS TOUCHDOWN TWO-POINT ROUGHING THE TIE GAME AFTER 0-0 ONE-HANDED CATCH PASS INTERFERENCE CONVERSION PASSER EXTRA POINT FIRST DOWN DELAY OF GAME FIELD GOAL NFC TOUCHDOWN TIGHT END 20+ COMBINED BLOCKED KICK FAIR CATCH QUARTERBACK SACK TOUCHDOWN POINTS 35+ YARD KICKOFF QUARTERBACK 30+ COMBINED 35+ YARD PASS INTERCEPTION RETURN TOUCHDOWN POINTS Created at https://gridirongames.com The Ultimate Solution for Managing Football Pools SUPER BOWL BINGO DELAY OF GAME TIE GAME AFTER 0-0 FIRST DOWN ONE-HANDED CATCH AFC FIELD GOAL 35+ YARD PUNT 20+ COMBINED SPECIAL TEAMS ONSIDE KICK NFC TOUCHDOWN RETURN POINTS TOUCHDOWN PASSING DEFENSIVE PUNT PASS INTERFERENCE OFFSIDE TOUCHDOWN TOUCHDOWN RUNNING BACK EXCESSIVE ROUGHING THE 35+ YARD PASS SAFETY TOUCHDOWN CELEBRATION PASSER 10+ NFC TEAM JUMP OVER PLAYER HOLDING FACE MASK FAIR CATCH POINTS Created at https://gridirongames.com The Ultimate Solution for Managing Football Pools SUPER BOWL BINGO FUMBLE PUNT HOLDING DIVING -
FOOTBALL TEST REVIEW SHEET 1. in Order for a Touchdown to Be
FOOTBALL TEST REVIEW SHEET 1. In order for a touchdown to be counted, the ball must cross the goal line, not just the player. 2. The team can score 2 extra points if they return a blocked extra point. 3. The distance of a football field is 100 yds. 4. 4th down is considered a punting down. The punting down is when you fail to get a first down. 5. To get a first down, a player must move the ball 10 yds. 6. The team receives 3 pts for a field goal. 7. Each team is given 6 timeouts per game; Three each half. 8. The quarterback is an offensive player. 9. The kick after the touchdown is called the extra point; it is worth 1 pt. 10. When a receiver is hit by grabbing the jersey or being pushed while running, while trying to catch a pass, it is called pass interference. 11. When the player returning the punt waves their hand in the air, it is called a fair catch. 12. When a game ends in a tie, it goes into overtime. 13. Each quarter lasts 12 mins. 14. A reception is when the ball is caught on offense. 15. An interception is when the defense catches the ball. 16. When a punt is blocked, it can be advanced for a touchdown. 17. Three major penalties are holding, clipping, and a personal foul. 18. There are 11 players on the field at one time for each team. 19. If the defense recovers a fumble in the offenses end zone, it is a touchdown. -
8 MAN FOOTBALL RULES Field Size and Marking
8 MAN FOOTBALL RULES Field Size and Marking: 1. The field is 80 yards between goal lines and 40 yards wide. 2. Field must have yard lines marked at least every 10 yards (every 5 yards preferably) 3. Fields when possible, fields should have Hash Marks placed perpendicular to those yard lines 45 feet in from the sidelines. 4. All fields must have a painted Players Box. Penalties All major penalties will be 10 yards instead of 15 yards. Player’s box When possible, should be painted onto the field 1. Will extend from the 20 to the 20-yard line 2. Will be 3 yards from the side line. 3. No more than two coaches may be between the player box and the side lines. 4. Only persons with a field pass will be allowed on the game field area or player box. Mandatory Fencing - Field without permanent fencing around the perimeter of the playing field: 1. School must use a temporarily fence using PVC, plastic, robe or other safe material to serve a barrier between the field and the spectators viewing the game. 2. This barrier must run parallel to the sidelines form the 20-yard line to 20-yard line. 3. It must be at least 15 feet from the playing Field. Roster Size Team may have a max of 25 players on their Roster. Or see Ruling. Ruling 1. Must meet all player eligibility requirements. 2. Must be listed on the team’s certification form. 3. A team may have an undetermined number of Developmental players. -
Field Hockey Glossary All Terms General Terms Slang Terms
Field Hockey Field Hockey Glossary All Terms General Terms Slang Terms A B C D E F G H I J K L M N O P Q R S T U V W X Y Z # 16 - Another name for a "16-yard hit," a free hit for the defense at 16 yards from the end line. 16-yard hit - A free hit for the defense that comes 16 yards from its goal after an opposing player hits the ball over the end line or commits a foul within the shooting circle. 25-yard area - The area enclosed by and including: The line that runs across the field 25 yards (23 meters) from each backline, the relevant part of the sideline, and the backline. A Add-ten - A delay-of-game foul called by the referee. The result of the call is the referee giving the fouled team a free hit with the ball placed ten yards closer to the goal it is attacking. Advantage - A call made by the referee to continue a game after a foul has been committed if the fouled team gains an advantage. Aerial - A pass across the field where the ball is lifted into the air over the players’ heads with a scooping or flicking motion. Artificial turf - A synthetic material used for the field of play in place of grass. Assist - The pass or last two passes made that lead to the scoring of a goal. Attack - The team that is trying to score a goal. Attacker - A player who is trying to score a goal. -
