Games and Culture

Total Page:16

File Type:pdf, Size:1020Kb

Games and Culture Games and Culture http://gac.sagepub.com The Digital Dollhouse: Context and Social Norms in The Sims Online Rosa Mikeal Martey and Jennifer Stromer-Galley Games and Culture 2007; 2; 314 DOI: 10.1177/1555412007309583 The online version of this article can be found at: http://gac.sagepub.com/cgi/content/abstract/2/4/314 Published by: http://www.sagepublications.com Additional services and information for Games and Culture can be found at: Email Alerts: http://gac.sagepub.com/cgi/alerts Subscriptions: http://gac.sagepub.com/subscriptions Reprints: http://www.sagepub.com/journalsReprints.nav Permissions: http://www.sagepub.com/journalsPermissions.nav Citations http://gac.sagepub.com/cgi/content/refs/2/4/314 Downloaded from http://gac.sagepub.com at UNIVERSITY OF MICHIGAN on June 1, 2009 Games and Culture Volume 2 Number 4 October 2007 314-334 © 2007 Sage Publications The Digital Dollhouse 10.1177/1555412007309583 http://gac.sagepub.com hosted at Context and Social Norms in http://online.sagepub.com The Sims Online Rosa Mikeal Martey Colorado State University Jennifer Stromer-Galley University at Albany, State University of New York This article investigates the relationships between norms and the rich visual environment of the multiplayer game The Sims Online (TSO). Literature suggests that people exhibit normative behavior in online environments. The complex actions and interactions possi- ble with the game’s avatars and a minimal game structure make TSO an evocative online space in which to examine social interaction. Through participation and observation, we examined conversation and avatar conduct in TSO and found norms for verbal and non- verbal behavior that governed both text and avatar use. These norms are related to offline expectations of politeness and etiquette associated with visiting and hosting in people’s homes, and they correspond with the visual dollhouse-like environment of TSO and its characters. This game is a special context where social norms are clear and powerful, affecting not only players’ game play but also their social interaction. Keywords: online games; social norms; avatar use; multiplayer games; The Sims Online s the internet and the World Wide Web have grown, so too have networked A gaming environments. Although once online games such as MUDs (multiuser dungeon) and MOOs (MUD object oriented) were exclusively text based, today’s online video games include sophisticated and dynamic images of landscapes, build- ings, and characters. Long a fantasy of cyberpunk writers like William Gibson and Neal Stephenson, animated environments and their actors, digital avatars, have become a reality in games such as World of Warcraft, The Sims Online (TSO), and Second Life. These environments allow individuals to communicate and express themselves with both written and spoken words as well as through the creation and control of dig- ital avatars. No longer is an online smile : -) limited to text, but instead it can include the smile of a digital animated self. The textual *hug* sent to a friend can be accom- panied by a hug between two animated characters in digital space. In this article, we explore the development of norms in a relatively new kind of multiplayer online space that includes extensive use of avatars (digital “bodies”). These games are a type of massively multiplayer online game, or MMOG, a genre 314 Downloaded from http://gac.sagepub.com at UNIVERSITY OF MICHIGAN on June 1, 2009 Martey, Stromer-Galley / The Digital Dollhouse 315 that includes fantasy-adventure games, war games, and the distinctive dollhouse-like game of TSO. Many of the norms that are developed in multiplayer online games develop within the gaming context; that is, the rules and goals of the game heavily influence which behaviors are and are not acceptable (Chen, 2005; Squire & Steinkuehler, 2006; Suler, 2002; T. L. Taylor, 2006; Williams et al., 2006). Generally limited or missing from these analyses are explorations of how norms are influenced by visual contexts (Becker & Mark, 2002). Although scholars may be certain that social norms and standards are present in textual interaction online, we ask, What is the nature of those norms when visual representations of self and context are present? Through participation and observation, we examined the social norms that make some behavior in TSO welcome and sanctioned and other behavior inappropriate and censured. We found standards for verbal and nonverbal behavior that are under- stood by most players of TSO. These online standards, or norms, parallel offline expectations of politeness in interacting with strangers and acquaintances as well as norms of visiting and hosting in people’s homes. These norms are influenced by the environment in which players interact and are constructed primarily through the per- formance of actions and interactions by participants. The Sims Online TSO is the massively multiplayer online version of the most successful offline video game ever created, The Sims (C. Taylor, 2003). In TSO, players pay a monthly