International Conference on Japan Game Studies 2013
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International Conference on Japan Game Studies 2013 Conference Abstracts May 24-26, 2013 @ Soshikan Hall, Ritsumeikan University, Kyoto, Japan Organizer i ii International Conference on Japan Game Studies 2013 Dates: May 24-26, 2013 Kinugasa Campus, Ritsumeikan University, Kyoto, Japan Main Organizer: Ritsumeikan Center for Game Studies, Ritsumeikan University Co-organizers: Prince Takamado Japan Centre, University of Alberta Canadian Institute for Research Computing in the Arts, University of Alberta GRAND Network of Centres of Excellence Conference Co-Chairs: Mitsuyuki Inaba, College of Policy Science, Ritsumeikan University Kaori Kabata, Prince Takamado Japan Centre, University of Alberta Program Committee: Kazufumi Fukuda, Graduate School of Core Ethics and Frontier Sciences, Ritsumeikan University Koichi Hosoi, College of Image Arts and Sciences, Ritsumeikan University Masaharu Miyawaki, College of Law, Ritsumeikan University Akinori Nakamura, College of Image Arts and Sciences, Ritsumeikan University Geoffrey Rockwell, Canadian Institute for Research Computing in the Arts, University of Alberta Masayuki Uemura, College of Image Arts and Sciences, Ritsumeikan University Shuji Watanabe, College of Image Arts and Sciences, Ritsumeikan University Hiroshi Yoshida, Graduate School of Core Ethics and Frontier Sciences, Ritsumeikan University Cover design: Kazufumi Fukuda, Ritsumeikan University Editorial & Layout: Barbara Carter, University of Alberta 1 TableTable ofof ContentsContents ConferenceInformation ConferenceSchedule.................................................................................................................5 Program.....................................................................................................................................6 Map#1:CampusMap................................................................................................................9 Map#2:ConferenceBanquetHOUSEYORK.....................................................................9 Map#3:ShoshikanHall.............................................................................................................10 Map#4:SuekawaMemorialLectureHall(5/24Lunch)..............................................................10 Session1:SeriousGame&Society Effectsofacardgameteachingmaterialonthelongtermeffectsofsocialdilemmasonco operationalbehavior................................................................................................................12 YukiFUKUYAMAandYusukeMORITA Theeffectsofhumanrelationsintheworkplace:Temperamenttestusingacomputerrole playinggame............................................................................................................................14 HironoriSAKAI ArchivingGamesforGovernmentalPublicRelations–DigitalOfficialDocumentsandWeb ContentsoftheGovernmentonGameArchives–.....................................................................16 DaiKURAHARAandDaisukeYOSHINAGA Session2:GameDesign LBGDesignPraxis:ACulturalAnalysis.......................................................................................20 VickiMOULDER,CarmanNEUSTAEDTER,andRonWAKKARY InteractiveFrameNarrativeandPlayerEvaluationbasedStoryEvolutioninAceCombatZero: TheBelkanWar........................................................................................................................22 ChristopherMichaelYAP,ShigeruKASHIHARA,YoukiKADOBAYASHIandSuguruYAMAGUCHI MeaningfulnessinDigitalDIY:CreativeLabourinLittleBigPlanet............................................23 WilliamROBINSONandBartSIMON LudoandNarreme:FundamentalRelationshipsBetweenGameMechanicsandInteractive Narrative..................................................................................................................................24 AkinoriNAKAMURAandShujiWATANABE Determiningtheborderlinebetweenrealworldandtheworldofgamedesign:Possibilitiesand Potentialof“GameSketch”Workshop:ACaseofGameDesignEducationinJapan..................26 ShujiWATANABE 2 Session3:AsianGame&Industry AStudyoftheConstitutionandtheDevelopmentoftheChina’sAnimeIndustryBase.............30 LongXUandAkinoriNAKAMURA ThePresentConditionofComputerGameIndustryinChina:ASleepingGiantAwakeninthe RealmofDigitalEntertainment.................................................................................................31 AkinoriNAKAMURA ThePresentConditionofComputerGameIndustryinKoreawhichhasanAdvancedNetwork Infrastructure...........................................................................................................................32 MariYADA TheproblemswithJapaneseandChineseGameSeclusionFromtheOutsideWorldandIndepth