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Elo World, a Framework for Benchmarking Weak Chess Engines
Elo World, a framework for with a rating of 2000). If the true outcome (of e.g. a benchmarking weak chess tournament) doesn’t match the expected outcome, then both player’s scores are adjusted towards values engines that would have produced the expected result. Over time, scores thus become a more accurate reflection DR. TOM MURPHY VII PH.D. of players’ skill, while also allowing for players to change skill level. This system is carefully described CCS Concepts: • Evaluation methodologies → Tour- elsewhere, so we can just leave it at that. naments; • Chess → Being bad at it; The players need not be human, and in fact this can facilitate running many games and thereby getting Additional Key Words and Phrases: pawn, horse, bishop, arbitrarily accurate ratings. castle, queen, king The problem this paper addresses is that basically ACH Reference Format: all chess tournaments (whether with humans or com- Dr. Tom Murphy VII Ph.D.. 2019. Elo World, a framework puters or both) are between players who know how for benchmarking weak chess engines. 1, 1 (March 2019), to play chess, are interested in winning their games, 13 pages. https://doi.org/10.1145/nnnnnnn.nnnnnnn and have some reasonable level of skill. This makes 1 INTRODUCTION it hard to give a rating to weak players: They just lose every single game and so tend towards a rating Fiddly bits aside, it is a solved problem to maintain of −∞.1 Even if other comparatively weak players a numeric skill rating of players for some game (for existed to participate in the tournament and occasion- example chess, but also sports, e-sports, probably ally lose to the player under study, it may still be dif- also z-sports if that’s a thing). -
Thf SO~Twarf Toolworks®Catalog SOFTWARE for FUN & INFORMATION
THf SO~TWARf TOOlWORKS®CATAlOG SOFTWARE FOR FUN & INFORMATION ORDER TOLL FREE 1•800•234•3088 moni tors each lesson and builds a seri es of personalized exercises just fo r yo u. And by THE MIRACLE PAGE 2 borrowi ng the fun of vid eo ga mes, it Expand yo ur repertoire ! IT'S AMIRAClf ! makes kids (even grown-up kids) want to The JI!/ irac/e So11g PAGE 4 NINT!NDO THE MIRACLE PIANO TEACHING SYSTEM learn . It doesn't matter whether you 're 6 Coflectioll: Vo/11111e I ~ or 96 - The Mirttcle brings th e joy of music adds 40 popular ENT!RTA INMENT PAGE/ to everyo ne. ,.-~.--. titles to your The Miracle PiC1110 PRODUCTI VITY PAGE 10 Tet1dti11gSyste111, in cluding: "La Bamba," by Ri chi e Valens; INFORMATION PAGElJ "Sara," by Stevie Nicks; and "Thi s Masquerade," by Leon Russell. Volume II VA LU EP ACKS PAGE 16 adds 40 MORE titles, including: "Eleanor Rigby," by John Lennon and Paul McCartney; "Faith," by George M ichael; Learn at your own pace, and at "The Girl Is M in e," by Michael Jackson; your own level. THESE SYMBOLS INDICATE and "People Get Ready," by C urtis FORMAT AVAILABILITY: As a stand-alone instrument, The M irt1de Mayfield. Each song includes two levels of play - and learn - at yo ur own rivals the music industry's most sophis playin g difficulty and is full y arra nged pace, at your own level, NIN TEN DO ti cated MIDI consoles, with over 128 with complete accompaniments for a truly ENTERTAINMENT SYST!M whenever yo u want. -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Microcomputers in Development: a Manager's Guide
Microcomputers in Development: A Manager's Guide Marcus D. Ingle, Noel Berge, and Marcia Hamilton Kumarianfl P-ress 29 Bishop Road West Hartford, Connecticut 06119 Dedications To Diana who is so special in many ways, Aric who helps me learn, Aaron who makes it fun, and Danika who has it all together. Marcus To my Love and Best Friend - Nancy. Noel I am so grateful for the patience, support and gentle harassment provided by my children, Daniel and Elizabeth, and by my husband Dennis. Marcia Copyright © 1983 by Kumarian Press 29 Bishop Road, West Hartford, Connecticut 06119 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior written permission of the publisher. Printed in the United States of America Cover de.ign by Marilyn Penrod This manuscript was prepared on a Kaypro microcomputer using Wordstar and printed on a C. Itoh printer using prestige elite type. Library of Congress Cataloging in Publication Data Ingle, Marcus. Microcomputers in development. Bibliography: p: 1. Microcomputers. 2. Economic development projects Management-Data processing. I. Berge, Noel, 1943- II.Hamilton, Marcia, 1943- III. Title. QA76.5.1445 1983 658.4'038 83-19558 ISBN 0-931816-03-3 ii TABLE OF CONTENTS Table of Contents iii Foreword v[ ( Authors' Pre fac- ix Acknowledgement s xf INTRODUCTION 1 Some Implications 2 What a Microcomputer is Not 2 Who Should Use T~i Guide? 3 The Purpose and Scope of the Guide 5 What the Guide Does and Does Not Do 6 CHAPTER I: THE IMANAGEMENT POTENTIAL OF USER-FRIENDLY MICROCOMPUTERS 9 The Context if Development Management ]I Generic Management Functions 13 The Importance of User-Friendliness in Microcomputer Systems 24 Structured Flexibility 24 User-Friendly Skill. -