fee to move animated, digital representations of themselves around an online game space and interact with other players. Players select the look and style of an avatar from a wide range of options, including gender, hair and skin color, clothing, facial characteristics, and body type. Players use their character to enter any one of hundreds of game “houses” to pursue game goals, such as earning money, and social goals, such as get- ting to know other players. The game’s houses are richly detailed visual environments created by other players and include a broad assortment of decorations, objects, archi- tectural styles, and activities. A successful house draws many players and provides all the objects sims need to stay “healthy” and earn “simoleans,” or sim currency. Most conversation in TSO is public within each individual house and appears as words in dialogue bubbles over the speaker’s head. Players can also use their sims to express themselves by making them wave, vomit, throw a temper tantrum, blow smoke out of their ears, or primp. Additionally, sims interact with each other, for example, by hugging, slapping, or giving a pile drive. Importantly, the programming of the game limits sim interaction to mutual permission: Requests for interactions such as hugs, dances, or pile drives must be actively approved. These constraints limit certain kinds of antisocial behavior but still permit a range of other sim transgressions. Although as a game, TSO has not enjoyed substantial success and membership has declined (C. Taylor, 2003), as a social environment, it offers intriguing possibilities Downloaded from http://gac.sagepub.com at UNIVERSITY OF MICHIGAN on June 1, 2009 316 Games and Culture for online interaction. In addition, the significantly more diverse demographics of its users made the TSO environment far more similar to the internet user population than games such as World of Warcraft or EverQuest, which have long been populated mostly by young men (Willams et al., 2006). In contrast, TSO reported at its peak in 2003 that of its more than 82,000 subscribers, about 60% were female (“Jobs for the Girls,” 2005). Prior research into TSO and its offline counterpart, The Sims, has examined those spaces along a range of dimensions. Nutt and Railton (2003) suggest that The Sims genre is one of “real life,” making it especially suited to playing out “real world con- ceptualizations of family and other relationships” (p. 577). Iverson (2005) notes the importance of the games’ challenges and suggests that they provide “incredible free- dom to players in terms of defining [their] own goals and which challenges to engage in” (p. 6). Tsikalas (2001) argues that the console game The Sims provides an ideal space for learning, self-reflection, and identity development. In contrast, Steen, Greenfield, Davies, and Tynes (2006) examined three players’ diaries of TSO and conclude that players find the game goals of raising skills and making money to be deeply repetitive and boring. As a result, they tend to go “AFK,” or away from their keyboard, robbing the game of some of the depth and possibility for social interac- tion that seemed initially to be the point of the game. Consalvo (in press) notes that TSO has expansive possibilities for role-play but that its mundane (household) con- text generally is populated by mundane characters modeled more on real life than a fantasy world. Along with Consalvo and others, we have wondered why individuals play this profoundly “mundane” game and conclude that its social opportunities are central to its appeal. Although Steen et al. (2006) suggest that the game ultimately fails to be compelling, our experiences with and observations of players in the game suggest that the social possibilities are what serve as primary drivers to continue playing. We next turn to the literature on social interaction and norms to contextualize how visual factors, including avatars and the environment of the house, structure social norms and interactions that develop in TSO. Social Interaction and Norms Social norms are considered central to successful interaction in social environments (Deutch & Gerard, 1955). Generally considered social rules of behavior, norms are often unwritten and implied and create a frame of understanding within a group that identifies appropriate and inappropriate behavior (Bendor & Swistak, 2001; Deutch & Gerard, 1955; Goffman, 1967). Although often unstated, norms are communicated through language and social cues (Bendor & Swistak, 2001). This is true in the online communication context, as well. Current research has demonstrated not only the strong presence of social norms (Baym, 1998; Jeffrey & Mark, 2003; Peña & Hancock, 2006; Sassenberg, 2002; Yee, Downloaded from http://gac.sagepub.com at UNIVERSITY OF MICHIGAN on June 1, 2009 Martey, Stromer-Galley / The Digital Dollhouse 317 Bailenson, Urbanek, Chang, & Merget, 2007) but also intimacy (Walther, Loh, & Granka, 2005), cooperation (Walther, 1995), and greater self-disclosure in computer- mediated communication (CMC) chat than in face-to-face settings (Tidwell & Walther, 2002).
