Seven Years' War
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Russia (D) Netherlands (E) England
Also in the 500 Questions to Know by Test Day series 5 Steps to a 5: 500 AP Biology Questions to Know by Test Day 5 Steps to a 5: 500 AP Calculus Questions to Know by Test Day 5 Steps to a 5: 500 AP Chemistry Questions to Know by Test Day 5 Steps to a 5: 500 AP English Language Questions to Know by Test Day 5 Steps to a 5: 500 AP English Literature Questions to Know by Test Day 5 Steps to a 5: 500 AP Environmental Science Questions to Know by Test Day 5 Steps to a 5: 500 AP Human Geography Questions to Know by Test Day 5 Steps to a 5: 500 AP Microeconomics/Macroeconomics Questions to Know by Test Day 5 Steps to a 5: 500 AP Physics Questions to Know by Test Day 5 Steps to a 5: 500 AP Psychology Questions to Know by Test Day 5 Steps to a 5: 500 AP Statistics Questions to Know by Test Day 5 Steps to a 5: 500 AP U.S. Government & Politics Questions to Know by Test Day 5 Steps to a 5: 500 AP U.S. History Questions to Know by Test Day 5 Steps to a 5: 500 AP World History Questions to Know by Test Day Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher, with the exception that the program listings may be entered, stored, and executed in a computer system, but they may not be reproduced for publication, with the exception that the program listings may be entered, stored, and executed in a computer system, but they may not be reproduced for publication. -
WAB Forum Template
WAB FORUM SUPPLEMENT SEVEN YEARS WAR 1756 – 1763 AD Games Workshop, the Games Workshop logo, Warhammer, Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop, Ltd WAB Forum 1 v 0.1 WAB FORUM SUPPLEMENT SEVEN YEARS WAR 1756 – 1763 AD - able to reform into a Square INTRODUCTION - can choose to reform as charge reaction, Ld-test needed, -1 if attacked in flank, -2 in rear - in case they are charged in the flank and a Battalion Gun is attached, simply ignore the gun and it’s crew LINE CAVALRY - count as open order - may add rank bonus up to +1 SPECIAL RULES - able to perform an order MUSKETS BATTALION GUN (75pts) - range 24”, S3, S4 at short range Counts as Light Cannon (see below) but must be attached to a Line - one rank may fire Infantry unit (left or right flank). Must move like the unit, but is unable to - if not moved last turn two ranks may shoot (salvoe), but no further fast march. Cannot move and shoot. Must stay at one flank of the unit. salvoe including next round, enemy units have to make a panic test Have to shoot at the same target as the unit, but normal cannon immediately if they have casualtiesfrom the salvoe restrictions apply. The battalion gun is able to perform a Canister Shot as charge reactionif the unit the gun is attached at will be attacked. ORDERS Each character model enables one line infantry or line cavalry unit with a CHARACTERS EQUIPMENT successful Ld-test to have extra movement or a reform before the Characters may have the equipment of the unit they join at the start of the normal movement phase. -
FREDERICK the GREAT and the SEVEN YEARS' WAR
;- a 1 h9 Class j) py 1 Rnnk L S ?. Epochs of Modern History EDITED BY EDWARD E. MORRIS, M.A., J. SURTEES PHILLPOTTS, B.C.L. AND C. COLBECK, M.A. FREDERICK THE GREAT and the SEVEN YEARS' WAR F. W. LONGMAN By the same Author. A POCKET DICTIONARY of the GERMAN- ENGLISH and ENGLISH -GERMAN LAN- GUAGES. Third Edition (1880). Square i8mo. Price $s. cloth. " By far the best Dictionary himself familiar with the pre- we have seen for practical use." cise nature of the aid which the Examiner. English reader or Student of German needs, has set himself " The handiest and most con- to supply it on the simplest and sort venient of dictionaries ; the most perfect plan." of book never to be away from Morning Post. the study table of a literary man." Literary Churchman. " We have not seen any Pocket Dictionary, German and Eng- " It is incapable of being sur- lish, that can bear comparison passed. ... It has evidently with this. It is remarkably been compiled by a thorough compendious, and the arrange- German scholar, who, being ment is clear." Athenaeum. r. Epochs of Modern History FREDERICK THE GREAT AND THE SEVEN YEARS' WAR. ' S111 )P BY F. W. LONGMAN BALLIOL COLLEGE, OXFORD Author of a Pocket Dictionary of the German and English Languages. NEW YORK: CHARLES SCRIBNER'S SONS, 743 and 745 Broadway. C (V\ d -0^ GRANT, FAIRES & RODGERS, Electrotyfiers &" Printers, 5a & 54 North Sixth Street, Philadelphia. ly Transfer PREFACE. Although this little book is mainly intended for school- boys, it may perhaps be read by some who will desire a fuller knowledge of Frederick the Great, and of the time in which he lived, than can be derived from its pages : for the sake of these I propose to mention a few of the best books on the subject. -
