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TOKYO GAME SHOW 2018 Visitors Survey Report
TOKYO GAME SHOW 2018 Visitors Survey Report November 2018 COMPUTER ENTERTAINMENT SUPPLIER'S ASSOCIATION Contents Part 1 Guide to Survey 1. Outline of TOKYO GAME SHOW 2018 Visitors Survey 1 2. Respondents' Characteristics 2 1. Gender ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・2 2. Gender and Age ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・2 3. Occupation ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・3 4. Residential Area ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・3 5. GUESS ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・4 Part 2 Visitors' Game Playing Status 3. Video Game Playing Status 5 1. Video Game Console Ownership and Game Playing Rate ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・5 2. Experience of Playing Video Games ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・7 3. Frequency of Video Game Playing ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・8 4. Number of Video Game Software Purchases ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・9 -
Anuario 2008 [email protected] Anuario 2008 PAG
2008 Asociación Española de Distribuidores y Editores de Software de Entretenimiento Anuario O’donnell, 34. 3ºD 28009 Madrid Tel.: 91 522 43 74 • Fax: 91 521 37 42 Anuario 2008 [email protected] www.adese.es Anuario 2008 PAG. 005 Carta del presidente PAG. 006 aDeSe, un año de logros PAG. 010 El mercado español del videojuego. Balance de un año PAG. 011 Radiografía del sector PAG. 016 Inversión publicitaria PAG. 018 Mercado mundial del sector del videojuego PAG. 022 Europa PAG. 030 América PAG. 033 Asia y Pacífico PAG. 036 Los videojuegos más vendidos de 2008 PAG. 037 Top 50 PAG. 039 Top 5 por compañía PAG. 044 Galardones aDeSe 2008 PAG. 050 Efectos positivos de los videojuegos PAG. 060 Noticias del sector PAG. 066 Las grandes citas del sector PAG. 080 Autoregulación del sector PAG. 081 Sistema pegi PAG. 086 Autoregulación publicitaria PAG. 092 Retos del mercado: aDeSe y la piratería PAG. 098 Novedades 2008 en los grandes géneros del videojuego PAG. 099 Acción PAG. 106 Historia PAG. 109 Música PAG. 111 Motor PAG. 115 Deporte PAG. 120 Fantasía y Ciencia Ficción PAG. 122 Cine y TV PAG. 123 Rol PAG. 124 Infantiles PAG. 127 Varios PAG. 130 Consolas: avances y novedades tecnológicas 2008 PAG. 134 Tendencias del mercado. Nuevos títulos para nuevos consumidores. PAG. 135 Videojuegos y móviles PAG. 142 Videojuegos online PAG. 176 aDeSe PAG. 148 Videojuegos y mujeres PAG. 177 Objetivos PAG. 153 Videojuegos y educación PAG. 177 Organización PAG. 178 Empresas Integradas en aDeSe PAG. 158 Curiosidades PAG. 178 Acerca de ISFE PAG. 164 Premios 2008 otorgados en España PAG. -
CSR Report 2008 CONTENTS
BANDAI NAMCO Group CSR Report 2008 CONTENTS The BANDAI NAMCO Group Corporate Philosophy ・・・・ 01 NAMCO BANDAI Holdings Corporate Data ・・・・ 02 The BANDAI NAMCO Group Business Portfolio ・・・・ 03 Message from the President ・・・・ 06 Feature Story on China ・・・・ 08 CSR Management 1 The BANDAI NAMCO Group's CSR Initiatives ・・・・ 18 2 Corporate Governance ・・・・ 19 3 Internal Control ・・・・ 20 4 Commitment to Compliance ・・・・ 21 5 Risk Management ・・・・ 23 Editing Policy In BANDAI NAMCO Group CSR Report Safety, Quality, and Universal Design 2008, the activities that the Group is 1 Quality Management conducting to fulfill its corporate social responsibility (CSR) are described in for Safety and Product Development ・・・・ 24 an easy-to-understand manner, giving 2 Initiatives for Universal Design ・・・・ 28 specific numerical values. This report is the second CSR report Environmental Conservation for the Group, and as one of its features, the report introduces the activities of 1 Environmental Management ・・・・ 30 the BANDAI NAMCO Group in China, 2 Enlightenment Activities for Employees ・・・・ 31 which is now attracting the attention of the international community for its 3 Anti-Global Warming Measures ・・・・ 34 quality and safety achievements. Also, to Development and Marketing of 4 make the report easier to read, we have Environment-Friendly Products ・・・・ 36 adopted a universal design font for the 5 Reducing Waste and Recycling Resources ・・・・ 40 text of the report. We hope that this report will give our readers a deeper 6 Establishing a Recycling System ・・・・ 43 understanding of the BANDAI NAMCO 7 Reducing the Environmental Impact of Logistics ・・・・ 44 Group. 