IGDA Online Games White Paper Full Version
IGDA Online Games White Paper Full Version Presented at the Game Developers Conference 2002 Created by the IGDA Online Games Committee Alex Jarett, President, Broadband Entertainment Group, Chairman Jon Estanislao, Manager, Media & Entertainment Strategy, Accenture, Vice-Chairman FOREWORD With the rising use of the Internet, the commercial success of certain massively multiplayer games (e.g., Asheron’s Call, EverQuest, and Ultima Online), the ubiquitous availability of parlor and arcade games on “free” game sites, the widespread use of matching services for multiplayer games, and the constant positioning by the console makers for future online play, it is apparent that online games are here to stay and there is a long term opportunity for the industry. What is not so obvious is how the independent developer can take advantage of this opportunity. For the two years prior to starting this project, I had the opportunity to host several roundtables at the GDC discussing the opportunities and future of online games. While the excitement was there, it was hard not to notice an obvious trend. It seemed like four out of five independent developers I met were working on the next great “massively multiplayer” game that they hoped to sell to some lucky publisher. I couldn’t help but see the problem with this trend. I knew from talking with folks that these games cost a LOT of money to make, and the reality is that only a few publishers and developers will work on these projects. So where was the opportunity for the rest of the developers? As I spoke to people at the roundtables, it became apparent that there was a void of baseline information in this segment. -
History of Micro-Computers
M•I•C•R•O P•R•O•C•E•S•S•O•R E•V•O•L•U•T•I.O•N Reprinted by permission from BYTE, September 1985.. a McGraw-Hill Inc. publication. Prices quoted are in US S. EVOLUTION OF THE MICROPROCESSOR An informal history BY MARK GARETZ Author's note: The evolution of were many other applica- the microprocessor has followed tions for the new memory a complex and twisted path. To chip, which was signifi- those of you who were actually cantly larger than any that involved in some of the follow- had been produced ing history, 1 apologize if my before. version is not exactly like yours. About this time, the The opinions expressed in this summer of 1969, Intel was article are my own and may or approached by the may not represent reality as Japanese calculator manu- someone else perceives it. facturer Busicom to pro- duce a set of custom chips THE TRANSISTOR, devel- designed by Busicom oped at Bell Laboratories engineers for the Jap- in 1947, was designed to anese company's new line replace the vacuum tube, of calculators. The to switch electronic sig- calculators would have nals on and off. (Al- several chips, each of though, at the time, which would contain 3000 vacuum tubes were used to 5000 transistors. mainly as amplifiers, they Intel designer Marcian were also used as (led) Hoff was assigned to switches.) The advent of assist the team of Busi- the transistor made possi- com engineers that had ble a digital computer that taken up residence at didn't require an entire Intel. -
The Effect of Percentage of Attack/Defense Value on Chess Computer Performance Kevin Huang
The Effect of Percentage of Attack/Defense Value on Chess Computer Performance Kevin Huang Percentage of Attack/Defense Style on Chess Computer Performance The style at which a chess computer plays affects the move it plays and its relative performance. Kevin Huang studied the performance of different computer settings with different style proportions and their relative strength. The computer (100% Attack, 50% Attack/50% Defense, 100% Defense) along with the control, software default played individual matches against one another through a series of 15 two-game matches. Each variable played against the software default and other variables. No linear regression was found between percent of attack in computer’s style and its performance. The data refutes the hypothesis because 100% Attack did not perform the best. It was clear that 50% Attack/50% Defense performed 30% relatively better than 100% Attack and 100% Defense. 