Recommended publications
  • Wii Games Listing
    14/08/2017 lista jogos wii STATION GAMES.html Wii Games Listing Date: 08/06/2012 Game count: 518 Total size: 651.85 GB Title: GameID: Region: Size: 1030 10 Minute Solution SM2E52 NTSC MB 2694 101-in-1 Party Megamix RYEEEB NTSC MB 3038 2010 FIFA World Cup South Africa SFWE69 NTSC MB 1104 a boy and his blob SBLE5G NTSC MB Action Girlz Racing RGYE5Z NTSC 82 MB 3654 Alice In Wonderland SALE4Q NTSC MB 2254 Alien Monster Bowling League SABENR NTSC MB 1440 Alien Syndrome RLSE8P NTSC MB 1634 Aliens In The Attic RUOEPL NTSC MB 1820 AllStarKarate SKTE78 NTSC MB 2156 Alvin & The Chipmunks RVBERS NTSC MB 652 Alvin and the Chipmunks: The Squeakquel SAVE5G NTSC MB 716 America's Next Top Model R6ME5Z NTSC MB 422 AMF BOWLING WORLD LANES R6WE68 NTSC MB 132 AMF Bowling: Pinbusters RMFP68 PAL MB 1718 And Then There Were None RQTE6U NTSC MB 322 Animal Crossing Wii RUUE01 NTSC MB 604 Animal Kingdom: Wildlife Expedition RD6EE9 NTSC MB 406 Animal Planet: Vet Life R82E52 NTSC MB Anubis RNVE5Z NTSC 92 MB 732 Aqua Panic! RO9EFS NTSC MB 678 Arcade Shooting Gallery R74E20 NTSC MB 1392 Arcade Zone R9XE52 NTSC MB 186 Arctic Tale RT2E20 NTSC MB file:///C:/Users/Sgi-Caixa/Desktop/lista%20jogos%20wii%20STATION%20GAMES.html 1/20 14/08/2017 lista jogos wii STATION GAMES.html Are You Smarter R5GE78 NTSC 290 MB 888 Are You Smarter Than A 5th Grader? R9HE78 NTSC MB 234 Are You Smarter? BTS SA5E78 NTSC MB 438 Army Men: Soldiers of Misfortune RKYE20 NTSC MB 1086 Army Rescue R7HE6K NTSC MB 416 Around The World In 50 Games S5WE20 NTSC MB 2214 Astro Boy R56EG9 NTSC MB 394 Attack
    [Show full text]
  • The Sims 2: Double Deluxe Windows Manual (English)
    TABLE OF CONTENTS INSTALLING THE GAME ................................................................................. 2 STARTING THE GAME ..................................................................................... 2 INTRODUCTION ............................................................................................ 3 MAIN MENU ................................................................................................... 3 THE TUTORIALS ............................................................................................. 4 TUTORIAL MENU ...................................................................................................................4 PLAYING THE TUTORIALS ....................................................................................................4 THE NEIGHBORHOOD ..................................................................................... 5 NEIGHBORHOOD STORY .......................................................................................................5 CHANGE NEIGHBORHOOD ....................................................................................................5 LOTS ......................................................................................................................................6 NEIGHBORHOOD CONTROL PANEL ......................................................................................7 LOTS AND HOUSES ..............................................................................................................9 LOTS AND HOUSES
    [Show full text]
  • Sims 3 Free Download Windows 8 the Sims 3 Free Download
    sims 3 free download windows 8 The Sims 3 Free Download. The Sims 3 Free Download is a strategic life simulation game, which amuse the player with lots of misdemeanour and endless creative missions. The Sims 3 is published by Electronic Art. It is one of the best selling game and gained 86/100 scores from Metacritic. The players have supposed to create their own sims according to their desired personality, looks and lifestyle etc. And after creating their desired sims they have to control the activities, skills, relationships and lives of their sims. This game is similar to the sims 3 katy perry sweet treats. The Sims 3 is a open ended game and does not have defined goal. Goals comes randomly according to the life style of the sims. Player have to manage the appearances of sim’s personalities, life style, relationships, skills