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Nes Classic Edition 196 SEITEN DAS MAGAZIN FÜR KLASSISCHE SPIELE LT! A 1/2017 Dezember 2016 Januar /Februar 2017 Deutschland € 12,90 Österreich € 14,20 Schweiz sfr 25,80 Luxemburg € 14,85 NES CLASSIC BEREITS EDITION GETESTET: NINTENDOS BRANDNEUES MININES INKLUSIVE 30 SPIELEN Der Shooter, der für die BpjM zu hart war Wie id vor 20 Jahren das Genre neu definierte VC20 JRPGS GHOULS ’N GHOSTS OUTRUN Wie Commodores Die wichtigsten Genre- Eines der schwersten Historie: Das coolste Volkscomputer entstand Vertreter von A bis Z Arcadespiele überhaupt Rennspiel seiner Zeit „Stimmige Ů'KP2ƔKEJVMCWH Atmosphäre, atem- HȨT#EVKQP DGTCWDGPFG)TCƓMŬ WPF-KPQHCPUŬ Computerbild.de TV Digital JETZT ERHÄLTLICH YYYOCƓCICOGEQO © 2016 TAKE-TWO INTERACTIVE SOFTWARE, INC. ENTWICKELT VON HANGAR 13. MAFIA, TAKE-TWO INTERACTIVE SOFTWARE, 2K, HANGAR 13 UND IHRE JEWEILIGEN LOGOS SIND MARKEN UND/ ODER EINGETRAGENE MARKEN VON TAKE-TWO INTERACTIVE SOFTWARE, INC. “2” UND “PlayStation” SIND REGISTRIERTE WARENZEICHEN VON SONY COMPUTER ENTERTAINMENT INC. “Ø” IST EIN WARENZEICHEN DERSELBEN FIRMA. ALLE SONSTIGEN ZEICHEN UND MARKEN SIND EIGENTUM IHRER JEWEILIGEN INHABER. ALLE RECHTE VORBEHALTEN. ARCADE | ATARI | COMMODORE | MSX | NEO-GEO | NINTENDO | SCHNEIDER | SEGA | SINCLAIR | SONY Anatol Locker Willkommen beim Retro Gamer 1/2017 Es war bis zuletzt spannend in der Redaktion: Würde uns das aktuelle Testmuster erreichen, bevor das Heinrich Lenhardt Heft in die Druckerei muss? Das ist ein durchaus ungewöhnlicher Vorgang für Retro Gamer. Denn auch wenn uns in der Heft-Endphase oftmals noch ein Artikel fehlt oder eine Übersetzung oder eine Anzeige, und wir uns in aller Regel nicht langweilen, sind unsere Themensubjekte ja schon 20, 25, 30 Jahre alt. Oder noch älter! Doch in diesem Fall warteten wir auf unser Testexem- Knut plar zum nagelneuen Nintendo Classic Mini, auch als Mini Gollert NES bekannt: ein Emulator mit 30 fest eingebauten Spielen, fast jedes davon ein absoluter Klassiker. Im Unterschied zu üblichen Billig- Emulatoren-Plastikkästen stammt es offi ziell von Nintendo und hat einige Besonderheiten, auf die wir im Artikel eingehen. Passend dazu hatten wir unsere Journalistenveteranen für diese Ausgabe gebeten, doch idealerweise zu einem der Mini-NES-Spiele ein Retro-Revival zu schreiben. Mehrere sind darauf eingegangen, und so lest ihr von Heinrich Lenhardt über Donkey Kong, von Jörg Anatol Locker über Super Mario Bros., von Knut Gollert über The Legend of Zelda und Langer von Winnie Forster über Double Dragon II: The Revenge. Was nicht heißen soll, dass die anderen Retro-Revivals weniger interessant wären! Retro Gamer wäre nicht Retro Gamer, würden wir nicht gleichzeitig dem Original, also dem Nintendo Entertainment System, zum 30-jährigen Jubiläum in Deutschland einen ausführlichen Report widmen. Aber auch der wegweisende PC-Shooter Quake, das „Lifestyle-Rennspiel“ OutRun, das Genre der J-RPGs, der „Volkscomputer“ VC-20, unbe- kannte Perlen für Commodore 64 und der Game Boy Advance werden auf vielen Seiten Michael vorgestellt – um nur einige unserer aktuellen Themen zu nennen. Hengst Neuerung und Alterung Mit dieser Ausgabe haben wir auf Leser-Feedback reagiert und