Gremlin Lore Gremlin Traits Water Gremlin
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Gremlin Lore 15 years but they are fully sentient at the moment of their creation. Gremlins are strange little trixie menaces who are created by accident as a magical by Alignment. They are a chaotic product. Some gremlins manage to band bunch of little freaks but are not inherently together in and create magic rituals to make evil though their attempts at doing good are more. They often enjoy pranks instead of often misinterpreted. outright havoc; however, they are known to have a vengeful streak. They are also Size. Gremlins average height is extremely intelligent, but terrible at around 3 feet tall. Their average weight is 35 conveying any ideas more complex than pounds They count as small humanoids. what is achievable through cavemen talk. Gremlins vary in shape from type to type. Speed. Your base walking speed is Gremlins live throughout the world in 25 feet. random nooks and crannies that are related to their magical type. Jumbled Mind. Your mind is a garbled collection of thoughts that only you Faerûn Origins: can hope to truly understand. You have advantage saving throws against all effects The origins of gremlins in Faerûn is to try and magically charm, frighten, much like the origin of owlbears. One otherwise or control your mood. You also wizard, likely a Harpell, created a single cannot convey your ideas telepathically, nor magical life form. This first life form verbally very well often using the wrong escaped and multiplied. As the proto word or saying the opposite of what you gremlins encountered powerful magic mean. This does not affect your spell including elemental chaos cultists, mind casting. flayers and mages Crafty. You gain proficiency in a Eberron Origins: single tool of your choice. The choice is usually smith’s, tinker’s, carpenter’s or The origins of gremlins in Eberron is thieves’ tools to set up mischievous traps. as unclear as what happened to Cyre. The gremlins began crawling out of the Languages. They know common Mournland and spread quickly across the and one more specified by their subrace rest of Khorvaire. Subraces. The seven different types Gremlin Traits of gremlins are water, earth, air, fire, lightning, arcane, psionic. Ability Score Increase. Your Intelligence score increases by 2. Water Gremlin Age. Gremlins age quickly for a As a water gremlin, your appearance Samplesupernatural being, with a lifespan of only is usually thin, with blueish,file or green skin, and webbed hands and feet with a body 2 usually covered in fins. Your ears might be your Dexterity. You can smell the presence giant fins that you use to propel you forward of raw metals and jewels even through 10 or you swim in another strange manor. You feet of rock. You can also taste the are inclined to live in lakes and oceans components of metals down to the alloys. across the world, but you come to land to find some fun. One with Dirt. As an action You can glide through unworked rock and dirt Ability Score Increase. Your with a speed of 15 feet, if you begin your Constitution score increases by 1 turn underground your speed becomes zero. You do not leave a tunnel behind you and Amphibious. You can breathe both can only bring items you are wearing and air and water and have a swim speed of 30 carrying. You cannot attack while feet. underground and erupting from the ground breaks stealth. You are also blind and deaf Darkvison. You can see in dim light to the world around you while gliding within 60 feet of you as if it were bright through the ground, but you do remember light, and in darkness as if it were dim light. the direction you're facing and the locations You can’t discern color in darkness, only of creatures and objects when you shades of gray. submerged. Enemies within range may attempt an opportunity attack as you Sea Adaptations. You can survive submerge into the ground. extreme depths. You know the poison spray cantrip. You can also cast fog cloud once Poor Darkvison. You can see in dim per long rest. Both spells use your light within 30 feet of you as if it were intelligence to cast. bright light, and in darkness as if it were dim light. You can’t discern color in darkness, Extra language. Aquan only shades of gray. Earth Gremlin Extra language. Terran Your appearance has a wide and stocky Air Gremlin frame with a dirt colored and stony exterior. The face is usually a weird mash of multiple You are covered in white wool like fuzz and mouths or too many eyes with randomly can puff up like a blow fish to float. While placed nose holes. thus, they wear especially floating you can direct yourself with a long crafted stone masks sometimes set with spinning tail and webbed arms and legs. gems. Each mask is as unique to each They float with the winds and live in high gremlin as a face is to each person. They up areas like treetops or towers, often love to live in caves and mountains and descending to grab something and fly away. mess with travelers. Ability Score Increase. Your Ability Score Increase. Your Dexterity score increases by 1 Strength score increases by 1 Full of Hot Air. You have a fly SampleStone Bones and Iron Heart. When speed of 40 feet. You alsofile have resistance to you are not wearing armor, your AC is 13 + fall damage. 3 .