and jobs etc. Even player have to customize their marriages, children, getting jobs, promotions, and shifting to their dream places etc. Players have to explore the new locations around the city. Like we enjoy all these features in the sims 3 town life stuff PC game. Player have to fulfill the wishes of their sims and this fulfillment of wishes will lead the player to lifetime happiness of the sims, which will raise the points and yield the pay of the players. After completing this game. Download and install the sims 3 generations. Which is the next part of this game. The Sims 3 Features. Below are the features which you will enjoy after The Sims 3 Free Download.
    [Show full text]
  • Skill-Based Careers
    Home The Sims 3 New New Venues & Tour of Professions Home Primer Simology Real Estate Twinbrook Guide New Objects Leading a A Day in Relationships New Life the Life Skills and Socializing Personality Lifetime Wishes The Sims 3 Primer ••• Is this your fi rst time diving into The Sims 3? If you are entirely new to the bestselling series of games (well over 100 million The Sims games have been sold around the world), then everything in The Sims 3 is brand new. But if you are just checking into the game after experiencing The Sims or The Sims 2, then you will be surprised at how much the game has changed. Yes, you still control your Sims as they embark on individual narratives created from the houses you build, the relationships you forge, and the dreams you pursue. However, The Sims 3 gives you even greater control over your Sims’ destinies—even though life does tend to hurl a Personality curveball (or fi ve) while you play. There are more enhanced options for creating new Sims—both on the inside and outside. A new mood system uses hundreds of little moodlets to help you steer Sims toward happiness by letting you know exactly what the Sim is feeling at that second. New social interactions help you guide matters of the heart. And fi nally, a new Lifetime Wish system gives your Sims overarching dreams to achieve, giving their lives a sense of structure. Not everything you do with your Sims has to be in pursuit of this big dream.
    [Show full text]
  • Simcity Edu: 4 Class Periods Note: This Content Is Simply Re-Iterating the SIMS Online Challenge
    SimCity Edu: 4 Class Periods Note: This content is simply re-iterating the SIMS online challenge. We love the activity and think that you will, too! This activity, however, requires an account (which is free only for the initial 30-60 days) Objectives: Students will assess how to logically plan and design a city/town. Student will create city/town plans conveying change over time and shift in land-use priority. Students will shift city/town development plans under specific, real world, climatic and/or human induced calamity scenarios. This is the first of four parts for this activity. Pick someone to lead this mission and follow the instructions. The kids who live far away need to get to school. Find out how to build bus stops efficiently and enroll all kids in school. You have 10 minutes. Let’s see how good of a planner your students are! Materials ● Simcity Edu Account at: ● Computer https://www.glasslabgames.org/games/SC ● Downloaded Simcity Game ● Paper and Pen ● Partners 2275 Speedway, C9000 | Austin, TX 78712 | 512.232.4558 | esi.utexas.edu SimCity Edu: Mission 1 – School Is In Learning Objectives ● Students will be able to: Successfully access and operate the game’s basic tools, maps and other data sources as well as its navigational controls. ● Understand basic causal relationships within the game that will enable them to solve more complex gameplay missions. ● Find optimal solutions in a spatial problem-solving task by placing non-overlapping landmarks on a map. Choose a leader for this mission. Sign in to your account. Load the game by clicking “Play Game.” Select Mission 1 “School Is In.” Questions for Thought: Preview “Navigation.” Try placing the bus stops at multiple locations Press “Go!” Do different locations run more efficiently? As soon as you enter, press pause in the What should you consider when placing a bottom left of the screen.
