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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Giant List of Folklore Stories Vol. 5: the United States
The Giant List of Stories - Vol. 5 Pattern Based Writing: Quick & Easy Essay Skim and Scan The Giant List of Folklore Stories Folklore, Folktales, Folk Heroes, Tall Tales, Fairy Tales, Hero Tales, Animal Tales, Fables, Myths, and Legends. Vol. 5: The United States Presented by Pattern Based Writing: Quick & Easy Essay The fastest, most effective way to teach students organized multi-paragraph essay writing… Guaranteed! Beginning Writers Struggling Writers Remediation Review 1 Pattern Based Writing: Quick & Easy Essay – Guaranteed Fast and Effective! © 2018 The Giant List of Stories - Vol. 5 Pattern Based Writing: Quick & Easy Essay The Giant List of Folklore Stories – Vol. 5 This volume is one of six volumes related to this topic: Vol. 1: Europe: South: Greece and Rome Vol. 4: Native American & Indigenous People Vol. 2: Europe: North: Britain, Norse, Ireland, etc. Vol. 5: The United States Vol. 3: The Middle East, Africa, Asia, Slavic, Plants, Vol. 6: Children’s and Animals So… what is this PDF? It’s a huge collection of tables of contents (TOCs). And each table of contents functions as a list of stories, usually placed into helpful categories. Each table of contents functions as both a list and an outline. What’s it for? What’s its purpose? Well, it’s primarily for scholars who want to skim and scan and get an overview of the important stories and the categories of stories that have been passed down through history. Anyone who spends time skimming and scanning these six volumes will walk away with a solid framework for understanding folklore stories. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
\0-9\0 and X ... \0-9\0 Grad Nord ... \0-9\0013 ... \0-9\007 Car Chase ... \0-9\1 X 1 Kampf ... \0-9\1, 2, 3
... \0-9\0 and X ... \0-9\0 Grad Nord ... \0-9\0013 ... \0-9\007 Car Chase ... \0-9\1 x 1 Kampf ... \0-9\1, 2, 3 ... \0-9\1,000,000 ... \0-9\10 Pin ... \0-9\10... Knockout! ... \0-9\100 Meter Dash ... \0-9\100 Mile Race ... \0-9\100,000 Pyramid, The ... \0-9\1000 Miglia Volume I - 1927-1933 ... \0-9\1000 Miler ... \0-9\1000 Miler v2.0 ... \0-9\1000 Miles ... \0-9\10000 Meters ... \0-9\10-Pin Bowling ... \0-9\10th Frame_001 ... \0-9\10th Frame_002 ... \0-9\1-3-5-7 ... \0-9\14-15 Puzzle, The ... \0-9\15 Pietnastka ... \0-9\15 Solitaire ... \0-9\15-Puzzle, The ... \0-9\17 und 04 ... \0-9\17 und 4 ... \0-9\17+4_001 ... \0-9\17+4_002 ... \0-9\17+4_003 ... \0-9\17+4_004 ... \0-9\1789 ... \0-9\18 Uhren ... \0-9\180 ... \0-9\19 Part One - Boot Camp ... \0-9\1942_001 ... \0-9\1942_002 ... \0-9\1942_003 ... \0-9\1943 - One Year After ... \0-9\1943 - The Battle of Midway ... \0-9\1944 ... \0-9\1948 ... \0-9\1985 ... \0-9\1985 - The Day After ... \0-9\1991 World Cup Knockout, The ... \0-9\1994 - Ten Years After ... \0-9\1st Division Manager ... \0-9\2 Worms War ... \0-9\20 Tons ... \0-9\20.000 Meilen unter dem Meer ... \0-9\2001 ... \0-9\2010 ... \0-9\21 ... \0-9\2112 - The Battle for Planet Earth ... \0-9\221B Baker Street ... \0-9\23 Matches .. -
Get Your Own Stibbles' Codex of Companions!