durchweg die Textgröße erhöht, um die Lesbarkeit der Artikel zu verbessern. Dadurch gehen etwa 20 Prozent Buch- staben verloren, aber maximal 1 Prozent Inhalt – bei den englischen Inhalten, die wir über- Mick setzen, ist genug Luft, etwa indem wir das gerne verwendete nochmalige Paraphrasieren Schnelle von bereits verwendeten Zitaten streichen und ansonsten kompakter formulieren oder Ge- dankengänge zusammenfassen. Gerade bei Artikeln mit großfl ächigen Unterlegungen (wie Jetman in dieser Ausgabe) macht sich die größere Schriftgröße deutlich bezahlt. Ich hoffe, dass diese Neuerung bei euch gut ankommt – ich für meinen Teil werde davon defi nitiv pro- fi tieren, denn gerade abends, nach zehn oder mehr Stunden am Bildschirm, wollen meine brillenbewehrten Augen nicht mehr so scharf sehen wie in jüngeren Jahren … An anderen Stellen „veralten“ wir hingegen bewusst die englische Vorlage. Beispiels- Roland weise haben die Firmen-Archive im Original mittlerweile seit Jahren einen anderen Look Austinat und verwenden eine normale Aufmachergrafi k, etwa eine große Figur aus einem Spiel der Firma. Wir hingegen fertigen weiter die „Bildschirmfoto-Fächer“ des alten Layouts an. Ganz einfach, weil wir das besser fi nden und es der Archiv-Idee nähersteht. Und nun viel Spaß beim Lesen! Euer Jörg Langer Winnie Forster Projektleitung Retro Gamer INHALT 1/2017 Dezember, Januar, Februar Für Liebhaber von klassischen Spielen 30 JAHRE NES SCHWERPUNKT KLASSIKER-CHECK 006 Nintendo Classic Mini 022 Made am Mittelmeer 048 Legend of Kyrandia Wir haben eines der weltweit ersten Gerä- Winnie Forster über Aufstieg und Fall der Michael Hengst lobt und tadelt das Grafik- te bekommen und für euch getestet! Spiele-Produktion in Spanien und Italien Adventure von Westwood 010 30 Jahre NES 050 J-RPGs von A bis Z 068 Airborne Ranger Wie der Family Computer entstand und als Das Genre der Japano-Rollenspiele feiern Kommando-Einsätze à la Microprose: Mick Nintendo Entertainment System zu uns kam wir anhand namhafter Vertreter Schnelle ist schwer begeistert 122 Licence to Thrill: The Godfather 094 Star Wars Galaxies RETRO-REVIVAL Das Wagnis, die ganze Der Pate-Trilogie in Wie LucasArts und Sony Online eine ganz ein Actionspiel zu packen, ging auf 008 Donkey Kong besondere Community zerstörten Heinrich Lenhardt hüpfte als Jumpman 182 Auf dem Sofa mit Ed Fries Erst verantwortete er Excel, dann Word, HISTORIE 020 Super Mario Bros. dann baute er das Xbox-Business auf Anatol Locker schwärmt noch heute dafür 038 20 Jahre Quake 028 The Legend of Zelda FIRMEN-ARCHIVE John Romero und John Carmack Wie Knut Gollert dem kleinen Link verfiel revolutionierten das Genre der 3D-Shooter 084 Microïds 036 Double Dragon II: The Revenge 076 Mr. Do! Den französischen Entwickler und Publisher Vom Zivi zum Pixel-Brutalo: Winnie Forster Wir klären erneut nicht, ob Mr. Do! oder gibt es bereits seit 30 Jahren Dig-Dug der bessere Bergarbeiter ist… 120 Mafia 152 HesWare Jörg Langer muss dauernd Bußgeld zahlen 096 Ghouls ’n Ghosts Einst ein Top-Ten-Publisher, Heimat von 140 Empire Deluxe Eines der schwersten Arcade-Spiele aller Gilbert, Minter, Holland – heute vergessen Zeiten. Haltet eure Unterhosen fest! Michael Hengst eroberte den Planeten 170 Haunted House