    [Show full text]
  • Machinima As Digital Agency and Growing Commercial Incorporation
    A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation A thesis presented to the faculty of the College of Fine Arts of Ohio University In partial fulfillment of the requirements for the degree Master of Arts Megan R. Brown December 2012 © 2012 Megan R. Brown. All Rights Reserved 2 This thesis titled A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation by MEGAN R. BROWN has been approved for the School of Film and the College of Fine Arts by Louis-Georges Schwartz Associate Professor of Film Studies Charles A. McWeeny Dean, College of Fine Arts 3 ABSTRACT BROWN, MEGAN R., M.A., December 2012, Film Studies A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation (128 pp.) Director of Thesis: Louis-Georges Schwartz. This thesis traces machinima, films created in real-time from videogame engines, from the exterior toward the interior, focusing on the manner in which the medium functions as a tool for marginalized expression in the face of commercial and corporate inclusion. I contextualize machinima in three distinct contexts: first, machinima as historiography, which allows its minority creators to articulate and distribute their interpretation of national and international events without mass media interference. Second, machinima as a form of fan fiction, in which filmmakers blur the line between consumers and producers, a feature which is slowly being warped as videogame studios begin to incorporate machinima into marketing techniques. Finally, the comparison between psychoanalytic film theory, which explains the psychological motivations behind cinema's appeal, applied to videogames and their resulting machinima, which knowingly disregard established theory and create agency through parody.
    [Show full text]
  • The Sims and the Need for Fantasy Roxanne Daniels History of Computer Game Design Prof
    The Sims and the Need for Fantasy Roxanne Daniels History of Computer Game Design Prof. Henry Lowood The Sims, which has become one of the most popular games on the planet, will soon see its sixth expansion pack, and has already been converted into both a console game and a massively multiplayer online experience. What was significant about the original game that it generated such a large and committed fan base? We will look first at reasons for the game’s popularity, and try to elucidate why it appeals to such a broad range of individuals, then move into the history of the game’s conception and the path of its development, from the original Sims to the Sims Online. Since its release in February of 2000, over 8 million copies of The Sims have been sold, making it “the biggest-selling computer game of all time.”1 In a chart complied by the NPD Group of the 2002 top ten best-selling PC games in North America, five of the ten slots are occupied by The Sims or one of its various expansion packs. The original game comes in at number five, almost three years after its initial release.2 Much of The Sims’ success is due to its wide appeal; it attracts women and men, committed and casual gamers, adults and children.3 This popularity can be contributed to a variety of factors. Serious gamers may appreciate the uniqueness of the game’s concept4, while casual gamers may appreciate the lack of violence5. These qualities alone, however, would not be sufficient to generate the obsessive devotion that can be observed on any number of Sims fan sites, nor would they probably sustain the sales of the expansion packs, which, as we noted above, are topping sales lists every year.
