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Developing a Content Pipeline for a Video Game
Antti Veräjänkorva Art Is A Mess: Developing A Content Pipeline for A Video Game. Metropolia University of Applied Sciences Master of Engineering Information Technology Master’s Thesis 7 July 2020 PREFACE I have a dream that I can export all art asset for a game with single button press. I have tried to achieve that a couple times already and never fully accomplished in this. This time I was even more committed to this goal than ever before. This time I was deter- mined to make the life of artists easier and do my very best. Priorities tend to change when a system is 70% done. Finding time to do the extra mile is difficult no matter how determined you are. Well to be brutally honest, still did not get the job 100% done, but I got closer than ever before! I am truly honoured for all the help what other technical artists and programmers gave me while writing this thesis. I especially want to thank David Rhodes, who is a long- time friend and colleague, for his endless support. Thank you Jukka Larja and Kimmo Ala-Ojala for eye opening discussions. I would also like to thank my wife and daughter for giving me the time to write this thesis. Thank you, Hami Arabestani and Ubisoft Redlynx for giving me the chance to write this thesis based on our current project. Lastly thank you Antti Laiho for supervising this thesis and your honest feedback while working on it. Espoo, 06.06.2020 Antti Veräjänkorva Abstract Author Antti Veräjänkorva Title Art is a mess: Developing A Content Pipeline for A Video Game Number of Pages 47 pages + 3 appendices Date 7 Jul 2020 Degree Master of Engineering Degree Programme Information Technology Instructor(s) Hami Arabestani, Project Manager Antti Laiho, Senior Lecturer The topic of this thesis was to research how to improve exporting process in a video game content pipeline and implement the improvements. -
Folha De Rosto ICS.Cdr
“For when established identities become outworn or unfinished ones threaten to remain incomplete, special crises compel men to wage holy wars, by the cruellest means, against those who seem to question or threaten their unsafe ideological bases.” Erik Erikson (1956), “The Problem of Ego Identity”, p. 114 “In games it’s very difficult to portray complex human relationships. Likewise, in movies you often flit between action in various scenes. That’s very difficult to do in games, as you generally play a single character: if you switch, it breaks immersion. The fact that most games are first-person shooters today makes that clear. Stories in which the player doesn’t inhabit the main character are difficult for games to handle.” Hideo Kojima Simon Parkin (2014), “Hideo Kojima: ‘Metal Gear questions US dominance of the world”, The Guardian iii AGRADECIMENTOS Por começar quero desde já agradecer o constante e imprescindível apoio, compreensão, atenção e orientação dos Professores Jean Rabot e Clara Simães, sem os quais este trabalho não teria a fruição completa e correta. Um enorme obrigado pelos meses de trabalho, reuniões, telefonemas, emails, conversas e oportunidades. Quero agradecer o apoio de família e amigos, em especial, Tia Bela, João, Teté, Ângela, Verxka, Elma, Silvana, Noëmie, Kalashnikov, Madrinha, Gaivota, Chacal, Rita, Lina, Tri, Bia, Quelinha, Fi, TS, Cinco de Sete, Daniel, Catarina, Professor Albertino, Professora Marques e Professora Abranches, tanto pelas forças de apoio moral e psicológico, pelas recomendações e conselhos de vida, e principalmente pela amizade e memórias ao longo desta batalha. Por último, mas não menos importante, quero agradecer a incessante confiança, companhia e aceitação do bom e do mau pela minha Twin, Safira, que nunca me abandonou em todo o processo desta investigação, do meu caminho académico e da conquista da vida e sonhos. -
