<<

Introduction

Thank you for playtesting Unbroken. To play the game you will need these slides, cut up to appropriate card sizes, a six-sided die and 16-20 small tokens you will be placing on cards.

The current prototype of Unbroken uses some placeholder art taken from external sources. This is done as a temporary measure only while the Unbroken art assets are being finalized. The final version of the game (including the Print and Play) will feature all-original art. Majority of the art in this prototype was created specifically for Unbroken.

Thank you for playtesting! Don’t forget to log your results!

Feel free to share your experiences with Unbroken on social media and board gaming websites.

We are happy to answer all your questions at [email protected] Level 1 Level 2 Level 3 Level 4

Kobold Gnoll

Hyena Bear

Wererat Troglodyte Shaman

Giant Spider Gremlin Wyvern

Shrieking Fungus Abomination Dark

Gibberling Crazed Survivor Minotaur Basilisk Preparation: Do General Reveal the Monster (if not Yes Pay the Trickery Cost. Actions. Yes already revealed). Will you be Are you ready to fight the using Trickery to avoid the monster? fight? No Combat. You and the Monster take turns No If Time tracker got to 0. performing Combat actions. Were you able to win? Travel: Reveal 2 Combat the encounter cards (or monster, activating more if effects apply). No Select the card you the Ambush Yes will use. Will you: effect. Collect your Reward. Reveal two Skill Cards and select one to acquire. Rest Use the card

Hunger: Pay F equal to current Level. Receive SE equal Perform the Yes to Encounter’s exchange on the st No Gain 1SE for every Food you eat. Lose 1 SE for 1 Time value). card food you lack, 2 SE for 2nd food you lack etc. No You are Are you still alive? dead Yes Advance the Time Tracker. Did it reach You Win! the Monster Space? Yes Was the Monster Tier 4?

No No Proceed to next Level Difficulty Levels

– Easy – Start with 13 SE, 1 Skill (selected from 2) and a random resource from ME, C, T, W, ME, F. Player attacks first during combat.

– Medium – (former Easy) – Start with 13 SE. Player attacks first during combat.

– Hard (former Medium) – Start with 10 SE. attack first during combat. Scouting costs increased by 1 SE. I’ve seen worse (Combat) Sneak Re-roll a monster’s combat Brawler roll Flexible: Draw 3 cards instead of 2 Just a scratch (Combat): when selecting a new skill. Reduce a Wound effect you suffer by to a minimum Take a peek (Travel): of Reveal +1 Card during the Exploration step. Power Through (Combat): When attacking with a Dodge (Combat): weapon, spend SE equal to After a monster’s Combat I II III IV current level to increase roll spend to reduce attack power by 1 the roll result by 1 I II III IV Huntress Sage Scavenge (Travel) Tome Knowledge (Travel) Spend: Spend: Gain: Gain:

Memorize (Travel): Subsist (Combat) Save a card you did not Once per level, reduce select to encounter next. your requirement by 1. If you do, lose . Dangerous Idea: Roll a die. If your roll is Lay of the Land (Travel): I II III IV higher than the current level I II III IV Look at top 5 cards of the – Gain . On a roll of 1 – Encounter deck. Lose . Effort Tracker Resource Tracker

0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7

8 9 10 11 12 13 14 0 1 2 3 4 5 6 7

15 16 17 18 19 20 21 0 1 2 3 4 5 6 7

0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7

0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7

General Actions Time Tracker Scouting Costs: Action Spend Gain Level I (7) Focus 29 28 27 26 25 24

Inspiration 23 22 21 20 IV 18 Level II (12) Plan 17 III 15 14 13 II Level III (16) Orienteer 2 extra cards in Travel 11 10 9 8 I 6 Scout On Time Tracker Reveal the Monster Level IV (19) 0 Craft On Weapon Card Upgrade the Weapon 5 4 3 2 1 SKILL SKILL SKILL SKILL Improvised armor Tinker Vermin Master: Daring

Spend or to You may use M Combat Action: At the beginning of ignore a Wound and W each combat (unless Spend: 1F ambushed), gain SE effect or Daze effect interchangeably. Wound: 3 in Combat. equal to the current level.