American Football
COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 American Football American Football popularly known as the Rugby Football or Gridiron originated in United States resembling a union of Rugby and soccer; played in between two teams with each team of eleven players. American football gained fame as the people wanted to detach themselves from the English influence. The father of this sport Walter Camp altered the shape and size of the ball to an oval-shaped ball called ovoid ball and drawn up some unique set of rules. Objective American Football is played on a four sided ground with goalposts at each end. The two opposing teams are named as the Offense and the Defense, The offensive team with control of the ovoid ball, tries to go ahead down the field by running and passing the ball, while the defensive team without control of the ball, targets to stop the offensive team’s advance and tries to take control of the ball for themselves. The main objective of the sport is scoring maximum number of goals by moving forward with the ball into the opposite team's end line for a touchdown or kicking the ball through the challenger's goalposts which is counted as a goal and the team gets points for the goal. The team with the most points at the end of a game wins. THANKS FOR READING – VISIT OUR WEBSITE www.educatererindia.com COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 Team Size American football is played in between two teams and each team consists of eleven players on the field and four players as substitutes with total of fifteen players in each team. -
Football Bingo Cards
FFoooottbbaallll BBiinngg !! Catch Quarterback Kickoff To u c h d ow n Blitz Fumble Returns 30+ Penalty Ya r d s Incomplete Fourth Out of Bound Diving Interception Down Pass Catch Running Holding Off Sides Fumble To u c h d ow n Missed Injury Time Blocked Successful False Start Field Goal Out Pass Field Goal To u c h d ow n Flag on Personal Punt Victory Field Goal the play Foul Dance FFoooottbbaallll BBiinngg !! More Than Kickoff 15 Yard Returns 30+ Sack Field Goal Interception Catch Ya r d s Catch Quarterback Personal Injury Time Fumble To u c h d ow n Blitz Foul Out More than Missed Incomplete Off Sides 20 points Field Goal Pass scored To u c h d ow n Flag on Blocked Fourth Running Victory the play Pass Down To u c h d ow n Dance Diving Successful Pass False Start Out of Bound Catch Interference Field Goal FFoooottbbaallll BBiinngg !! Running To u c h d ow n Flag on Off Sides Punt To u c h d ow n Victory the play Dance Injury Time Catch Incomplete Blocked Penalty Out To u c h d ow n Pass Pass More than Pass False Start 20 points Holding scored Interference Missed Attempt on Quarterback Sack Out of Bound Field Goal 4th Down Blitz Diving Successful More Than Field Goal Interception Catch Field Goal 15 Yard Catch FFoooottbbaallll BBiinngg !! Successful Catch More Than Flag on Sack Field Goal To u c h d ow n 15 Yard the play Catch Kickoff Quarterback Punt Returns 30+ Out of Bound Penalty Blitz Ya r d s Fourth Running Incomplete Off Sides Down To u c h d ow n Pass More than Attempt on Diving Personal Fumble 20 points 4th Down Catch Foul -
The Lost Skill of Drop Kicking by Rick Gonsalves
THE COFFIN CORNER: Vol. 22, No. 5 (2000) The Lost Skill of Drop Kicking By Rick Gonsalves When the NFL was in its infancy, drop kicking was the way players scored extra points and field goals. This skill too, was carried over from rugby. From 1920 to 1933, the football was shaped like a watermelon. Because of its blunt tip, the ball would provide the kicker with a dependable bounce, once it hit the ground. But in 1934, the ball became slimmer and more pointed for the passing game. Since it would not now give a dependable bounce when dropped, this form of kicking disappeared. Several players, however, became very proficient drop kickers. Jim Thorpe could hit on kicks up to 50 yards. Wilbur “Fats” Henry once boomed two 45-yard field goals for Canton against Toledo on December 10, 1922, which set an NFL record for the longest from a drop kick. At one point in his 8-year career, he converted 49 straight extra points, the most ever in the NFL by drop kicking. John “Paddy” Driscoll of the Chicago Cardinals kicked a 52-yard field goal against Milwaukee on September 28, 1924. For years, it was believed he’d topped Henry’s record for the longest field goal by a drop kick. However, newspaper accounts of the game clearly indicate he placekicked his boomer. John may have set an NFL record by drop kicking four field goals from 18, 23, 35 and 50 yards in one game against Columbus on October 11, 1925. Whether all four, including the 50-yarder were all drop kicks is in dispute. -