Artificial General Intelligence in Games: Where Play Meets Design and User Experience
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by The IT University of Copenhagen's Repository ISSN 2186-7437 NII Shonan Meeting Report No.130 Artificial General Intelligence in Games: Where Play Meets Design and User Experience Ruck Thawonmas Julian Togelius Georgios N. Yannakakis March 18{21, 2019 National Institute of Informatics 2-1-2 Hitotsubashi, Chiyoda-Ku, Tokyo, Japan Artificial General Intelligence in Games: Where Play Meets Design and User Experience Organizers: Ruck Thawonmas (Ritsumeikan University, Japan) Julian Togelius (New York University, USA) Georgios N. Yannakakis (University of Malta, Malta) March 18{21, 2019 Plain English summary (lay summary): Arguably the grand goal of artificial intelligence (AI) research is to pro- duce machines that can solve multiple problems, not just one. Until recently, almost all research projects in the game AI field, however, have been very specific in that they focus on one particular way in which intelligence can be applied to video games. Most published work describes a particu- lar method|or a comparison of two or more methods|for performing a single task in a single game. If an AI approach is only tested on a single task for a single game, how can we argue that such a practice advances the scientific study of AI? And how can we argue that it is a useful method for a game designer or developer, who is likely working on a completely different game than the method was tested on? This Shonan meeting aims to discuss three aspects on how to generalize AI in games: how to play any games, how to model any game players, and how to generate any games, plus their potential applications. -
Marcus Warnke, Logistik Und Friderizianische Kriegsführung. Eine Studie Zur Verteilung, Mobilisierung Und W
2020 | 3 Marcus Warnke, Logistik und friderizianische Frühe Neuzeit – Revolution – Kriegsführung. Eine Studie zur Verteilung, Empire (1500–1815) Mobilisierung und Wirkungsmächtigkeit militärisch DOI: relevanter Ressourcen im Siebenjährigen Krieg am 10.11588/frrec.2020.3.75520 Beispiel des Jahres 1757, Berlin (Duncker & Humblot) Seite | page 1 2018, 696 S., 95 Tab., 54 farb., 8 s/w Abb. (Quellen und Forschungen zur Brandenburgischen und Preußischen Geschichte, 50), ISBN 978-3-428-15371-8, EUR 139,90. rezensiert von | compte rendu rédigé par Adam L. Storring, Göttingen Marcus Warnke’s book integrates »new military history« – the social and economic history of war – with operational military history – the study of campaigns and battles – examining the wars of King Frederick II of Prussia (reigned 1740–1786) from the perspective of military logistics. The Seven Years War (1756–1763) saw Frederick’s Prussia faced by a huge coalition: Austria, France, Russia, Sweden and the Holy Roman Empire. Warnke reveals, however, that the Prussians benefitted from a far superior logistical system, and argues that they could therefore sometimes be described as materially superior to their numerous opponents. Indeed, he emphasizes this as the crucial difference between the Seven Years War and the later German experience in the world wars of the twentieth century. Historians have long stressed the logistical limitations on eighteenth-century warfare1. Warnke, however, deploys exhaustive research – from archives in Austria, the Czech Republic, France, Poland and across Germany – to show precisely how the Austrian and Prussian and to a lesser extent the French and Imperial armies supplied themselves during the campaign of 1757. He describes how armies drew supplies both from magazines (previously- collected stores held in fortresses, towns or cities) and from the localities where they were based (either through agreed deliveries of supplies or through »foraging« by force). -
