2020 INDIGENOUS DIGITAL DELEGATION AT MIT INDIGENOUS KNOWLEDGE, ARTIFICIAL INTELLIGENCE, AND DIGITAL WORLDS

November 3, 9 - 13, 2020 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Contents

WELCOME 4

SCHEDULE AT A GLANCE 7

DETAILED SCHEDULE 8

Delegation Organizational Leads 14

17 ISO Delegates

Lab Descriptions 21

MIT Presenters 27

MIT organizers 37

MIT STUDENTS AND FELLOWS 39

For any urgent concerns, please contact: Kat Cizek | [email protected] | +1.416.559.9987 Claudia Romano | [email protected] |+1. 571.723.7914

1 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Welcome

Aloha. ᐊᐃᓐᖓᐃ / Ainngai. Bozhoo. Hello. Lios em chaniavu. workshop with the Spoken Language Systems Group to Nya:wëh sgë:nö’. She:kon. ᑕᓂᓯ / Tanshi. Wuneekeesuq! explore Indigenous Protocol-based Artificial Intelligence. We will also hold two social hours with Mozilla Fellow at Welcome to the Inaugural Indigenous Digital and Media Co-Creation Studio Amelia Winger-Bearskin and Delegation at MIT. We are so honored to bring together members of the MIT American Indian Science and this remarkable delegation of scholars and artists at the Engineering Society. forefront of Indigenous practice and research from across Canada for five days of conversation and shared A marquee public talk will anchor the gathering. On learnings online. The delegation is a new collaboration Tuesday, November 10th, as part of the ODL public between the Indigenous Screen Office and the Co- lecture series, Elder Dr. Duke Redbird will present a Creation Studio at the MIT Open Documentary Lab keynote address entitled Dish with One Spoon, with an (ODL), and the theme of the gathering is Indigenous introductory welcome from the Home Territory by Knowledge, Artificial Intelligence, and Digital Worlds. Elizabeth Solomon of the Massachusett Tribe at This is an unparalleled opportunity for Indigenous Ponkapoag, and MLK Visiting Scholar at MIT, Patricia digital and technology-based artists, creators, curators, Saulis (Maliseet). The keynote will be followed by an and thinkers and leading MIT researchers and creators informal conversation and response with the delegation. to meet, share ideas, work together, and build new, At the end of day five, we will spend time together in a long-standing relationships. closing circle to discuss questions such as: What are the Over five days, we will host a wide range of meetings. shared learnings? How can we support and build new The mornings will open with full plenary discussions programs, networks, and ways of thinking and doing with the ODL community. The afternoons will feature with the connections made over the week? How might sessions with the wider MIT community, including the we shape an International Indigenous Delegation? Future Heritage Lab, CoLab, Space Enabled Group, We’d like to extend a heartfelt thank you to Crown- Visiting Artist program, and the Fluid Interfaces Lab. Indigenous Relations and Northern Affairs Canada, Additionally, we’ve curated specific workshops for Canada Council for the Arts, MacArthur Foundation, Delegates to present works-in-progress. Three Delegate JustFilms at Ford Foundation and Mozilla Foundation. artists will present their respective mixed reality And thanks to you all for being part of this inaugural installations in four contexts: the Game Lab, a panel of gathering, which is hopefully the first of many. immersive sound creative technologists, an architecture group, and the Future Heritage Lab. Another team will

For Indigenous Screen Office For Co-Creation Studio Dr. Julie Nagam Katerina Cizek Kerry Swanson Dr. William Uricchio Sarah Wolozin

The Indigenous Digital Delegation is supported by:

2 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL Message from Dr. Duke Redbird

Dr. Duke Redbird (Ojibway) is serving as Elder for the A CLICK OF A MOUSE: The manner in which Indigenous Delegation. Duke will be in attendance and will Turtle Islanders, the original inhabitants of these lands, present a keynote talk as part of the Open can share a traditional vision that can help retrieve our Documentary Lab Public Talk Series during our week liberty from the Colonial systems that keep people together. The talk is titled Dish with One Spoon and marginalized and redundant. Through the use of modern will begin with a poem by that name and will follow platforms of communication and innovation, the the framing outlined below. The closing will be a generation of the 21st century will dismantle the old poem and/or video called “The Power of the Land.” Stroke of a Pen systems and replace them with liberating Click of a Mouse visions. A BLINK OF AN EYE: The period of time between the creation of the universe that happened in the Blink of an SPEED OF LIGHT: At the Speed of Light imagination, Eye (a.k.a. the Big Bang) and first contact between the creativity, invention and innovation is captured in our colonial powers from Europe and the Indigenous consciousness. In collaboration with global peoples of Turtle Island (a.k.a. North America) communities, Indigenous People throughout the world will share the wisdom and blood memory of their A STROKE OF A PEN: Writing, literature, and the ancestors though an enlightened covenant and weaponizing of alphabets through the Stroke of a Pen symbiotic relationship with nature. empowered Colonial settlers to deny the Garden of Eden that the Creator or delivered to Turtle Islanders in the Blink of an Eye. Message from Delegation Leads, Dr. Julie Nagam and Kerry Swanson

This is an incredible opportunity for Indigenous scholars funding programs, partnerships, and initiatives designed and creators to connect with folks working in our field of to support the growth of the Indigenous digital, digital and new media, as our decolonial tools will allow interactive, gaming, and XR sectors. The ISO was created for deep connections through practice and critical to meet the needs of Indigenous creators working across thinking transforming the field and the MIT campus. The all screen platforms and our goal here is to create new knowledge with which we will return to our environments opportunities and networks. This project demonstrates and home institutions will greatly impact our work our commitment to supporting innovation, discourse moving forward into the future. and collaboration around the incredible work being done by Indigenous creators working on non-linear We hope this amazing collaboration will be just the start storytelling platforms. for the Indigenous Screen Office in developing new

3 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL Session Types

The delegates are in session with ODL fellows for short presentations, conversations PLENARY and breakouts.

DELEGATE PLENARY The delegates are in session together with invited guests.

MIT folks present for 7 minutes on a specific research area, followed by 35 minutes of LIGHTNING TALKS Q+A with delegates.

A virtual MIT lab visit. MIT scientists present their lab for 7 minutes, followed by 35 LAB VISIT minutes of Q+A with delegates.

Specific delegates present a particular research question from their current work-in- LAB IT UP WORKSHOPS progress, followed by responses from an MIT lab, and / or group of MIT respondents. All delegates welcome to observe and comment.

SOCIAL HOUR Delegates meet informally with each other and various groups.

A Keynote by Duke Redbird, followed by a conversation with the delegates. Part of the PUBLIC TALK weekly virtual public lecture series hosted by MIT Open Doc Lab. Open to the public.

4 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL Schedule at a Glance

TIME Tues Nov 3 Mon Nov 9 TUES Nov 10 Wed Nov 11 THURS NOV 12 Fri Nov 13

PLENARY: DELEGATES PLENARY: LAB VISIT: 10 - 11:30 LAB LAB IT UP: Welcome to MIT, PLENARY: Delegates with Extended IT UP: Caroline Heather Igloliorte Wesley Harris Welcome to ODL/ ODL fellows Intelligence: Monnet on Art and and L. Todd 10:00 Land CoCr AI and the Architecture Indigenous Acknowledgment, Review Agenda non-human Knowledge, Patricia Saulis STEM, New Media, and Youth INTRO to ISO and LIGHTNING LIGHTNING 10:15 DELEGATION: TALK: William TALK: Leila Kerry Swanson Uricchio, History Kinney MIT of Media at MIT Visiting Artists LIGHTNING 10:30-12:00 - LAB 10:30 and Q+A Programme and TALK: Q+A IT UP: Jackson Dr. Julie Nagam, 2bear Leveen with 10:45 THE SPACE LIGHTNING Future Heritage TALK: Azra BETWEEN US LIGHTNING LAB VISIT: Fluid Lab 11:00 Aksamija Future and Q+A TALK: Dayna Interfaces lab Heritage Lab and Cunningham, Breakout to Q+A discuss the CoLab and Q+A 11:15 question of how artists + scientists work together.

11:30

11:45 Panelists check-in 12:00 PUBLIC TALK: LAB VISIT: CLOSING Welcome by Sculpting CIRCLE 12:15 LIGHTNING LAB IT UP: Elizebeth Solomon Evolution Lab TALK: Danielle Nyla Innuksuk and 12:30 Intro by Kerry Wood, Space Caroline Monnet Swanson Enabled Lab and on Expanded Keynote by Q+A Sound 12:45 Duke Redbird + IDD as repondents 13:00 LAB IT UP: Nyla Innuksuk at 13:15 Games Lab 13:30 13:45 14:00 2:00-3:30 LAB IT UP: Brainstorming 14:15 Indigenous 14:30 SOCIAL: SOCIAL: Protocol-based AI wampum.codes MIT Indigenous with Spoken 14:45 students Hosted Language 15:00 by Patricia Saulis Systems Lab 15:15 15:30 16:00 5:30 -6:30 17:00 SOCIAL: Delegates

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Tuesday November 3

10 am - 10:30 am PLENARY: Welcome and Introductions with ODL • Welcome to Co-Creation Studio and Open Documentary Lab, with a short overview of purpose of today’s meeting, theme of exploring when artists work with scientists • Welcome to MIT, by Dr. Wesley Harris, AISIS representative for MIT • Welcome by Patricia Saulis, MLK Visiting Scholar at MIT 2020-21 • Welcome by Duke Redbird

Welcome from ISO, Kerry Swanson Associate Director of the Indigenous Screen Office will give an overview of the office, its mission, and how and why this delegation came together.