1 2 3 4 SKILL SKILL SKILL SKILL Heroic Perseverance Grim Determination Impale Poison mastery Your Focus General Spend: 2C Your Inspiration Spend General Action is now Action is now Inflict 3 wounds Wound: 3 Spend: 3C Spend : Spend: Or Wound: 5 Gain: Gain: Spend Ignoring armor Using this Action in Inflict 5 wounds Not usable by Sage Using this Action in Combat allows you to Combat allows you to immediately take another immediately take another 5 6 Action. 7 Action. 8 SKILL SKILL SKILL SKILL Inventive: Spike Thrower Sacrifice Stoic

Your Planning General Combat Actions: Combat Action: Your Action is now requirement is Spend: Spend: reduced by 1, but Inflict: 2 wounds Spend: 3 SE Inflict 3 wounds you no longer gain Gain: Spend: SE when you eat Ignoring armor Inflict: 3 wounds food. Using this Action in Combat allows you to immediately take another Action. 9 10 11 12

SKILL SKILL SKILL Awareness Patient SKILL Survivor Weaponsmith Ignore the monster’s You are immune to Play in Combat after an Reduce the cost of Ambush effect. attack the Threaten and all Weapon Crafting Ignore all Steal effects. Confuse effects. actions by Spend and to You may pay trickery When choosing Rest skip the monster's next combat action. (If the Ignore all Disarm costs to bypass during Travel you effects. monsters that would can spend 1F to monster is level IV, normally ambush you. gain spend instead.) 13 14 15 16 SKILL SKILL SKILL SKILL Perfect Memory Shadow Outdoorsman Cautious

Once per level, you Ignore Time cost of Spend: At beginning of may take an encounter Scouting. Gain each Level gain card of your choice when Scouting. Gain : Equal to current level. from the discard pile instead of drawing Ignore the Or : from the top of the monsters’ Warn deck during the Exploration step. effects in combat.

17 18 19 20

SKILL SKILL SKILL Resistant Berserk Concentration

You may reroll a You may increase a Spend: monster's combat monster’s combat roll if it would cause action roll by 2. If Gain : you to gain a you do power of Or condition. You must your attacks is +1 on keep the new result. your next turn. Spend:

Gain: 21 22 23 Spider (Level 1)

Ambush: Giant Spider attacks twice immediately

Trickery :

Wounds:

Special: Gain the Poisoned condition immediately

Combat action:

1 – Miss: No effect 2 – Wound: Lose 3 – Wound: Lose 4 – Daze: Reduce to (Lose if unable) 5 – Poison: Gain the Crippled Condition for next level 6 – Web: Lose and Giant Spider attacks again

Reward : Gibberling (Level 1)

Ambush: Gain the Paranoid condition for the next Level

Trickery :

Special: Gain the Panicked condition for the next Level

Wounds:

Combat action:

1 – Miss : No effect 2 – Wound: Lose 3 – Warn : Lose 4 – Wound : Lose 5 – Steal: Lose or (Lose ) 6 – Confuse: Do not gain a Skill as a reward for this Combat.

Reward : Feral Hyena (Level 1)

Ambush: Lose

Trickery :

Wounds:

Special: If you have any at start of Combat, Hyena attacks first and receives +1 to all Combat rolls.

Combat action:

1 – Miss: No effect 2 – Miss: No effect 3 – Miss: No effect 4 – Wound: Lose 5 – Warn: penalty 6 – Daze: Reduce to (lose if unable)

Reward : (Level 1)

Ambush: Ignores first wound

Trickery : /

Wounds:

Special: If you have any or at start of Combat the Kobold attacks first and gains +1 to Combat rolls.

Combat action:

1 – Miss: No effect 2 – Miss: No effect 3 – Steal: Lose or (lose if unable) 4 – Wound: Lose 5 – Trap: Gain the Crippled condition 6 – Defend: Kobold ignores your next attack

Reward : Shrieking Fungus (Level 1)

Ambush: For each Fungus action roll x2 use higher.

