Telepresence and Sexualilty
Total Page:16
File Type:pdf, Size:1020Kb

Load more
Recommended publications
-
Three Waves of Awkwardness: a Meta-Analysis of Sex in Game
ThreeWavesofAwkwardnessǣ Meta-analysisofSexinGameStudies J. Tuomas Harviainen Hanken School of Economics Ashley Brown Brunel University Jaakko Suominen University of Turku FINAL PRE-PUBLICATION DRAFT Keywords: game studies, sexuality, theory, methodology, critical meta-analysis ABSTRACT This article critically evaluates and questions the growth and maturity of game studies as a scholarly set of related approaches to the study of games, by providing an account of studies of sexuality in (mostly digital) games from 1978 to present. The main goal of this article is to highlight overarching themes and patterns in the literature, with a focus on theories and methodologies commonly used, and the way game studies is still risk-aware, even awkward in its discussions of sexuality. In addition to a review of 37 years of literature, the article employs a chronological and thematic metaphor analysis of past research texts to analyse whether game studies is growing up or in perpetual puberty, and whether it really is exploring sexual maturity alongside the games we study. It finds that while different periods of time can be identified in research as far as approaches to sexuality in games go, game studies is still to a large extent engaged in the management of the stigma that discussing sexuality may cause. Rather than a maturation process, the waves are shown to be manifestations of different types of environmentally influenced risk awareness, consecutive risk avoidance, and a resulting awkwardness. INTRODUCTION Games are not made, played or discussed in cultural vacuums, just as those who make and play them do not exist in a space removed from cultural influence. -
By Anne-Sophie Adelys
by Anne-Sophie Adelys © Anne-Sophie Adelys - 2013 - www.adelys.co.nz © Anne-Sophie Adelys - 2013 - www.adelys.co.nz 3 © Anne-Sophie Adelys - 2013 - www.adelys.co.nz © Anne-Sophie Adelys - 2013 - www.adelys.co.nz My name is Anne-Sophie Adelys. I’m French and have been living in New Zealand since 2001. I’m an artist. A painter. Each week I check “The Big idea” website for any open call for artists. On Saturday the 29th of June 2013, I answered an artist call titled: “Artist for a fringe campaign on Porn” posted by the organisation: The Porn Project. This diary documents the process of my work around this project. I’m not a writer and English is not even my first language. Far from a paper, this diary only serves one purpose: documenting my process while working on ‘The Porn Project’. Note: I have asked my friend Becky to proof-read the diary to make sure my ‘FrenchGlish’ is not too distracting for English readers. But her response was “your FrenchGlish is damn cute”. So I assume she has left it as is… © Anne-Sophie Adelys - 2013 - www.adelys.co.nz 4 4 © Anne-Sophie Adelys - 2013 - www.adelys.co.nz The artist call as per The Big Idea post (http://www.thebigidea.co.nz) Artists for a fringe campaign on porn 28 June 2013 Organisation/person name: The Porn Project Work type: Casual Work classification: OTHER Job description: The Porn Project A Fringe Art Campaign Tāmaki Makaurau/Auckland, Aotearoa/New Zealand August, 2013 In 2012, Pornography in the Public Eye was launched by people at the University of Auckland to explore issues in relation to pornography through research, art and community-based action. -
Sex Addiction in the Digital Age
ALWAYS TURNED ON SEX ADDICTION IN THE DIGITAL AGE ROBERT WEISS, LCSW, CSAT-S JENNIFER SCHNEIDER, MD, PHD Gentle Path Press P.O. Box 3172 Carefree, Arizona 85377 gentlepath.com Copyright © 2015 by Gentle Path Press All rights reserved. No part of this publication may be used or reproduced, stored or entered into a retrieval system, transmitted, photocopied, recorded, or otherwise reproduced in any form by any mechanical or electronic means, without the prior written permission of the author, and Gentle Path Press, except for brief quotations used in articles and reviews. First edition: 2015 For more information regarding our publications, please contact Gentle Path Press at 1-800-708-1796 (toll-free U.S. only) ISBN: 978-1-9404670-1-6 Converted by