Holy Roman Empire
WAR & CONQUEST THE THIRTY YEARS WAR 1618-1648 1 V1V2 WAR & CONQUEST THE THIRTY YEARS WAR 1618-1648 CONTENT Historical Background Bohemian-Palatine War (1618–1623) Danish intervention (1625–1629) Swedish intervention (1630–1635) French intervention (1635 –1648) Peace of Westphalia SPECIAL RULES DEPLOYMENT Belligerents Commanders ARMY LISTS Baden Bohemia Brandenburg-Prussia Brunswick-Lüneburg Catholic League Croatia Denmark-Norway (1625-9) Denmark-Norway (1643-45) Electorate of the Palatinate (Kurpfalz) England France Hessen-Kassel Holy Roman Empire Hungarian Anti-Habsburg Rebels Hungary & Transylvania Ottoman Empire Polish-Lithuanian (1618-31) Later Polish (1632 -48) Protestant Mercenary (1618-26) Saxony Scotland Spain Sweden (1618 -29) Sweden (1630 -48) United Provinces Zaporozhian Cossacks BATTLES ORDERS OF BATTLE MISCELLANEOUS Community Manufacturers Thanks Books Many thanks to Siegfried Bajohr and the Kurpfalz Feldherren for the pictures of painted figures. You can see them and much more here: http://www.kurpfalz-feldherren.de/ Also thanks to the members of the Grimsby Wargames club for the pictures of painted figures. Homepage with a nice gallery this : http://grimsbywargamessociety.webs.com/ 2 V1V2 WAR & CONQUEST THE THIRTY YEARS WAR 1618-1648 3 V1V2 WAR & CONQUEST THE THIRTY YEARS WAR 1618-1648 The rulers of the nations neighboring the Holy Roman Empire HISTORICAL BACKGROUND also contributed to the outbreak of the Thirty Years' War: Spain was interested in the German states because it held the territories of the Spanish Netherlands on the western border of the Empire and states within Italy which were connected by land through the Spanish Road. The Dutch revolted against the Spanish domination during the 1560s, leading to a protracted war of independence that led to a truce only in 1609. -
A06 Glossary 53182-04P 27..30
THIS DOCUMENT IS IN DRAFT FORM, INCOMPLETE AND SUBJECT TO CHANGE AND THAT THE INFORMATION MUST BE READ IN CONJUNCTION WITH THE SECTION HEADED ‘‘WARNING’’ ON THE COVER OF THIS DOCUMENT. GLOSSARY OF TECHNICAL TERMS This glossary contains definitions of certain terms used in this document in connection with our Company and our business. Some of these may not correspond to standard industry definitions. ‘‘AAA title’’ an informal classification for high-quality games, typically developed by a professional team with large amount of time and investment and published by renowned publishers ‘‘ACG’’ a subculture of Greater China particularly referring to Japanese anime, comics and games, or the fictional world or characters created in such work ‘‘App Annie’’ a mobile data and analytics platform ‘‘ARPU’’ average revenue per month per monthly active account, which is calculated by dividing the revenue generated from a particular mobile game or all our mobile games, as applicable, for the respective period by the total MAUs of the particular mobile game or the aggregate of the total MAUs of all our mobile games, as applicable, for that period ‘‘beta testing’’ a form of pre-launch external player acceptance testing, which is usually accessible to a limited number of game players and used to obtain feedback regarding game quality ‘‘C++ language’’ a general-purpose programming language, as an extension of the C programming language ‘‘CAGR’’ compound annual growth rate ‘‘casual game’’ a genre of games that feature relatively simple but attractive gameplay -
The Seven Years War Free