Legend of Grimrock
Asset package - DM Items, Wallset - for Legend of Grimrock – Usage Manual – Version 3.0 March 25, 2014 by Ralf Hinrichsen 'germanny' Now with almost all DM items! Inquisitor and Diamond Edge Ven Bomb Ful Bomb Germanny´s Dmcsb Pack 2 for Grimrock Introduction This Dungeon Master wallset pack - short 'dmcsb_pack' – his a modhifcathion resource for people who want to buhild a Legend of Grimrock custom dungeon. Te goal his to help recreathing the old game Dungeon Master or hits sequel Chaos strhikes back whith the Legend of Grhimrock edhitor, but hit can be used from anyone for any other hidea. At thhis thime, the set his most complete! To rebuhild a full DM, monster assets and masshive Lua scrhipthing are necessary. This set has most of the hitems and almost all dungeon assets you need hincluded now. I ghive most of my spare thime for about fve months to create the set. This was a bhig load of work! Please nothice that there was not enough thime to scrhipt all objects well, alter for your needs. Legal notes* As far as hi know, no assets, textures or models from other sources are used by me. Some scrhipt hideas may come from others, hif hi know of hit, hi whill refer to them hin the credhits. Don´t dhistrhibute or modhify the graphhical or model elements of thhis set under a new name or whithout my permhisshion. Te hincluded scrhipts – hif so – may used freely. Please be respectful and reference me in your modifcation´s credits, if you use this pack in your custom dungeon. -
A Chronicle of Map Interfaces in Games
Maps, Navigation and Transportation: Find a way DIS ’20, July 6–10, 2020, Eindhoven, Netherlands Paper to Pixels: A Chronicle of Map Interfaces in Games Z O. Toups,1,3 Nicolas LaLone,4 Katta Spiel,5 Bill Hamilton2,3 1Play & Interactive Experiences for Learning Lab / 2Participatory Live Experiences Laboratory 3Computer Science Department, New Mexico State University, Las Cruces, NM, USA 4Bridge Lab, Department of Information Systems and Quantitative Analysis, College of Information Science and Technology, University of Nebraska at Omaha, Omaha, NE, USA 5e-Media Research Lab, KU Leuven, BE & Centre for Teacher Education, University of Vienna, AT [email protected], [email protected], [email protected], [email protected] ABSTRACT More than physical navigation, maps navigate the complex Game map interfaces provide an alternative perspective on and dynamic world of human culture. Maps on news media the worlds players inhabit. Compared to navigation applica- show political and socio-economic divides. Maps can show us tions popular in day-to-day life, game maps have different where people like ice cream over frozen yogurt or can be used affordances to match players’ situated goals. To contextualize by sports commentators showing us where specific athletes and understand these differences and how they developed, we have placed a ball or puck over time. present a historical chronicle of game map interfaces. Starting Despite that ubiquity, maps in and of themselves are generally from how games came to involve maps, we trace how maps static, a relic of the paper to which they owe their creation. are first separate from the game, becoming more and more There is so much more that maps can provide users given the integrated into play until converging in smartphone-style inter- growing ubiquity of computation and the increasing digital faces. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Bar Food BREAD and AIOLI
