Game Rules for Flag Football
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Flag Football Rules and Regulations of Play
Flag Football Rules and Regulations of Play GENERAL INFORMATION: WAIVERS Ø In order to participate in the league, each participant must sign the waiver. TEAMS AND PLAYERS Ø All players must be at least 21 years of age to participate, adequately and currently health-insured, and registered with NIS, including full completion of the registration process. Ø Teams consist of 7 players on the field, 2 being female, with other team members as substitutes. All players must be in uniform. No more than 5 men may be on the field at one time. Ø Any fully registered player who has received a team shirt and does not wear it the day of the game can be asked for photo ID during check in. Ø There is no maximum number of players allowed on a team’s roster. Ø Captains will submit an official team roster to NIS prior to the first night of the session. Roster changes are allowed up until the end of the fifth week of play. After the third week, no new names may be added to a team’s roster. Only players on the roster will be eligible to play. Ø A team must field at least 5 of its own players to begin a game, with at least one being female. Ø Substitute players must sign a waiver prior to playing and pay the $15/daily fee the day of the game. Subs are eligible for the playoffs if they participate in at least 3 regular-season games. A maximum of 2 subs is allowed each week unless a team needs more to reach the minimum number of players (7). -
Flag Football Study Guide
Flag Football Study Guide History Flag football was created by United States service men during World War II to pass time and reduce injuries instead of playing tackle football. Equipment Belts with flags attached with Velcro (worn at both hips) Leather football (outdoor) Foam football (indoor) Skills/Cues Grip - Thumb at top 1/3 of back side - Fingers spread across laces How to carry a football - Tips/ends of ball covered Catching - Above waist = thumbs down and together - Below waist = thumbs up and open How to receive a hand off - Elbow up - Ball inserted sideways Terms/Definitions Offsides – when a player on the offensive or defensive team crosses the line of scrimmage before the ball is hiked. Fumble - Failure of a player to retain possession of the ball while running or while attempting to receive a kick, hand off, or lateral pass. A fumble is considered a dead ball and is placed at the point of the fumble. Line of scrimmage - An imaginary line at which the defensive and offensive players meet before a play begins. Hand off - Handing the ball forward behind the line of scrimmage to a backfield player. Lateral pass - A pass that is thrown sideways or back toward the passers goal. Can be used anywhere on the field. Down - A dead ball. A team has four downs to try to get a touchdown before the ball must be turned over to the other team. The ball is placed where the flag is pulled off the offensive player, not where it is thrown. Interception - A pass from a quarterback that is caught by a member of the opposing team. -
Final) the Automated Scorebook Murphy HS Vs Northside-Pinetown (May 07, 2021 at Raleigh, NC
Scoring Summary (Final) The Automated ScoreBook Murphy HS vs Northside-Pinetown (May 07, 2021 at Raleigh, NC) Murphy HS (10-1,5-1) vs. Northside-Pinetown (8-3,3-2) Date: May 07, 2021 • Site: Raleigh, NC • Stadium: Carter-Finley Stad. Attendance: Score by Quarters 1234Total Murphy HS 6800 14 Northside-Pinetown 0070 7 Qtr Time Scoring Play V-H 1st 03:16 MU - Laney, T 2 yd run (Laney, T rush failed), 11-88 5:39 6 - 0 2nd 05:52 MU - Smith, I 55 yd pass from Rumfelt, K (Laney, T pass from Rumfelt, K), 1-55 0:09 14 - 0 3rd 09:19 NP - Gorham, J 73 yd run (Tomaini, C kick), 2-73 0:52 14 - 7 Kickoff time: 12:06 pm • End of Game: 02:27 pm • Total elapsed time: 2:21 Officials: Referee: Alex Wisecup; Umpire: Nathan Colvard; Linesman: Michael Brown; Line judge: Scott Miller; Back judge: Darin Medford; Field judge: Scott Johnson; Side judge: Adrian Floyd; Center judge: N/A; Temperature: 66 • Wind: 10mph W • Weather: Sunny MVP of the game: #12 from Murphy Kellen Rumfelt East most outstanding defensive player #88 Tyler Harris East most outstanding offensive player #23 James Gorham West most outstanding defensive player #24 Ray Rathburn Team Statistics (Final) The Automated ScoreBook Murphy HS vs Northside-Pinetown (May 07, 2021 at Raleigh, NC) MU NP FIRST DOWNS 12 6 R u s h in g 3 6 P a s s in g90 P e n a lt y 0 0 NET YARDS RUSHING 79 204 Rushing Attempts 38 33 Average Per Rush 2.1 6.2 Rushing Touchdowns 1 1 Yards Gained Rushing 102 222 Yards Lost Rushing 23 18 NET YARDS PASSING 255 -6 C o m p le t io n s - A t t e m p t s - I n t 13-17-1 1-7-1 Average -
