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Chapter 3 Chapter 4 Chapter 5 Notes Chapter 3 1. All quotes are from The Nickel and Dimed Challenge Forum (BBS) thread (Yamx, 2008). No message or page numbers are available. Unless otherwise noted, all quotes are from posts by Yamx. Chapter 4 1. The forum posts cited throughout this book are transcribed as they were written. These posts are often grammatically incorrect and include ASCII symbols and emoticons. Readers unfamiliar with this language may even find some terms incomprehensible, such as “lol” (laugh out loud). This is a form of Internet language that is quite typical of how teens and many young adults communicate on these forums and in other digital contexts. This language evolved, in part, from a need to communicate quickly (thus the condensed language), to express emo- tions overtly, and to convey one’s identity as an “insider” within vari- ous Internet communities. Chapter 5 1. All direct quotations from Tabby Lou and other women in this chapter are from interviews conducted by e-mail in 2008. 186 Notes Chapter 6 1. A humorous example: a digital interactive curriculum on Moby Dick made at the Massachusetts Institute of Technology, available on the Web, could not be used by many schools because they banned any sites with the word “dick” in them. Chapter 7 1. As note 1 in Chapter 4 indicates, the forum posts cited throughout this book are transcribed as they were written and reflect a common form of language used online. We have used the term “teen-speak,” since there is not a commonly used descriptor for this type of language; however, it is not confined to use by teens only. 2. There are, however, critiques of this view of romance and women read- ers; for various perspectives, see Christian-Smith, 1993; Krentz, 1992; Radway, 1991. 3. The complete link to Alex’s Sim Page is http://thesims2.ea.com/ mysimpage/pod.php?user_id=2877919. References alexvamp15. (2008a, April 1). Re: Lincoln Heights [Message 44]. Retrieved from http://similik.proboards.com/index.cgi?board=stories&action =display&thread=3126&page=3 alexvamp15. (2008b, August 30). Lincoln Heights 2.6 teaser [Message 280]. Retrieved from http://similik.proboards.com/index.cgi?board=stories &action=display&thread=3126&page=19 alexvamp15. (2009, January 18). Re: Lincoln Heights [Message 381]. Retrieved from http://similik.proboards.com/index.cgi?board=stories &action=display&thread=3126&page=25 Alphie. (n.d.). The Lexicon story: According to Alphie. Retrieved from http://www.twilightlexicon.com/?page_id=12 Altick, R. D. (1957). The English common reader: A social history of the mass reading public, 1800–1900. Chicago, IL: University of Chicago Press. Amazon.com. (n.d). Twilight (The Twilight Saga, Book 1) Editorial Review. Retrieved from http://www.amazon.com/Twilight-Saga-Book-1/dp/ 0316015849/ref=sr_1_1?ie=UTF8&s=books&qid=1249223046&sr=1-1 Anderson, C. (2006). The long tail: Why the future of business is selling less of more. New York: Hyperion. Andrews, E. L. (2008, October 23). Greenspan concedes error on regula- tion. The New York Times. Retrieved from http://www.nytimes.com/ 2008/10/24/business/economy/24panel.html Anonymous. (n.d.). Nickel and Dimed challenge. Cuckoo for Cocoa Puffs Asylum [Web site]. Retrieved on December 20, 2009, from http://www .freewebs.com/sims2fan08/nickelanddimedchallenge.htm Au, W. J. (2008). The making of Second Life: Notes from the new world. New York: HarperCollins. Bagley, E. S., & Shaffer, D. W. (2009). When people get in the way: Promot- ing civic thinking through epistemic game play. International Journal of Gaming and Computer-Mediated Simulations, 1(1), 36–52. 188 RefeRences Baker, E. L. (2007). 2007 Presidential address: The end(s) of testing. Educa- tional Researcher, 36(6), 309–317. Banks, J. A., & McGee Banks, C. A. (2006). Multicultural education: Issues and perspectives (6th ed.). 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Language comprehension: Archival memory or preparation for situated action. Discourse Processes, 28(1), 61–80. Bartle, R. (2004). Designing virtual worlds. Indianapolis, IN: New Riders. Barton, D., & Tusting, K. (Eds.). (2005). Beyond communities of practice: Language, power, and social context. Cambridge: Cambridge University Press. Bereiter, C. (2002). Education and mind in the knowledge age. Mahwah, NJ: Lawrence Erlbaum Associates. Bereiter, C., & Scardamalia, M. (1993). Surpassing ourselves: An inquiry into the nature and implications of expertise. Chicago: Open Court. Bernstein, B., & Edwards, T. (2008, August 14). An older and more diverse nation by midcentury. U.S. Census Bureau News. Retrieved from http:// www.census.gov/Press-Release/www/releases/archives/population/ 012496.html Black, R. W. (2008). Adolescents and online fan fiction. New York: Peter Lang. Boellstorff, T. (2008). Coming of age in Second Life: An anthropologist explores the virtually human. Princeton, NJ: Princeton University Press. BookStories (2006, August). Interview with Stephenie Meyer. Retrieved from http://chbookstore.qwestoffice.net/fa2006-08.html RefeRences 189 Bransford, J., Brown, A. L., and Cocking, R. R. (2000). How people learn: Brain, mind, experience, and school: Expanded edition. Washington, DC: National Academy Press. Bransford, J. D., & Schwartz, D. L. (1999). Rethinking transfer: A simple proposal with multiple implications. Review of Research in Education, 24(1), 61–100. Bray, H. (2004, January 14). Justice has its price in Sim world. Boston. com News. Retrieved from http://www.boston.com/news/globe/living/ articles/2004/01/14/justice_has_its_price_in_sim_world/ Brown, A. L., Collins, A., & Dugid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32–42. Brown, J. S., & Thomas, D. (2006). You play Warcraft? You’re hired! Wired, 14(04). Retrieved from http://www.wired.com/wired/archive/14.04/ learn.html Brown, L. 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Handbook of chil- dren, culture, and violence. Thousand Oaks, CA: Sage. Duckworth, E. L., Peterson, C., Matthews, M. D., & Kelly, D. R. (2007). Grit: Perseverance and passion for long-term goals. Journal of Personality and Social Psychology, 92(6), 1087–1101. Dweck, C. (2006). Mindset: The new psychology of success. New York: Ran- dom House. Ericsson, K. A., Krampe, R. T., & Tesch-Romer, C. (1993). The role of delib- erate practice in the acquisition of expert performance. Psychological Review, 100(3), 363–406. Erlich, E. (2006). Why America must innovate: A call to action [Report]. Washington, DC: National Governors Association. Retrieved from http://www.nga.org/Files/pdf/0702INNOVATIONCALLTOACTION .PDF Ehrenreich, B. (2001). Nickel and dimed: On (not) getting by in America. New York: Metropolitan Books. Electronic Arts. (2009). The Sims 3: Movies and more. Retrieved from http://www.thesims3.com/moviesandmore Entertainment Software Association. (2009). Essential facts
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