    [Show full text]
  • The Sims 3 30 in 1 Download
    The sims 3 30 in 1 download LINK TO DOWNLOAD 1 stars { renuzap.podarokideal.ruingValue }} "Absolutely pointless to download." "Absolutely pointless to download." Wag wan man December 05, / Version: The Sims 3 to /5(7). 8. · Sims Download [Bit] The Sims 3 30in1 + Mod ภาษาไทย + Mod Sim Nude [ตดิ ตัง งา่ ยไม่ตอ้ งแครก] [Bit] The Sims 3 30in1 + Mod ภาษาไทย + Mod Sim Nude [ตดิ ตัง งา่ ยไม่ตอ้ งแครก] eakky 2. · Download The Sims 3 30in1 พรอ้ มModTHAI โหลดแบบbittorrent ไม่มบี ทความ ไม่มบี ทความ. Download your FREE* The Sims 3 Generations Registration Gifts now! With Generations, Sims of every age can enjoy new activities! Kids can hang out with friends in tree houses. Teens can pull hilarious pranks. Adults can suffer midlife crises. And so much more! · The Sims 3 30 in 1 มภี าคเสรมิ อะไรบา้ งคะ ขอบคณุ คะ่ แกไ้ ขลา่ สดุ เมอื Download free full version The Sims 4 for PC, Xbox One, Mac, PS4, Xbox , PS3 at renuzap.podarokideal.ru Just like in The Sims 3 there was a Katy Perry Sim appearing in random places all over town, The Sims 4: Get Famous has Baby Ariel, a singer that is known throughout social media with her hit . 3. 5. · the sims3 36in1 [th/eng] [1part] [free download] ความสวยงามของภาพมากขนึ ยงิ ขนึ เกมส ์ the sims 3 เป็นเกมสท์ เี รยี กไดว้ า่ นอ้ ยคนทจี ะไม่รจู้ ัก โดยตัว. 2. · ความตอ้ งการของระบบ * GHz P4 processor or equivalent * 1 GB RAM * A MB Video Card with support for Pixel Shader * The latest version of DirectX c * Microsoft Windows XP Service Pack 2 * At least 23GB of hard drive space with at least GB of additional space.
    [Show full text]
  • My Sims for Free
    My sims for free click here to download Links: MySims: www.doorway.ru code: 2FVVJ-9UKH-Z33W-TFQK (If you can't access the webpage. Improve the town to attract new characters, from the Italian Chef and Florist to the Kickboxing Instructor and DJ. Discover what the residents want and need. Download My Sims for Java now from Softonic: % safe and virus free. More than 28 downloads this month. Download My Sims latest version MySims, free and safe download. MySims latest version: A special version of The Sims for children. MySims is a special adaptation of the original Sims game to. Download MySims A special version of The Sims for children. They're The Sims. Or rather, they're MySims. A spinoff of the series that made green diamonds above the head trendy, downloading MySims will re-define the. MySims Download Free Full Game, formerly The Sims Wii and Nintendo Sims, is a video game developed by EA Redwood Shores and published by Electronic. Here, have another Sims-related game to enjoy: MySims. download our MySims torrent from: www.doorway.ru or from. free society. MySims Agents: Ready for a new MySims adventure? Prepare to battle Morcubus, the lord of the criminal underworld. Recruit other special. Put your teens to the test in the Downtown High School update! Play the world's most popular life simulation game! This app offers in-app purchases. You may. The Sims Online money to progress. You can play sims online free here on Puffgames. The Sims . Flash The Sims 3 Game Free Online. Put your teens to the test in the Downtown High School update! LIVE FREE! PLAY FREE! From the creators of The Sims ™ 3 series of.
    [Show full text]
  • Sims 2 for Pc Download the Sims™ Mobile: Free-To-Play Life Simulator Game
    sims 2 for pc download The Sims™ Mobile: Free-To-Play Life Simulator Game. Welcome to the world of The Sims™ Mobile for PC. It’s a free-to-play game meant for the long-time fans of the award-winning life simulator game for over 21 years! Now, gain control of your household, customize their looks from top to bottom and give them the ideal home. Help fulfill their dreams, get a chance at love or make them the most popular Sim in town. Anything can happen in The Sims Mobile PC edition. Download the game here. Virtual Life Simulator Unlike Any Other. The Sims is the longest-running life simulator game in history and is the most awarded series under EA Games. It’s all thanks to the clever mind of Will Wright – creator of SimCity and The Sims. He’s also the founder of Maxis. 21 years later and it still goes strong with its unrivaled sense of simulation. Backed up with amazing features, it will keep you hooked for days. Now, you can play The Sims Mobile online for free. If compared to The Sims Freeplay, this version focuses more on the individuals inside your household rather than a neighborhood. With that kind of focus, the gameplay is faster, and socializing with other sims has never been this good. It’s a great budget game if you can’t own The Sims 4, and it shares the same aura. Plus, you can interact with other existing Sims made by other players. When it comes to character customization, no other game does it better than The Sims.