8 Environmental Communication ・・・・ 46 Period Covered Cultural & Social Contributions This report presents actual data for fiscal 1 Social Contribution ・・・・ 52 2007 (From April 1, 2007 to March 31, 2 Contribution to Culture and Society・・・・ 53 2008) and also covers some activities 3 Regional Contributions ・・・・ 57 that were begun in fiscal 2008. -
Animation Nation News Round-Up 2
Animation Nation News Round-Up 2 JOSH Welcome back to Animation Nation’s News Round-up! I’m Josh and this is my stalwart companion Will! Say Hi Will. WILL Hi Will. JOSH Very Funny… On today’s segment we are going to cover the following topics: (graphic appears that show what they are going to be talking about) WILL Let’s start this off with the Ugly, Seven Deadly Sins SUCKS!!! (Insert Godfather) Since it’s move to studio DEEN the animation quality of the series has suffered greatly. And the fans have definitely noticed. With the most recent battle: Escanor vs Meliodas, being what many fans consider the major turning point in the series. Fans were outraged to see just how poorly the scene was animated. JOSH Yeah, fans were heated to say the least, and this caused many people to skip the fight entirely in favor of fan made animations of the fight. (Banter) JOsh Onto the Bad: There has been little to no news about JoJo’s Bizarre Adventure: Stone Ocean getting an anime adaptation. WILL However, this is not out of the ordinary. There is typically a two year gap between the anime releases, and if this holds true. We should be hearing news about the release date by late 2020 or Early 2021. Although what is not ordinary is the lack of news on the Return of Dragon Ball Super. JOSH That’s right, DBS is nowhere to be found. Even at Jump Festa, (which is the convention Toei and Shueisha make most of their Announcements revolving around Dragon Ball), no news has been revealed about any upcoming releases. -
How to Order: 1.Pilih Judul Yang Di Inginkan Dengan Mengetik "1" Dikolom Yg Disediakan & JANGAN Merubah Format Susunan List Ini 2.Isi Form Pemesanan (WAJIB!) 3
EMAIL : [email protected] YM: henz_magician TELP :XL 081910293132 (CALL OR SMS) How To Order: 1.Pilih judul yang di inginkan dengan mengetik "1" dikolom yg disediakan & JANGAN Merubah Format susunan list ini 2.Isi Form Pemesanan (WAJIB!) 3. Save pesanan anda dan ganti nama file list ini dengan nama id anda (Order / id kaskus atau chip / nama anda sendiri ) 4.Kirimkan File List ini ke email : [email protected] 5.Konfirmasikan pesanan anda ke 081910293132 (SMS) & Sebutkan type dan ukuran hardisk yg diinginkan (Jika Ingin Membeli Hardisk baru) How To Order: 1.Pilih judul yang di inginkan dengan mengetik "1" dikolom yg disediakan & JANGAN Merubah Format susunan list ini 3. Save pesanan anda dan ganti nama file list ini dengan nama id anda (Order / id kaskus atau chip / nama anda sendiri ) 4.Kirimkan File List ini ke email : [email protected] 5.Konfirmasikan pesanan anda ke 081910293132 (SMS) & Sebutkan type dan ukuran hardisk yg diinginkan (Jika Ingin Membeli Hardisk baru) How To Order: JANGAN Merubah Format susunan list ini 3. Save pesanan anda dan ganti nama file list ini dengan nama id anda (Order / id kaskus atau chip / nama anda sendiri ) 5.Konfirmasikan pesanan anda ke 081910293132 (SMS) & Sebutkan type dan ukuran hardisk yg diinginkan (Jika Ingin Membeli Hardisk baru) JENIS Total Terpilih HD Movie #NAME? HD Music Concert #NAME? 3D Movie #NAME? Documenter #NAME? PC Games #NAME? Asian TV Series & Movie #NAME? TV Series 710.36 Comedy & Indo Movie 2.2 Anime 0 Tokusatsu 0 Smack Down 0 TOTAL #NAME? Harap form pengiriman diisi dengan jelas dan benar Rek. -