http://www.eBookIt.com Editor’s note: All the stories in this book are based on actual experiences. The names and details have been changed to protect the privacy of people involved. In some cases, composites have been created. Any resemblance to actual persons is entirely coincidental. ADVANCE PRAISE Authors Weiss and Schneider capture the essence of how rapidly technology is changing arousal and attachment patterns and what you can do about it. This is sure to become the book that both clinicians and lay readers turn to in order to sort out the complexities of how technology turns us on. —Dr. Kenneth M. Adams, author of Silently Seduced: When Parents Make Their Children Partners and When He’s Married to Mom: How to Help Mother Enmeshed Men Open Their Hearts to True Love and Commitment and co-editor of Clinical Management of Sex Addiction Always Turned On is packed with the most up-to-date information about sex addiction in the digital age. -
Shu Lea Cheang with Alexandra Juhasz
City University of New York (CUNY) CUNY Academic Works Publications and Research Brooklyn College 2020 When Are You Going to Catch Up with Me? Shu Lea Cheang with Alexandra Juhasz Alexandra Juhasz CUNY Brooklyn College How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/bc_pubs/272 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] 1 When Are You Going to Catch Up with Me? Shu Lea Cheang with Alexandra Juhasz Abstract: “Digital nomad” Shu Lea Cheang and friend and critic Alexandra Juhasz consider the reasons for and implications of the censorship of Cheang’s 2017 film FLUIDØ, particularly as it connects to their shared concerns in AIDS activism, feminism, pornography, and queer media. They consider changing norms, politics, and film practices in relation to technology and the body. They debate how we might know, and what we might need, from feminist-queer pornography given feminist-queer engagements with our bodies and ever more common cyborgian existences. Their informal chat opens a window onto the interconnections and adaptations that live between friends, sex, technology, illness, feminism, and representation. Keywords: cyberpunk, digital media, feminist porn, Shu Lea Cheang, queer and AIDS media Shu Lea Cheang is a self-described “digital nomad.” Her multimedia practice engages the many people, ideas, politics, and forms that are raised and enlivened by her peripatetic, digital, fluid existence. Ruby Rich described her 2000 feature I.K.U. -
Hyperreality and Virtual Worlds: When the Virtual Is Real
sphera.ucam.edu ISSNe: 2695-5725 ● Número 19 ● Vol.II ● Año 2019 ● pp. 36-58 Hyperreality and virtual worlds: when the virtual is real Paulo M. Barroso, Polytechnic Institute of Viseu (Portugal) [email protected] Received: 12/11/19 ● Accepted: 10/12/19 ● Published: 19/12/19 How to reference this paper: Barroso, Paulo M. (2019). Hyperreality and virtual worlds: when the virtual is real, Sphera Publica, 2(19), 36‐58. Abstract This article questions what is hyperreality and underlines the role of the signs/images fostering the perception of a virtual world. It argues the potentiality of signs as artefacts. Starting from Agamben’s perspective regarding contemporary, the hyperreality is understood as a modern, visual and mass manifestation of the need for simulacra in a non-referential virtual world. How hyperreality, spectacle, simulation, and appearance emerge out of reality? What is authentic or real are issues raised using images and technological devices. The images are popular and amplify the effects of distraction and social alienation. The image is immediately absorbed, spectacular, attractive, a peculiar ready-to-think that eliminates or dilutes the concepts and produces a fast culture. Through a reflexive strategy, this article is conceptual (it has no case study or empirical work) and has the purpose of problematize the experience of hyperreality, which is reshaping and restructuring patterns of social life and social interdependence, and the ways we see, think, feel, act or just mean and interpret the reality. Keywords Hyperreality, image, real, virtual worlds, technology Barroso Hiperrealidad y mundos virtuales Hiperrealidad y mundos virtuales: cuando lo virtual es real Paulo M. -
An Evidence-Based Approach for the Development of a Sexual Health