Trickery : N/A

Wounds:

Combat action:

1 – Regenerate: Shrieking Fungus regains 1 health 2 – Warn: Lose 3 – Warn: Lose 4 – Wound: Lose 5 - Spore: Gain the Panicked condition for the next level 6 – Spore: Gain the Paranoid condition for the next level

Reward : Were-rat (Level 1)

Ambush: Lose

Trickery :

Special: Gain the Afraid condition for the next level

Wounds:

Combat action:

1 – Wound : Lose 2 – Wound: Lose 3 – Wound : Lose 4 – Wound : Lose 5 – Steal: Lose (Lose if ) 6 – Confuse: Lose (reroll)

Reward : Abomination (Level 2)

Ambush: Lose + Downgrade Weapon

Trickery :

Combat:

Combat action:

1 – Surge: Abomination loses 1 Health 2 – Surge: Abomination loses 1 Health, lose 3 – Wound: Lose 4 – Steal: Lose (Lose ) 5 – Rend: Gain the Weakened condition for the next level 6 – Curse: Gain the Cursed condition for the next level

Reward : Cave Bear (Level 2)

Ambush: Lose

Trickery :

Combat:

Combat action:

Special: Cave Bear attacks after being defeated

1 – Miss: No effect 2 – Wound: Lose 3 – Steal: Lose (or ) 4 – Wound: Lose 5 – Warn: Penalty 6 – Wound: Lose

Reward : Crazed Survivor (Level 2)

Ambush: Gain the Crippled condition for the next level.

Trickery : Downgrade Weapon

Combat:

Special: If you have a Basic Weapon at start of Combat – downgrade weapon, inflict 1 wound to Crazed Survivor, he attacks first and gains +1 to all Combat rolls.

Combat action:

1 – Miss: No effect 2 – Wound: Lose 3 – Wound: Lose 4 – Warn: Lose 5 – Steal: Lose (lose ) 6 – Threaten: Gain the Weakened condition for the next level

Reward : Basic Weapon of choice, Goblin (Level 2)

Ambush: Lose 2 / ( for each lacking unit)

Trickery :

Combat:

Combat action:

1 – Miss: No effect 2 – Wound: lose 3 – Wound: lose 4 – Disarm: Downgrade Weapon for 1 Round 5 – Warn: Lose 6 – Defend: Goblin ignores your next attack

Reward : Gremlin (Level 2)

Ambush: Lose

Trickery :

Combat:

Special: All Weapon Attacks cost + If you have any at start of Combat, the Gremlin attacks first and gains +1 to all Combat rolls.

Combat action: 1 – Miss: No effect 2 – Confuse: Reduce to (lose ) 3 – Wound: Lose 4 – Disarm: Downgrade weapon to Bare Hands for 2 rounds 5 – Daze: Reduce to (lose ) 6 – Confuse: Lose (lose )

Reward : Troglodyte (Level 2)

Ambush: Lose . You may not cause Wounds for 2 rounds.

Trickery :

Combat:

Combat action:

1 – Miss: No effect 2 – Wound: Lose 3 – Stench: Lose , gain Cursed condition for 2 rds 4 – Wound: Lose 5 – Daze: Reduce to (lose ) 6 – Threaten: Gain the Afraid condition for next level

Reward : Bugbear (Level 3)

Ambush: Lose

Trickery :

Combat:

Special: Attacks of Power under 4 inflict 1 less wound

Combat action:

1 – Miss: No effect 2 - Wound: Lose 3 – Wound: Lose 4 – Daze: Gain the Crippled condition for next level 5 – Daze: Gain the Amnesia condition for next level 6 – Daze: Reduce to (lose if unable)

Reward: Dark Elf (Level 3)

Ambush: Gain Weakened and Paranoid conditions.

Trickery :

Combat:

Combat action:

1 – Wound: Lose 2 - Wound: Lose 3 – Wound: Lose 4 – Confuse: Gain the Paranoid Conditoin for next level 5 – Threaten: Gain the Panicked Condition for next level 6 – Confuse: Discard a random skill (Lose if unable)

Reward: Gnoll (Level 3)

Ambush: Gnoll attacks twice every round

Trickery : (Or mix of any 4 of these)

Combat:

Special: Attacks of power 3+ inflict 1 less wound

Combat action:

1 - Miss: No effect 2 - Disarm: Downgrade weapon to Bare Hands for 1 round 3 - Warn: Lose 4 - Wound: Lose 5 - Threaten: Gain the Afraid condition 6 - Steal: Lose / / / (Lose if unable )