FREE THE SEVEN YEARS WAR PDF Daniel Marston | 96 pages | 25 Jul 2001 | Bloomsbury Publishing PLC | 9781841761916 | English | Oxford, England, United Kingdom The Seven Years War () - Strategy Game In the terms of the treaty, France gave up all its territories in mainland North America, The Seven Years War ending any foreign military threat to the British colonies there. Inprior to The Seven Years War outbreak of hostilities, Great Britain controlled the 13 colonies up to the Appalachian Mountains, but beyond lay New France, a very large, sparsely settled colony that stretched The Seven Years War Louisiana through the Mississippi Valley and Great Lakes to Canada. The border between French and British possessions was not well defined, and one disputed territory was the upper Ohio River valley. The French had constructed a number of forts in this region in an attempt to The Seven Years War their claim on the territory. British colonial forces, led by Lieutenant Colonel George Washington, attempted to expel the French inbut were outnumbered and defeated The Seven Years War the French. However, his adversaries in the Cabinet outmaneuvered him by making the plans public, thus alerting the French Government and escalating a distant frontier skirmish into a full-scale war. The war did not begin well for the British. The British Government sent General Edward Braddock to the colonies as commander in chief of British North American forces, but he alienated potential Indian allies and colonial leaders failed to cooperate with him. On July 13,Braddock died after being mortally wounded in an ambush on a failed expedition to capture Fort Duquesne in present-day Pittsburgh. -
Project Aneurin
The Aneurin Great War Project: Timeline Part 5 - Imperial Wars, 1662-1763 Copyright Notice: This material was written and published in Wales by Derek J. Smith (Chartered Engineer). It forms part of a multifile e-learning resource, and subject only to acknowledging Derek J. Smith's rights under international copyright law to be identified as author may be freely downloaded and printed off in single complete copies solely for the purposes of private study and/or review. Commercial exploitation rights are reserved. The remote hyperlinks have been selected for the academic appropriacy of their contents; they were free of offensive and litigious content when selected, and will be periodically checked to have remained so. Copyright © 2013-2021, Derek J. Smith. First published 15:00 GMT 1st December 2013. This version 09:00 GMT 20th January 2021 [BUT UNDER CONSTANT EXTENSION AND CORRECTION, SO CHECK AGAIN SOON] This timeline supports the Aneurin series of interdisciplinary scientific reflections on why the Great War failed so singularly in its bid to be The War to End all Wars. It presents actual or best-guess historical event and introduces theoretical issues of cognitive science as they become relevant. UPWARD Author's Home Page Project Aneurin, Scope and Aims Master References List BACKWARD IN TIME Part 1 - (Ape)men at War, Prehistory to 730 Part 2 - Royal Wars (Without Gunpowder), 731 to 1272 Part 3 - Royal Wars (With Gunpowder), 1273-1602 Part 4 - The Religious Civil Wars, 1603-1661 FORWARD IN TIME Part 6 - The Georgian Wars, 1764-1815 Part 7 - Economic Wars, 1816-1869 Part 8 - The War Machines, 1870-1894 Part 9 - Insults at the Weigh-In, 1895-1914 Part 10 - The War Itself, 1914 Part 10 - The War Itself, 1915 Part 10 - The War Itself, 1916 Part 10 - The War Itself, 1917 Part 10 - The War Itself, 1918 Part 11 - Deception as a Profession, 1919 to date The Timeline Items 1662 [19th May] The English Parliament passes the Act of Uniformity, which enforces Episcopalian Anglicanism as the established "Church of England". -
© in This Web Service Cambridge University Press
Cambridge University Press 978-0-521-81284-9 - A Concise History of Sweden Neil Kent Index More information INDEX Abba, 262 Alsnö, Decree of (1280), 25 abortion, 200, 209 Alvastra, 18 Adam of Bremen, 15 Älvsborg, 64, 66, 67, 69 Addison, Joseph, 123 Alvtegen, Karin, 258 Adelcrantz, Carl Fredrik, 117, 137, 147 Anckarström, Jacob Johan, 137 Adelcrantz, Göran Josua, 112 Andersson, Benny, 262 Adlercreutz, Carl Johan, 152 Andersson, Bibi, 261 Adolph Fredrik, king, 104, 105, 107, Anger, Per, 235 115, 117, 129 Ankarsvärd, Vilhelm Theodor, 206 Aelnoth, 15 Ansgar, Saint, 13 Afghanistan, 264, 269 architecture African colonies, 136 18th century, 115 Age of Freedom, 102 Drottningholm, 117, 133 Ageröd, 2 Gustaf III’s reign, 132–4 Agricola, Mikael, 56, 57 Karl Johan’s reign, 154 agriculture Middle Ages, 48 16th century, 69 Palace of Rosendal, 154–6 18th century, 121–2, 139 Royal Opera House, Stockholm, 137 19th century, 157, 180, 185 Royal Palace, Stockholm, 114–15 Middle Ages, 32–3 arts Al Qaeda, 264 17th century, 75–6 Åland Islands, 172–3, 178, 218–19, 231 19th century, 209–13 Albertus Pictor, 19 20th century, 226–30, 259 Albrekt of Mecklenburg, 27, 28, 29–30, Gustaf III’s reign, 130–4 35, 37 Karl Johan’s reign, 154 alcoholism, 167, 225, 256, 266 Middle Ages, 46–8 Alexander I, tsar, 151, 152, 172 Atterbom, Per Daniel Amadeus, Alexander III, pope, 17 169–70 Alexander VII, pope, 86 Augustenborg, Christian Alfén, Hugo, 214 August von, 152 Alfred, king of England, 5 Augustus II, king of Poland, 91, 92 Almqvist, Carl Jonas Love, 170–1, 209 Axelsson, Ivar, -