10:30 - 11:15 Lightning Talk: Dr. Julie Nagam: THE SPACE BETWEEN US Short talk (7m) , Q+A Delegation co-lead, and professor Nagam presents The Space Between Us, a 9-year SSHRC partnership grant that mobilizes decolonial tools within digital and new media art to build an Indigenous future and create new paradigms for community engagement in public spaces. This research project lies at the forefront of the interactive digital revolution — Indigenous driven, Indigenous designed, and Indigenous led with 29 international partners in seven different countries. Our project aims to fuel scholarship that is grounded in a confluence of Indigenous methodologies of embodied and cultural knowledge that will integrate theory and practice into incubators, which will allow us to trace the application of digital and new technologies such as robotics, AI, VR, new media, older media and design.

11:15-11:30 Breakout Rooms, Delegates with ODL Fellows (30 m) Delegates and ODL fellows will discuss: “How do artists and scientists work together?”

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Monday November 9

10 am - 10:30 am PLENARY: Welcome and Introductions with ODL 10:00 - 10:15 am DELEGATES PLENARY: Morning Introduction • Welcome to Co-Creation Studio and Open Documentary Lab, Short musical introduction, by Amelia Winger-Bearskin with a short overview of purpose of today’s meeting, theme of Short Intro to Co-Creation Studio and Review of week’s agenda, Kat Cizek exploring when artists work with scientists • Welcome to MIT, by Dr. Wesley Harris, AISIS representative for MIT 10:15 - 11:00 am Lightning Talk: William Uricchio, Media at MIT an overview • Welcome by Patricia Saulis, MLK Visiting Scholar at MIT 2020-21 Short talk (7m), Q+A ODL and Co-Creation Studio’s Principal Investigator and MIT • Welcome by Duke Redbird Professor William Uricchio shares his unique historian’s perspective Welcome from ISO, Kerry Swanson on media at MIT, the Media Lab at MIT, and MIT’s impact on media technologies. Associate Director of the Indigenous Screen Office will give an overview of the office, its mission, and how and why this delegation came together. 11:00 - 11:45 am Lighting Talk: Dayna Cunningham, CoLab Short talk (7m), Q+A Executive Director Dayna Cunningham explains how her Community Lightning Talk: Dr. Julie Nagam: THE SPACE BETWEEN US 10:30 - 11:15 Innovators Lab (CoLab) facilitates the interchange of knowledge and Short talk (7m) , Q+A resources between MIT Architecture and Urban Planning and Delegation co-lead, and professor Nagam presents The Space community organizations locally, and around the world, including Between Us, a 9-year SSHRC partnership grant that mobilizes Indigenous communities in Colombia. decolonial tools within digital and new media art to build an Indigenous future and create new paradigms for community 11:45 - 12:15 pm Health Break engagement in public spaces. This research project lies at the forefront of the interactive digital revolution — Indigenous driven, 12:15 - 1:00 pm Lightning Talk: Danielle Wood, Space Enabled Group Indigenous designed, and Indigenous led with 29 international Short talk (7m), Q+A partners in seven different countries. Our project aims to fuel MIT Professor Danielle Wood urges us to consider how space tech- scholarship that is grounded in a confluence of Indigenous nology is a tool for sustainable development, and describes how her methodologies of embodied and cultural knowledge that will group advances justice in Earth’s complex systems using designs integrate theory and practice into incubators, which will allow us to enabled by space. trace the application of digital and new technologies such as robotics, AI, VR, new media, older media and design. 1 - 2:15 pm Lab it Up: Nyla Innuksuk @ Games Lab part 2 11:15-11:30 Breakout Rooms, Delegates with ODL Fellows (30 m) Artists’ Workshop Delegate Nyla Innuksuk revisits the MIT Game Lab, to continue the Delegates and ODL fellows will discuss: “How do artists and scientists conversations of the creative development of the user experience in work together?” her Mixed Reality Installation called Sila, the Inuit concept of energy/ breath/spirit. Game Lab Respondents: Rick Eberhardt, Scot Osterweil, Philip Tan, Sara Verrilli, Mikael Jakobsson. All delegates welcome to attend.

2:15 - 2:30 pm Health Break 2:30 - 3:30 pm Social: Wampum.codes Mozilla Fellow at CoCreation Studio, Amelia Winger-Bearskin hosts the delegates in a social hour

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Tuesday November 10

10:00 - 10:15 am PLENARY: When Artists and Scientists work together Delegates meet with ODL Fellows, following up on the theme of art + science

10:15 - 10:45 am Lighting Talk: Leila M. Kinney, MIT CAST Visiting Artist Program Short talk (7m), Q+A Head of MIT’s prestigious visiting artist programme, Leila M. Kinney shares her insights into what has worked — and what hasn’t — when artists and scientists work together.

10:45 - 11:30 am Lighting Talk: Azra Akšamija, Future Heritage Lab Short talk, Q+A The Future Heritage Lab collaborates with communities affected by conflict and crisis to collect and preserve histories of transcultural exchange and histories of threatened monuments, artifacts, textiles, and crafts.

11:30 - 11:45 am Health Break 11:45 - 12 noon (All panelists to sign in for tech check, 15 min before start time) 12:00-1:30 pm Public Talk - Dish with One Spoon Indigenous Digital Delegation at ODL’s weekly virtual public lecture series

Welcome from Ponkapoag (10 min) Elizabeth Solomon of Harvard University will provide opening remarks from her home territory of the Massachusett Tribe at Ponkapoag.

Intro by Kerry Swanson, ISO

KEYNOTE ADDRESS by Dr. Duke Redbird (40 min)

RESPONDENTS / CONVERSATION Delegates to join as respondents, leading with a short introduction by Indigenous Screen Office (5 min) Delegation leads Kerry Swanson and Dr. Julie Nagam will give an overview of the ISO, of the renaissance of Indigenous creation in Canada and the world.

5:30 - 6:30 pm Closed Delegates Social Hour An hour for delegates to connect informally. No format, just the Zoom grid.

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Wednesday November 11

10-10:45 am Lab Visit: Council on Extended Intelligence: AI and the non-human A virtual visit with André Uhl, to discuss Extended Intelligence, a project to develop a new narrative for autonomous and intelligent systems based on principles of participatory design.

10:45 -11 am Health Break

11-11:45 am Lab Visit: Fluid Interfaces Lab A virtual visit to a group that builds upon insights from psychology and neuroscience, to create systems and interfaces for cognitive enhancement. A short presentation and discussion led by two PhD students with projects about AI and consciousness and “wearable wisdom.” Led by Adam Haar Horowitz and Pat Pataranutaporn

12:15 - 2 pm Lab It Up: Extended Sound/Music in Mixed Reality Installations Artists’ Workshop Two delegates with Mixed Reality Gallery installations share their works-in-progess and hear feedback from a panel specializing in extended sound and music. Nyla Innuksuk discusses Sila, and Caroline Monnet presents Ninga-Mineh, a solo exhibit for the Montreal Museum of Fine Arts. She will also share early research as she has been recording Anishinaabemowin words and translating them into a 3D rendering. Please see below for an example of a sculpture made from the work pasapkedjinawong (“the river that passes between the rocks”). MIT Extended Sound Respondents: Halsey Burgund, Andrew Demirjian, Fran Panetta. Alexandra Riegler. All delegates welcome.

2:30 - 3:30 pm SOCIAL with MIT AISES Undergraduate Group An informal gathering between delegates and MIT Indigenous students.

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Thursday November 12

10:00 - 11:30 am Lab It Up: Art, Architecture and Housing: Ninga-Mineh (Promise) Artists’ Workshop Note: There are two sessions Delegate Caroline Monnet will present her current interests in that are occurring concurrently. housing, construction materials and Indigenous Epistemologies in her upcoming show for the Montreal Museum of Fine Art. She will be in discussion with MIT artist and architect Gediminas Urbonas. Caroline’s recent body of work grapples with colonialism’s impact, updating outdated systems with indigenous methodologies. Using contemporary building materials, and incorporating patterns transmitted across generations, Monnet creates hybrid objects respectful of tradition and alert to change.” MIT Respondents: Gediminas Urbonas + Kristupas Sabolius. All delegates welcome to attend.

10:30 - 12:00 pm Lab It Up: Ne:Kahwistará:ken, Virtual Haudenosaunee Longhouse Artists’ Workshop Note: There are two sessions Delegate Jackson 2bears returns for a second conversation with Azra that are occurring concurrently. Akšamija, of Future Heritage Lab, this time joined by Azra’s graduate class on Politics of Cultural Memory, in exchange with Krzystof Wodiczko’s Art in Public Domain course at Harvard. Jackson will share his research questions surrounding community efforts to create an immersive space in the spirit of longhouses at Kanata Village at Six Nations. MIT Respondents: Azra and students. All delegates welcome to attend.