Bar food BREAD AND AIOLI ............................................. 65,- Brød og aioli. Allergener: hvete, egg, sulfitt PORK CRACKLINGS ......................................... 98,- Sprøstekt baconsvor serveres med chipotle majones. Allergener: egg, sitrus, sulfitt. CHARCUTERIE PLATTER ......................220,- This week`s selection of charcuterie served with our homemade crispbread and marmalade. Ukens utvalg av spekemat og ost. Serveres med vårt hjemmelagde knekkebrød og marmelade. Allergener: hvete, egg, sesam, sulfitt BUFFALO WINGS ................................................. 135,- With sriracha and pineapple glaze, topped with cilantro. Kyllingvinger med sriracha og ananas glaze, toppet med koriander. Allergener: melk, hvete, selleri SPICY SPARERIBS ............................................ 295,- Served with fermented red cabbage, bocchoy, pork cracklings and french fries. Serveres med fermentert rødkål, bocchoy, sprøstekt baconsvor og pommes frites. Allergener: sesam, soya, sitrus, sulfitt. KULLT’S BURGER ................................................ 228,- 180-grams burger served with salad, coleslaw, pickled onions, jalapeño, manchego cheese, bacon and french fries. 180 gram hamburger serveres med salat, coleslaw, syltet løk, jalapeño, manchego ost, bacon og pommes frites. Allergener: hvete, melk, egg, sennep, sulfitt. ONION RINGS .............................................................. 55,- Løkringer serveres med sriracha saus. Allergener: hvete, bygg, egg, sulfitt. FRENCH FRIES .......................................................... -
Tekan Bagi Yang Ingin Order Via DVD Bisa Setelah Mengisi Form Lalu
DVDReleaseBest 1Seller 1 1Date 1 Best4 15-Nov-2013 1 Seller 1 1 1 Best2 1 1-Dec-2014 1 Seller 1 2 1 Best1 1 30-Nov-20141 Seller 1 6 2 Best 4 1 9 Seller29-Nov-2014 2 1 1 1Best 1 1 Seller1 28-Nov-2014 1 1 1 Best 1 1 9Seller 127-Nov-2014 1 1 Best 1 1 1Seller 1 326-Nov-2014 1 Best 1 1 1Seller 1 1 25-Nov-20141 Best1 1 1 Seller 1 1 1 24-Nov-2014Best1 1 1 Seller 1 2 1 1 Best23-Nov- 1 1 1Seller 8 1 2 142014Best 3 1 Seller22-Nov-2014 1 2 6Best 1 1 Seller2 121-Nov-2014 1 2Best 2 1 Seller8 2 120-Nov-2014 1Best 9 11 Seller 1 1 419-Nov-2014Best 1 3 2Seller 1 1 3Best 318-Nov-2014 1 Seller1 1 1 1Best 1 17-Nov-20141 Seller1 1 1 1 Best 1 1 16-Nov-20141Seller 1 1 1 Best 1 1 1Seller 15-Nov-2014 1 1 1Best 2 1 Seller1 1 14-Nov-2014 1 1Best 1 1 Seller2 2 113-Nov-2014 5 Best1 1 2 Seller 1 1 112- 1 1 2Nov-2014Best 1 2 Seller1 1 211-Nov-2014 Best1 1 1 Seller 1 1 1 Best110-Nov-2014 1 1 Seller 1 1 2 Best1 9-Nov-20141 1 Seller 1 1 1 Best1 18-Nov-2014 1 Seller 1 1 3 2Best 17-Nov-2014 1 Seller1 1 1 1Best 1 6-Nov-2014 1 Seller1 1 1 1Best 1 5-Nov-2014 1 Seller1 1 1 1Best 1 5-Nov-20141 Seller1 1 2 1 Best1 4-Nov-20141 1 Seller 1 1 1 Best1 14-Nov-2014 1 Seller 1 1 1 Best1 13-Nov-2014 1 Seller 1 1 1 1 13-Nov-2014Best 1 1 Seller1 1 1 Best12-Nov-2014 1 1 Seller 1 1 1 Best2 2-Nov-2014 1 1 Seller 3 1 1 Best1 1-Nov-2014 1 1 Seller 1 1 1 Best5 1-Nov-20141 2 Seller 1 1 1 Best 1 31-Oct-20141 1Seller 1 2 1 Best 1 1 31-Oct-2014 1Seller 1 1 1 Best1 1 1 31-Oct-2014Seller 1 1 1 Best1 1 1 Seller 131-Oct-2014 1 1 Best 1 1 1Seller 1 30-Oct-20141 1 Best 1 3 1Seller 1 1 30-Oct-2014 1 Best1 -
Retromagazine 08.Pdf
RETROMAGAZINE ANNO 2 - NUMERO 8 h RetroMagazine Anno 2 - Numero 8 - La trinita’ femminile dell'Informatica - D.I.Y. RETROGAMING CLUB - RetroGiochiAmo : Grimrock - The series - Navigare nelle BBS con il C64 su VICE - RetroGiochiAmo: Minesweeper - Aleph-project di Isacco Luongo - Retromath: a spasso tra i dati mancanti - Esplorando l’Amiga - parte 1 - Demo in Basic per C64 – L’alieno! - JoyTest64 - Console 8bit: GAMEBOY - ABC della merenda… TI99/4A - parte 3 - Le avventure testuali: da Infocom a Inform GIOCHI - Tetris (Gameboy) - Green Beret (Arcade) - Salvate lo Stregatto (Multipiattaforma) - Super Burnout (Atari Jaguar) - Druid (Commodore 64) - Captain Blood (Olivetti Prodest PC 128) - Wimbledon Championship Tennis (MD) - Sid Meier’s Pirates!