analysisofthecountermeasures...............................................................................................33 ShuoXIONG Session4:Education&SeriousGame ElementaryGameducation:Theattemptofteachingtheexperienceof"makinggames"atan elementaryschool....................................................................................................................38 YoshihiroKISHIMOTOandKojiMIKAMI Thedesignofmentoringsimulationgamefortrainingteacher'smentoringability...................40 TakehiroWAKIMOTO,YukiFUKUYAMA,andTomokoAZAMI CollaborativegameplayingsupportbylearningofJapanesetraditionalcultureinthe3D metaverse.................................................................................................................................42 MichiruTAMAI,MitsuyukiINABA,KoichiHOSOI,AkinoriNAKAMURA,MasayukiUEMURA,andRuck THAWONMAS Session5(Panel):ArcadeandPreservation MappingtheGameCentreSpace:AnAnalysisofArcadeGameCabinets..................................44 JérémiePELLETIERGAGNON Pachinko:AdaptationintheGameIndustry..............................................................................45 KeijiAMANOandGeoffreyROCKWELL GameEmulation:TestingFamicomEmulation..........................................................................47 KoichiHOSOI,GeoffreyROCKWELL,KazufumiFUKUDA,JaakkoSUOMINEN,AkinoriNAKAMURA,and ShunsukeKAMADA InternationalcooperationanddevelopmentofthegamepreservationactivitiesinJapan........49 KoichiHOSOI,MasayukiUEMURA,AkinoriNAKAMURA,andKazufumiFUKUDA Session6:GameDevelopment&Localization CulturalGameDevelopment:AnInvestigationintotheEffectsofGamerTastesandCultural InfluenceintheDevelopmentofValkyriaChroniclesandMassEffect.......................................52 DavidHOLMES LocalizingCultureinGyakutenSaiban.......................................................................................54 StephenMANDIBERG CareerDevelopmentAmongJapaneseFemaleGameDevelopers:FromthePerspectiveofthe DiversityofCreativeIndividuals................................................................................................56 MasahitoFUJIHARA 3 Session7:JapaneseGameCulture VisualNovelsOutsideJapan.....................................................................................................60 DominiGEE,GeoffreyROCKWELL,andSeanGOUGLAS Gameaudiorevolutiontheory:EarlyresearchonthehistoryofvideogameaudioinJapan......61 TakashiOBANA WhereistheindiegameofJapan?:Conventionsandcreativitiesformedbytechnology, distribution,culture..................................................................................................................62 ShinIMAI AnanalysisofasuppressionfactoringameselfproductioninJapanfromtheviewof“non economic”rewardsingamecreationactivities.........................................................................63 NobushigeHICHIBEandYuhsukeKOYAMA 4 Conference Information Conference Schedule May24(Fri) May25(Sat) May26(Sun) @SoshikanHall @SoshikanHall @SoshikanHall Opening Session3:Asian Demo/ Session7: Demo/ Game&Industry Play JapaneseGame Play Moderator: Super Culture Super Inaba,Mitsuyuki& Nakamura, Mario Moderator: Mario Kabata,Kaori Akinori& Exp. Rockwell,Geoffrey Exp. Yada,Mari @#312 @#312 (Map#3) (Map#3) Uemura,Masayuki Session1:Serious Demo/ Session4: Demo/ ClosingPlenary Game&Society Play Education& Play Session Moderator:Inaba, Super SeriousGame Super Yoshida,Hiroshi& Mitsuyuki Mario Moderator:Inaba, Mario Uemura,Masayuki Exp. Mitsuyuki Exp. &Rockwell, @#312 @#312 Geoffrey (Map#3) (Map#3) Inaba,Mitsuyuki& Kabata,Kaori InvitedTalk Session5 Demo/ Organizer:Hosoi, (Panel):Arcade Play Koichi &Preservation Super Speaker:Endo, Organizer:Hosoi, Mario Masanobu Koichi Exp. @#312 (Map#3) Session2:Game Demo/ Session6:Game Demo/ Design Play Development& Play Moderator:Yoshida, Super Localization Super Hiroshi Mario Moderator: Mario Exp. Watanabe,Shuji Exp. @#312 @#312 (Map#3) (Map#3) WelcomeReception ConferenceBanquet 5 Program May24(Fri)@SoshikanHall ConferenceRoom #312 Opening Inaba,Mitsuyuki&Kabata,Kaori OpeningPlenaryTalk Uemura,Masayuki Session1:SeriousGame&Society Demo/Play Moderator:Inaba,Mitsuyuki SuperMario Fukuyama,Yuki Experiment @#312 Sakai,Hironori (Map#3) Kurahara,Dai;Yoshinaga,Daisuke InvitedTalk Organizer:Hosoi,Koichi Speaker:Endo,Masanobu(President,GameStudioInc.) Session2:GameDesign Demo/Play Moderator:Yoshida,Hiroshi SuperMario Moulder,Vicki;Neustaedter,Carman;Wakkary,Ron Experiment @#312 Yap,Kashihara,Kadobayashi,Yamaguchi (Map#3) Robinson,William;Simon,Bart Nakamura,Akinori;WatanabeShuji Watanabe,Shuji WelcomeReception @SuekawaMemorialLectureHall,RestaurantCalme(Map#1) 6 May25(Sat)@SoshikanHall ConferenceRoom #312 Session3:AsianGame&Industry Demo/Play Moderator:Nakamura,Akinori&Yada,Mari SuperMario Xu,Long;Nakamura,Akinori