12:00 - 12:45 pm Lab Visit: Sculpting Evolution Lab Sculpting Evolution seeks to co-develop emerging ecological editing technologies with guidance from diverse communities. We are working with Māori communities in Aotearoa to co-develop Project Rarity, which aims to weave Māori wisdom into the biotechnology development process. Led by graduate students and postdocs Dr. Maud Quinzin, Anika Ullah, and Rey Edison.

2 - 3:30 pm Lab It Up: Brainstorming an Indigenous Protocol-based AI Delegates Jason Lewis and Scott Benesiinaabandan with guest presenter Dr Alan Corbiere will be in conversation with MIT scientist Jim Glass. Jason and Scott will present their ideas to build Indigenous AI from scratch (not translated from a version built in another language first). They will first share aspects of Anishnaabe world-view, knowledge generation & dissemination protocols. They will be asking if values might be articulated in a manner that 1) retains their cultural integrity, 2)makes them amenable to formalization such that they may be implemented into a computational system, and 3) extends the ability of Anishnaabe individuals and communities to engage productively with the computational systems in general. MIT Respondent: Dr. Jim Glass, Spoken Language Systems Lab All delegates are welcome to attend.

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Friday November 13

10:00 - 11:30 am Lab It Up: Indigenous Knowledge, STEM, New Media and Youth Educators’ Workshop Delegates Heather Igloliorte and L. Sarah Todd will be in conversation with MIT Professor Eric Klopfer and MLK Visiting Scholar at MIT 2020- 21 Patricia Saulis. They will discuss Indigneous Knowledge, STEM, New Media and Youth, sharing their work from the field, as well as frameworks for these approaches. MIT Respondents: Patricia Saulis, MLK Visiting Scholar at MIT, and Dr. Eric Klopfer, The Education Arcade at MIT All delegates are welcome to attend.

12:00 - 1:00 pm DELEGATE PLENARY: Closing Circle

11 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL Delegation Organization Leads

The Indigenous Screen Office (Canada) has a mission The Inaugural Indigenous Digital and Media Delegation to support and develop Indigenous screen storytellers at MIT 2020 is nested within THE SPACE BETWEEN US, a and Indigenous stories on screens. Increase 9-year international research project, led by Dr. Julie representation of Indigenous peoples throughout the Nagam, at University of Winnipeg, Canada. screen industries. Our vision is to support Indigenous sovereignty through storytelling on screen. Seven THE SPACE BETWEEN US is a 9-year SSHRC partnership Grandfather Teachings: Honesty, Truth, Humility, Love, grant that mobilizes decolonial tools within digital and Wisdom, Courage, Respect. new media art to build an Indigenous future and create new paradigms for community engagement in public spaces. This research project lies at the forefront of the interactive digital revolution — Indigenous driven, Indigenous designed, and Indigenous led with 31 international partners in seven different countries. Through our collaborative work, this research will enhance international connections and strengthen intellectual relationships among nations with shared colonial histories in North America, Circumpolar and Pacific. Our grant aims to fuel scholarship that is grounded in a confluence of Indigenous methodologies of embodied and cultural knowledge that will integrate theory and practice into incubators, which will allow us to trace the application of digital and new technologies such as robotics, AI, VR, new media, older media and design.

12 2020 INDIGENOUS DIGITAL DELEGATION​ ​8 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

THE SPACE BETWEEN US will work from Indigenous theory, knowledge, praxis as well as be based on specific methodological and decolonizing frameworks from three global regions.

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THE SPACE BETWEEN US will work from Indigenous theory, knowledge, praxis as well as be based on specific methodological and decolonizing frameworks from three global regions.

2020 INDIGENOUS DIGITAL DELEGATION​ ​8

2020 INDIGENOUS DIGITAL DELEGATION​ ​8

2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

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THE SPACE BETWEEN US will work from Indigenous theory, knowledge, praxis as well as be based on specific THEm SePthAoCdEo lBoEgTicWal EaEnNd dUeSc owloilnl iwzionrgk ffrraomme wInodrikgse fnroums tthhreoe rgyl,o kbnaol wrelgeidognes,. praxis as well as be based on specific methodological and decolonizing frameworks from three global regions.

2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL ISO Delegate Bios

Dr. Duke Redbird Kerry Swanson Dr. Julie Nagam

Delegation Lead, Delegation Lead, Elder for the Delegation Indigenous Screen Office University of Winnipeg

Dr. Duke Redbird is an elder, poet, Kerry Swanson is an arts administrator Dr. Julie Nagam (Metis/German/ activist, educator, and artist. With a and fundraiser dedicated to creating Syrian) is a Canada Research Chair in legacy stretching back to the 1960s, opportunities for Indigenous artists in Indigenous Arts, Collaboration and he is a pillar of literature in Canada for over 16 years. She is Digital Media and is an Associate Canada, and has practiced a number Managing Director of the Indigenous Professor in the Department of Art of art disciplines including poetry, Screen Office, a new funding and History at the University of Winnipeg. painting, theatre, and film. He was a advocacy organization promoting She is the Artistic Director for trailblazer throughout the 60’s & 70’s, Indigenous narrative sovereignty on 2020/21 for Nuit Blanche Toronto, giving voice to Indigenous people at screen. She has served as Board the largest public exhibition in major institutions and folk festivals Chair and Executive Director of North America. Dr. Nagam’s research across the country. From 1994-2009, imagineNATIVE Film and Media Arts includes digital makerspaces + he was an arts & entertainment Festival, the world’s largest presenter incubators, mentorship, digital reporter for CITY TV in Toronto. He of Indigenous media. She is co-founder media + design, international holds a Master’s degree from York of Indigenous Fashion Week Toronto collaborations and place-based University and received an Honorary (IFWTO). Kerry was Associate Director knowledge. She is a collective Doctorate from the College of Granting at the Ontario Arts Council, member of GLAM, which works of Art and Design (OCAD) University where she launched the $5 million on curatorial activism, Indigenous in 2013. Duke Redbird is also annual Indigenous Culture Fund. She methodologies, public art, digital featured on the Grammy-nominated launched many arts funding programs technologies, and engagement with album, Native North America. Duke at the Toronto Arts Council. Kerry has place. She is interested in revealing is currently recording with The a Masters in Communication and the ontology of land, which contains Sultans of String, and occupies the Culture from Ryerson University. She memory, knowledge and living position as Elder with the following was born and raised in northern histories. She aims to connect organizations: Myseum Toronto, Ontario in a family of Cree/Ojibwe, Irish with MIT researchers around the The Toronto Biennial, Summer Works, and French heritage. She is a band Indigenous Research Centre of Banff Leaders Lab, and is Artist in member of Michipicoten First Nation Collaborative and Digital Media Labs Residence with the Urban Indigenous with familial ties to Chapleau Cree she is building in Winnipeg, Canada. Education Centre at the Toronto First Nation. District School Board.

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Scott Benesiianaabandan Dr. Heather Igloliorte Nyla Innuksuk

Delegate, Delegate, Artist Delegate, Artist Concordia University

Scott Benesiinaabandan is an Dr. Heather Igloliorte, an Inuk Inuk artist Nyla Innuksuk makes films, Anishinaabe inter-media artist from Nunatsiavut, holds the Tier media art, VR and even superheroes; working primarily in photography, 1 University Research Chair in in 2018, she developed Marvel’s first audio and video. Scott has completed Circumpolar Indigenous Arts Inuk superhero, Snowguard. She is international residencies at Parramatta and is an associate professor in currently completing her first sci-fi Artist Studios in Australia, Context the Department of Art History at feature, shot on Baffin Island, called Gallery in Derry, North of Ireland, and Concordia University in Montreal, QC. Slash Back. Her short film Kajutaijuq University Lethbridge/Royal Institute Her research centres Inuit knowledge premiered at TIFF in 2014 and she of Technology iAIR residency, along in the understanding of circumpolar has made two NFB films: Inngiruti: with international collaborative art and art history. Heather leads The Thing That Sings!, and Finding projects in the U.K and Ireland. the Inuit Futures in Arts Leadership: Home (2012-13). In 2017, Nyla Scott is currently based in Montreal, The Pilimmaksarniq/ Pijariuqsarniq started NKSK, her own VR company, where he is completing a MFA in Project, which aims to empower and became the first artist awarded Photography and a year-long Canada circumpolar Indigenous peoples the imagineNATIVE Indigenous VR/ Council New Media Production through training and mentorship AR Residency, where she worked grant through Ab-TeC and Initiative opportunities. She is working on with A Tribe Called Red on their for Indigenous Futures, where he is several funded projects that focus Indian City 360 VR project. While at currently interested in virtual reality on new media and digital arts, MIT, Nyla is researching for a new as a medium. Current research especially in public art installations, AR piece about the Inuit concept areas concerning AI are Indigenous works for night festivals etc. While of “Sila,” meaning breathe, energy, languages and stories, the nature at MIT, she is also very interested to spirit. The piece centres around a of both their loss and construction learn about MOOCs and innovative shaman’s coat, held at Winnipeg Art (specifically Anishinaabemowin or online pedagogies in relation to low/ Gallery. The coat belonged to Nyla’s Ojibway) and how language builds poor internet access, as some future great-great-great grandfather, and worlds, the nature of consciousness work concerns developing online Nyla is exploring the shaman’s role and how AI intersects with these courses for the Arctic. in negotiating Inuit’s relationship to concerns. Sila and the spirit world.