Grand Valley State University ScholarWorks@GVSU Doctoral Dissertations Graduate Research and Creative Practice 4-2013 An Evidence-based Approach for the Development of a Sexual Health and Wellness Program for University Students Kimberly Lynn Lanning Grand Valley State University, [email protected] Follow this and additional works at: http://scholarworks.gvsu.edu/dissertations Recommended Citation Lanning, Kimberly Lynn, "An Evidence-based Approach for the Development of a Sexual Health and Wellness Program for University Students" (2013). Doctoral Dissertations. Paper 12. This Dissertation is brought to you for free and open access by the Graduate Research and Creative Practice at ScholarWorks@GVSU. It has been accepted for inclusion in Doctoral Dissertations by an authorized administrator of ScholarWorks@GVSU. For more information, please contact [email protected]. AN EVIDENCE-BASED APPROACH FOR THE DEVELOPMENT OF A SEXUAL HEALTH AND WELLNESS PROGRAM FOR UNIVERSITY STUDENTS Kimberly Lynn Lanning A Dissertation Submitted to the Graduate Faculty of GRAND VALLEY STATE UNIVERSITY In Partial Fulfillment of the Requirements For the Degree of DOCTOR OF NURSING PRACTICE Kirkhof College of Nursing April, 2013 Dedication I dedicate this dissertation to my God and my family. I would not have completed this program and project without them³*RGLVDEOHWRPDNHDOOJUDFHDERXQGWR\RXVRWKDW LQDOOWKLQJVDWDOOWLPHVKDYLQJDOO\RXQHHG\RXZLOODERXQGLQHYHU\JRRGZRUN´ Corinthians 9:8. My life verse is PhLOLSSLDQV³,FDQGRHYHU\WKLQJWKURXJK*RGZKR JLYHVPHVWUHQJWK´7KDQN\RX'DQ-XOLDQQH3HWHU+DQQDK$QGUHZ%HWKDQ\0RULDK Sarah, Lydia, and Noah. I love you all very much. 3 Acknowledgements I wish to acknowledge the support of Grand Valley State University in producing this work. I would like to express my very great appreciation to Dr. -
An Interdisciplinary Journal on Humans in ICT Environments Volume 9, Number 1, May 2013 DOI
ISSN: 1795-6889 Volume 9, Number 1, May 2013 Volume 1, Number 2, October 2005 Päivi HäkkinenM, Editorarja Kankaanranta, in Chief Editor An Interdisciplinary Journal on Humans in ICT Environments Volume 9, Number 1, May 2013 DOI: http://dx.doi.org/10.17011/ht/urn.201501071029 Contents From the Editor in Chief: Evolving Technologies for a Variety of pp. 1–3 Human Practices Päivi Häkkinen Original Articles Creative Network Communities in the Translocal Space of Digital Networks pp. 4–21 Rasa Smite Telepresence and Sexuality: A Review and a Call to Scholars pp. 22–55 Matthew Lombard and Matthew T. Jones Evidence Against a Correlation Between Ease of Use and Actual Use pp. 56–71 of a Device in a Walk-in Virtual Environment Tarja Tiainen, Taina Kaapu, and Asko Ellman Designing a Multichannel Map Service Concept pp. 72–91 Hanna-Marika Halkosaari, L. Tiina Sarjakoski, Salu Ylirisku, and Tapani Sarjakoski Effects of Positioning Aids on Understanding the Relationship Between pp. 92–108 a Mobile Map and the Environment Juho Kässi, Christina M. Krause, Janne Kovanen, and L. Tiina Sarjakoski Human Technology: An Interdisciplinary Journal on Humans in ICT Environments Editor in Chief Human Technology is an interdisciplinary, scholarly Päivi Häkkinen, University of Jyväskylä, Finland journal that presents innovative, peer-reviewed articles exploring the issues and challenges Board of Editors surrounding human-technology interaction and the Jóse Cañas, University of Granada, Spain human role in all areas of our ICT-infused societies. Karl-Heinz Hoffmann, Technical University Munich, Germany Human Technology is published by the Agora Center, Jim McGuigan, Loughborough University, United University of Jyväskylä and distributed without a Kingdom charge online. -
Art and Hyperreality Alfredo Martin-Perez University of Texas at El Paso, [email protected]