Guide for Statisticians © Copyright 2021, National Football League, All Rights Reserved
Guide for Statisticians © Copyright 2021, National Football League, All Rights Reserved. This document is the property of the NFL. It may not be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or information storage and retrieval systems, or the information therein disseminated to any parties other than the NFL, its member clubs, or their authorized representatives, for any purpose, without the express permission of the NFL. Last Modified: July 9, 2021 Guide for Statisticians Revisions to the Guide for the 2021 Season ................................................................................4 Revisions to the Guide for the 2020 Season ................................................................................4 Revisions to the Guide for the 2019 Season ................................................................................4 Revisions to the Guide for the 2018 Season ................................................................................4 Revisions to the Guide for the 2017 Season ................................................................................4 Revisions to the Guide for the 2016 Season ................................................................................4 Revisions to the Guide for the 2012 Season ................................................................................5 Revisions to the Guide for the 2008 Season ................................................................................5 Revisions to -
Game Rules for Flag Football
Game Rules for Flag Football NOTE: All rules must be followed as stated herein. No exceptions are allowed even if opposing coaches mutually agree to a rule change prior to a game (i.e. the rules are NOT negotiable). YMCA Pledge • Before each game both teams will recite the YMCA pledge at midfield Game Ball • Kindergarten- Nerf ball • 1st and 2nd Grade- Pee Wee sized ball • 3rd and Up- Junior sized ball *ALL TEAMS WILL PROVIDE THEIR OWN GAME BALL* The Field a. The field size is approximately 50 yards in length (goal line to goal line) by 30 yards in width for Kinder and 1st Grade and 60 yards in length by 30 yards in width for 2nd grade and older. b. The end zones are 5 yards deep. Required Players a. 6 players for ALL grades (minimum of 5 players must be present to start the game); Uniforms • All players are required to wear a jersey with a YMCA logo. In case of jersey color conflicts of opposing teams (even if the color of the lettering is different), the Visiting team is responsible for wearing a different colored replacement jersey for that game (e.g. pennies). The replacement jersey does not need a logo. • Flags must be at least 15 inches long and cannot be the same color as the player’s shorts • Shirts/Jersey must be tucked in for flags to be visible • Velcro flags are not permitted Page 1 Timing of Game a. The game will consist of two halves. b. The first half will be 20 minutes with a running clock. -
Flag Football SHAPE Standards: DPE Outcomes: Equipment: 4 • I Can Evaluate the Role of Different Skills in • Foam Rubber Junior Football Modified Football Games
GRADES 5-8 CLOSING ACTIVITY Flag Football SHAPE Standards: DPE Outcomes: Equipment: 4 • I can evaluate the role of different skills in • Foam rubber junior football modified football games. • 2 flags per player • I can apply at least one offensive and one • One pinnie per student defensive strategy during a modified game. • 12 cones for boundaries • I can explain how rule modifications may impact strategy selection. Instructions Flag Football Supplies: Foam rubber junior football, two flags per player (about 3 in. wide and 24 in. long) Skills: All football skills The field is divided into three zones by lines marked off at 20-yd intervals. There also should be two end zones, from 5 to 10 yd in width, defining the area behind the goal in which passes may be caught. Flag Football is played with two flags on each player. The flag is a length of cloth that is hung from the side at the waist of each player. To down (stop) a player with the ball, one of the flags must be pulled. Flag Football should rarely, if ever, be played with 11 players on a side. This results in a crowded field and leaves little room to maneuver. If six or seven are on a team, four players are required to be on the line of scrimmage. For eight or nine players, five offensive players must be on the line. The game consists of two halves. A total of 25 plays make up each half. All plays count in the 25, except the try for the point after a touchdown and a kickoff out-of-bounds.