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Lisa Jackson Jackson 2bears Jason Edward Lewis

Delegate, Delegate, Delegate, Artist University of Lethbridge Concordia University

Lisa Jackson is a filmmaker and artist Jackson 2bears is a Kanien’kehaka Jason Edward Lewis is a digital media whose projects have shown at top (Mohawk) installation/performance artist and writer. He founded Obx festivals, aired on TV, and exhibited artist and cultural theorist from Six Laboratory for Experimental Media, in galleries and community settings. Nations, based in Lethbridge where he directs research/creation Her work ranges from documentary Alberta, Canada—Treaty 7, Blackfoot projects exploring computation to fiction, animation to 3D IMAX, Territory. 2bears has exhibited his as a creative and cultural material. and VR to immersive installation. work across Canada in galleries, Along with the artist Skawennati, Her 2018 VR piece Biidaaban: First museums and artist-run centres, as he leads the Aboriginal Territories Light was nominated for a Webby, well as internationally in festivals in Cyberspace research network, exhibited around the world, and and group exhibitions. He is the Skins Workshops on Aboriginal won a Canadian Screen Award. Her Associate Professor in Art Studio, Storytelling and Video Game Design, experimental short documentary Canada Research Chair in and the Initiative for Indigenous Lichen had its international premiere Indigenous Arts Research and Futures Partnership. Lewis is at Sundance 2020. She’s currently Technology, and Director of the deeply committed to developing working on a range of projects for Institute for Indigenous Arts intriguing new forms of expression TV, film and beyond, including a Research and Technology (IARTI) at by working on conceptual, critical, hybrid documentary on Cree elder the University of Lethbridge. His creative and technical levels and star knowledge keeper Wilfred present work combines post- simultaneously. At MIT, Lewis Buck, as well as an installation/web structuralist discourse, post-colonial is looking for collaborators who project co-created with artist Adad theory, and Indigenous philosophy want to experiment with building Hannah and women inmates at a to address identity, the body, computational systems (including Canadian federal prison. She is of heritage, ancestry and technology. programming languages) based mixed Anishinaabe (Aamjiwnaang) He is currently working on a large- on Indigenous epistemologies, and and settler descent, earned a BFA in scale immersive multimedia developing ideas for an Indigenous Film from Simon Fraser University, installation, Ne:Kahwistará:ken Computational Media Institute. an MFA in Film Production from York Kanónhsa’kówa í:se Onkwehonwe, University, and lives in Toronto. being created in the spirit and image of Haudenosaunee longhouses.

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Caroline Monnet L. Sarah Todd Dr. Alan Corbiere

Delegate, AI Lab Guest Presenter, Delegate, Artist Simon Fraser University

Caroline Monnet (Algonquin/French) Cree. Metis. Irish. Female. Filmmaker. Dr. Alan Corbiere is a scholar of is a multidisciplinary artist from Producer. Amateur Science Nerd. Indigenous history in Canada and Outaouais, Quebec. She studied Ms. Todd creates educational the United States, specializing in Sociology and Communication at programming for Indigenous children Anishinaabe history and culture of University of Ottawa and University and their friends. She is in pre- the northern Great Lakes region in of Granada (Spain) before pursuing a production with Season 3 of Coyote’s the 18th and 19th centuries. His career in visual arts and films. Her Crazy Smart Science, an award- doctoral dissertation, “Anishinaabe work has been programmed at Palais winning children’s series about Treaty-Making in the 18th- and 19th- de Tokyo (Paris), Haus der Kulturen Indigenous science for the Aboriginal Century Northern Great Lakes: From (Berlin), TIFF, Sundance, Aesthetica Peoples Television Network (APTN). Shared Meanings to Epistemological (London), Cannes, Montréal Museum Season 3 merges Indigenous Chasms,” traces the evolution of of Contemporary Art, Arsenal knowledge with present-day Anishinaabe treaty-making process Contemporary NY, Walter Phillips technologies while asserting through diplomatic language and Gallery (Banff), Division (Montréal) Indigenous sovereignty. Todd also material culture. Alan was educated and the National Art Gallery (Ottawa). develops media training and on the reserve and then attended Her work is included in collections at production programs, including the University of Toronto for a Quebec Museum of Fine Arts, creating the IM4 Lab. The lab is Bachelor of Science. He earned his National Art Gallery, RBC Royal Bank, based on respect, reciprocity, Masters of Environmental Studies and Museum of Contemporary Art redistribution of wealth and and his PhD in History from York Montréal. Recent exhibitions include Indigenous governance by Matriarchs. University. He was the Executive the Whitney Biennial and the Toronto It is nurturing an ecosystem of Director at the Ojibwe Cultural Biennale of Art 2019. Monnet has technicians, storytellers and artists Foundation in M’Chigeeng, a made a signature of working with applying Indigenous aesthetics and position which encompassed the industrial materials, combining the storytelling methodology to immersive roles of curator and historian. He vocabulary of popular and traditional tech. At MIT, she is keen to connect created and implemented a visual cultures with the tropes of with researchers in immersive language revitalization program at modernist abstraction to create technology, experiential learning, Lakeview Elementary School on unique hybrid forms. and using story for teaching science. his reserve.

18 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Lab Descriptions

Co-Creation Studio Open Documentary Lab

MIT Comparative Media Studies Program MIT Comparative Media Studies Program Co-Creation Studio is a new initiative at MIT Open MIT Open Documentary Lab studies and incubates Documentary Lab. The studio researches and incubates new documentary forms, techniques and technologies. collective methods in documentary, art and journalism, The lab brings storytellers, technologists, and scholars methods residing outside the limits of a singular authorial together to explore new documentary forms with vision. The studio understands co-creation broadly, a particular focus on collaborative and immersive including work made from within communities, across storytelling. A center for documentary research, the lab disciplines and organizations, and with non-human offers courses, workshops, a fellows program, public systems such as algorithms. The studio aims to build lectures, and conferences; it incubates experimental the field by shedding light on these under-recognized, projects; and it develops resources and critical discourse. under-funded and often neglected approaches through In the spirit of MIT’s open courseware and open source fellowships, workshops, mentorships, incubation, software movements, the Open Documentary Lab gatherings and research. The studio recently published, is inclusive, collaborative and committed to sharing at MIT Press Pubpub, a first-of-its-kind field study called knowledge, networks, and tools. Collective Wisdom, based on conversations with 166 co-creative media practitioners and thought-leaders around the world.

19 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Community Innovators Lab The MIT Center for Art, Science & Technology

MIT Department of Urban Studies and Planning The MIT Center for Art, Science & Technology (CAST) Community Innovators Lab (CoLab) is a center for connects the worlds of art, science, and technology planning and development within the MIT Department by collaborating with departments, labs, and centers of Urban Studies and Planning (DUSP). CoLab works across the Institute. The CAST Visiting Artists program with MIT students, faculty, and technical resources to is distinctive for its emphasis on the research and build collaborations with communities. Together we development phase of artistic work. In addition to implement strategies that harness existing community presenting new work, residencies embed artists in assets and capture value to promote inclusive economic the ongoing research and teaching at MIT, where development that is environmentally sustainable, scientists and engineers are open to artists’ speculative socially just, and deeply democratic. CoLab brings multi- and hands-on way of working. The program hosts disciplinary expertise from urban planning, municipal artists from a wide range of visual and performing arts government, business, community media, civil rights disciplines each academic year, exposing students to advocacy, and community and labor organizing. We the creative process and fostering cross-fertilization believe community knowledge can drive powerful among disciplines. innovation and can help make markets an arena for supporting social justice. We engage directly with marginalized communities during disruptive moments of change, working on the ground with community leaders to help determine how local assets can be utilized to catalyze economic, social, and racial justice.

20 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Council on Extended Intelligence Future Heritage Lab

IEEE Standards Association and MIT Media Lab MIT Department of Architecture Council on Extended Intelligence (CXI) is founded on Future Heritage Lab collaborates with communities the following idea: One of the most powerful narratives of affected by conflict and crisis to collect and preserve modern times is the story of scientific and technological histories of transcultural exchange and histories of progress. We believe all systems must be responsibly threatened monuments, artifacts, textiles, and crafts. created to best utilize science and technology for We design and implement civic-scale participatory ART tangible social and ethical progress. Autonomous and projects that function as carriers of collective memory intelligent technologies also need to be created via and as mediums to disseminate them. The sourcing of participatory design, where systems thinking can help stories takes place in transcultural workshops, which us avoid repeating past failures stemming from attempts also aim to promote social cohesion and coexistence to control and govern the complex-adaptive systems through knowledge exchange and co-creation. we are part of. Our future practices will be shaped by Accordingly, our workshops provide a framework for our individual and collective imaginations and by the EDUCATION focused on art and cultural heritage, in stories we tell about who we are and what we desire, for which participants contribute as tutors, listeners, and ourselves and the societies in which we live. These stories creators. The artistic creation and the transdisciplinary must move beyond the “us versus them” media mentality education together form our third pillar of work: cultural pitting humans against machines. CXI has identified PRESERVATION. Linking art, culture, and technology, three major priority areas that urgently need a concerted the Future Heritage Lab regenerates the relevance of global effort by broad societal constituencies in order cultural heritage for contemporary conditions and for to Build a new narrative for intelligent and autonomous the future. technologies inspired by principles of systems dynamics and design; reclaim our digital identity in the algorithmic age; and rethink our metrics for success.