PLAYTEST V3.0 - Bonding Mechanics Feedback Please leave us your valuable feedback! Found an error? Please let us know if you see any blatant errors! Get your own Stibbles’ Codex of Companions! Did you miss our Kickstarter and are liking what you’re seeing in this Playtest? You can still be a part of our first round of shipping in November 2020, just head to our website! Ownership & Copyright The following is playtest content and is not considered a commercial product. ELDERMANCY LLC does not claim ownership of any graphical design, they belong to their respective owners, excluding illustrations. The contained content is not indicative of any final product. Mechanics, artistic style and language will likely change between playtest periods. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, illustrations, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission 2 Animated Headwear Taking on the form of hats, masks or other headdress, these tiny constructs are a common companion to ec- centric wizards or deviant druids. -
English As a Second Language Podcast ENGLISH CAFÉ – 546 TOPICS Paul Bunyan; American Songs – “You're the Top”; Big Ve
English as a Second Language Podcast www.eslpod.com ENGLISH CAFÉ – 546 TOPICS Paul Bunyan; American Songs – “You’re the Top”; big versus huge versus massive; at all and show off; to be beside (oneself) _____________ GLOSSARY legend – a story from the past that many people know and repeat but that may not be true, usually of an amazing person or event * There is a legend about a ship carrying millions of gold coins which sank in the Caribbean Ocean over two hundred years ago. axe – a tool with a wooden handle and a heavy metal blade that is used for chopping wood * The firefighter swung his axe to chop down the door of the burning building to save the trapped people inside. lumberjack – a person whose job is to cut down trees that are used in building * The lumberjacks worked in teams in the woods to fell trees. canyon – a deep valley (low area between mountains) with steep and rocky sides, often with a river at the bottom * It would take a hiker several days to hike to the bottom of this canyon. hero – a person who is admired for his or her bravery or important actions * In our community, we are surrounded by real-life heroes who risk their own lives for other people, but who are unrecognized. mainstream – ideas, views, and activities that are considered normal or shared by most people * Names like Ethel and Bertha used to be considered mainstream in the U.S. but are not popular today. chopping block – a hard, usually round, piece of wood on which things such as meat, vegetables, or wood are cut * The chef put the large piece of meat on the chopping block and carefully cut it into thin steaks. -
La Figure Du Dragon : Des Origines Mythiques À La Fantasy Et À La Dragon Fantasy Anglo-Saxonnes Contemporaines
La figure du dragon : des origines mythiques `ala Fantasy et `ala Dragon Fantasy anglo-saxonnes contemporaines Daisy De Palmas Jauze To cite this version: Daisy De Palmas Jauze. La figure du dragon : des origines mythiques `ala Fantasy et `ala Dragon Fantasy anglo-saxonnes contemporaines. Litt´eratures.Universit´ede la R´eunion,2010. Fran¸cais. <NNT : 2010LARE0025>. <tel-01160963> HAL Id: tel-01160963 https://tel.archives-ouvertes.fr/tel-01160963 Submitted on 8 Jun 2015 HAL is a multi-disciplinary open access L'archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destin´eeau d´ep^otet `ala diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publi´esou non, lished or not. The documents may come from ´emanant des ´etablissements d'enseignement et de teaching and research institutions in France or recherche fran¸caisou ´etrangers,des laboratoires abroad, or from public or private research centers. publics ou priv´es. UNIVERSITE DE LA REUNION FACULTE DES LETTRES ET DES SCIENCES HUMAINES La figure du dragon : des origines mythiques à la Fantasy et à la Dragon Fantasy anglo-saxonnes contemporaines Thèse de littérature anglo-saxonne présentée en vue de l‟obtention du grade de docteur par Daisy de Palmas Jauze préparée sous la direction de Mme le professeur Sophie Geoffroy soutenue le 26 juin 2010 devant un jury composé de : M. Alain GEOFFROY, professeur, Université de la Réunion Mme Sophie GEOFFROY, professeur, Université de la Réunion Mme Irène LANGLET, professeur, Université de Limoges Mme Anne LARUE, professeur, Université de Paris XIII UNIVERSITE DE LA REUNION FACULTE DES LETTRES ET DES SCIENCES HUMAINES La figure du dragon : des origines mythiques à la Fantasy et à la Dragon Fantasy anglo-saxonnes contemporaines Thèse de littérature anglo-saxonne présentée en vue de l‟obtention du grade de docteur par Daisy de Palmas Jauze préparée sous la direction de Mme le professeur Sophie Geoffroy soutenue le 26 juin 2010 devant un jury composé de : M. -
