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The International Elfquest Fan Club Handbook, a Guide That Will, We Hope, Answer Your Questions About the General Workings of the Club
THE INTERNATIONAL ELFQUEST FAN CLUB HANDBOOK 1 ✧ WELCOME TO THE HANDBOOK by Richard Pini You are holding in your hands (if you’ve printed this out) or reading (on your monitor screen) the International Elfquest Fan Club Handbook, a guide that will, we hope, answer your questions about the general workings of the Club. It contains material which originally appeared in the Lodestone, the newsletter of the previous incarnation of the Elfquest Fan Club, as well as information gleaned from your questions and comments over the last twenty years plus. In preparing this handbook, I’ve drawn heavily on earlier editions from the earlier Club; that information worked well then and I have every hope that it will work well now. I have tried to anticipate the kinds of things you might like to know about — like choosing your own elf-name, getting involved with or starting a local Holt, and so on. What I have not done is to try to answer all the questions members ask about the story of Elfquest itself, about things that have happened in the past or might happen in the future. Since Wendy and I began the Elfquest saga, the number of stories and characters has grown beyond our wildest imaginings; there’ve been tales told from the beginnings of the Wolfriders all the way through the future of the World of Two Moons (called in those times, Abode). Warp Graphics has published (or overseen the publication of) dozens of issues of various Elfquest comics, a revised (and thick!) edition of the Elfquest Gatherum, a Wolfrider’s Guide, several paperback novelizations and short story anthologies.. -
The Significant Other: a Literary History of Elves
1616796596 The Significant Other: a Literary History of Elves By Jenni Bergman Thesis submitted for the degree of Doctor of Philosophy Cardiff School of English, Communication and Philosophy Cardiff University 2011 UMI Number: U516593 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation Publishing UMI U516593 Published by ProQuest LLC 2013. Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 DECLARATION This work has not previously been accepted in substance for any degree and is not concurrently submitted on candidature for any degree. Signed .(candidate) Date. STATEMENT 1 This thesis is being submitted in partial fulfilment of the requirements for the degree of PhD. (candidate) Date. STATEMENT 2 This thesis is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged by explicit references. Signed. (candidate) Date. 3/A W/ STATEMENT 3 I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed (candidate) Date. STATEMENT 4 - BAR ON ACCESS APPROVED I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan after expiry of a bar on accessapproved bv the Graduate Development Committee. -
337434-Sample.Pdf
Sample file MAGISTER'S MISCELLANY Of old, the mouths of Mystra made known to all who have Power, this: that by the blessing of the goddess, one mage shall be the Lady’s champion, and master of magery. This one, called the Magister, does not rule, but rather wanders the Realms doing as desired, for good or ill; and in time is cast down by other mages, and the mouths of Mystra shall name a new Magister. Thus the Art shall live and grow, in strife and mystery, and never know the stifling yoke of law nor of authority. And the Art shall grow stronger, for magely ambition grows with skill-in-art, and those waxing stronger will seek out incumbent weakness; from strife-of-art shall come greater strength. In the proper choosing of an enemy, each Magister brings glory, and greater strength, to the office. And in the seeking of that office, each magic brings glory, and greater strength, to the Art. —Albaerum, Sage of Neverwinter INTRODUCTION n 1988, TSR published The Magister - A Sourcebook For The Forgotten Realms. Written by Ed Greenwood (creator of the Forgotten Realms) and Steve Perrin (legendary designer of RuneQuest and Elfquest), it contained a wide variety of spellbooks and magic items. IThis book updates the magic items from The Magister to fifth editionDungeons & Dragons rules. Each has been carefully and thoughtfully updated, but DMs must be forewarned: Most of them are very powerful indeed, and are bound to have a profound impact on your game. The acquisition of one of them should be a character-defining quest, and their distribution should never be taken lightly. -
Contemporary American Comic Book Collection, Ca