21 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

MIT Game Lab Fluid Interfaces Lab

MIT Comparative Media Studies Program MIT Department of Architecture MIT Game Lab brings together scholars, creators, Fluid Interfaces Lab – While today’s pervasive digital and technologists to teach, conduct research, and devices put the world’s information at our fingertips, develop new approaches for applied game design and they do not help us with some of the cognitive construction. Our mission is to explore, educate, and skills that are arguably more important to leading a engage the public by creating groundbreaking games, successful and fulfilling life, such as attention, memory, interactive online courses, and new applications to real motivation, creativity, mindful behavior, and emotion world challenges. regulation. Building upon insights from psychology and neuroscience, the Fluid Interfaces group creates systems and interfaces for cognitive enhancement. Our designs enhance cognitive ability by teaching users to exploit and develop the untapped powers of their minds and by seamlessly supplementing users’ natural cognitive abilities. Our work is highly interdisciplinary and combines insights and methods from human computer interaction, body sensor technologies, machine learning, brain computer interfaces, psychology, and neuroscience to create new opportunities for studying and intervening in human psychology in-the-wild.

22 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Sculpting Evolution Lab Space Enabled Group

MIT Department of Architecture MIT Department of Architecture Sculpting Evolution Lab – Evolution gave rise to Space Enabled Group – The mission of the Space every living thing and all of human culture, but evolved Enabled research group is to advance justice in Earth’s systems are very different from those designed by complex systems using designs enabled by space. humans. They’re harder to predict and to design, and Our message is that six types of space technology are exhibit a frustrating tendency to evolve away from supporting societal needs, as defined by the United engineered behaviors. At the same time, harnessing and Nations Sustainable Development Goals: satellite directing evolution can generate useful organisms and earth observation, satellite communication, satellite biomolecular tools that we could never have rationally positioning, microgravity research, technology transfer, designed. Our laboratory seeks to understand why and the inspiration we derive from space research and systems evolve in the ways that they do, to develop education. The Space Enabled research group works to tools capable of precisely intervening in the evolution increase the opportunities to apply space technology of ecosystems with the guidance of interested local in support of the Sustainable Development Goals. Our communities, and to cultivate wisdom sufficient to know research applies six methods: design thinking, art, whether, when, and how to proceed. social science, complex systems, satellite engineering and data science. We pursue our work by collaborating with development leaders who represent multilateral organizations, national and local governments, nonprofits and entrepreneurial firms to identify opportunities to apply space technology in their work. We strive to enable a more just future in which every community and country can easily and affordably apply space-enabled technology to improve public services and solve local challenges.

23 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Wampum.Codes

Amelia Winger-Bearskin Mozilla Fellow at Co-Creation Studio at MIT Open way that violates the wampum.codes ethical requirements. Documentary Lab 2019-20, Founder of wampum.codes But the immediate task at hand is to figure out first how to Wampum.codes is my first iteration of this project to articulate the values and ethics we want into a project and develop a model of ethical software dependencies - an go from there. attempt to inscribe community values and developer You can’t tell who is cheating in a game if you don’t first accountability into code. know the rules. I think we have space to begin to articulate Consensus building and co-creation can have aspects of our ethics and values and not have the conversation enforcement or, if you really need it, punishment. I can derailed before we get a chance to design a game because imagine it would be quite simple to figure to have we don’t have the perfect way to catch a cheater. Let’s at notifications and auto takedowns for certain tokens, or API least get some like minded people to sit down together keys that you could revoke if someone uses your code in a and start to play.

1. Home (Page) 4. Lint Whatever you choose to put in your Where this project is going to Linting is kind of like spell-check accountability link, you should understand live. Maybe it is not a page at all – it could for code – it’s a script that runs that you are delineating the community be a remote repository or even a physical through what you’ve written and catches who will be empowered to adjudicate location – but for this example I’m using a errors. It is common for linters to offer up possible conflicts that may arise from website as an example. suggestions to resolve errors by trying to applications that violate the principles set guess what the developer might have forth in your file. 2. Start meant. By analogy, in Wampum.codes It is common for software to have 6. Build linting can be thought of as a stage for commands that initiate a series of When you are doing software identifying some possible uses of your other commands. These commands development you need a command to project that would be close enough to sometimes take arguments that allow actually generate the files you need to your intentions. This can make your ethical developers to specify some of the initial host the site on a remote server. For statement more robust and provide the conditions and configurations of the Wampum.codes the build stage is an community with context and precedent project. opportunity to think about the real world for evaluating potential future uses of your implications of the project. In a Wampum.codes file this should be a software. clear articulation of your project’s purpose Up until this point we have been dealing in In our cat shelter example: What if it’s a that answers the questions: What are you ethical abstractions, but now we turn our dog shelter? What if it’s a shelter for and your community trying to do? How is attention to practicalities. What are homeless teens? What other types of uses this contributing? What could break this possible externalities, and how do they to which your project could be put, even in contribution? After you’ve spent some relate to our vision for how the project is to oblique ways, that would nonetheless be time thinking about these questions, try to be used? What will this create in the consistent with your original purpose? condense it down into a single summary world? What help can this bring to the or mission statement. 5. Accountability community we are building this for? What Who will hold users are practical things this project needs in 3. Test accountable to adhere to the order to survive? Where do I see the result This is an opportunity to identify values set forth in your Wampum.codes in 1 year, in 5 years and in 10 years? What the non-negotiable limits of your file? How will they do so? This may be a is the death cycle? How long should this values. How could this concept be link to an open source project, a crypto reasonably work for (it is ok if it is short broken? How could someone use this token or PGP key. It could be contact info lived)? contrary to its purpose? In the case of our or GPS coordinates of a physical landmark code for no-kill shelters, an obvious Create a one sentence summary which or house of learning, holy space, condition that would violate our values includes one practical thing this project community center. It could be a github would be if it were used by a kill-shelter. needs to survive and one thing I hope it repo your community created for ethical will leave as a legacy. dependencies or if you’d like you can use the Wampum.codes community as well.

24 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL MIT Bios

Dr. Azra Akšamija Halsey Burgund Dayna Cunningham

Presenter Sound Lab Respondent Presenter

Dr. Azra Akšamija is a Sarajevo born Halsey Burgund is the co-creator of Cunningham is Executive Director artist and architectural historian. the VR piece, In the Event of Moon of CoLab. An attorney by training, Akšamija graduated from the Faculty Disaster. He is a sound artist and Dayna has worked throughout her of Architecture at the Technical technologist whose work focuses professional career on promoting University Graz, Austria in 2001, and on combining modern tech - from democratic participation and received her M.Arch. from Princeton mobile phones to artificial intelligence addressing social marginality. University, USA in 2004, and Ph.D. - with fundamentally human “tech”, Through the ELIAS Project, an from MIT (HTC / AKPIA) in 2011. In primarily language, music and MIT-based collaboration between her multi-disciplinary practice, she the spoken voice. Halsey’s work business, NGOs and government, investigates the potency of art and combines socio-anthropological she worked with leaders using architecture to facilitate the process ‘research’, musical documentary profound innovation processes to of transformative mediation in cultural and contributory experience. He is create multi-sector initiatives for or political conflicts, and in so doing, the creator of Roundware, the open economic, social and environmental provide a framework for researching, source contributory audio AR platform, sustainability. Prior to that, Dayna analyzing, and intervening in which has been used to create art and was an Associate Director at the contested socio-political realities. Her educational installations internationally. Rockefeller Foundation supporting recent work focuses on representation Halsey is a fellow in the MIT Open efforts to explore changing racial of Islamic identities in the West, spatial Doc Lab and has held artist research dynamics and new conceptions mediation of identity politics, and positions in the MIT Media Lab as well of race in the U.S., as well as civil cultural pedagogy through art and as the Smithsonian Institution. His work rights legal innovation. Prior to the architecture. Akšamija’s academic has been exhibited internationally in Rockefeller Foundation, Dayna research highlights the significance museums and galleries including the worked as a voting rights lawyer of ethnic symbols, long-term cultural Aldrich Contemporary Art Museum, with the NAACP Legal Defense and factors, and global cultural flows in the deCordova Sculpture Park and Educational Fund, litigating cases the creation of contemporary nations. Museum, the Museum of Science, in Arkansas, Tennessee, Louisiana, Boston, the California Academy of Mississippi and elsewhere in the Sciences (all in the USA) Puke Ariki South, and briefly as an officer for Museum (NZ), and Tyne & Wear Archive the Rockefeller Brothers Fund. and Museums (UK).