(Amiga) Intervista a Gideon Zweijtzer Sito Web: CPCrulez LUGLIO/AGOSTO 2018 - WWW.RETROMAGAZINE.NET IN EVIDENZA IN QUESTO NUMERO Summer on a Retrogaming Beach di Starfox Mulder Ah l’Estate, croce e delizia. Per alcuni abituati, così come vedrete nascere nuove momento di svago, partitelle a beach volley in rubriche quali RetroGiochiAmo o Exploring riva al mare con le ragazze, familiare di Peroni Amiga, ma di certo un occhio di riguardo ghiacciata mentre guarda le partite dei l’abbiamo messo nella recensione dei giochi, mondiali e vacanze rilassanti. Per altri invece in onore della stagione più “leggera” la calda stagione ha sempre significato un dell’anno. bagno di sudore, strade congestionate dal traffico dei vacanzieri e nessun reale interesse Per me che son cresciuto al mare la cosa non Aleph Project di Isacco Luongo per mostrare il proprio fisico scolpito a suon di ha mai fatto tanta differenza ma per molti montanari, l’occasione buona per godere Il microprocessore Zilog Z80 può indirizzare solo 65.536 picchiaduro Capcom ed abbronzato grazie ai bytes di memoria complessiva. -
Annual Report 2009 Epo RT 2009
SANOMA ANNUAL Annual Report 2009 R EPO RT 2009 TIJDSCHRIFT VAN HET JAAR! Het Blad van boordevol leesplezier en letterpret enVos Haas The Ribbon ties the different parts of Sanoma together and for its own part supports their actions. The Ribbon is born of the Continuum logo. The Continuum symbol crystallises Sanoma’s three values of creativity, reliability and dynamism. creativity is highlighted in the symbol’s three- dimensional nature and the sense of movement this creates. Reliability is highlighted in the gold and blue colours used. Dynamism is highlighted in the energy contained in the movement underlying the symbol. SANOMA CORPORATION, P.O. BOX 1229, 00101 HELSINKI, FINLAND, TEL. +358 105 1999, SANOMA.COM SANOMA ANNUAL Annual Report 2009 R EPO RT 2009 TIJDSCHRIFT VAN HET JAAR! Het Blad van boordevol leesplezier en letterpret enVos Haas The Ribbon ties the different parts of Sanoma together and for its own part supports their actions. The Ribbon is born of the Continuum logo. The Continuum symbol crystallises Sanoma’s three values of creativity, reliability and dynamism. creativity is highlighted in the symbol’s three- dimensional nature and the sense of movement this creates. Reliability is highlighted in the gold and blue colours used. Dynamism is highlighted in the energy contained in the movement underlying the symbol. SANOMA CORPORATION, P.O. BOX 1229, 00101 HELSINKI, FINLAND, TEL. +358 105 1999, SANOMA.COM Divisions Businesses Share of Group net sales Divisions in brief Sanoma Magazines is a leading European publisher of consumer magazines and digital Sanoma Uitgevers (the Netherlands) media that actively reaches out to a potential CEO audience of almost 290 million consumers. -
Slovak Game Industry 2020 / 2021
SLOVAK GAME INDUSTRY 2020 / 2021 03 Introduction 04 Slovak Game Development Industry 2020 07 Game Dev Companies 59 Outsourcing and Services 95 Education 107 Events 118 Slovak Arts Council To currently speak about the games industry without mentioning the unprecedented times we’re all living through is a neary impossible task. I would like to express a huge amount of gratitude towards every single studio’s and individual’s hard work and dedication - continuing not only to create, but also to support our association. We have entered an era of uncertainty and hard decision-making that will challenge contributors to all sectors and industries. Games communicate in a language free of restrictions. There are no walls, and borders are surpassed with ease through both playing and the creative process. Sharing work or a simple project has never been easier, likewise entering the games industry. And since most of our work is digital, we've never been better prepared for what’s ahead. Nurturing the environment and community comes at the price of sustainability. Some of our members have been badly