Reward: Hobgoblin (Level 3)

Ambush: + and can’t use Skills this combat

Trickery : + Downgrade Weapon

Combat:

Combat action:

1 – Miss: No effect 2 - Defend: Ignore next wound 3 – Warn: Lose 4 – Wound: Lose 5 – Wound: Lose 6 – Disarm: Downgrade weapon to Bare Hands for 2 rounds

Reward: Armoured Condition Minotaur (Level 3)

Ambush:

Trickery : N/A

Combat:

Special: If you have an Advanced Weapon, the Minotaur attacks first and each time you suffer a Wound or Daze effect lose +

Combat action:

1 – Wound: Lose 2 - Wound: Lose 3 – Threaten: Gain the Afraid condition for the next level 4 – Wound: Lose 5 – Gore: Lose and gain the Crippled condition for the next level 6 – Daze: Lose (lose )

Reward: Orc Brute (Level 3)

Ambush: Each Wound effect causes +

Trickery :

Combat:

Combat action:

1 – Wound: Lose 2 - Wound: Lose 3 – Wound: Lose 4 – Wound: Lose 5 – Daze: Reduce to (lose ) 6 – Wound: Lose (lose )

Reward: , Axe Weapon (or ) Basilisk (Level 4)

Ambush: Paralyzed condition enters play with 3 tokens

Combat:

Special : At start of combat immediately gain the Paralyzed condition immediately. You may spend instead of rolling for Paralysis. You cannot inflict more than 4 wounds in a single attack.

Combat action:

1 – Gaze: +1 Paralysis 2 - Gaze: +1 Paralysis 3 – Wound: Lose 4 – Steal: Lose (lose ) 5 – Steal: Lose (lose ) 6 – Wound: Lose and +1 Paralysis Ogre (Level 4)

Ambush: Lose . You must eat an extra during Hunger.

Combat:

Special: Combat Action Spend to break A single attack cannot inflict more than 3 Wounds

Combat action:

1 – Miss: No effect 2 - Wound: Lose 3 – Wound: Lose 4 – Daze: Lose (lose if unable) 5 – Defend: Ogre ignores your next attack 6 – Destroy: Downgrade weapon (re-roll if Bare Hands) Shaman (Level 4)

Ambush: Lose All General Actions cost +

Combat:

Special: All Weapon Attacks cost +

Combat action:

1 – Surge: Shaman loses . Add 1 to all following rolls. 2 - Miss: No effect 3 – Armor: Shaman gains 4 – Confuse: Lose (lose if unable) 5 – Daze: Lose (lose if unable) 6 – Wrack: Lose Troll (Level 4)

Ambush: Lose (Troll attacks once for each food a player could not lose)

Combat:

Special: Troll regains 1 Health at the start of each of his turns.

Combat action:

1 – Wound: Lose 2 - Wound: Lose and Troll regenerates extra Wound 3 – Wound: Lose 4 – Disarm : Downgrade weapon to Bare Hands for 2 turns 5 – Daze: Reduce to (lose ) 6 – Daze: Reduce to (lose ) Wyvern (Level 4)

Ambush: -

Combat:

Special: Spend to inflict 4 wounds At the start of combat gain the Poisoned condition immediately

Combat action:

1 – Wound: Lose 2 – Steal: Lose and Wyvern regains 1 health (lose ) 3 – Wound: Lose 3 – 4 – Steal: Lose and Wyvern regains 2 health (lose ) 5 – Poison: Reduce to (lose ) +1 Poison 6 – Poison: Reduce into (lose ) +1 Poison Vampire (Level 4)

Ambush: Vampire ignores first wound

Combat:

Special : Each attack inflicts 1 less wound, and cannot defeat Vampire, unless you spend (Spike Thrower skill bypasses this ability.)