―Kiteretsu‖ Is One of the Very Old Japanese Cartoon Show, and It Is Running for Over 35 Years Now, and It Is Very Popular Among Children
―Kiteretsu‖ is one of the very old Japanese cartoon show, and it is running for over 35 years now, and it is very popular among children. When I was child I used to love this show, because it was full of fun, and full of scientific wonders. ―Kiteretsu‖ is all about a story of a little boy named Kiteretsu, who liked to invent new things by reading his grandfather secret book. And the whole story moves around him that how he helps people with his inventions, and also how he gets into troubles because of his inventions. When I was a child I used to like this story, and it motivated me to built new things on my own, and it was fun. I like the character of ―Korusuke‖, who is the little robot friend of Kiteretsu. Korusuke is very cute, and he is a little samurai robot, he always tries to help other people, and he always make disturbance in Kiteretsu’s inventions. Other characters are cute also like ―Miyoko,Tongari,Buta Gorilla,Mr.Benzo‖. All of them are cute, and this show is very much educational, and it helps to teach our children to make their own mark in life, and it also helps to show the true friendship. Overall this show is very nice for children. When I was kid, I like the show, and after 25 years I still love to watch this show, it never becomes old for me; it is the best cartoon ever. Rating: 8 AnimeBakaChan I really liked Naruto! It's my favorite anime and I've seen A LOT! The story is about a 12 year old named Naruto who is fighting for acknowledgement from his villagers and more. -
Tgs2017 E.Pdf
Contents Part 1 Guide to Survey 1. Outline of TOKYO GAME SHOW 2017 Visitors Survey 1 2. Respondents' Characteristics 2 1. Gender ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 2 2. Gender and Age ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 3 3. Occupation ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 5 4. Residential Area ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 7 5. GUESS ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 8 Part 2 Visitors' Game Playing Status 3. Video Game Playing Status 9 1. Video Game Console Ownership and Game Playing Rate ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 9 2. Experience of Playing Video Games ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 11 3. Frequency of Video Game Playing ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 12 4. Number of Video Game Software Purchases ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 13 5. Purchasing/Non-purchasing of Additional Download Content for Video Games ・・・・・・・・・・・・・・・・・・ 15 6. Favorite Game Genres ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 16 4. Smartphone/Tablet Game Playing Status 18 1. Smartphone/Tablet Game Playing Experience ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 18 2. The Amount of Time Spent Playing Smartphone/Tablet Games ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 19 3. Types of Game Played ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ -
Digital Narratives and Linguistic Articulations of Mexican Identities in Emergent Media: Race, Lucha Libre Masks and Mock Spanish