Inter-Class Rush and Football Game Tomorrow
VOL. XXVI. No. 18 BALTIMORE, MD., DECEMBER 9, 1921 PRICE 5 CENTS DORMITORY COMMITTEE FOOTBALL "H" AWARDED 0. D. K. INITIATES EIGHT INTER-CLASS RUSH AND TAKES CARD CENSUS TO THIRI EEN MEN NEW MEN Efforts Made to Determine Number of Brawner Re-elected Manager of Football Selection Based on Character and Un- FOOTBALL GAME TOMORROW Future Occupants. Basketball Dropped from 1921-22 disputed Leadership. Athletic Schedule. Class of '24 and '25 to mix it up and have it out. Tradi- In order to complete the esti- Eight men were taken into the tional conflict promises to hold unusual interest. mate of the amount of money At the last meeting of the Ath- Omicron Delta Kappa National which would be received for lodg- letic Association Board held Wed- Honorary Fraternity at the public LINEUP FOR TOMORROW'S GAME ing in the proposed Alumni Me- nesday night the final award of initiation held at yesterday's stu- morial Dormitory, a card has been letters was made to men on the dent assembly. The men to receive SOPHOMORES FRESHMEN sent to each student of the Uni- football squad during the past sea- this honor were Gilson C. Engel, Meyer or Ross L E Steck versity, requesting him to state son. The Varsity "H" will be Richard M. Wood, R. Dorsey Raleigh L T Bergin or Spurrier the price of the room he would given to Totterdale, Landy, Watkins, Edward 0. Huey, Wil- Smallwood L G Fargo wish to occupy. 'With the return Knecht, Middleton and Calkins, liam G. Totterdale, E. H. Salter, Shriver, G. -
11-Player Youth Tackle Rules Guide Table of Contents
FOOTBALL DEVELOPMENT MODEL usafootball.com/fdm 11-PLAYER YOUTH TACKLE RULES GUIDE TABLE OF CONTENTS Introduction .....................................................................................................2 1 Youth Specific Rules ..........................................................................3 2 Points of Emphasis ............................................................................4 3 Timing and Quarter Length ...........................................................5 4 Different Rules, Different Levels ..................................................7 5 Penalties ..................................................................................................7 THANK YOU ESPN USA Football sincerely appreciates ESPN for their support of the Football Development Model Pilot Program INTRODUCTION Tackle football is a sport enjoyed by millions of young athletes across the United States. This USA Football Rules Guide is designed to take existing, commonly used rule books by the National Federation of State High School Associations (NFHS) and the NCAA and adapt them to the youth game. In most states, the NFHS rule book serves as the foundational rules system for the youth game. Some states, however, use the NCAA rule book for high school football and youth leagues. 2 2 / YOUTH-SPECIFIC RULES USA Football recommends the following rules be adopted by youth football leagues, replacing the current rules within the NFHS and NCAA books. Feel free to print this chart and provide it to your officials to take to the game field. NFHS RULE NFHS PENALTY YARDAGE USA FOOTBALL RULE EXPLANATION 9-4-5: Roughing/Running Into the Roughing = 15; Running Into = 5 All contact fouls on the kicker/holder Kicker/Holder result in a 15-yard penalty (there is no 5-yard option for running into the kicker or holder). 9-4-3-h: Grasping the Face Mask Grasping, pulling, twisting, turning = 15; All facemask fouls result in a 15-yard incidental grasping = 5 penalty (there is no 5-yard option for grasping but not twisting or pulling the facemask). -
Addendum to 2011-12 Ncaa Football Rules
COLLEGE FOOTBALL OFFICIATING, LLC ADDENDUM TO 2011-12 NCAA FOOTBALL RULES Editor’s note Since publication of the 2011 and 2012 Football Rules and Interpretations there have been a number of editorial changes and other modifications to the rules section. This addendum comprises these changes, including the new rules adopted in 2012. Rule 2-10 Adjacent Sideline (New article) ARTICLE 10. a. For a player stationary or in motion at the snap, the adjacent sideline is the sideline to his outside. b. For a player in motion who is effectively behind the snapper at the snap and it is not clear which is the sideline to his outside, the adjacent sideline is the sideline toward which he is moving. Rule 3-2-4 c. 25-Second Clock (New item) 13. An offensive team player’s helmet comes completely off during the down. The play clock is set to 40 seconds if the helmet comes completely off a player of the defensive team. [Exception: If there is an option for a 10-second subtraction in either half the play clock is set at 25 seconds for any player.] Rule 3-3-2 e.Starts on the Referee’s Signal (New item) 16. A player’s helmet comes completely off during the down. Rule 3-3-9 Helmet Comes Off—Timeout (New Article) ARTICLE 9. a. If during the down a player’s helmet comes completely off, other than as the direct result of a foul by an opponent, the player must leave the game for the next down. The game clock will stop at the end of the down. -