Combat Action: Spend to gain

Combat action:

1 – Wound : Lose 2 - Confuse: Lose gain (lose ) 3 – Steal: Lose (lose ) 4 – Wound: Lose and Vampire regains 1 Health (lose ) 5 – Wound: Lose and Vampire regains 1 Health (lose ) 6 – Daze: Immediately gain the Weakened condition Bare Hands Club

Knife = 1

= 3

Club Maul Knife Sword (Basic weapon) (Basic weapon)

Axe Spear = = = 1 = 1 = 3 = 3 = 5 Sword Spear (Advanced weapon) (Advanced weapon)

= =

= 1 = 2

= 3 = 3

= 5 = 5

Maul Axe (Advanced weapon) (Advanced weapon) = =

= = 5

= 3 = 6

= 4

= 5 Slides 42-52 contain Encounter Cards. The numbers on the bottom right do not carry any in-game significance and can be ignored. You see an 1 Eavesdropping on Catching a breath Catching a breath abandoned hovel - 1 2 two provides behind some rocks behind some rocks examining it allows 2 some insight but you concentrate on you concentrate on you to learn about makes you rush your plan of action your plan of action creatures who lived onward as you think there. you are noticed. Spend: Spend: Spend: Commit to Spend: next encounter Gain: 1C Gain: 1C Gain: 1C Gain: 1C 1 2 3 4

A group of goblinoid An exiled There is a steep Tracks. You can children is at play starving half-orc ledge here. 3 learn a thing or 5 here. You could 3 is willing to part Climbing it could two about these bribe them for 1 with all the allow you a glimpse creatures if you information and secrets he of what lies ahead spend some time play with them a knows for some here. bit. food. Spend: 1T Spend: 1F Spend: Spend: Gain: Gain: 2C Gain: 2C Gain: 2C 5 6 7 8 Climbing down to You meet a frail A greedy goblinoid The markings on examine a glimmer 1 2 2 elderly kobold. is willing to trade the wall are you are exhausted 2 Understanding him some of your metal confusing but if you but find a shrine is daunting but he is scraps for try hard enough you with some trinkets willing to tell you information and can get great and scrolls with many secrets. food insights into this information. place Spend: 1 LE Spend: 1 LE Spend: 1 M Spend: 1ME

Gain: Gain: Gain: Gain: 2C

9 10 11 12

Sick looking berries Sick looking Sick looking berries A disgusting slimy grow in the moss. 1 berries grow in grow in the moss. 1 creature crawls 2 You could spend 1 the moss. You You could spend along the wall. some time to pick could spend some some time to pick Capturing it isn't a these. time to pick these. these. challenge, keeping it down is. Spend:

Gain: 1F Spend: 1SE Spend: 1 SE Spend:

Gain: 1F Gain: 1F Gain: 1F 13 14 15 16 A disgusting slimy 2 A snake slithers by Slimy fish inhabit Hoarse beastlike creature crawls 2 2 2 your foot. If you're this pond. You could voices warn you of a along the wall. smart enough you craft a harpoon to feast ahead. If you Capturing it isn't a know how to eat it get one for a can distract the challenge, without poisoning disgusting but greenskins their keeping it down yourself. necessary meal. meal is yours. is. Spend: Spend: 1C Spend: 1M Spend: 1C

Gain: 1F Gain: 2F Gain: 2F Gain: 2F

17 18 19 20

You are attacked The gnolls' hunting Some of these Large juicy bats by a boar. The 4 4 1 trophies are here - 3 struggle will take mushrooms are fly your way. if you make a fire much effort but poisonous. You have Could you leap you can make some its meat will to be careful which up and grab one of this meat edible nourish you for a ones to pick to to make for a for later.. long time avoid illness. grim meal?

Spend: 1W Spend: 1ME Spend: 1SE Spend: 1LE

Gain: 2F Gain: 3F Gain: 2F Gain:

21 22 23 24 Remains of one of 1 You need rest badly. Finding an isolated You stop to your companions. 2 3 4 If you spend the cave you can contemplate your Burying the poor time and make a perform exercise - it life. How did it soul will take effort shelter you could is exhausting but come to this? The but will inspire you really gather your prepares you for reflection is long to avenge her. strength. battles to come. but empowering

Spend: 1ME Spend: 1W Spend: Spend:

Gain: 1LE Gain: 1LE Gain: 1LE Gain: 1 LE

25 26 27 28

The place you are You are ravenously Metal scraps. Remains of an in reminds you of hungry. A meal fills 2 Greenskins are 1 unfortunate an old . Could 2 2 you with zeal and deplorable adventurer. You you imagine determination. craftsmen. You could spend some yourself to be the could make use of time searching the ? these. body for metal to Spend: 1C use.