25 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Andrew Demirjian Rik Eberhardt Rey Edison

Sound Lab Respondent MIT Game Lab Respondent Presenter

Andrew Demirjian is an As Studio Manager for the MIT Rey Edison is a white nonbinary interdisciplinary artist who works with Game Lab, Rik Eberhardt spends person of Irish Catholic ancestry remix, rhythm and ritual. He creates his days playing Tetris: with people, living on unceded territory of the environments for critical reflection boxes, task lists, equipment, Wampanoag Nation. They are currently through scraping and recombining money, and time. When not staring a graduate student in the Sculpting popular culture, making intricate at a spreadsheet trying to fit in Evolution group at MIT. Their present collages of sound and language. another computer purchase, a last research interests include genetic His work is often presented in non- minute event budget, or placing engineering, genomics, and ethics. traditional exhibition spaces and takes undergraduate researchers on a the form of interactive installations, Game Lab project, he’s chipping generative art, multi-channel videos away at spreadsheets on his DS, and live performances. He is currently reproducing pixel-art in Picross and a Fellow at the MIT Open Documentary Picross 3D, or managing the ultimate Lab, where he is working on a spreadsheet, a game of Sid Meier’s computational text analysis project for Civilization. He is also an instructor linguistic remixing of vast quantities for two MIT Game Lab classes on of video files. He is the author of Pan- game production and has served as terrestrial People’s Anthem, a book of a mentor and director for multiple poetry and collection of music that game development projects remixes the lyrics and songs of 195 including elude, a game about national anthems. Andrew teaches depression produced in the summer theory and production courses in of 2010. He holds a Bachelor of Arts emerging media in the Film and degree from the College of William Media Department and the Integrated & Mary, is a Certified Scrum Master, Media Arts MFA program at Hunter a PMI Agile Certified Practitioner, College. and is currently working towards a Serious Games MA Certificate from Michigan State University.

26 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Dr. Jim Glass Adam Haar Horowitz Dr. Wesley Harris

AI Lab Respondent Presenter Presenter

Dr. James Glass is a Senior Research Adam Haar Horowitz is a PhD student Dr. Wesley L. Harris is a Charles Stark Scientist at the Massachusetts student in the Fluid Interfaces Draper Professor of Aeronautics and Institute of Technology where Group at the MIT Medialab. His Astronautics at MIT. He was among he leads the Spoken Language work aims to augment human the four inaugural MLK Visiting Systems Group in the Computer awareness, translating advances Professors at MIT and has served Science and Artificial Intelligence in neuroscience into design of many roles at the Institute since he Laboratory. He is also a member of interventions and experiences. Adam began as a professor in 1972. Dr. the Harvard-MIT Health Sciences & has a background as a neuroscience Harris is former Head of Aero Astro, Technology Faculty. Since obtaining researcher at MIT’s McGovern Institute became the very first Director of his S.M. and Ph.D. degrees at studying Mindfulness Meditation MIT’s Office of Minority Education, MIT in Electrical Engineering and and MindWandering, and as an and most recently served as the Computer Science, his research Artistscientist at the Marina Abramovic Associate Provost for Faculty Equity. has focused on automatic speech Institute. His work has been shown at In 1964, Dr. Harris earned an SB with recognition, unsupervised speech Cannes Film Festival, SXSW, VR Sci honors in Aeronautical Engineering processing, and spoken language Fest, Red Bull Station, SESC Pompeia from The University of Virginia. He understanding using machine and the Boston Museum of Fine Arts. went on to receive an MA (1966) and learning. He is an IEEE Fellow, and Adam helps lead two communities a PhD (1968), both in Aerospace and a Fellow of the International Speech here in Boston: MIT Hacking Arts Mechanical Sciences, from Princeton Communication Association, and and Consciousness Hacking. Current University. His research focused is currently an Associate Editor for projects include haptic wearables for on demonstrating the effects of the IEEE Transactions on Pattern attenuating auditory hallucinations an object traveling at or above the Analysis and Machine Intelligence. in schizophrenia, microscopic Virtual speed of sound, studying how the Reality adventures inside the human shape of an object influences its body, and dream control and high-speed movement through capture in the liminal space between space and the noise generated by wakefulness and sleep. high-speed travel, and air flow in supersonic conditions.

27 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Dr. Mikael Jakobsson Dr. Eric Klopfer Dr. Scot Osterweil

STEM, New Media and MIT Game Lab Respondent MIT Game Lab Respondent Youth Respondent

Dr. Mikael Jakobsson conducts Dr. Klopfer is Professor and Director Dr. Scot Osterweil is Creative research on the border between of the Scheller Teacher Education Director of the Education Arcade. He game design and game culture. With Program and The Education Arcade has designed award-winning games a foundation in interaction design, he at MIT. He is a co-faculty director for in both academic and commercial investigates how gaming activities fit MIT’s J-WEL World Education Lab. His environments, focusing on what is into social and cultural practices, and work uses a Design Based Research authentically playful in challenging how this knowledge can be integrated methodology to span the educational academic subjects. Designs include into the development process. His technology ecosystem. Much of the acclaimed Zoombinis series work has been supported by research Klopfer’s research has focused on (math and logic), Vanished: The grants involving collaboration with computer games and simulations for MIT/Smithsonian Curated Game several game companies. He has building understanding of science, (environmental science), Labyrinth developed and taught courses technology, engineering and (math), Kids Survey Network (data on game design, game criticism, mathematics. His research centers on and statistics), Caduceus (medicine), and interaction design, as well as the affordances of new technologies and iCue (history). He is a founder supervised students at the bachelor’s, including AR, VR and mobile. He is and Creative Director of Learning master’s and doctoral level. At MIT, co-author of Adventures in Modeling, Games Network, where he leads Jakobsson is a Research Scientist at The More We Know, and Resonant the Gates Foundation’s Language the Games Lab where he develops a Games, and author of Augmented Learning Initiative (ESL), and where new research strategy that includes Learning. His lab has produced he designed Quandary, named models for external funding and software (mobile games, MMO, Game of the Year at the 2013 Games 4 collaboration with industry partners, The Radix Endeavor) and platforms Change festival. He co-authored the as well as developing and teaching (StarLogo Nova, Taleblazer) used book Resonant Games (MIT Press) game studies and game design by millions of people, and online and serves as the play consultant on courses. courses that have reached hundreds the Emmy Award winning Amazon of thousands. Klopfer is also the co- TV series Tumbleleaf. founder and past President of the non-profit Learning Games Network.

28 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Prathima Muniyappa Francesca Panetta Pat Pataranutaporn

Presenter Sound Lab Respondent Presenter

Prathima Muniyappa is a Designer, Francesca Panetta is a co-creator of Pat Pataranutaporn is a technologist, Conservator and a research assistant In the Event of Moon Disaster. She designer, and a graduate student at for the Space Enabled research is the Creative Director in the MIT the MIT Media Lab. Pat’s interests are group. She is a masters student Center for Advanced Virtuality. As at the intersection of biotechnology in the Media Arts and Sciences at an immersive artist and journalist, and wearable technology, the Media Lab. She is interested in she uses emerging technologies to specifically at the integration of addressing issues of social justice, innovate new forms of storytelling bio and digital systems to create democratic access for historically that have social impact. She worked personalized interfaces for the users. marginalized communities and at the Guardian for over a decade Pat’s research projects have been enabling indigenous agency. Her where she pioneered new forms globally acknowledged and featured research investigates alternative of journalism: interactive features, in TEDx, Time, Fast Company, cosmologies and cultural ontologies location-based augmented reality, Disruptive Innovation Festival, SXSW for their potential to contribute to and virtual reality, where she led Eco, National Geographic, and emerging discourse on techno- the Guardian’s inhouse VR studio. UNEP. Pat believes that innovation imaginaries in the realm of space Her work ranges in subject matter; must converge aesthetics, exploration, synthetic biology and such as solitary confinement in U.S. functionality, and community to extended intelligence. Prior to prisons in 6x9 and another project create a sustainable future. Pat is coming to MIT, she completed a about seeing the world through a also the co-founder of the Futuristic Masters in Design Studies in Critical baby’s eyes called First Impressions. Research Cluster of Thailand, known Conservation at the Graduate School Such works merge journalistic as FREAK Lab, where he and his of Design, Harvard under a Fulbright reporting, scholarly sources, and team work on futuristic projects from Scholarship. She holds a BDes in artistic expression. Her works have holographic food to social robotics, Spatial Design from the National won critical acclaim – receiving wearable biotechnology to citizen Institute of Design, and is a awards, and touring the White space exploration. Young India Fellow 2013-14. House, Tribeca, Cannes, Sundance, and more. She was a 2019 Nieman Fellow at Harvard University.

29 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Dr. Maud Quinzin Alexandra Rieger Dr. Kristupas Sabolius

MIT Expanded Sound MIT Art and Architecture Presenter Respondent Respondent

Dr. Maud Caroline is a postdoctoral Alexandra is a neuroscientist, Dr. Sabolius is a full-time professor researcher at the Sculpting multimedia designer, cross-modal of philosophy at the Institute of Evolution Lab. Her work centers doctoral researcher, and instructor at Philosophy of Vilnius University on sustainability and proactively MIT Media Lab’s Opera of the Future. (Lithuania) and a research affiliate addressing the biological She creates medi-musical instruments at MIT Climate Visions. His recent biodiversity crisis, while exploring collaborating with frontline doctors at publications include Swamps and approaches that strengthen ties to MGH, Spaulding and HMS supporting the New Imagination. On the Future nature, promote decolonisation, and patient rehabilitation through the lens of Cohabitation in Art, Architecture, support social and environmental of efficacy, agency and equity. Prior to and Philosophy (2020) Matter and justice. Maud currently assesses the her PhD research and master’s at MIT, Imagination. Hybrid Creativity use of gene editing technology to she received a master’s at Dartmouth. between Science and Art (2018), more humanely manage invasive She received her Bachelor’s at Oxford Proteus and the Radical Imaginary rodent populations that threaten (Bing Scholar) and Stanford. In (2015) The Imaginary (2013), and native ecosystems across the California she worked with the City Furious Sleep. Imagination and globe. She works together with of San Jose, conducting primary Phenomenology (2012) as well as indigenous communities to combine research to reattribute the oldest numerous publications signalizing traditional knowledge with scientific historical buildings in the region to the contradictory function of developments to fully understand Indigenous Architects. In parallel, imagination at the intersection local ecosystems and guide the she developed AR experiences between western and indigenous development of biotechnologies. at the MLK Jr. Institute with his thought. Sabolius was a member of archives. Her work seeks to improve the Swamp School curatorial team the human experience by bridging at the 16th Venice Architecture gaps between neuroscience, sound Biennale (2018, curated by Nomeda design, accessible tech, symbiotic and Gediminas Urbonas). He is also mutualism and multisensory studies. an active public intellectual and a She has published over 30 peer- writer of novels, theatre plays and reviewed articles. film scripts.