Football Rules of Play
La Costa 35 Touch Football Rules of Play Go to www.lc35ac.org for updated schedules, scores, and rosters 1. GENERAL NCAA rules govern. Quarterback of each team is the designated captain, unless otherwise specified. Commissioner must be informed of change in captain. Players of the same team must wear the same color jerseys. Play is stopped for two conditions: rusher interference (called by the rusher) and injury. Nothing else can stop play (e.g., pass interference calls, etc.). 6-on-6 format. Teams with less than 6 players must forfeit, unless a substitute player is allowed. Substitute players must be drawn from the bye team and must be approved by the opposing designated team captain. All weather conditions are football-playing conditions, no exceptions. Games at Levante street field may be rescheduled or cancelled due to field closures by the City of Carlsbad. 1.0 Coin Toss/Odd or Even Winner of coin toss or odd/even picks one of two privileges (a) offense or defense or (b) goal his team will defend. Loser gets the other privilege. Teams must reverse direction and position in the second half. 1.0.1 Cones The defense must set the rushing cone after each play. 1.1 Time 1.1.1. Regular time Two 35-minute halves. The first 33 minutes shall be free running, except for timeouts and injuries. Sideline clock-keeper will inform each captain when 2 minutes remain in each half. 1.1.2 Two-minute period Stoppage (see Stoppage, below). 30-second huddles. Fumbles during 2-minute period are dead, but the clock continues to run. -
Positioning and Coverage - Scrimmage Plays
POSITIONING AND COVERAGE - SCRIMMAGE PLAYS Goal Line Plays – Offense Going In Umpire: There are no differences from regular scrimmage downs for the Umpire A touchdown can be scored on any play except he should be careful not to and it must be clear which official has position himself on the goal line which the prime responsibility for covering the could block the wing’s view of the runner. goal line. The touchdown signal is given only by Linesman and Line Judge: There are an official who actually sees the ball in no differences from regular scrimmage possession of a runner break the plane downs for the wing officials. of the goal line. Mirroring the signal is verboten and dangerous; if the covering Back Judge: The Back Judge’s distance official is incorrect, the crew will find it from the goal line will decrease as the difficult to overcome two officials making spot of the snap gets closer to the goal a mistake. If the covering official is line. The table below summarizes the correct, there is no need for a second initial position for the Back Judge. When signal. the ball is snapped between Team B’s 25 yard line and their 15 yard line, he must There are very few circumstances under be on the goal line, but not in front of any which the Referee is responsible for the defensive player. If the ball is snapped goal line and the Umpire would almost inside Team B’s 10 yard line, the Back never declare a touchdown. Under most Judge must be on the end line and will circumstances, a wing official will be in a not give it up if there is any chance it will much better position to rule if the ball has be threatened. -
Uc Merced Intramural Sports
UC MERCED INTRAMURAL SPORTS 4 ON 4 FLAG FOOTBALL RULES ALL RULES NOT COVERED BY THIS SUPPLEMENT SHALL BE GOVERNED BY CURRENT NIRSA FLAG AND TOUCH FOOTBALL RULES. G 5 20 25 20 5 G RULE 1: THE GAME 1.1 The game shall be played between 2 teams of 4 players each. Three players per team are required to avoid a forfeit. 1.2 No contact allowed, this includes any type of bumping on the line 1.3 A coin toss determines first possession 1.4 The offensive team takes possession of the ball at their 5-yard line and has three plays to cross mid-field. 1.5 Once a team crosses mid-field they have three plays to score. If the offense fails to score, the ball changes possession. 1.6 If the offensive team fails to cross mid-field, the ball changes possession. 1.7 All drives start from the 5-yard line except interceptions. 1.8 Each game is 40 minutes long, consisting of two 20-minute halves and a 2- minute halftime. At the end of regulation there will be 6 downs of play. 1.9 The clock will not stop unless a time out has been called or the official feels it is necessary. 1.10 Each time the ball is spotted, the offensive team has 30 seconds to snap the ball. 1.11 Teams may not snap the ball until the officials are set. (No Quick Snaps) 1.12 Each team has one 60 second time out per game. 1.13 Time outs will only stop the game clock for 60 seconds. -
