Unbroken-0.1.2-For-Sharing.Pdf

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Unbroken-0.1.2-For-Sharing.Pdf Introduction Thank you for playtesting Unbroken. To play the game you will need these slides, cut up to appropriate card sizes, a six-sided die and 16-20 small tokens you will be placing on cards. The current prototype of Unbroken uses some placeholder art taken from external sources. This is done as a temporary measure only while the Unbroken art assets are being finalized. The final version of the game (including the Print and Play) will feature all-original art. Majority of the monster art in this prototype was created specifically for Unbroken. Thank you for playtesting! Don’t forget to log your results! Feel free to share your experiences with Unbroken on social media and board gaming websites. We are happy to answer all your questions at [email protected] Level 1 Level 2 Level 3 Level 4 Kobold Goblin Gnoll Troll Hyena Bear Orc Ogre Wererat Troglodyte Bugbear Shaman Giant Spider Gremlin Hobgoblin Wyvern Shrieking Fungus Abomination Dark Elf Vampire Gibberling Crazed Survivor Minotaur Basilisk Preparation: Do General Reveal the Monster (if not Yes Pay the Trickery Cost. Actions. Yes already revealed). Will you be Are you ready to fight the using Trickery to avoid the monster? fight? No Combat. You and the Monster take turns No If Time tracker got to 0. performing Combat actions. Were you able to win? Travel: Reveal 2 Combat the encounter cards (or monster, activating more if effects apply). No Select the card you the Ambush Yes will use. Will you: effect. Collect your Reward. Reveal two Skill Cards and select one to acquire. Rest Use the card Hunger: Pay F equal to current Level. Receive SE equal Perform the Yes to Encounter’s exchange on the st No Gain 1SE for every Food you eat. Lose 1 SE for 1 Time value). card food you lack, 2 SE for 2nd food you lack etc. No You are Are you still alive? dead Yes Advance the Time Tracker. Did it reach You Win! the Monster Space? Yes Was the Monster Tier 4? No No Proceed to next Level Difficulty Levels – Easy – Start with 13 SE, 1 Skill (selected from 2) and a random resource from ME, C, T, W, ME, F. Player attacks first during combat. – Medium – (former Easy) – Start with 13 SE. Player attacks first during combat. – Hard (former Medium) – Start with 10 SE. Monsters attack first during combat. Scouting costs increased by 1 SE. I’ve seen worse (Combat) Sneak Re-roll a monster’s combat Brawler roll Flexible: Draw 3 cards instead of 2 Just a scratch (Combat): when selecting a new skill. Reduce a Wound effect you suffer by to a minimum Take a peek (Travel): of Reveal +1 Card during the Exploration step. Power Through (Combat): When attacking with a Dodge (Combat): weapon, spend SE equal to After a monster’s Combat I II III IV current level to increase roll spend to reduce attack power by 1 the roll result by 1 I II III IV Huntress Sage Scavenge (Travel) Tome Knowledge (Travel) Spend: Spend: Gain: Gain: Memorize (Travel): Subsist (Combat) Save a card you did not Once per level, reduce select to encounter next. your requirement by 1. If you do, lose . Dangerous Idea: Roll a die. If your roll is Lay of the Land (Travel): I II III IV higher than the current level I II III IV Look at top 5 cards of the – Gain . On a roll of 1 – Encounter deck. Lose . Effort Tracker Resource Tracker 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 0 1 2 3 4 5 6 7 15 16 17 18 19 20 21 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 General Actions Time Tracker Scouting Costs: Action Spend Gain Level I (7) Focus 29 28 27 26 25 24 Inspiration 23 22 21 20 IV 18 Level II (12) Plan 17 III 15 14 13 II Level III (16) Orienteer 2 extra cards in Travel 11 10 9 8 I 6 Scout On Time Tracker Reveal the Monster Level IV (19) 0 Craft On Weapon Card Upgrade the Weapon 5 4 3 2 1 SKILL SKILL SKILL SKILL Improvised armor Tinker Vermin Master: Daring Spend or to You may use M Combat Action: At the beginning of ignore a Wound and W each combat (unless Spend: 1F ambushed), gain SE effect or Daze effect interchangeably. Wound: 3 in Combat. equal to the current level. 1 2 3 4 SKILL SKILL SKILL SKILL Heroic Perseverance Grim Determination Impale Poison mastery Your Focus General Spend: 2C Your Inspiration Spend General Action is now Action is now Inflict 3 wounds Wound: 3 Spend: 3C Spend : Spend: Or Wound: 5 Gain: Gain: Spend Ignoring armor Using this Action in Inflict 5 wounds Not usable by Sage Using this Action in Combat allows you to Combat allows you to immediately take another immediately take another 5 6 Action. 