30 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Patricia Saulis Elizabeth Solomon Philip Tan

Presenter Presenter MIT Game Lab Respondent

Patricia Saulis is the MLK Visiting Elizabeth Solomon is an enrolled Philip Tan is a research scientist at the Scholar 2020-21 at MIT. She is the member of the Massachusett Tribe MIT Game Lab. He teaches CMS.608 Executive Director of the Maliseet at Ponkapoag. She is currently the Game Design and CMS.611J/6.073J Nation Conservation Council and Assistant Director of Academic Creating Video Games at MIT. For the a member of the Maliseet tribe of Affairs and Fellowship Programs past 6 years, he was the executive Indigenous people, whose lands lie at HSPH. Elizabeth has nearly 30 director for the US operations of along the Saint John River watershed years of public health experience the Singapore-MIT GAMBIT Game on both sides of the US and Canadian including positions in research Lab, a game research initiative. border in Maine and New Brunswick. project management and academic He has served as a member of the Ms. Saulis is an experienced tribal affairs at Harvard Chan as well steering committee of the Singapore policy administrator, environmentalist, as positions in management and chapter of the International Game and educational planner, and has program development in community- Developers Association (IGDA) and a background working in tribal based organizations. Elizabeth is worked closely with Singapore game organizations on matters of social well- a member of a number of advisory developers to launch industry-wide being, education and environmental and management boards including initiatives and administer content sustainability. In the midst of a highly boards affiliated with the Boston development grants as an assistant fluid environment of changing Harbor Islands National Park and the manager in the Media Development political, economic, partnership, Digital Archive of Native American Authority (MDA) of Singapore. He and financial circumstances, Ms. Petitions in Massachusetts. complements a Master’s degree in Saulis keeps the mission of restoring Comparative Media Studies with Wolastoq/St John Watershed in work in Boston’s School of Museum of accordance with Maliseet rights Fine Arts, the MIT Media Lab, WMBR and cultural stewardship squarely 88.1FM and the MIT Assassins’ Guild, in her sights. Ms. Saulis also has a the latter awarding him the title of background in public health issues “Master Assassin” for his live-action and policy surrounding First Nations roleplaying game designs. He also communities. founded a DJ crew at MIT.

31 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

André Uhl Anika Ullah Sara Verrilli

Presenter Presenter MIT Game Lab Respondent

André Uhl is a PhD candidate at Anika Ullah is a graduate student in Sara Verrilli has spent her professional Harvard University’s department the Sculpting Evolution Lab, a MIT career in the videogame industry, of Visual and Environmental Human Rights and Tech Fellow, starting with the day she walked out Studies with a secondary field in National Geographic Explorer, and of MIT’s Course V graduate studies Science, Technology and Society Fulbright Scholar. As a scientist, and into a position as QA Lead at at the John F. Kennedy School multimedia artist, and global health Looking Glass Technologies for of Government. He is a member + environmental activist, Anika System Shock. However, her game of the Harvard-MIT Ethics and has worked with marginalized organizing endeavors started much Governance of AI Initiative and co- communities around the world— earlier; she helped found a role- founder of the Council on Extended indigenous communities in Mexico, playing club at her high school by Intelligence, a project to develop New Zealand, and Taiwan, Rohingya disguising it as a bridge group. Since a new narrative for autonomous refugees, and immigrants at the U.S- then, she’s been a game designer, and intelligent systems based on Mexico border— on issues ranging a product manager, a producer, principles of participatory design. from environmental health to the and a QA manager, in no particular Andre’s doctoral research explores migration crisis to catalyze high order. A veteran of both Looking the concept of epistemic justice level and grassroots social change Glass Technologies and Irrational in relation to the ethics and global through arts, storytelling, and policy Games, she’s worked on eight major governance of Artificial Intelligence. engagement. published games, and several more Research interests include post- that never made it out the door. humanist theory, the environmental As Development Director of the humanities, and Eastern philosophy. MIT Game Lab, she looks forward André is a doctoral fellow at the MIT to corralling, encouraging, and Dalai Lama Center for Ethics and exploring the creative chaos that Transformative Values and Harvard goes into making great games, and University’s Center for the Study of figuring out just the right amount of World Religions. order to inject into the process.

32 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Amelia Winger-Bearskin Dr. Danielle Wood Leila W. Kinney

Mozilla Fellow at Co-Creation Presenter Studio, wampum.codes Presenter

Amelia Winger-Bearskin is a 2019- Dr. Danielle Wood serves as an Leila W. Kinney is the Executive 2020 Mozilla Fellow hosted at the Assistant Professor in Media Arts & Director of Arts Initiatives and of Co-Creation Studio at the MIT Open Sciences and holds a joint appointment the MIT Center for Art, Science & Documentary Lab. She is an artist, in the Department of Aeronautics & Technology (CAST) and works to creative director, and organizer who Astronautics at the Massachusetts advance the arts at MIT in the areas Institute of Technology. Within the MIT develops cultural communities at of strategic planning, cross-school Media Lab, Prof. Wood leads the Space the intersection of art, technology, collaborations, communications Enabled Research Group which seeks and education. Amelia is and resource development. Kinney to advance justice in Earth’s complex Haudenosaunee (Iroquois) of the systems using designs enabled by is an art historian with experience Seneca-Cayuga Nation of Oklahoma, space. Prof. Wood is a scholar of societal in both SA+P, where she was on Deer Clan. While at the Co-Creation development with a background that the faculty in the History, Theory Studio, Amelia is working on includes satellite design, earth science and Criticism section of the Wampum.code, a project founded applications, systems engineering, Department of Architecture (HTC) in Indigenous values and practices and technology policy. In her research, and SHASS, where she taught in that bring greater accountability to Prof. Wood applies these skills to the Program in Women’s Studies tech. design innovative systems that and in Comparative Media Studies. harness space technology to address She specializes in modern art, with development challenges around the an emphasis on media in transition, world. Prior to serving as faculty at MIT, arts institutions and artists’ Professor Wood held positions at NASA engagement with mass culture. Headquarters, NASA Goddard Space Flight Center, Aerospace Corporation, She is a member of the Executive Johns Hopkins University, and the Committee of a2ru (Alliance for the United Nations Office of Outer Space Arts in Research Universities) and Affairs. Prof. Wood studied at the of the Advisory Committees of the Massachusetts Institute of Technology, Catalyst Collaborative at MIT, the where she earned a PhD in engineering MIT List Visual Arts Center and the systems, SM in aeronautics and MIT Museum. astronautics, SM in technology policy, and SB in aerospace engineering.

33 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Gediminas Urbonas

Architecture Lab Respondent

Gediminas Urbonas is artist, educator, researcher and co-founder of US: Urbonas Studio (together with Nomeda Urbonas), an interdisciplinary research practice that facilitates exchange amongst diverse nodes of knowledge production and artistic practice in pursuit of projects that transform civic spaces and collective imaginaries. Urbonas also collaborate with experts in different cultural fields to develop practice- based artistic research models that allow participants—including their students—to pursue projects that merge urbanism, new media, social sciences and pedagogy to critically address the transformation of civic space and ecology.

34 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL CO-CR/ODL Organizers Bios

Katerina Cizek Dr. William Uricchio Sarah Wolozin

Delegation Design Lead, Director, ODL Facilitator Professor, PI

Katerina Cizek is an Emmy and William Uricchio is Professor of Sarah Wolozin is director and co- Peabody-winning documentary Comparative Media Studies at MIT and principal investigator at the co- director, creator and organizer in the Professor Emeritus of Comparative creation studio. In her prior work emergent tech and media space. Media History at Utrecht University as an award-winning media maker, She is the Artistic Director of the (Netherlands). He is founder and she experimented with storytelling Principal Investigator of the MIT Co-Creation Studio at MIT Open and emerging technology to make Open Documentary Lab and Principal Documentary Lab where she authored information and new technology Investigator of the Co-Creation Studio. (with Uricchio) a field study entitled more accessible and to shed light on His scholarly research considers Collective Wisdom: Co-Creating the interplay of media technologies alternative and unknown narratives. Media within Communities, across and cultural practices in relation She is founder and editorial director Disciplines and with Algorithms. For to representation, knowledge, and of Docubase, co-founder and editor- over a decade at the National Film publics. William explores narrative at-large of Immerse, and co-founder Board of Canada, she helped redefine as a cultural operating system, and of the Co-Creation Studio. She co- the organization as one of the world’s the implications of unstable media curates a bi-annual conference on leading digital story hubs with two and both expanded and co-created topics relevant to documentary and major projects HIGHRISE, and the storyworlds for social cohesion. The emerging media and is a frequent NFB Filmmaker-in-Residence. Cizek‘s recipient of Guggenheim, Humboldt, speaker at festivals and conferences. and Fulbright awards, and the Berlin earlier independent films include and Mercator Prizes, William has the Hampton-Prize winner Seeing is also held professorships in Sweden Believing: Handicams, Human Rights (Stockholm), Germany (FU Berlin, and the News (with Peter Wintonick). Marburg), Denmark (national DREAM She serves as an advisor to Sundance professor) and China (China University Institute’s New Frontier Lab, Stories of of Science & Technology). Change and ESoDoc. She is a member of the Guild of Future Architects, and serves on the Peabody Digital Board.