Digital Narratives and Linguistic Articulations of Mexican Identities in Emergent Media: Race, Lucha Libre Masks and Mock Spanish Item Type text; Electronic Dissertation Authors Calleros Villarreal, Daniel Publisher The University of Arizona. Rights Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author. Download date 07/10/2021 17:44:38 Link to Item http://hdl.handle.net/10150/565891 Digital Narratives and Linguistic Articulations of Mexican Identities in Emergent Media: Race, Lucha Libre Masks and Mock Spanish by Daniel Calleros Villarreal ____________________________ A Dissertation Submitted to the Faculty of the DEPARTMENT OF SPANISH & PORTUGUESE In Partial Fulfillment of the Requirements For the Degree of DOCTOR OF PHILOSOPHY In the Graduate College THE UNIVERSITY OF ARIZONA 2015 THE UNIVERSITY OF ARIZONA GRADUATE COLLEGE As members of the Dissertation Committee, we certify that we have read the dissertation prepared by Sara Jones, titled Optical Lens Design and recommend that it be accepted as fulfilling the dissertation requirement for the Degree of Doctor of Philosophy. _______________________________________________________________________ Date: Malcolm A. Compitello _______________________________________________________________________ Date: Kenneth S. McAllister _______________________________________________________________________ -
Nds Brasil 6.Pdf
Enfim, chegamos ao último mês traz ótimas novidades para nossa do ano, e consequentemente, a revista. Houve uma reformulação última edição de 2006. E como visual em algumas partes e te- passou rápido! Claro que, para mos uma nova seção, atendendo 02 Mundo DS acompanhar o mercado neste a pedidos: detonado! Isso mes- período natalino, as empresas mo, sempre estaremos trazen- mandam ver nos jogos, e nós nos do guias completos para ajudar 06 Matérias esforçamos para fazer desta a nossos companheiros gamers a maior NDS Brasil até agora! superarem alguns bons desafios. 5 Previews Para começar com o pé direito, Além de 3 páginas recheadas você terá à disposição a primeira de notícias do que aconteceu no parte de um guia completo das 30 Detonado Mundo DS em dezembro, conferi- missões de Jump Ultimate Stars mos os últimos lançamentos e jo- e a primeira parte da aventura Reviews gos que acabaram não entrando de Phoenix Wright: Ace Attorney. 48 na edição anterior, como o ótimo Need for Speed Carbon. Mas as Bom, esperamos que todos 63 Flashgame novidades vieram aos montes: aproveitem esta edição ainda muita pancadaria em Jump Ulti- mais que as anteriores, e sempre Dicas mate Stars; ação com Tomb Raid- estaremos trabalhando para me- 65 er Legend; uma viagem ao pas- lhorar. Desejamos um feliz Natal sado com a sequência do clássico a todos e próspero Ano Novo! Até 70 Top 5 Yoshi´s Island, e muito mais! 2007! Esta sexta edição também - Rodrigo Russano Dias 71 Arte Editor Geral Arte da capa: Jackie Sorel Kyung Desenho: Cheerleaders de Ouendan, em clima de Natal Visual E-mail para contato: [email protected] Rodrigo Russano Dias Diagramação Rodrigo Russano Dias ERRATA A partir desta edição, sempre teremos este espaço para comen- Textos tar os eventuais erros cometidos nas revistas anteriores. -
07-Ghost 100 Byou Cinema: Robo to Shoujo (Kari) 1001 Nights 2001 Ya
07-Ghost Akazukin Chacha 100 Byou Cinema: Robo to Shoujo (Kari) Akazukin Chacha 1001 Nights Akazukin Chacha (1995) 2001 Ya Monogatari Akihabara Dennou-gumi Space Fantasia 2001 Ya Monogatari Alien 9 3x3 Eyes Akihabara Dennou-gumi 3x3 Eyes Seima Densetsu Akihabara Dennou-gumi: 2011 Nen no Natsuyasumi 5-tou ni Naritai. Allison to Lillia Alps no Shoujo Heidi Alps no Shoujo Heidi (1979) A Channel Alps no Shoujo Heidi: Alm no Yama Hen A Channel: The Animation Alps no Shoujo Heidi: Heidi to Clara Hen A Channel +Smile Amaenaide yo!! Aa! Megami-sama! Amaenaide yo!! Aa! Megami-sama! Amaenaide yo!! Katsu!! Aa! Megami-sama! Chicchaitte Koto wa Benri Da ne! Amagami SS Gekijouban Aa! Megami-sama! Amagami SS Aa! Megami-sama! Sorezore no Tsubasa Amagami SS Plus Aa! Megami-sama! Tatakau Tsubasa Amatsuki Aa! Megami-sama! (2011) Andersen Douwa: Ningyo Hime Abenobashi Mahou Shoutengai Android Ana Maico 2010 Accel World OVA Angel Densetsu Acchi Kocchi Angelique Ace o Nerae! Angelique: Shiroi Tsubasa no Memoire Ace o Nerae! Angelique Ace o Nerae! (1979) Koisuru Tenshi Angelique: Kokoro no Mezameru Toki Agatha Christie no Meitantei Poirot to Marple Koisuru Tenshi Angelique: Kagayaki no Ashita Ai Monogatari: 9 Love