Gain: Spend: 1F Spend: 1SE Spend:

Gain: Gain: 1M Gain: 1M 29 30 31 32 Remains of an An obnoxious is A bloodied idol A bear trap. You are unfortunate 1 2 2 2 amusing itself at made out of bent not so easily fooled. adventurer. You your behalf. You can metal. If you put in You could even take could spend some shut him up (and the effort you can it apart if you are time searching the get a gift) if you give salvage some. crafty enough. body for metal to him some food. use. Spend: Spend: 1F Spend: 1ME Spend: 1C

Gain: 1 M Gain: Gain: 2M Gain: 2M

33 34 35 36

Crude weaponry A crafty young A rusted cage with a A chunk of metal lies on the cavern 4 1 bugbear doesn't skeleton inside. It is stuck in a floor. Do you rush to 2 1 care who you are - if would take some stone here. If grab it before the you got the coin you time but you could you've got it in owners spot you? can have some of pry away some of you - a strong his metal scraps. the bars to use pull would set it Spend: Commit to later. free. next encounter Spend: 1T Spend: 1 SE Spend: 1LE Gain: 1M Gain: 2M Gain: 2M Gain: 37 38 39 40 A strange 0 A forsaken shrine A forsaken shrine A strange pattern apparition speaks 1 1 2 offers an offers an on a cavern wall to you out of a opportunity to opportunity to reminds you of a shallow pool. For gather your resolve gather your resolve family member. a gift it would Your resolve is imbue you with strengthened. strength. Spend: 1W Spend: 1SE Spend: 1 SE Spend:

Gain: 1ME Gain: 1ME Gain: 1ME Gain: 1ME

41 42 43 44

A strange pattern Beyond the stone A dark section of Remains of a small on a cavern wall 3 2 rubble is a great the catacombs 2 fire. You could feed reminds you of a 1 resting place. If tortures you but it to get some much family member. you have some you gather your needed warmth. Your resolve is metal to use as a resolve to overcome strengthened. lever you can get this foul place. to it. Spend: Spend: 1M Spend: 1C Spend: Gain: 1ME Gain: Gain: 2ME Gain: 2ME 45 46 47 48 A realization that 5 Climbing up on this Collapsed wooden Collapsed wooden you just spent a 0 1 1 large rock would structure offers structure offers long time dreaming provide a great concealment - you concealment - you of an ale by the fire vantage point for could use it to scout could use it to scout gives you a rush of what awaits you. ahead a bit. ahead a bit. energy.

Spend: Spend: 1SE Spend: Spend:

Gain: 2ME Gain: 3 extra cards Gain: 3 extra cards Gain: 3 extra cards for next Travel for next Travel for next Travel 49 50 51 52

Nothing of interest. Nothing of interest. Nothing of interest. A small cavern is You could stop to 1 You could stop to You could stop to unoccupied. You catch your breath 1 1 2 catch your breath catch your breath can rest a bit not fearing an ambush.

Spend: Spend: Spend: Spend: Gain: 2SE Gain: 2SE Gain: 2SE Gain: 3SE 53 54 55 56 A small cavern is 2 A small cavern is A strange lets Noone would see a unoccupied. You 2 1 unoccupied. You you rest at its fire in this crevasse. can rest a bit not 0 can rest a bit not underground You can get some fearing an ambush. fearing an ambush. garden in exchange rest and plot your for a gift revenge.

Spend: 1W Spend: Spend: Spend: 1T Gain: 4SE Gain: 3SE Gain: 3SE Gain: 4SE

57 58 59 60

You cannot go on You cannot go on The hunger is too A bed of thick any longer. Time to 3 any longer. Time much to bear. You 1 moss. Do you dare 1 stop and catch your 3 to stop and catch disregard your give your weary breath before you your breath careful rationing bones a break by collapse. before you and feast on some relaxing here? collapse. of your scant Spend: supplies.