35 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Claudia Romano Andrea Shinyoung Kim Srushti Santosh Kamat

Research Assistant, Research Assistant, Producer, Co-Cr/ODL Co-Cr/ODL Co-Cr/ODL

Claudia Romano is currently a Andrea Shinyoung Kim is an Srushti Kamat is a writer/producer Producer at MIT Open Documentary interdisciplinary scholar-artist examining the intersection of Lab (ODL), where she produces lab experimenting with emerging filmmaking, emerging technology and events and communications and technologies and co-creative civic participation. She is a graduate supports various Lab initiatives storytelling practices to build future student of Comparative Media Studies narratives. Andrea is a graduate including Docubase, the ODL at MIT and a research assistant at the student in MIT’s Comparative Media Fellows Program, ODL’s semesterly MIT Open Documentary Lab. She co- Studies and research assistant at lecture series, and the Co-Creation founded Majesty Digital, an initiative the MIT Open Documentary Lab. Studio. Prior to joining ODL, she Her master’s thesis, analyzes how bringing women of color both behind produced communications and identity is constructed and enacted and in front of the camera from the events at Say Yes to Education, in 3D spatial multi-user virtual years 2017-2019. She is currently she created social media and web environments. She proposes a developing a participatory action content for FWD.us’s “I Am An framework for crafting virtual avatars project aimed at documenting the Immigrant” Campaign for Immigrant as a practice that revives cultural mental health impacts of isolation Heritage Month, and she produced heritage and new relations to space. through the global lockdown and short documentary videos for the Andrea is also the creative director of COVID-19 pandemic. While she has Smithsonian Center for Folklife The (In)visible Organi, a digital media produced documentary and narrative initiative inspired by a new medical and Cultural Heritage about the films internationally, the guiding technology that visualizes the annual Smithsonian Folklife Festival. inquiry at the center of her work cervix. This project brings together Her documentary work has been has remained focused on counter- artists, engineers, and the global featured in festivals including the health community to produce new perceptions of place, identity and Tri-Co Film Festival, Rough Cut Film perceptions of the inner reproductive home. Festival, and Philadelphia Latino anatomy through education, art, Film Festival, and she was previously technology, and storytelling. She is a Social Justice Film Fellow with directing/producing a documentary UPenn’s CAMRA. film of the same title.

36 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

MIT AISES

The MIT Chapter of the American Indian Science and Engineering Society [AISES] is a student-run group aimed at promoting Native culture and community here on campus, while also promoting STEM related education to various tribal communities. We accomplish this through: 1) Creating a social framework that allows students to benefit from one another; and 2) Strengthening native culture by sharing our personal knowledge and experiences.

MIT Open Documentary Lab Fellows

Drawing on MIT’s legacy of media innovation and its deep commitment to open and accessible information, the MIT Open Documentary Lab brings storytellers, technologists, and scholars together to explore new documentary forms with a particular focus on collaborative, interactive, and immersive storytelling. Each year, ODL hosts a limited number of distinguished artists, creative technologists, journalists, and scholars who want to engage deeply with new documentary storytelling techniques and technologies in a collaborative and interdisciplinary environment.

Assia Boundaoui is an Algerian-American filmmaker and 2020-2021 ODL FELLOWS investigative journalist who has reported internationally for NPR, BBC, AlJazeera, VICE and CNN among others. Visit http://opendoclab.mit.edu While at the Co-Creation Studio, Assia is iterating her for more information most recent hybrid work, a community co-created, AI- fueled sequel to her film: The Inverse Surveillance Project.

Carla LynDale Bishop is the first ever recipient of the Cindy Bishop is a visual artist and creative coder. While MIT & Black Public Media Fellowship. She is a filmmaker at ODL, she is working on a couple of ongoing projects and assistant professor in Digital Storytelling at The including Chomsky vs. Chomsky and The Dinner Party, University of Oklahoma. Currently, she is producing an as well as discovering new narrative deployments for her immersive geo-locative media project titled, “Mapping new startup, Bongo Media, a conversational storytelling Blackness”. platform, of which she is Director of Technology.

Penelope Jagessar Chaffer is a multi-award winning Gabriel Mário Velez is a Colombian visual and filmmaker, TED speaker, creative technologist and interdisciplinary artist, professor, and researcher. global environmentalist. This year, in addition to her This semester, he is continuing to develop his project project “Toxic Baby”, her Sundance/Johns Hopkins Transeuntis Mundi, which intends to capture the sound residency pregnancy project, Penelope is developing and visual memory of people, cultures, and cities to tell her interactive piece, “The Chemistry of Racism”, which the story of the millennials that have been traveling the explores the systematic poisoning of the black body, world. connecting the dots between color, Covid, and the criminal justice system.

37 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL

Gabriel Vieira-Posada , PhD is a filmmaker, screenwriter, Giulia Taurino is a media scholar, digital humanist, photographer, and a professor at the University and computational artist. She works at the intersection of Antioquia, where he co-founded the Master in of internet studies, digital humanities and knowledge Audiovisual Studies and Creation program as well as design. While at ODL, Giulia Taurino is working on a the TVLab for research on “edutainment” issues. This project for narrating digital databases and their social semester, he is working on a participatory project that impact through the use of creative coding and human- will address the creation of a media strategy to unlock driven database design. child abuse practices through co-creation and immersive storytelling.

Joanna Wright is a documentarian and visual artist Kendall Moore, PhD, is an award-winning documentary from Wales, where she is senior lecturer in media at the filmmaker and a professor in the departments of department of Languages, Literature and Linguistics, Journalism and Film Media at the University of Rhode Bangor University. This year, she is working on a co- Island. This year, she is working on a documentary created, multi platform documentary “Field Guide for a film that will explore the origins and evolution of National Park” as well as collaborating on an immersive western science as a western European enterprise, one project about photonics (the science of light) which is that marginalized and re-narrativized the practices, being developed for sight-impaired audiences. procedures, ethics, and contributions of the racially marginalized, underrepresented people of color in science today.

Anita Rao, M.D. is a resident physician in psychiatry at Yucef Merhi is an artist, coder, researcher, and curator, Northwestern University in Chicago, IL and an award- interested in raising cultural awareness through winning media figure, academic, educator, researcher, technology and language. This year, he is conducting public and private sector innovator who has established research on how to reduce electronic waste by framing herself as a cross-sector pioneer in audiovisual outdated technologies as artistic endeavors. Yucef has mental health. While at ODL, Dr. Rao is exploring new called this approach “Retrocycling”. documentary forms in the examination of its application to the emerging, yet largely unexplored field of audiovisual mental health and mental health literacy.

Danny Goldfield is a photographer and designer. This Tara Roberts is a journalist, storyteller and changemaker. year, he is working with ODL to build a rear screen She received a grant from National Geographic to follow projection system in the lobby of the MIT Kresge and dive with a group of Black scuba divers, historians Auditorium in order to create a safe outdoor event space and archaeologists who are searching for slave for students during the pandemic. He is also producing shipwrecks around the world. This year, her goal is to a video series with the MIT Cadlab in order to introduce transform that epic adventure into a long-form narrative their Product Engineering Processes to a wider audience podcast. of makers and entrepreneurs.

Joshua Glick , PhD is an assistant professor of English and Nadav Assor is an associate professor of Expanded Film & Media Studies at Hendrix College and affiliate faculty Media at Connecticut College’s Studio Art department at Columbia University. This year, Dr. Glick is developing a and is the Director of the Ammerman Center for Arts and learning module based on the deepfake art installation, In Technology there. This semester, he is continuing his Event of Moon Disaster. Supported through a grant from work on several collaborative projects, all dealing with MIT’s World Education Lab, the module will explore media negotiating human intimacy, security and ritual while literacy in the age of disinformation. He is also co-editing The living an ever more fragmented and precarious life. Oxford Handbook of Documentary with Pat Aufderheide.

38 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL Notes

39 2020 INDIGENOUS DIGITAL AND MEDIA DELEGATION AT MIT Co-Creation Studio at MIT ODL Notes

40 2020 INDIGENOUS DIGITAL DELEGATION AT MIT INDIGENOUS KNOWLEDGE, ARTIFICIAL INTELLIGENCE, AND DIGITAL WORLDS

November 3, 9 - 13, 2020