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TABLE OF CONTENTS

Table of Contents ...... 3 Introduction ...... 5 Agropelter (Anthrocephalus Craniofractens) ...... 6 Augerino (Serpentes Spirillum) ...... 7 (Canis Consumens)...... 8 Billdad (Saltipiscator Falcorostratus) ...... 9 Bingbuffer (Glyptodontis Petrobolus) ...... 10 (Cactifelinus Inebrius)...... 11 Champmunk (Tamias Giganticus) ...... 12 Come-at-a-Body (Quadrupes Inprovisus) ...... 13 Dingmaul (Saxicatellus Vociferens) ...... 14 Dungavenhooter (Crocodilus Hauriens) ...... 15 Flitterick (Glaucomys Horribillis) ...... 16 Glawackus (Panthera Leo Ursus) ...... 17 (Fulica Stultusregrediens) ...... 18 Gumberoo (Megalogaster Repercussus) ...... 19 Gyascutus (Membriinequales Declivitatis) ...... 20 (Ursus Dissimulans) ...... 21 (Bovine Spiritualis) ...... 22 Hog Bear (Ursus Unimorsus Amantiporcus) ...... 23 (Serpenscirculousus Caudavenenifer) ...... 24 Hugag (Rythmopes Inarticulatus)...... 25 (Lepus Temperamentalus) ...... 26 Leeds Devil (Teratos Incomprehensibilis) ...... 27 Leprocaun (Simiidiabolus Hibernicus Horribillis) ...... 28 Log Gar (Natator Palustris) ...... 29 Luferlang (Spinacaerulea Tresarticulosus) ...... 30 Moskitto (Insecta Gigantious) ...... 31 Roperite (Rhynchoropus Flagelliformis) ...... 32 Rubberado (Erethizon Neoprenicum) ...... 33 Rumtifusel (Villosus Sumptuosus) ...... 34 Shagamaw (Bipedester Delusissimus)...... 35 Slide-Rock Bolter (Macrostoma Saxiperrumptus) ...... 36 (Draconis Sanguinem) ...... 37 Snipe (Scolopax Inexplicabilis) ...... 38 Snoligoster (Dorsohastatus Caudirotula) ...... 39 SnowSample Snake (Aestatesommus Hiemepericulosus) ...... file...... 40 Snow Wasset (Mustelinopsis Subitivorax) ...... 41 Splinter Cat (Felynx Arbordiffisus) ...... 42 4 | P a g e

Squasholiger (Cucurbita Phacocherus) ...... 43 Squink (Anguillamvorax Coruscens) ...... 44 (Lacrimacorpus Dissolvens) ...... 45 Terrashot (Funericorpus Displosissimum) ...... 46 Tripodero (Collapsofemuris Geocatapeltes) ...... 47 Wamp (Salis Imbrresis) ...... 48 (Aquilamappreluendens Forcipe) ...... 49 Wapaloosie (Geometrigradus Cilioretractus) ...... 50 Whintosser (Cephalovertens Semperambulatus) ...... 51 Whirling Whimpus (Turbinocissus Nebuloide) ...... 52 Monster Lists...... 53 OGL License ...... 56

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INTRODUCTION

"" is a phrase for a uniquely American weapons) that might have seemed out of place in a fantasy phenomenon. It first starts with American lumberjacks who game. Finally, many fearsome critters are not meant to be were fond of inventing stories to pass the time. Sometimes those fought, and in some cases have so many weaknesses that they’re stories were invented to prank the newbies (known as obviously as much cautionary tale as pathetic beast. “tenderfoots”), sometimes they were to explain unknown And yet, there are gems here. Fearsome critters are deliriously phenomena, and sometimes it’s clear they were created to just to varied, with enough differences to provide rich ingredients for be amusing. interesting as potential adventuring foes. Whenever possible, I What’s surprising is how these fearsome critters didn’t make made these creatures as ferocious as possible, incorporating an appearance in fantasy role-playing games. They have a few every scrap of lore that might them more interesting and varied. unique traits that make them distinctly unique to role-playing, I also tried to "smooth out" each creature so that it acted more and that’s when the second stage of development involving the like an animal and less like a metaphor or a prank. fearsome critters mythology. You'll see a few recurring themes. Everything leaps. I'm not Some writers decided to not just collect the stories of sure why this is, but lumberjacks thought everything should lumberjacks, but to categorize them in a fashion similar to a jump. Many strike stunning blows with their tails. Some of them monstrous compendium, complete with line drawings and explode. And a few of them spin. pseudoscientific nomenclature. Co-creator Gary Gygax used Few of fearsome critters are literal combat monsters; many monsters from sources that referenced fearsome critters, so why have unique weaknesses that makes them an interesting battle didn’t any of them make into to D&D? There are a few for lower level characters. But they will certainly entertain and possibilities. some of them might even eat a few adventurers. For one, the monsters are sometimes ridiculous. Some of these Despite their quirks -- or perhaps because of them -- this critters are comical, absurd, or just plain weird. For another, collection of monsters is more unique than you'll find in many many of the critters have a modern sensibility, using mechanical other compendiums. motions (pantographic limbs, extendable legs, cannon-firing