Stories Neo Angelique Abyss Ai no Kusabi (2012) Neo Angelique Abyss: Second Age Ai Shoujo Pollyanna Story Animation Seisaku Shinkou Kuromi-chan Ai Tenshi Densetsu Wedding Peach Animation Seisaku Shinkou Kuromi-chan Ai Tenshi Densetsu Wedding Peach Animation Seisaku Shinkou Kuromi-chan 2 Ai Tenshi Densetsu Wedding Peach DX Anime Classic Collection Ai yori Aoshi Anime Sanjuushi - Aramis no Bouken Ai yori Aoshi Anime Tenchou Ai yori Aoshi: Enishi Anju to Zushiou Maru Air Anne Frank Monogatari Gekijouban Air Anne no Nikki Air Gear: Kuro no Hane to Nemuri no Mori - Break on the Ano Hi Mita Hana no Namae o Bokutachi wa Mada Sky Shiranai. -
Visitors Survey Report TOKYO GAME SHOW 2020 ONLINE
TOKYO GAME SHOW 2020 ONLINE Visitors Survey Report December 2020 COMPUTER ENTERTAINMENT SUPPLIER'S ASSOCIATION Contents Part 1 Guide to Survey 1. Outline of TOKYO GAME SHOW 2020 ONLINE Visitors Survey 1 2. Respondents' Characteristics 2 1. Gender ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 2 2. Gender and Age ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 2 3. Occupation ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 3 4. Residential Area ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 3 5. GUESS ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 4 Part 2 Visitors' Game Playing Status 3. Video Game Playing Status 5 1. Video Game Console Ownership and Game Playing Rate ・・・・・・・・・・・・・・・・・・・・・・・・・・ 5 2. Experience of Playing Video Games ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 7 3. Frequency of Video Game Playing ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 8 4. Number of Video Game Software Purchases ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 9 5. Purchasing/Non-purchasing of Additional Download Content for Video Games ・・・・・ 11 6. Favorite Game Genres ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 12 4. Smartphone/Tablet Game Playing Status 14 1. Smartphone/Tablet Game Playing Experience ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 14 2. The Amount of Time Spent Playing Smartphone/Tablet Games ・・・・・・・・・・・・・・・・・・・・ 15 3. Types of Game Played ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 16 4. Purchasing/Non-purchasing -
Yoshida Uncensored. How Were We Able to Remake Final Fantasy Xiv?
YOSHIDA UNCENSORED. HOW WERE WE ABLE TO REMAKE FINAL FANTASY XIV? NAOKI YOSHIDA 1 “A Candid Preface” My name is Naoki Yoshida, Square Enix Executive Officer, Business Division 5 Executive, and FINAL FANTASY XIV Producer and Director. Those are my official titles. I joined Square Enix 12 years ago. The company has its strengths and its flaws, and taking both into consideration I’d say that it’s a company where “you get what you put in.” As an aside, “Executive Officer” is simply one of the titles that can be given to a full-time employee. Please remember that... “FINAL FANTASY XIV” (hereafter abbreviated to “FFXIV”) was announced as a follow-up to one of the first console MMORPGs (Massively Multiplayer Online Role-Playing Game), “FINAL FANTASY XI”, which took the world by storm. It promised to be a revolutionary MMORPG. However, as it drew closer to the September 2010 release date, alpha tests and beta tests went by with players and the media expressing doubts about the quality of the product. FFXIV was released nonetheless, eliciting disappointment and criticism from many outlets. Some people even proclaimed that “Final Fantasy [was] dead.” In December of 2010, Yoichi Wada, the president of Square Enix at the time, announced to the players that the development team would be restructured, which eventually lead to the currently- operating FFXIV: A Realm Reborn (hereafter abbreviated to “ARR”). This book will “candidly” detail what went on in Square Enix and the FFXIV development team between the original FFXIV and FFXIV: ARR. ...Or so I say, but actually this is a novelization of my biweekly “Yoshida Uncensored” column in Weekly Famitsu.