100% Attack was slightly better than 100% Defense, however the data is insignificant to prove the definite relationship. Real-life application of this experiment is in the field of computing. Computers can be improved in the chess community with better-characterized style. Also this impacts on methods computers use to process (chess used as a good example to compare different computers) and their performance. Future research could be to extrapolate the experiment and relate style (in this case, how a computer decides to make move in chess) to search processes in real-life computers, making processing more efficient when the brute-force method may not be logical. This will allow less processing for better results. Review of Literature Chess is a board game in which players take turns to move their pieces. -
5794 Games.Numbers
Table 1 Nintendo Super Nintendo Sega Genesis/ Master System Entertainment Sega 32X (33 Sega SG-1000 (68 Entertainment TurboGrafx-16/PC MAME Arcade (2959 Games) Mega Drive (782 (281 Games) System/NES (791 Games) Games) System/SNES (786 Engine (94 Games) Games) Games) Games) After Burner Ace of Aces 3 Ninjas Kick Back 10-Yard Fight (USA, Complete ~ After 2020 Super 005 1942 1942 Bank Panic (Japan) Aero Blasters (USA) (Europe) (USA) Europe) Burner (Japan, Baseball (USA) USA) Action Fighter Amazing Spider- Black Onyx, The 3 Ninjas Kick Back 1000 Miglia: Great 10-Yard Fight (USA, Europe) 6-Pak (USA) 1942 (Japan, USA) Man, The - Web of Air Zonk (USA) 1 on 1 Government (Japan) (USA) 1000 Miles Rally (World, set 1) (v1.2) Fire (USA) 1941: Counter 1943 Kai: Midway Addams Family, 688 Attack Sub 1943 - The Battle of 7th Saga, The 18 Holes Pro Golf BC Racers (USA) Bomb Jack (Japan) Alien Crush (USA) Attack Kaisen The (Europe) (USA, Europe) Midway (USA) (USA) 90 Minutes - 1943: The Battle of 1944: The Loop 3 Ninjas Kick Back 3-D WorldRunner Borderline (Japan, 1943mii Aerial Assault (USA) Blackthorne (USA) European Prime Ballistix (USA) Midway Master (USA) (USA) Europe) Goal (Europe) 19XX: The War Brutal Unleashed - 2 On 2 Open Ice A.S.P. - Air Strike 1945k III Against Destiny After Burner (World) 6-Pak (USA) 720 Degrees (USA) Above the Claw Castle, The (Japan) Battle Royale (USA) Challenge Patrol (USA) (USA 951207) (USA) Chaotix ~ 688 Attack Sub Chack'n Pop Aaahh!!! Real Blazing Lazers 3 Count Bout / Fire 39 in 1 MAME Air Rescue (Europe) 8 Eyes (USA) Knuckles' Chaotix 2020 Super Baseball (USA, Europe) (Japan) Monsters (USA) (USA) Suplex bootleg (Japan, USA) Abadox - The Cyber Brawl ~ AAAHH!!! Real Champion Baseball ABC Monday Night 3ds 4 En Raya 4 Fun in 1 Aladdin (Europe) Deadly Inner War Cosmic Carnage Bloody Wolf (USA) Monsters (USA) (Japan) Football (USA) (USA) (Japan, USA) 64th. -
Retromagazine 02 Eng.Pdf
TABLE OF CONTENTS Holiday time, memory time... ◊ The Olivetti M20 and the history of a Pag. 3 website Summer, with its torrid heat and hot nights came to visit all of us again. Probably now more than ever warmth and ◊ The LM80C Colour Computer - Part 1 Pag. 7 temperatures above average have been expected with such ◊ Japan 12th episode: Game & Watch Vs Pag. 11 trepidation. After a horrible winter and spring, this summer MADrigal is not only synonymous with holidays, but also a slow ◊ Can we multiply the number of games Pag. 18 return to the normal life for some of us. for THEC64? Yes, we can! ◊ Back to the past... - Episode nr. 2: Pag. 19 Who’s writing have been living abroad for few years now Windows 2000 and summer is one of the most awaited moments to be able to return to Italy and embrace friends and family. This year ◊ Amstrad CPC - Redefining characters Pag. 21 you can easily imagine how ardently I was waiting for the ◊ A splash screen in SCR format for the Pag. 23 possibility to travel again and return to the places of my Amstrad CPC youth. For those who live far from their home country the ◊ Abbreviations & shortcuts on using a Pag. 27 chance to return once or twice a year is like browsing graphical interface through a memory album. Finding places and people you ◊ The 1st RMW 8-bit Home Computer Pag. 30 haven't seen in a long time makes you want to know what Chess Tournament happened in the meantime and likewise the possibility of ◊ Introduction to ARexx – Part 1 Pag. -
New Wave of Computers