impacted by this crisis - we feel for them and pledge that We’re all in this together.” The games industry has always reinvented itself by either introducing a new generation (that starts later this year), developing new tools, innovating creative processes, or all of these factors. And such means of reinvention have never been more important than now - when the pathway to talent, best practices, knowledge sharing, learning, promotion, and business development have been severely cut or negatively impacted. The challenge to remain competitive whilst also pushing the envelope is a continual process of insight, innovation, and ingenuity. -
288313593.Pdf
Ylistetyt, rakastetut, paheksutut, unohdetut Avauksia suomalaisen pelihistorian laajaan kirjoon YLISTETYT Annakaisa Kultima & Jouni Peltokangas RAKASTETUT 2019 (verkkojulkaisu) 2017 (painettu) PAHEKSUTUT ISBN 978-951-609-968-5 (verkkojulkaisu) ISBN 978-952-03-1545-0 (Trepo) ISBN 978-951-609-853-4 (painettu) UNOHDETUT Tampereen museoiden julkaisuja, 144 ISSN 2342-2904 (verkkojulkaisu) avau ks i a ISSN 1237-5276 (painettu) suomalaisen Mediamuseo Rupriikin julkaisuja, 5 pelihistorian ISSN 2670-1081 (verkkojulkaisu) laajaan kirjoon ISSN 1459-8329 (painettu) ANNAKAISA KULTIMA & Valokuvat: Saana Säilynoja (s. 20, 32, 36, 60), Annakaisa Kultima (s. 10, 39, 70, 120, 128, 182), JOUNI PELTOKANGAS Taru Muhonen (s. 24, 98), Mari Lind (s. 8), Sampo Savolainen (s. 160), Janne Käpylehto (s. 140). Kuvalähde (s. 17): Jukka Raunio, 1947. Vapriikin kuva-arkisto. Kuvalähde (s. 28): Andersin, Hans: NIM-peliä - pelaava kone. Abacus, 4/1967. Ruutukaappaukset: Jouni Peltokangas, Joni Rokkanen, SPSN-työryhmä, Annakaisa Kultima, Amistech, Colossal Order, Facepalm Games, Frogmind, Mindfield Games, RedLynx Taitto: Annakaisa Kultima sisältö Johdanto Punaisten ja valkoisten taistelu Suomessa 1918 …. 8 Supreme Snowboarding ………….………….…. 104 Suomalainen pelihistoria on laaja ja Rakensimme neljän tutkijan ja noin Näkökulma: Kimmo Antila …………………...... 10 Areena 5 ………………………….………….…. 108 kirjava. Se ei koostu ainoastaan kau- kahdenkymmenen opiskelijan voimin Pesäpallo ………………………………………... 16 Max Payne ………………………………….…... 112 pallisesti menestyneistä digipeleistä näyttelyä kansainvälisen -
Legend of Dungeon Patch
Legend of dungeon patch click here to download "If nothing else, Legend of Dungeon is a master class in how to make the tried and are looking for treasure and glory in a dark flickering dungeon full of deadly. worse instead. The dungeon now refills with monsters after reaching the treasure good luck! . Version released, will update with new data soon. New data. Just uploaded the beta version of the Class update! Here's the changelog: Added Unlockable Player Classes Knight Doctor Hunter. The latest Tweets from Wizard of Legend (@contingent99). Get Wizard of We're polishing up our new earth skills for the upcoming update! Here's a look the. The new update is now available! If you'd like to know more read on. Patch Notes V *The Dungeons! - A new game mode for guilds. Venture deep into. The following is a list of all the affixes that will be implemented as of Patch Now that the Rogue is out and the game has been re-balanced. Legend of Dungeon news, system requirements, release dates, updates and more | PCGamesN. of Dungeon · Legend of Dungeon anniversary update. The Dungeon Editor is a free update for everybody who owns the game. Steam version: Legend of Grimrock should automatically update to. UPDATE*** ** Please read our statement on this patch here. Once got an earth spell in the dungeon that made fists grab all enemies around. Does anyone know what kind of shaders/effects they used to achieve the graphics style seen in "Legend of Dungeon"? Video here. Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Last Record Update, 10 days ago (October 15, – UTC).