University of Texas at El Paso DigitalCommons@UTEP Open Access Theses & Dissertations 2014-01-01 Art and Hyperreality Alfredo Martin-Perez University of Texas at El Paso, [email protected] Follow this and additional works at: https://digitalcommons.utep.edu/open_etd Part of the Philosophy Commons, and the Theory and Criticism Commons Recommended Citation Martin-Perez, Alfredo, "Art and Hyperreality" (2014). Open Access Theses & Dissertations. 1290. https://digitalcommons.utep.edu/open_etd/1290 This is brought to you for free and open access by DigitalCommons@UTEP. It has been accepted for inclusion in Open Access Theses & Dissertations by an authorized administrator of DigitalCommons@UTEP. For more information, please contact [email protected]. HYPERREALITY & ART A RECONSIDERATION OF THE NOTION OF ART ALFREDO MARTIN-PEREZ Department of Philosophy APPROVED: Jules Simon, Ph.D. Mark A. Moffett, Ph.D. Jose De Pierola, Ph.D. ___________________________________________ Charles Ambler, Ph.D. Dean of the Graduate School Copyright © By Alfredo Martin-Perez 2014 HYPERREALITY & ART A RECONSIDERATION OF THE NOTION OF ART by ALFREDO MARTIN-PEREZ Thesis Presented to the Faculty of the Graduate School of The University of Texas at El Paso in Partial Fulfillment of the Requirements for the Degree of MASTER OF ARTS Department of Philosophy THE UNIVERSITY OF TEXAS AT EL PASO December 2014 ACKNOWLEDGMENTS I would like to thank my daughters, Ruby, Perla, and Esmeralda, for their loving emo- tional support during the stressing times while doing this thesis, and throughout my academic work. This humble work is dedicated to my grandchildren. Kimberly, Angel, Danny, Freddy, Desiray, Alyssa, Noe, and Isabel, and to the soon to be born, great-grand daughter Evelyn. -
Beneke Simone 2019.Pdf (4.953Mb)
THE HIDDEN WORLD OF GAMING AN EXPLORATION OF PRE-PRODUCTION DESIGN, HYPERREALISM, AND ITS FUNCTION IN ESTABLISHING CONCEPTUAL AND AESTHETIC VISUALISATION, CHARACTERISATION AND NARRATIVE STRUCTURE By Simone Beneke Student No.: 212505903 Submitted in fulfilment of the requirements for the degree of Master of Arts in the School of Humanities, University of KwaZulu-Natal Supervisor: Michelle Stewart 2019 Declaration I, Simone Beneke, declare that: 1. The research reported in this thesis, except where otherwise indicated, is my original research. 2. This thesis has not been submitted for any degree or examination at any other university. 3. This thesis does not contain other persons’ data, pictures, graphs or other information, unless specifically acknowledged as being sourced from other persons. 4. This thesis does not contain other persons' writing, unless specifically acknowledged as being sourced from other researchers. Where other written sources have been quoted, then: a. their words have been re-written, but the general information attributed to them has been referenced b. where their exact words have been used, then their writing has been placed in italics and inside quotation marks and referenced. 5. This thesis does not contain text, graphics or tables copied and pasted from the internet, unless specifically acknowledged, with the source being detailed in the thesis and in the References sections. Simone Beneke Student Name _______________ Signature 8th of August 2019 Date _______________ Name of Supervisor _______________ Signature _____________ Date ii Dedication I would like to dedicate this body of work to my husband Niall for his amazing continual support and belief in me as well as the energy boosting cups of tea he makes and my parents Johann and Chyrine for their love and support throughout my academic journey. -
Humans, Robots, and Legal Imagination
laws Article Subject (in) Trouble: Humans, Robots, and Legal Imagination Ana Oliveira Centre for Social Studies, University of Coimbra, 3000-995 Coimbra, Portugal; [email protected] Academic Editor: Margaret Thornton Received: 30 September 2019; Accepted: 30 March 2020; Published: 31 March 2020 Abstract: The legal conception and interpretation of the subject of law have long been challenged by different theoretical backgrounds: from the feminist critiques of the patriarchal nature of law and its subjects to the Marxist critiques of its capitalist ideological nature and the anti-racist critiques of its colonial nature. These perspectives are, in turn, challenged by anarchist, queer, and crip conceptions that, while compelling a critical return to the subject, the structure and the law also serve as an inspiration for arguments that deplete the structures and render them hostages of the sovereignty of the subject’ self-fiction. Identity Wars (a possible epithet for this political and epistemological battle to establish meaning through which power is exercised) have, for their part, been