Gain: 4SE Spend: Spend: 1 F Spend:

Gain: 4SE Gain: SE Gain: 61 62 63 64 Chasing this 1 A heavy chest A disturbing shrine This dark shrine strange 1 2 stands in the contains a gold idol with the offerings underground bird 2 corner. You could in a cage. If you take clearly visible, is was almost fun. bash it open with the time to pry it heavily trapped. Your spirits are a rock. open - the treasure You'd need your lifted and your is yours! wits to avoid injury. supplies filled. Spend: 1 LE Spend: 1 SE Spend: Spend: 1C

Gain: Gain: 1T Gain: 1T Gain: T + ME

65 66 67 68

A wooden leg lies Some discarded Some discarded You find a forsaken. You 1 lumber. Perhaps lumber. Perhaps 1 deformed tree. 1 prefer not to think 1 you can put it to you can put it to You could forage what happened to good use. good use. some of the wood its owner. for later use.

Spend:

Gain: 1W Spend: Spend: Spend: 2SE

Gain: 1W Gain: 1W Gain: 2W 69 70 71 72 A crooked 2 The small storage You meet a peaceful Twisted wood forms watchtower 2 0 shed is locked. If goblin wood what appears to be presents a chance 1 you bash the door collector - in a greenskin statue. to harvest wood if hard enough you exchange for some You will enjoy you want to apply can collect both the metal he can point tearing it apart. the effort to food and wood to a good place to ripping it apart. debris for later. rest. Spend: 1ME Spend: 1LE Spend: 1M Spend:

Gain: 3W Gain: Gain: Gain: 2W

73 74 75 76

If you have a bit Creating a Creating a A blind kobold 2 distraction, you 2 2 to eat you will 3 distraction, you can trader is happy to have enough pilfer some wood can pilfer some barter with you wood from the energy to break from the inattentive some of his wooden apart this hobgoblin guards inattentive trinkets not hobgoblin guards forsaken wagon here. realizing who you for spare wood. here. are. Spend: 1C Spend: 1C Spend: 1T Spend: 1F

Gain: 2W Gain: 2W Gain: Gain:

77 78 79 80 Most of these 4 A disgusting slimy Sick looking berries These tiny rodents barrels are rotten creature crawls 2 grow in the moss. 1 are lightning-quick. 0 but if you spend the along the wall. You could spend If you chase after time you can Capturing it isn't a some time to pick them you can stave salvage some challenge, keeping these. off hunger for a bit. usable wood. it down is.

Spend: 1SE Spend: Spend: 1 SE Spend: 2 SE Gain: 3W Gain: 1F Gain: 1F Gain: 1F

81 82 83 84

The crumbling 3 An elderly orc exiled This underwater lake An altar to a long- 2 talking statue offers by his tribe is 3 radiates calming, 5 forgotten god. If you to impart its secrets starving. He can inviting energy. have a suitable on you if you solve teach you a thing or Immersing yourself offering – the deity its devious riddles. two in exchange for might offer relief from can relieve you of food. the horrors you faced, some of your however temporary. suffering. Spend: 1SE Spend: Spend: Spend: Gain a new Skill Gain a new Skill (draw 2, keep 1) (draw 2, keep 1) Gain: Discard an Gain: Discard an 85 86 active Condition. 87 active Condition. 88 CONDITION CONDITION CONDITION CONDITION Weakened Paranoid Cursed Amnesia

Each attack of 3+ Treat the next monster Each General Action Spend each power inflicts one less you fight as having +2 you take costs time you activate a Wound. Health (use tracker below). + Skill. (apply this effect after any modifications listed on a Monster Card)

CONDITION CONDITION CONDITION CONDITION Afraid Armored Crippled Panicked

Gain 1 less SE Ignore the next 2 Spend + during Reveal 1 less each Encounter. when you rest. Wound effects you Encounter card (to a minimum of 1) during would suffer. (Use (Note this does not tracker below.) every Exploration increase amount of SE Step. gained from Resting) CONDITION CONDITION Paralyzed Poisoned

Place 1 token on this card Place 1 token on this card when it enters play. when it enters play.

"Paralysis +X" effects place "Poison +X" effects place additional tokens on this additional tokens on this card. Before taking your card. turn in combat, roll the die. If your result is less than or Before taking your turn in equal to the number of combat, lose SE equal to tokens on this card, skip the number of tokens on your turn. this card.