http://oac.cdlib.org/findaid/ark:/13030/ft567nb3sc No online items Guide to the Contemporary American Comic Book Collection, ca. 1962 - ca. 1994PN6726 .C66 1962 Processed by Peter Whidden Department of Special Collections and University Archives 2002 ; revised 2020 Green Library 557 Escondido Mall Stanford 94305-6064 [email protected] URL: http://library.stanford.edu/spc PN6726 .C66 19621413 1 Language of Material: English Contributing Institution: Department of Special Collections and University Archives Title: Contemporary American Comic Book Collection Identifier/Call Number: PN6726 .C66 1962 Identifier/Call Number: 1413 Physical Description: 41 box(es)41 comic book boxes ; 28 x 38 cm.(ca. 6000 items) Date (inclusive): circa 1962 - circa 1994 Abstract: The collection consists of a selection of nearly 6000 issues from approximately 750 titles arranged into three basic components by publisher: DC Comics (268 titles); Marvel Comics (224 titles); and other publishers (280 titles from 72 publishers). Publication dates are principally from the early 1960's to the mid-1990's. Collection Scope and Content Summary The collection consists of a selection of nearly 6000 issues from approximately 750 titles arranged into three basic elements: DC Comics, Marvel Comics, and various other publishers. Publication dates are principally from the mid-1960's to the early 1990's. The first part covers DC titles (268 titles), the second part covers Marvel titles (224 titles), and the third part covers miscellaneous titles (280 titles, under 72 publishers). Parts one and two (DC and Marvel boxes) of the list are marked with box numbers. The contents of boxes listed in these parts matches the sequence of titles on the lists. -
Women in the Comic Book Industry
Georgia State University ScholarWorks @ Georgia State University Institute for Women's, Gender, and Sexuality Women's, Gender, and Sexuality Studies Theses Studies 6-5-2007 Working the Margins: Women in the Comic Book Industry Wesley Chenault Follow this and additional works at: https://scholarworks.gsu.edu/wsi_theses Part of the Feminist, Gender, and Sexuality Studies Commons Recommended Citation Chenault, Wesley, "Working the Margins: Women in the Comic Book Industry." Thesis, Georgia State University, 2007. https://scholarworks.gsu.edu/wsi_theses/10 This Thesis is brought to you for free and open access by the Institute for Women's, Gender, and Sexuality Studies at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Women's, Gender, and Sexuality Studies Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. WORKING THE MARGINS: WOMEN IN THE COMIC BOOK INDUSTRY by WESLEY CHENAULT Under the Direction of Marian Meyers ABSTRACT Women have been involved in the writing, illustrating, and production of comic books at almost every step of the genre’s development. The years between the late 1960s and the late 1990s were tumultuous for the comic book industry. At the societal level, these years were saturated with changes that challenged normative ideas of sex roles and gender. The goal of this study is two-fold: it documents the specific contributions to the comic book industry made by the women interviewed, and it addresses research questions that focus on gender, change, and comic books. This project asks: What was the role and status of women in the comic book industry between the early 1970s and late 1990s? By utilizing moderately scheduled, in- depth interviews with women working in the comic book industry during this period, this study explores their experiences and treatment while working in an insular, male- dominated field. -
Alternative Comics: an Emerging Literature
ALTERNATIVE COMICS Gilbert Hernandez, “Venus Tells It Like It Is!” Luba in America 167 (excerpt). © 2001 Gilbert Hernandez. Used with permission. ALTERNATIVE COMICS AN EMERGING LITERATURE Charles Hatfield UNIVERSITY PRESS OF MISSISSIPPI • JACKSON www.upress.state.ms.us The University Press of Mississippi is a member of the Association of American University Presses. Copyright © 2005 by University Press of Mississippi All rights reserved Manufactured in the United States of America First edition 2005 ϱ Library of Congress Cataloging-in-Publication Data Hatfield, Charles, 1965– Alternative comics : an emerging literature / Charles Hatfield. — 1st ed. p. cm. Includes bibliographical references and index. ISBN 1-57806-718-9 (cloth : alk. paper) — ISBN 1-57806-719-7 (pbk. : alk. paper) 1. Underground comic books, strips, etc.—United States—History and criticism. I. Title. PN6725.H39 2005 741.5'0973—dc22 2004025709 British Library Cataloging-in-Publication Data available CONTENTS Acknowledgments vii Introduction ix Alternative Comics as an Emerging Literature 1 Comix, Comic Shops, and the Rise of 3 Alternative Comics, Post 1968 2 An Art of Tensions 32 The Otherness of Comics Reading 3 A Broader Canvas: Gilbert Hernandez’s Heartbreak Soup 68 4 “I made that whole thing up!” 108 The Problem of Authenticity in Autobiographical Comics 5 Irony and Self-Reflexivity in Autobiographical Comics 128 Two Case Studies 6 Whither the Graphic Novel? 152 Notes 164 Works Cited 169 Index 177 This page intentionally left blank ACKNOWLEDGMENTS Who can do this sort of thing alone? Not I. Thanks are due to many. For permission to include passages from my article, “Heartbreak Soup: The Interdependence of Theme and Form” (Inks 4:2, May 1997), the Ohio State University Press. -
