Legends of Andor” Game, and It Cannot Be Played the “New Heroes” Expansion Pack Lets You Play the Game with 5 Or Without the Base Game
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Companion Guide Important: This guide is not the instruction manual. You will mostly use it to remind yourself of the details of a few of the rules or when looking up examples. This guide also has important explanations about various game elements that you may have forgotten if you have not played in a while, so it can spare you the trouble of looking through the cards from previous Legends. If you are playing “Journey to the North” for the first time, start with the 4-page “Instruction Manual.” All the rules from the base game are retained unless otherwise indicated. Intensify your Andor experience! The fantasy folk band ELANE has composed a special soundtrack for this expansion set to accompany you on your exciting Journey to the North. This atmospheric 70-minute soundtrack is available as a free download from legendsofandor.com. “Journey to the North” is the first major expansion of the prize- 5 or 6 Heroes winning “Legends of Andor” game, and it cannot be played The “New Heroes” expansion pack lets you play the game with 5 or without the base game. 6 heroes if you want. See the rules on page 8. The “Materials required from the base game” card states what you will need from that game. The hero crests Materials Required Materials Required From the Base Game These are often used to identify a given hero. The crest colors match From the Base Game • For all heroes (except the dwarves Kram/Bait): Hero boards, hero figures, disks for willpower points and time markers, cubes for strength points, hero dice the colors of the heroes’ other materials. • Narrator figure • 4 Black dice and 2 red dice • All gold coins In addition to crests for the heroes from the base game and for • All medicinal herbs • All articles Stinner or Stianna, crests for the heroes from the “New Heroes” • All stars • All red X’s • 3 Wells expansion are also included in case you want to play with them. • 1 Parchment (any value) • 3 Rune stones (1 x blue, yellow, green) On this card, you will find a list of all game materials that you need from the base game to • 2 x Witch’s brew Note: Even though Kram the dwarf won’t be going on the Journey play “Journey to the North.” • 8 Gors Place this card in one of the storage bags and add the specified items. to the North, you might still want to include the bonus hero Orfen/ Marfa in the game (download at legendsofandor.com). That’s why there is also a yellow crest. Tip: Add this card to one of the 15 storage bags along with the required materials. That way, you can easily separate everything when you want to play the base game again. The dwarf hero Kram became the new Prince of Cavern. To see how that happened, see the “Battle for Cavern” bonus Legend, which you can download from legendsofandor.com. He was needed in Andor, so he was unable to accompany the heroes. In his place, the young sea warrior hero Stinner or the heroine Stianna will join them on their adventure. These 2 heroes use the beige-colored playing materials. 8 1 Game Materials 72 large cards: LEGENDS “North game board” checklist 1 Double-sided game board OF for Legends 8 and 9 Materials Required From the Base Game • Each player chooses a hero board with the matching hero figure and gets 2 disks, 1 cube, and the dice in the color of the hero. 38 Plastic holders for the game figures Legend • Each hero places his disk in the sunrise box. • Each player marks his starting values on his (19 white, 10 light gray, 7 black, 2 beige) hero board: the cube on 1 strength point, the second disk on 7 willpower points. The 7Search for • Get the hero crests in the colors of the heroes the Cartographer who are taking part in the game and have them 15 Storage bags ready face-down. • Get the ship board ready. Add all the accessories so they have the side with the gold coin showing. 8 Adhesive dots • Place the two black cubes on the “Fighting together” game board track. • Get all creatures ready next to the game board. On this card, you will find a list of all game This Legend consists of 17 cards: materials that you need from the base game to • Place the 4 black, 2 red, and 5 white dice play “Journey to the North.” 1 Instruction manual O1, O2, O3, P, Q, S, V, Z, ready and place the white cube for the creatures’ Grenolin, Sunrise, The Gifts of the North, strength points and the white disk for their Place this card in one of the storage bags and Arrival in Silverhall, Arrival in Sturmtal, willpower points next to the creature display. add the specified items. Arrival in Werftheim, Arrival in the Ruined City, Garz Found, The Hardok 70 large 1 large “North 1 large “Materials 1 Ship board with 3 accessories: Legend game board required from cards checklist” card the base game” card 30 small cards: 1 START- 13 Wind cards 4 x Fire 3 x Tower 9 Mission Ballista Second Figure- Wind card (including 6 storm magic magic cards Mast head cards) 1 Sea warrior hero board 1 Equipment board STIANNA The merchant“North Game Board” Equipment Board The merchant “Hadria” Equipment Board The snow tokens: Space for any Sea warrior from Werftheim Strength points and all articles shown Strength points and all articles shown Eternal fire: A hero who activates this kind quantity of gold and Rank 9 Bow: Bow: of token places an eternal flame on this space. here can be purchased for 2 gold apiece on here can be purchased for 2 gold apiece When the winter die is rolled at sunrise, a hero gemstones Special ability: When Stianna is on board, she can move A hero can use this the ship to any adjacent sea space either before or after her the spaces with the merchant symbol (but A hero can use this to attack a on the spaces with the merchant symbol standing on the space with the eternal fire not when just passing through the space). creature on an adjacent space. He (but not when just passing through to attack a creature can add the rolled value to his willpower points own action (move or fight). That will not cost her any hours on an adjacent space. instead of deducting it. Strength points on the time track. must roll his dice one at a time and the space). decide when to stop rolling. Only the He must roll his dice Portals: A hero who activates this kind of token Wineskin: final roll counts. Wineskin: one at a time and places a portal on this space. If a hero is standing When a hero decides to take the “move” When a hero decides to take the “move” decide when to stop on a space with the portal, he can use it to move his figure to any other space with a portal. He action, he can use each side of the wineskin action, he can use each side of the wineskin to rolling. Only the final move 1 space without having to advance his roll counts. cannot do this when just passing through the space. Willpower points to move 1 space without having to advance Then, both portals are removed from the game. The his time marker on the time track. After the time marker on the time track. After the initial portal can also be used to transport multiple heroes initial use, the token is flipped onto its use, the token is flipped onto its half-full rear at one time when they are standing together on the half-full rear side. After its second use, it is side. After its second use, it is returned to the same space when the portal is used. returned to the equipment board. Helm: equipment board. Cold snap: A hero who activates this kind of token Garz the dwarf merchant rolls the winter die. Each hero loses the rolled value STINNER Equal dice values are Space for any As soon as a hero activates the fog token of willpower points unless he is standing on space Sea warrior from Werftheim added together in battle. with Garz, the Garz figure is placed 135, 144, or 148, or on the ship. If a hero quantity of gold and Rank 9 Shield: Falcon: on this space. Shield: Falcon: is standing on a space with the eternal fire, he can add the rolled value of willpower points. gemstones Special ability: when Stinner is on board, he can move Each side of the shield can Any quantity of small Each side of the shield can Any quantity of small the ship to any adjacent sea space either before or after his The hero rolls a white die. You will be used once to (a) prevent articles, gold, or gemstones Firewood: A hero can deposit any number of be used once to (a) prevent articles, gold, or see a die next to each article depicted own action (move or fight). That will not cost him any hours a loss of willpower points may be exchanged at pieces of firewood on his hero board (in the area Strength points a loss of willpower points gemstones may be on the equipment board. The hero is on the time track. after a battle round, or (b) one time between two for gold and gemstones).