LV GRIDIRON ADULT FLAG FOOTBALL 5V5 LEAGUE RULES
LV GRIDIRON ADULT FLAG FOOTBALL 5v5 LEAGUE RULES Rules and Regulations RULE 1: THE GAME, FIELD, PLAYERS & EQUIPMENT Section 1 – The Game • No contact allowed. • NO BLOCKING/SCREENING anytime or anywhere on the field. Offensive players not involved with a play down field must attempt to get out of the way or stand still. • A coin toss determines first possession. • Play starts from the 5 yard line. The offensive teams has (3) plays to cross mid-field. Once team crosses mid-field, they will have three (3) plays to score a touchdown. • If the offensive team fails to cross mid-field or score, possession of the ball changes and the opposite team starts their drive from their 5-yard line. • Each time the ball is spotted a team has 25 seconds to snap the ball. • Games consist of 2-15 minute halves. Teams will flip sides at beginning of 2nd half. Half time will be 1 minutes. • Overtime; 1st overtime from 5 line, 2nd overtime if still tied from 10 yard line, 3rd overtime if still tied 15 yard line. After 3rd time if still tied game is scored as a tie. • Spot of ball is location of the ball when play is ruled dead Section 2 – Attire • Teams may use their own flags. • Shirts with numbers are mandatory for stats RULE 2: PLAYERS/GAME SCHEDULES, SCORING & TIME OUTS Section 1 – Players/Game Schedules • If a team or teams are more than 10 minutes late for their scheduled games they will be forfeited. After 10 minutes the game will be forfeited and the score recorded as 10-0. -
Rome Rec Rules
2017 UNIFIED FOOTBALL BY-LAWS FOR GAME OFFICIALS Rev. 6.15.17 ROME FLOYD UNIFIED FOOTBALL BYLAWS Section D. Governing Rules 1. GoverneD by the current rules anD regulations of the GHSA Constitution anD By-Laws anD by the National FeDeration EDition of Football rules for the current year, with excePtions as noteD in the Rome-Floyd Unified Youth Football Program. 2. The UFC reserves the right to consiDer special and unusual cases that occur from time to time and rule in whatever manner is consiDereD to be in the best interest of the overall Program. Section F. SiDeline Decorum 1. AuthorizeD siDeline Persons incluDe heaD coach, four assistant coaches anD the Players. 2. All coaches must wear a UFC issueD Coach’s Pass to stanD on the sidelines. Anyone without a Coach’s Pass will not be allowed on the sidelines. Officials and/or program staff will be permitted to remove anyone without a Coach’s Pass from the siDelines. 3. In an effort to Promote a quality Program, all coaches shoulD aDhere to the following Dress coDe: shirt, shoes (no sanDals or fliP floPs) anD Pants/shorts (no cutoffs). ADDitionally there shoulD be no logos or images that Promote alcohol, tobacco or vulgar statements. Section C. Length of Games 1. A regulation game shall consist of four (4) eight minute quarters. 2. Clock OPeration AFTER change of Possession. A. Kick-Offs • Any kick-off that is returned and the ball carrier is downed in the field of Play, the clock will start with the ReaDy-For-Play signal. -
American University Intramurals
University of California, Merced - Intramurals Flag Football Rules Intramural flag football games will be conducted under the rules of the NIRSA – National Intramural/Recreational Sports Association – with the following modifications. GENERAL INFORMATION 1. All participants must have their current valid UCM ID with them to participate. No player will be allowed to play without their own valid UCM ID. Players must have also completed the registration process and joined the team on IMLeagues. 2. The players must check-in with the supervisor on duty, which will check their UCM ID and verify completion on IMLeagues. 3. A player may play for ONE men’s or women’s team. Any intercollegiate football player that participated in the 2017 football season at any collegiate institution is ineligible to participate in intramural football. 4. Teams may add players under the following circumstances: a. The player must not have played for another team in their respective division. b. The player must have a joined the team for that sport. c. The player must show his/her valid UCM ID to the supervisor to check-in prior to the game. 5. All men’s and women’s divisions play 7 on 7 flag football. 6. See the attached diagram for field layout and dimensions. Protests: Protests are not allowed on judgment calls. Team managers may protest a misapplication of the rule before the snap of the next play to staff on duty. The supervisor and officials will decide before the next play. The team manager may protest the game at that point if they believe that the decision is still incorrect.