7 Action. 8 SKILL SKILL SKILL SKILL Inventive: Spike Thrower Sacrifice Stoic Your Planning General Combat Actions: Combat Action: Your Action is now requirement is Spend: Spend: reduced by 1, but Inflict: 2 wounds Spend: 3 SE Inflict 3 wounds you no longer gain Gain: Spend: SE when you eat Ignoring armor Inflict: 3 wounds food. Using this Action in Combat allows you to immediately take another Action. 9 10 11 12 SKILL SKILL SKILL Awareness Patient SKILL Survivor Weaponsmith Ignore the monster’s You are immune to Play in Combat after an Reduce the cost of Ambush effect. attack the Threaten and all Weapon Crafting Ignore all Steal effects. Confuse effects. actions by Spend and to You may pay trickery When choosing Rest skip the monster's next combat action. (If the Ignore all Disarm costs to bypass during Travel you effects. monsters that would can spend 1F to monster is level IV, normally ambush you. gain spend instead.) 13 14 15 16 SKILL SKILL SKILL SKILL Perfect Memory Shadow Outdoorsman Cautious Once per level, you Ignore Time cost of Spend: At beginning of may take an encounter Scouting. Gain each Level gain card of your choice when Scouting. Gain : Equal to current level. from the discard pile instead of drawing Ignore the Or : from the top of the monsters’ Warn deck during the Exploration step. effects in combat. 17 18 19 20 SKILL SKILL SKILL Resistant Berserk Concentration You may reroll a You may increase a Spend: monster's combat monster’s combat roll if it would cause action roll by 2. If Gain : you to gain a you do power of Or condition. You must your attacks is +1 on keep the new result. your next turn. Spend: Gain: 21 22 23 Giant Spider (Level 1) Ambush: Giant Spider attacks twice immediately Trickery : Wounds: Special: Gain the Poisoned condition immediately Combat action: 1 – Miss: No effect 2 – Wound: Lose 3 – Wound: Lose 4 – Daze: Reduce to (Lose if unable) 5 – Poison: Gain the Crippled Condition for next level 6 – Web: Lose and Giant Spider attacks again Reward : Gibberling (Level 1) Ambush: Gain the Paranoid condition for the next Level Trickery : Special: Gain the Panicked condition for the next Level Wounds: Combat action: 1 – Miss : No effect 2 – Wound: Lose 3 – Warn : Lose 4 – Wound : Lose 5 – Steal: Lose or (Lose ) 6 – Confuse: Do not gain a Skill as a reward for this Combat. Reward : Feral Hyena (Level 1) Ambush: Lose Trickery : Wounds: Special: If you have any at start of Combat, Hyena attacks first and receives +1 to all Combat rolls. Combat action: 1 – Miss: No effect 2 – Miss: No effect 3 – Miss: No effect 4 – Wound: Lose 5 – Warn: penalty 6 – Daze: Reduce to (lose if unable) Reward : Kobold (Level 1) Ambush: Ignores first wound Trickery : / Wounds: Special: If you have any or at start of Combat the Kobold attacks first and gains +1 to Combat rolls. Combat action: 1 – Miss: No effect 2 – Miss: No effect 3 – Steal: Lose or (lose if unable) 4 – Wound: Lose 5 – Trap: Gain the Crippled condition 6 – Defend: Kobold ignores your next attack Reward : Shrieking Fungus (Level 1) Ambush: For each Fungus action roll x2 use higher. Trickery : N/A Wounds: Combat action: 1 – Regenerate: Shrieking Fungus regains 1 health 2 – Warn: Lose 3 – Warn: Lose 4 – Wound: Lose 5 - Spore: Gain the Panicked condition for the next level 6 – Spore: Gain the Paranoid condition for the next level Reward : Were-rat (Level 1) Ambush: Lose Trickery : Special: Gain the Afraid condition for the next level Wounds: Combat action: 1 – Wound : Lose 2 – Wound: Lose 3 – Wound : Lose 4 – Wound : Lose 5 – Steal: Lose (Lose if ) 6 – Confuse: Lose (reroll) Reward : Abomination (Level 2) Ambush: Lose + Downgrade Weapon Trickery : Combat: Combat action: 1 – Surge: Abomination loses 1 Health 2 – Surge: Abomination loses 1 Health, lose 3 – Wound: Lose 4 – Steal: Lose (Lose ) 5 – Rend: Gain the Weakened condition for the next level 6 – Curse: Gain the Cursed condition for the next level Reward : Cave Bear (Level 2) Ambush: Lose Trickery : Combat: Combat action: Special: Cave Bear attacks after being defeated 1 – Miss: No effect 2 – Wound: Lose 3 – Steal: Lose (or ) 4 – Wound: Lose 5 – Warn: Penalty 6 – Wound: Lose Reward : Crazed Survivor (Level 2) Ambush: Gain the Crippled condition for the next level. Trickery : Downgrade Weapon Combat: Special: If you have a Basic Weapon at start of Combat – downgrade weapon, inflict 1 wound to Crazed Survivor, he attacks first and gains +1 to all Combat rolls.
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