    [Show full text]
  • John Riccitiello Chief Executive Officer
    John Riccitiello Chief Executive Officer 1 Safe Harbor Statement Some statements contained in this presentation contain forward-looking statements that involve risks and uncertainties. Statements including words such as "anticipate", "believe" or "expect" and statements in the future tense are forward-looking statements. These forward- looking statements are subject to business and economic risks and actual events or actual future results could differ materially from those set forth in the forward-looking statements due to such risks and uncertainties. Some of the factors which could cause our results to differ materially from our expectations include the following: competition in the interactive entertainment industry; the timely release and availability of an adequate supply of hardware units; our ability to predict consumer preferences among competing hardware platforms; consumer spending trends; the seasonal and cyclical nature of the interactive game segment; timely development and release of our products; our ability to manage expenses during fiscal year 2008; our ability to secure licenses to valuable entertainment properties on favorable terms; our ability to attract and retain key personnel; changes in our effective tax rates; adoption of new accounting regulations and standards; potential regulation of our products in key territories; developments in the law regarding protection of our products; fluctuations in foreign exchange rates; and other factors described in our annual report on Form 10-K for the year ended March 31, 2007
    [Show full text]
  • Jual Game Pc / Laptop Beli 10 Dvd Game - Gratis 1 Dvd
    JUAL GAME PC / LAPTOP BELI 10 DVD GAME - GRATIS 1 DVD BISA COD Pdlrng-cmi-Bdg, ketentuan berlaku. HUB : 081910564177 ”ALEXSYAM GAMES” Paket dvd pake label + cover : RP. 7000,-/ DVD (UNTUK PEMBELIAN DI ATAS 50 DVD) RP. 8000,-/ DVD (UNTUK PEMBELIAN DI ATAS 25 DVD) RP. 10000,-/ DVD (UNTUK PEMBELIAN DI BAWAH 25 DVD) Paket dvd polos tanpa label/cover : RP. 4000,-/ DVD (UNTUK PEMBELIAN DI ATAS 50 DVD) RP. 5000,-/ DVD (UNTUK PEMBELIAN DI ATAS 25 DVD) RP. 6000,-/ DVD (UNTUK PEMBELIAN DI BAWAH 25 DVD) Cara Pemesanan : - Tulis Game yang akan dipesan (SMS atau langsung ditempat) - Cantumkan Nama, Alamat Lengkap buat pengiriman paket. Ketentuan : - Garansi 5 hari dari tanggal pembelian.(tidak berlaku untuk game yang gagal instalasi dikarenakan spek komputer yang kurang cukup) - Penggantian DVD garansi akan dikirim pada next order. –TRANSFER VIA BANK BNI GAME UPDATE Per tgl 1 SEPTEMBER 2013 : ACE COMBAT ASSAULT HORIZON 2 DVD (2013) ARMA 3 2 DVD (2013) ASSASINS CREED 3 4 DVD (2013) BATTLEFIELD BAD COMPANY 3 4 DVD BIOSHOCK INFINITE 5 DVD (2013) CALL OF DUTY_Black Ops 2 4 DVD (2013) CALL OF JUAREZ GUNSLINGER 2 DVD (2013) CASTLEVANIA 4 DVD (2013) C.O.H 2 3 DVD (2013) CRYSIS 3 4 DVD (2013) DARK 1 DVD (2013) DARK SIDERS 2 2 DVD (2013) DEAD ISLAND RIPTIDE 2 DVD (2013) DEADPOOL 2 DVD (2013) DEAD SPACE 3 3 DVD (2013) DEVIL MAY CRY 5 3 DVD (2013) DIRT SHOWDOWN 2 DVD (2013) FAR CRY 3 4 DVD (2013) GRID 2 2 DVD (2013) HITMAN ABSOLUT 4 DVD LOST PLANET 3 3 DVD (2013) MARK OF THE NINJA 1 DVD (2013) MASS EFFECT 3 2012 4 DVD METRO LAST LIGHT
    [Show full text]