University of Oklahoma Libraries Western History Collections Richard B. Winters Collection Winters, Richard B., Books, 1937-2013
University of Oklahoma Libraries Western History Collections Richard B. Winters Collection Winters, Richard B., Books, 1937-2013. 214 feet. Collector. Collection of American and Japanese comic books including Marvel, DC, Dark Horse, and other publishers. Also includes collectible statues, posters, and lithographs. Sample Entry: Comic Title Beginning number and date – ending number and date of series held in Winters Collection Issues Held in Winters Collection Box 1: The A-Team No.1 (March 1984) – No. 3 (May 1984) No. 1-3 Ace Comics Presents Vol. 1, No.1 (May 1987) No. 1, 2, 4 Action Comics No. 1 (June 1938) No. 470, 534-540, 543-544, 546-661 Action Comics Annual No. 1 (October 1987) No. 1-2 Adolescent Radioactive Black Belt Hamsters Massacre Japanese Invasion No. 1 (August 1989) No. 1 Advanced Dungeons and Dragons No. 1 (December 1988) No. 1 Advanced Dungeons and Dragons Annual No. 1 (1990) No. 1 Adventure Comics No. 32 (November 1938) - No. 503 (August 1983) No. 467 The Adventures of Baron Munchausen No. 1 (July 1989) - No. 4 (October 1989) No. 1 The Adventures of Captain Jack No. 1 (June 1986) - No. 12 (1988) No. 4-12 (2 copies of No. 5) The Adventures of Ford Fairlane No. 1 (May 1990) – No. 4 (August 1990) No. 1-4 Adventures of Superman No. 424 (January 1987) No. 424 -474 Adventures of Superman Annual No. 1 (September 1987) No. 1-2 (2 copies of No. 1) Adventures of the Outsiders No. 33 (May 1986) - No. 46 (June 1987) No. 33-46 Agent Unknown No. 1 (October 1987) No. -
The Hunter-Gatherers of Elfquest
The Hunter-Gatherers of By Marie Brennan This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. INTRODUCTION Comic books have never been noted for their realism and adherence to scientific detail. They usually depict characters and situations which are outright impossible in the real world; this is part of the definition of a superhero, a stock figure of most comic books. In some respects Elfquest, the longest-running independently published title in the industry, is no different; it takes place on a two- mooned world not our own, and while there are primitive humans inhabiting that world, there are also elves, trolls, and tiny winged creatures called Preservers. These latter three groups have extremely lengthy lifespans of a thousand years or more, and the elves practice various forms of psychokinetic magic which are scientifically impossible. But behind these elements, Elfquest exhibits a suprisingly high level of realism in matters as diverse as anatomy, ecology, and cultural composition. Neither Wendy Pini nor her husband Richard, who together are the driving force behind Elfquest, have degrees in any of these subjects, but interviews conducted with them over the years show that they have put more than a little thought and research into their work. The concrete data published in various books about the series back this claim up. There are some facets of Elfquest where its realism is questionable, primarily in matters of population viability and food consumption, but in general the hunter-gatherer elves of Elfquest are not nearly so unrealistic as the average comic book character. -
An Index to Mythlore, Issues 1 to 50
Volume 14 Number 1 Article 12 Fall 10-15-1987 An Index to Mythlore, Issues 1 to 50 Patricia Reynolds Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Reynolds, Patricia (1987) "An Index to Mythlore, Issues 1 to 50," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 14 : No. 1 , Article 12. Available at: https://dc.swosu.edu/mythlore/vol14/iss1/12 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract By author and subject. Additional Keywords Mythlore—Indexes This article is available in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: https://dc.swosu.edu/mythlore/vol14/iss1/12 Page 58 MYTHLORE 51: Autumn 1987 Jin Index to JVlYTHLORE, Issues 1 to 50 Compiled by Trevor & Patricia Reynolds INTRODUCTION Managing editors: Glen GoodKnight 25 This Is an author and subject Index to Mythlore. -
EXCERPTED from the 2019 SOUVENIR BOOK Comic-Con Celebrated Its 50Th Consecutive Summer Event in San Diego in 2019