U.S. Edition: $2.50 NO. 60 MAY 1983 International Edition: $3.00 A d v a n c i n g C om puter. K now ledge. New Wave of Computers ©ATARI 1200XL © APPLE lie @ C64... Color Computer Clock Graphics on the APPLE and PET -o =o5 0 In this month’s Learning Center: =o Sf^ "sf File Management for Commodore Computers ■N- Breakup: An Animation Game for APPLE and Commodore... pHUCXSALAZW sore m > nc 111 SPINE AVf PONEVIUE CA 91011 vereatile than <. This system dete inform ly, and trare ins in the bog MAGiC MEMOR* 1/S8S-57I ia Aveni Ca 918 The challenge was to create a Winchester plus 640K floppy right Western United States computer having room for a mega on up to a combination of four Sage Computer Technology, byte of RAM, a built-in Winchester fixed or removable Winchesters 35 North Edison Way, #4. Reno. with floppy backup, and the ability plus one or tw o floppies (200 mega NV 89502 (702) 322-6868. to perform 2,000.000 instructions bytes of disk capacity in all). per second. Because of the Sage™ IV's no Eastern United States Sage Computer Technology. A small miracle, in other words. compromise system design you can And small is exactly what it load a I6K program in 1/10 second 15 N ew England Executive Park turned out to be. In fact, the 16-bit from Wnchester disk. Suite 120. Burlington. MA 01803 (617) 229-6868 Sage™ IV including all of the above What's more, there are over 120 attributes, takes up less thanZ* sources for existing popular pro In UK cubic foot. -
The Fidelity Chessmaster 2100
_~HE FIDELIT'0~ HESS ASTE Table of Contents 1. Let's Play Chess ........... ................ 3 (Provided by the U.S. Chess Federation. It's your official Introduction to the play of the game. If you already know how to play chess. you may wan t to skip this section.) 2 . A History of Chess ......................... 9 (Everyth ing you ever wanted to know. a nd more, about how the game came to be.) 3. World Champions and Their Play.... 12 (The inside story about the greatest "Wood Pushers' in the world - and the nuttiest.) 4 . Chess and Machines ..................... 28 (Trace your chess-playin g computer's antecedents back to Maelzel' s Turk, a famous trick Inven ted in 1763.) 5 . Library of Classic Games ............... 33 (Here's a fascinating collection of 11 0 hard fo ught games as played by the greatest masters in h istory. The Ch essmaster 2 100 will replay th em for you on comman d.) 6 . Bralnteasers ................................ 51 (Some instructive problems th at may teach you a few sneaky tricks.) 7 . Algebraic Notation ....................... 53 (e4. Nxf3 ... what's it all about? Chess shorthand explained.) Copyright © 1988 The Software Toolworks. Printed In U.S.A. by Priority Software All Righ ts Reserved. Packaging. Santa Ana, California. 3 Let's Play Chess The Pieces Chess is a game for two players. one with White always moves first. and then the the "White" pieces and one with the players take turns movlng. Only one "Black" - no matter what colors your set piece may be moved at each turn (except actually uses. -
Nintendo Game Boy Een Game Boy Is Een Draagbare Spelcomputer Ontwikkeld Door Het Japanse
Nintendo Game Boy https://nl.wikipedia.org/wiki/Game_Boy Een Game Boy is een draagbare spelcomputer ontwikkeld door het Japanse bedrijf Nintendo. De hardware is in de loop van de jaren ontwikkeld tot een volwaardige spelcomputer: De originele Nintendo Game Boy: De 8 bit-versie uit 1989. Gebaseerd op een Z80. Klein zwart-wit lcd-scherm zonder achtergrondverlichting. Spellen worden op zogenaamde ROM-cassettes geplaatst. o Nintendo Super Game Boy: Geen draagbare Game Boy, maar een plug-in-cassette voor het Super Nintendo Entertainment System. Voor het eerst is het mogelijk om Game Boy-spellen te spelen op de televisie. o Nintendo Game Boy Pocket: Verkleind model. o Nintendo Game Boy Light: Uitsluitend verkocht in Japan. Bijna dezelfde grootte als de Pocket, maar met een voorgrondverlicht scherm voor betere zichtbaarheid. o Nintendo Super Game Boy 2: Het is een opvolger van de Super Game Boy en werd alleen uitgebracht in Japan. Het heeft een Link-functie, waarmee multiplayerspellen gespeeld kunnen worden met andere mensen met een Game Boy. Nintendo Game Boy Color (1998): Update van 8 bitversie. De processor verdubbelde in snelheid en geheugen, en kreeg een kleurenscherm. Nintendo Game Boy Advance (2001): Introductie 32 bitprocessor. Enorme verbetering van het kleurenscherm. Uitwendige verandering: de oriëntatie is horizontaal gericht in plaats van verticaal. Nintendo Game Boy Advance SP (2003): Opvouwbaar, schermverlichting en ingebouwde accu. Nintendo Game Boy Micro (2005): Uitwendige veranderingen: zeer klein, scherm is kleiner maar scherper, horizontaal gericht. Nintendo Game Boy Player: De Game Boy Player is een apparaat gemaakt door Nintendo voor de Nintendo GameCube die Game Boy-, Game Boy Color- , of Game Boy Advance-spellen kan spelen op een televisie.