HARDWARE 114 Jetman Die Karriere des Jetman von Ultimate Play Wieso Roland Austinat heute noch zittert 062 VC-20 The Game, beginnend mit Jetpac 190 Die Kathedrale So wurde aus einer Idee von Jack Tramiel 126 Dead or Alive Mick Schnelle erinnert ans Lesevergnügen der „Volkscomputer“ von Commodore Wir zeigen, dass es nicht die „wippenden MAKING OF 070 Bandai Playdia (Machina Obscura) Brüste“ sind, die DoA auszeichnen Vor allem an der fehlenden Software-Stra- 134 Desert Strike 030 3D Starstrike I & II tegie scheiterte dieser Handheld Einem Spieleentwickler-Neuling gelang auf Drei Studenten beschlossen, einen Klon 082 Sharp X68000 (Machina Obscura) Anhieb ein Arcade-Hit mit weitläufiger Welt zu 3D Tank Duel zu machen … Der wohl schnellste Homecomputer seiner 160 OutRun 090 Croc Zeit schaffte nie den Sprung in den Westen Sonne, Meer, heißer Schlitten, blonde Bei- Wieso ist Argonauts Croc Nintendos Super 106 Gameboy Advance fahrerin: Dieses Rennspiel hatte alles Mario 3D so ähnlich? Wir verraten es. In seiner relativ kurzen Lebenszeit gab es 172 Renegade 102 Star Wars: The Empire Strikes Back nicht weniger als fünf Varianten des GBA Wie ein Brawler westernisiert wurde: Aus Die berühmte Schlacht um Hoth wurde Yakuza mach Punks, aus Tokio die Bronx auch auf dem Atari 2600 geschlagen AUSSENSEITER 142 Scooby Doo 072 Commodore 64 RUBRIKEN Elite Systems scheiterte mit ihrer Umset- Angesichts Tausender Spiele für den C64 003 Editorial zung, dann kam Gargoyle Games könnt ihr unmöglich alle Perlen kennen 004 Inhalt 178 Gravitar 148 VTech CreatiVision Mike Hally und Rich Adam kooperierten Für die erfolglose Konsole gab es vor allem 192 Retro-Feed für ein „gravitätisches“ Automatenspiel Arcade-Klone. Einige waren richtig gut! 194 Vorschau 4 | RETRO GAMER 1/2017 RETRO-HARDWARE ERFOLGSPRODUKTE UND EXOTEN 062 070 082 106 020 028 008 038 048 050 068 072 102 134 140 160 190 10 TEST Classic Mini: NES So klein, so süß, so durchdacht – bis auf eine richtig ärgerliche Sache. Wir haben Nintendos Jubiläums-Konsole Classic Mini NES sofort ins Herz geschlossen und verraten euch, was ihr für 69,99 Euro seit 11. November 2016 (oder sobald wieder lieferbar …) bekommt. eit 11. November 2016 bietet ginals relativ genau den Faktor 1:2. Der Die Leichtigkeit des Geräts hat einen Nintendo, quasi zum 30-jähri- Controller entspricht mit 12,3 x 1,7 x 5,25 Grund: Im Inneren steckt keine miniaturi- S gen Jubiläum des NES in Euro- cm fast exakt dem Original. Allerdings ist sierte Original-Hardware oder Ähnliches, pa, eine Miniaturversion seines er nicht kompatibel zum alten siebenpoli- vielmehr ist Classic Mini NES voll Emula- berühmten Entertainment Systems an. gen NES-Controller, sondern verwendet tor-basiert. Einen Modulschacht oder Ver- Das laut kompakter Packung offi ziell Nin- den Anschluss des Wii Nunchuck bezie- gleichbares gibt es nicht, vielmehr wurden tendo Classic Mini: Entertainment System hungsweise Wii Classic Controllers; Letz- die 30 Spiele (siehe Aufl istung rechts) fest getaufte Gerät (was auch eine SNES-Va- teren könnt ihr ans Classic Mini NES an- auf den Chip gepackt. Es wird nicht der riante denkbar erscheinen lässt …) kostet schließen. NES-Emulator der Wii
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