50 Years of Comic-Con EXCERPTED FROM THE 2019 SOUVENIR BOOK Comic-Con celebrated its 50th consecutive summer event in San Diego in 2019. For this special occasion, we commissioned author BILL SCHELLY, known for his books on comics fandom and creators, to do a definititive article on the history of the event. As usual, Bill did an incredible job, interviewing over 40 past and pres- ent Comic-Con luminaries. Sadly, it turned out to be one of the last major articles Bill wrote; he passed away in September 2019. We present Bill’s article in its entirety as it appeared in this year’s Souvenir Book. COMIC-CON 50 www.comic-con.org 1 THE COMIC-CON OF DESTINY Award-winning author and comic fandom expert BILL SCHELLY (Harvey Kurtzman: The Man Who Created MAD and Revolutionized Humor) explores the fifty-year history of Comic-Con from its humble beginnings in 1970 in a San Diego hotel basement through its rise to become the world’s premier comics and pop culture event. COMIC-CON 50 Art by Rick Geary COMIC-CON 50 2 2019 Souvenir Book www.comic-con.org 3 Kirby biographer Mark Evanier explained, aspects of such events. Still, it was Dorf other professional guest was comics artist “The main reason was daughter Lisa’s asth- who remained the leader. Richard Alf later Mike Royer, who had done a great deal of ma and her need to live in a drier climate described how Dorf helped them set a date work for Western Publishing (Gold Key) and [than New York state]. -
Runequest III Campaign
RuneQuest III Campaign Log Jeff Okamoto Dramatis Personae Game Master Sandy Petersen Main Characters Bruce Dresselhaus (Bruce, Slagstone, Tira, Borax, Cimex, Martlet, Harvard) Steve Leary (William Emrys, Ferric, Caswallon, Gunnar, Jankali, Acari, Broken Flint, Maac, Joseph, Ancellus, Alfarson, Uller, Geraldon, Tathar, Zim, Erik, Terion, Argus (N), Starfall, Bandobras, Firebird, Lulu (N), Lanter) Jeff Okamoto (Moloch, Varn, Fred, Thingol, Benderri Ingilli, Wolingafartel, Minx Ingirid, Kreilos, Fletcher, Vela) Craig Sauer (Lutro, Tudor, Gulblomst, Lem, Foxell, Gasp, Staymar) Paul Sweeney (Elwood, Gerfanglesnortz (Gorfang), Ergolin, Ralkin, Dash, Harmast (N), Asmoufr, Ishmael, Talker, Big Rock Falling, Szyzygy) i Minor Characters Al Dewey (Zarina) Ken Felder (Gren, Grimbutt) Jeff Hatch (Dohza, Ivasti, Dropped, Azzoo) John Holmes (Jaranx, Glorion) Bob Jones (Jorj, Tortho, Boo-boo) Zoran Kovacich (Alex, Tim the Encounter, Enkavar, Gai) Ben Monroe (Miles, Norac, Mugumma, Fenric, Bevisric, Tommy Flanagen, Jihad) Jim Schreiber (Tor, Ilaire) Greg Stafford (Wahagrim, Grosko) Emily Sweeney (Efger) Matt Walker (Simon the Fanatic, Mars the Merciless, Worfang, Simon, Eugene) Bit Parts Shawn Boundy, K. L. Campbell-Robson, John Carnahan (Moi), Bruce Clegg, Morgan Conrad, Tadashi Ehara, Dana Huber, Ann Irwin, Kevin Jacklin, Charlie Krank (Ir), Tim Minas, Eric Petersen (Smersh), Rob Ramsdell, John Sapienza, Jr., Ian Starcher, Alastair Sutherland, Ray Turney This document is protected by Lhankor Mhy, god of knowledge. May those who profane its pages suffer from Brain Fever. Copyright © 1984-1990, 1992-1994, 1999, 2004, 2005 by Jeff Okamoto. This work is licensed under a Creative Commons license (http://creativecommons.org/licenses/by-nc-nd/2.0/ ). Version 2.0. Dedication To Alice and Arthur Petersen, whom we watched grow before our eyes; To Grant and Lincoln Petersen, who were born during the game; To Wendy Petersen, for whose hospitality we are indebted; But most of all, To Sandy Petersen, for the best five years of gaming. -
Runequest Quickstart and Adventure
W4027 e t y I o s g l j c , / 4027 g W G UNEQUESTy A mythic world of mortals and gods, myths and cults, monsters and heroes. In Glorantha, the Runes permeate everything, and mastery of Runes allows astonishing feats of bravery and magic. R Glorantha is an ancient world, and has known many ages, but now it is at the brink of the greatest con ict it has ever known… the Hero Wars. Glorantha is the setting of RuneQuest, one of the oldest and most in uential roleplaying games ever published. is Quickstart collects all the essential rules for RuneQuest: Roleplaying in Glorantha and presents them in abbreviated form. Use this booklet to start playing immediately, and to discover the improvements to the system. ese game rules and a new adventure— e Broken Tower—preview the newest edition of RuneQuest, developed in close consultation with the designers and authors of the original RuneQuest and of Glorantha. e Broken Tower, set in the heart of the Dragon Pass, is suitable for up to 5 adventurers and one gamemaster, complete with all the rules needed to play. CHA4027 $9.95 For more information about Chaosium Quickstart Rules AND Adventure and Chaosium publications, please see our website at www.chaosium.com Printed in USA BY Jeff Richard AND Jason Durall WELCOME TO RUNEQUEST his quickstart adventure introduces the RuneQuest MATERIALS system and the world of Glorantha. It is intended to be Tplayed with a group of 3–6 players and one gamemaster. To play this adventure you will need an assortment of dice, To play this adventure, you, the gamemaster, should hand out particularly the 10 (D10) or 20-sided dice (D20), the 8-sided the pregenerated adventurers (pages 42–47), assigning them as dice (D8), the 6-sided dice (D6), and the 4-sided dice (D4).