Kentish Dialect
A Dictionary of the KENTISH DIALECT © 2008 KENT ARCHAEOLOGICAL SOCIETY 'A Dictionary of the Kentish Dialect and Provincialisms: in use in the county of Kent' by W.D.Parish and W.F.Shaw (Lewes: Farncombe,1888) 'The Dialect of Kent: being the fruits of many rambles' by F. W. T. Sanders (Private limited edition, 1950). Every attempt was made to contact the author to request permission to incorporate his work without success. His copyright is hereby acknowledged. 'A Dictionary of Kentish Dialect and Provincialisms' : in use in the county of Kent by W.D.Parish and W.F.Shaw (Lewes: Farncombe,1888) Annotated copy by L. R. Allen Grove and others (1977) 'The Dialect of Kent in the 14th Century by Richard Morris' (Reprinted from Archaeologia Cantiana Vol VI, 1863) With thanks to the Centre for Kentish Studies, County Hall, Maidstone, Kent Database by Camilla Harley Layout and design © 2008 Kent Archaeological Society '0D RABBIT IT od rab-it it interj. A profane expression, meaning, "May God subvert it." From French 'rabattre'. A Dictionary of the Kentish Dialect and Provincialisms (1888)Page 11 AAZES n.pl. Hawthorn berries - S B Fletcher, 1940-50's; Boys from Snodland, L.R A.G. 1949. (see also Haazes, Harves, Haulms and Figs) Notes on 'A Dictionary of Kentish Dialect & Provincialisms' (c1977)Page 1 ABED ubed adv. In bed. "You have not been abed, then?" Othello Act 1 Sc 3 A Dictionary of the Kentish Dialect and Provincialisms (1888)Page 1 ABIDE ubie-d vb. To bear; to endure; to tolerate; to put-up-with. -
Doc Brewer, Brewer's Backwoods
BREWER’S BACKWOODS Fearsome critters, strange flora, and fabled treasures lie beyond Fort Brewer A one-page wilderness adventure created by Doc Brewer MAP KEY (1 HEX = 10 MILES) 0100: A baneful aura lingers in this comet blast zone 0913: Fort Brewer, plus respectable New Town, seedy Old Town 0112: Enclave of druids—will they help you, or sacrifice you? 1001: An ancient evil dwells in the bottomless pool 0204: Nesting grounds of the fearsome Hodag; eggs are priceless 1006: Nocturnal horned-folk stalk these dense, dark woods 0209: Island of cursed souls who rise after nightfall 1110: Sinkholes dot the landscape; some are inhabited 0210: Dryad grove; rare and precious wood is a lure to loggers 1209: Whispers echo up and down natural limestone caves 0307: A Lorelei sings from atop a rock to enchant passersby 1212: Wellman’s Wade: crossing, trading post and gathering place 0312: Standing stone circle acts as a gate, but the secret is lost 1306: Limestone cave system leads to inky river underground 0403: What lurks behind the mists of the weird waterfall? 1313: The moonshiners in these hollows value their privacy 0509: Silver mine abandoned after too many men went missing 1404: Standing stone circle; the other end of the gate in 0312 0511: Lumberton, last outpost of loggers and hunters 1411: Reward to be had for rooting out river reavers’s roost 0513: Two clans of witches have feuded here for generations 1508: When the Pineys come out of their hiding holes, it’s too late 0606: Hidebehind that hunts here is the last thing you’ll never see 1601: -
A Book of Creatures a Book of Creatures
A Book of Creatures A Book of Creatures United States Hugag Va ria tio ns : Rythmope s inarticulatus (Cox), Re clinor rigidus (Tryon) The Animal That Cannot Lie Down is a near-universal tale arrived at independently by multiple cultures and commonly attached to accounts of the moose. The Hugag is another permutation of this theme repackaged for the whimsical world of backwoods tall tales. Whether it came spontaneously into existence, was derived from native tales of the Stiff-Legged Bear, or is a bit of Classical jokery from Cox, none can say for certain. Hugags are found in lumberwoods territory, including Minnesota, Wisconsin, and Canada, and