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AGROPELTER (ANTHROCEPHALUS CRANIOFRACTENS)

Medium monstrosity, unaligned

Armor Class 12 (natural armor) Hit Points 19 (3d8+6) Speed 30 ft., climb 40 ft.

STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 7 (-2)

Skills Athletics +5, Perception +3 Senses passive Perception 13 Challenge 2 (450 XP)

Spider Climb. The agropelter can climb difficult surfaces, includ- ing upside down on ceilings, without needing to make an ability check. Ambusher. In the first round of a combat, the agropelter has ad- vantage on attack rolls against any creature it has surprised. Surprise Attack. If the agropelter surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

ACTIONS

Multiattack. The argopelter makes two melee attacks or two ranged attacks. • Tentacle. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the tar- get is Medium or smaller, it is grappled (escape DC 13) and This bizarre creature has the wiry body of an ape but long, restrained until the grapple ends. The agropelter has two slender whip-like tendrils for arms that it can use to hurl logs at tentacles, each of which can grapple one target. its victims. • Tentacle Slam. The agropelter slams creatures grappled by it into each other or a solid surface. Each creature must Agropelters live in temperate forests and are fiercely succeed on a DC 12 Constitution saving throw or take 10 territorial, pelting perceived threats with logs and anything else (2d6 + 3) bludgeoning damage and be stunned until the it can grab. Agropelters use their long whip-like arms to swing end of the agropelter's next turn. On a successful save, the quickly through trees and are difficult to catch as a result. If target takes half the bludgeoning damage and isn't cornered, agropelters can use their arms to entwine opponents stunned. and slam them against trees. Agropelters make their homes in • Branch. Ranged Weapon Attack: +5 to hit, range 30/90 ft., hollow trees and feeds on hoot owls and woodpeckers. They one target. Hit: 8 (1d10 + 3) bludgeoning damage. bear live young in odd numbers.

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AUGERINO (SERPENTES SPIRILLUM)

Gargantuan monstrosity, unaligned

Armor Class 18 (natural armor) Hit Points 247 (15d20+90) Speed 50 ft., burrow 30 ft.

STR DEX CON INT WIS CHA 28 (+9) 7 (-2) 22 (+6) 1 (-5) 8 (-1) 4 (-3)

Damage Immunities bludgeoning, piercing and slashing from non-magical weapons Saving Throws Con +11, Wis +4

Senses blindsight 30 ft., tremorsense 60 ft., passive Perception 9 Challenge 14 (11,500 XP) This gigantic, corkscrew-shaped worm tunnels relentlessly towards water. Harmed by Running Water. The augerino takes 20 acid damage if it ends its turn in running water. Augerinos are sand-dwelling worms that abhor water and Siege Monster. The augerino deals double damage to objects react violently to dams and irrigation ditches. As such, they use and structures. their screw-like heads to bore holes in any water container they Tunneler. The augerino can burrow through solid rock at half its encounter. They line their tunnels with silica, which they burrow speed and leaves a 10-foot-diameter tunnel in its wake. extrude as they pass, to shore up the tunnels they leave behind. Water Susceptibility. For every 5 feet the augerino moves in wa- The tunnels of passing augerinos make for a surprisingly rich ter, or for every gallon of water splashed on it, it takes 1 acid underground ecosystem inhabited by all sorts of life that moves damage. in after the augerino has left. ACTIONS

Corkscrew. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage.

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