challenged by a renewed axiological consensus, here introduced by posthuman critical theory: species hierarchy and anthropocentric exceptionalism. As concepts and matter, questioning human exceptionalism has created new legal issues: from ecosexual weddings with the sea, the sun, or a horse; to human rights of animals; to granting legal personhood to nature; to human rights of machines, inter alia the right to (or not to) consent. Part of a wider movement on legal theory, which extends the notion of legal subjectivity to non-human agents, the subject is increasingly in trouble. From Science Fiction to hyperrealist materialism, this paper intends to signal some of the normative problems introduced, firstly, by the sovereignty of the subject’s self-fiction; and, secondly, by the anthropomorphization of high-tech robotics. -
Criminalization Downloads Evil: Reexamining the Approach to Electronic Possession When Child Pornography Goes International
\\jciprod01\productn\B\BIN\34-2\BIN203.txt unknown Seq: 1 2-JUN-16 14:19 CRIMINALIZATION DOWNLOADS EVIL: REEXAMINING THE APPROACH TO ELECTRONIC POSSESSION WHEN CHILD PORNOGRAPHY GOES INTERNATIONAL Asaf Harduf* INTRODUCTION ................................................... 280 R I. THE LADDER OF CRIMINALIZATION ....................... 281 R A. The Matter of Criminalization ......................... 282 R B. The Rungs of the Ladder of Criminalization ........... 284 R 1. First Rung: Identifying the Conduct, Causation, and Harm ......................................... 285 R 2. Second Rung: Examining the Ability to Achieve Goals ............................................. 286 R 3. Third Rung: Examining Alternatives to Criminalization .................................... 287 R 4. Fourth Rung: Assessing the Social Costs of Solutions and Striking a Balance .................. 288 R C. Towards an Analysis of Child Pornography Possession ............................................. 288 R II. APPLICATION TO THE ELECTRONIC POSSESSION OF CHILD PORNOGRAPHY ............................................ 289 R A. First Rung: The Offensive Conduct of Electronic Possession ............................................. 292 R 1. Conduct of Electronic Possession .................. 292 R 2. Harms to Children ................................ 294 R 3. Causation: Four Possible Links .................... 295 R 4. Offensiveness: Summation ......................... 302 R B. Second Rung: Criminal Law’s Ability to Reduce Harm to Children ........................................... -
Virtual Reality: Hype, Reality, and Hyperreality
Virtual Reality: Hype, Reality, and Hyperreality John P. Sullins Ph.D. 2002, Ph.D in Philosophy, Computers and Cognitive Science, Binghamton University Sonoma State University Philosophy Department. 2003- Virtual, Real and Hyperreal • Use of technology in cultural production • Technology + • Noetic: how we understand the world • Refers to how technologies are changing our perceptions and therefore our understanding of our world • A term that is used in digital arts TECHNOETIC THE FUTURE OF VIRTUAL REALITY | PHIL KAUFFOLD | TEDXSONOMACOUNTY PSYCHOLOGICAL SKEPTICISM • You feel that you are in good reality contact • But psychology tells us that that is wrong • What you are experiencing as reality is your own personal version of reality, and that it may or may not be the same as the reality being experienced right now by others around you • You might disagree, or might think the idea is crazy • We will use our critical thinking skills now to explore this unsettling idea HOW DO YOU KNOW WHERE YOU ARE AND WHAT IS HAPPENING RIGHT NOW? WHY DID YOU SIT IN THE CHAIR THAT YOU CHOSE TODAY?When light bouncedWHY off thatNOT other personTHE and ONE entered NEXTyour eyes, itTO was converted YOU into WITH a pattern ofTHE nerve impulses that went to your brain. OTHER• thePERSON retina, the optic nerve,IN theIT? thalamus, the visual cortex. • Your brain compared that pattern with patterns that you have seen before and that are stored in your memory. • Your brain discovered that the pattern matched the mental category (or concept) that in your language is called “a person.” • Your brain also retrieved from memory the knowledge that two physical objects cannot occupy the same space at the same time.