are the largest beasts of the lumberwoods. Cox describes them as looking like enormous moose, with the chief difference being jointless legs and overdeveloped upper lips. The head and neck are hairless, covered by a leathery skin. The ears are corrugated and floppy. The feet have four toes, and the coat and long tail are shaggy. Tryon adds more detail, giving it a warty snout, a bald, lumpy head, and pine needles for hair. It stands 13 feet tall and weighs up to 6,000 pounds. Pitch oozes from its pores. A hugag is completely incapable of lying down. It is constantly on the move, browsing from trees by wrapping its upper lip around branches, and occasionally stripping bark. Pine knots are its favorite food. It sleeps by leaning against a tree. Bent trees, posts, and cabins are signs of a hugag’s passing. Hugag hunters can easily bag their quarry by sawing almost completely through a tree, so that when a hugag leans against it the tree collapses, leaving the animal helpless on the ground. -
Sussex Dialect (1875)
The Salamanca Corpus: A Dictionary of the Sussex Dialect (1875) Author: Rev. William Douglas Parish (1833-1904). Text type: Glossary Date of composition: 1875 Editions: 1875, 1957, 1965, 1967, 1981, 2001, 2008, 2018 Source text: Parish, Rev. William Douglas. 1875. A Dictionary of the Sussex Dialect and Collection of Provincialisms in use in the County of Sussex. Lewes: Farncombe & Co. e - text Access and transcription: April 2021 Number of words: 43,234 Dialect represented: Sussex Produced by Mayte Gozalo-Carvajal & Leyre Grasa-Fernando Revised by Maria F. Garcia-Bermejo Giner Copyright © 2021 -DING, The Salamanca Corpus, Universidad de Salamanca. A DICTIONARY OF THE SUSSEX DIALECT AND COLLECTION OF PROVINCIALISMS IN USE IN THE COUNTY OF SUSSEX BY REV. W. D. PARISH VICAR OF SELMESTON, SUSSEX. LEWES FARNCOMBE & CO. 1875 The Salamanca Corpus: A Dictionary of the Sussex Dialect (1875) [i] PREFACE THE march of education must sooner or later trample down and stamp out anything like distinctive provincial dialect in England; but when this result shall have been effected, much that is really valuable will be lost to our language, unless an effort is promptly made to collect and record words which, together with the ideas which first rendered them necessary, are rapidly falling into disuse. Although in all such collections there will be a large proportion of words and phrases which are mere curiosities of expression, utterly useless to the science of language, yet there will remain a considerable number well worthy of being retained, and if possible revived. Every year new words are being imported into the English language and gradually coming into general use amongst us. -
Table of Contents
P a g e | 3 TABLE OF CONTENTS Table of Contents .......................................................................................................................................................................................... 3 Introduction ................................................................................................................................................................................................... 5 Agropelter (Anthrocephalus Craniofractens) ................................................................................................................................................ 6 Augerino (Serpentes Spirillum) ..................................................................................................................................................................... 7 Axehandle Hound (Canis Consumens).......................................................................................................................................................... 8 Billdad (Saltipiscator Falcorostratus) ............................................................................................................................................................ 9 Bingbuffer (Glyptodontis Petrobolus) ......................................................................................................................................................... 10 Cactus Cat (Cactifelinus Inebrius)..............................................................................................................................................................