Guide to Darkest Hour Index Introduction
Guide to Darkest Hour Index Introduction......................................................................................................................................................4 New concepts...................................................................................................................................................5 Claims.........................................................................................................................................................5 Decisions.....................................................................................................................................................6 New Spying System....................................................................................................................................7 Improved trade system and stockpiles........................................................................................................8 Mobilization system....................................................................................................................................8 Automatic release of nations.....................................................................................................................10 Changes to the rebel system......................................................................................................................11 Actions and commands with triggers........................................................................................................11 Events -
Bab I Pendahuluan
BAB I PENDAHULUAN 1.1 Latar Belakang Meningkatnya perkembangan teknologi di era modern, merupakan salah satu proses dari globalisasi. Globalisasi dapat diartikan sebagai era kemajuan pengetahuan, alat transportasi, serta teknologi tanpa batas. Teknologi komunikasi informasi berkembang dengan sangat cepat ini tentunya memberikan manfaat yang besar bagi kehidupan manusia. Berbagai bidang kehidupan manusia mulai menerapkan berbagai perangkat berteknologi baru guna memudahkan kamunikasi dan pekerjaan (Sendari, 2019) . Salah satu efek dari globalisasi di bidang teknologi adalah terciptanya komputer, melalui komputer individu dapat saling terhubung bila memiliki jaringan internet. Jaringan internet memudahkan setiap individu untuk berbagi informasi, berinteraksi dengan individu lain yang menggunakan internet. Hal tersebut mengubah perilaku individu menjadi lebih modern. Salah satu contohnya adalah pergantian prilaku cara mengirim surat menjadi lebih praktis seperti penggunaan e-mail, atau aplikasi media sosial lainnya. 1 Tabel 1.1 20 Negara dengan Pengguna Internet Tebanyak sumber: Internet World Stats, 2019 Menurut data dari Internet World Stats (2020), China menjadi negara dengan pengguna internet terbanyak yakni 22,5 juta pengguna, sementara Indonesia berada di peringkat ke- 5 sebanyak 2 juta pengguna dan pertumbuhan internet sebesar 7,063%. Lalu menurut Digital Agency Indonesia pada tahun 2019 total populasi masyarakat Indonesia pada Januari 2019 diketahui sebanyak 355,5 juta pengguna ponsel. Hal ini membuat presentase pengguna ponsel lebih besar 133% dari jumlah asli masyarakat Indonesia. Dapat disimpulkan bahwa sebagian masyarakat Indonesia memiliki lebih dari satu ponsel. 2 sumber: Tomato Digital Indonesia , 2019 Gambar 1.1 Jumlah Pengguna Smartphone di Indonesia Masyarakat Indonesia tentunya menghabiskan banyak waktu online dalam satu hari. Selama 2019, pengguna internet di Indonesia yang berusia 16 hingga 64 tahun memiliki waktu rata-rata selama 7 jam 59 menit per hari untuk berada di dunia maya.