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Broken Breakout Promises
Broken Breakout Promises Broken Breakout Promises Before co-founding Apple in April 1976, Steve Jobs was one of the To make ends meet in the summer of first 50 employees at Atari, the legendary Silicon Valley game company 1972, Woz, Jobs, and Jobs’ girlfriend took $3-per-hour jobs at the Westgate founded by Nolan Kay Bushnell in 1972. Atari’s Pong, a simple Mall in San Jose, California, dressing up electronic version of ping-pong, had caught on like wildfire in arcades as Alice In Wonderland characters. Jobs and homes across the country, and Bushnell was anxious to come up and Woz alternated as the White Rabbit with a successor. He envisioned a variation on Pong called Breakout, and the Mad Hatter. in which the player bounced a ball off a paddle at the bottom of the screen in an attempt to smash the bricks in a wall at the top. Bushnell turned to Jobs, a technician, to design the circuitry. Initially Jobs tried to do the work himself, but soon realized he was in way over his head and asked his friend Steve Wozniak to bail him out. “Steve wasn’t capable of designing anything that complex. He came .atarihq.com) “He was the only person I met who knew more about electronics than me.” Courtesy of Atari Gaming Headquarters (www Courtesy of Steve Jobs, explaining his initial fascination with Woz “Steve didn’t know very much about electronics.” Conceived by Bushnell, Breakout was originally designed by Wozniak and Jobs. Steve Wozniak For more info, or to order a copy, please visit http://www.netcom.com/~owenink/confidential.html 17 Broken Breakout Promises to me and said Atari would like a game and described how it would work,” recalls Wozniak. -
Steve Wozniak Was Born in 1950 Steve Jobs in 1955, Both Attended Homestead High School, Los Altos, California
Steve Wozniak was born in 1950 Steve Jobs in 1955, both attended Homestead High School, Los Altos, California, Wozniak dropped out of Berkeley, took a job at Hewlett-Packard as an engineer. They met at HP in 1971. Jobs was 16 and Wozniak 21. 1975 Wozniak and Jobs in their garage working on early computer technologies Together, they built and sold a device called a “blue box.” It could hack AT&T’s long-distance network so that phone calls could be made for free. Jobs went to Oregon’s Reed College in 1972, quit in 1974, and took a job at Atari designing video games. 1974 Wozniak invited Jobs to join the ‘Homebrew Computer Club’ in Palo Alto, a group of electronics-enthusiasts who met at Stanford 1974 they began work on what would become the Apple I, essentially a circuit board, in Jobs’ bedroom. 1976 chiefly by Wozniak’s hand, they had a small, easy-to-use computer – smaller than a portable typewriter. In technical terms, this was the first single-board, microprocessor-based microcomputer (CPU, RAM, and basic textual-video chips) shown at the Homebrew Computer Club. An Apple I computer with a custom-built wood housing with keyboard. They took their new computer to the companies they were familiar with, Hewlett-Packard and Atari, but neither saw much demand for a “personal” computer. Jobs proposed that he and Wozniak start their own company to sell the devices. They agreed to go for it and set up shop in the Jobs’ family garage. Apple I A main circuit board with a tape-interface sold separately, could use a TV as the display system, text only. -
A Brief History of GNOME
A Brief History of GNOME Jonathan Blandford <[email protected]> July 29, 2017 MANCHESTER, UK 2 A Brief History of GNOME 2 Setting the Stage 1984 - 1997 A Brief History of GNOME 3 Setting the stage ● 1984 — X Windows created at MIT ● ● 1985 — GNU Manifesto Early graphics system for ● 1991 — GNU General Public License v2.0 Unix systems ● 1991 — Initial Linux release ● Created by MIT ● 1991 — Era of big projects ● Focused on mechanism, ● 1993 — Distributions appear not policy ● 1995 — Windows 95 released ● Holy Moly! X11 is almost ● 1995 — The GIMP released 35 years old ● 1996 — KDE Announced A Brief History of GNOME 4 twm circa 1995 ● Network Transparency ● Window Managers ● Netscape Navigator ● Toolkits (aw, motif) ● Simple apps ● Virtual Desktops / Workspaces A Brief History of GNOME 5 Setting the stage ● 1984 — X Windows created at MIT ● 1985 — GNU Manifesto ● Founded by Richard Stallman ● ● 1991 — GNU General Public License v2.0 Our fundamental Freedoms: ○ Freedom to run ● 1991 — Initial Linux release ○ Freedom to study ● 1991 — Era of big projects ○ Freedom to redistribute ○ Freedom to modify and ● 1993 — Distributions appear improve ● 1995 — Windows 95 released ● Also, a set of compilers, ● 1995 — The GIMP released userspace tools, editors, etc. ● 1996 — KDE Announced This was an overtly political movement and act A Brief History of GNOME 6 Setting the stage ● 1984 — X Windows created at MIT “The licenses for most software are ● 1985 — GNU Manifesto designed to take away your freedom to ● 1991 — GNU General Public License share and change it. By contrast, the v2.0 GNU General Public License is intended to guarantee your freedom to share and ● 1991 — Initial Linux release change free software--to make sure the ● 1991 — Era of big projects software is free for all its users. -
The Identification and Division of Steve Jobs
AN ABSTRACT OF THE THESIS OF Scott M. Anderson for the degree of Master of Arts in Interdisciplinary Studies in Speech Communication, Speech Communication, and English presented on May 17, 2012. Title: The Identification and Division of Steve Jobs Abstract approved: Mark P. Moore On April 1, 1976, Steve Jobs and Steve Wozniak entered into a partnership agreement to found Apple Computer. In the decade that followed, Apple experienced remarkable growth and success, as Jobs catapulted Apple to the Fortune 500 list of top‐flight companies faster than any other company in history. Under direction of Jobs, Apple, an idea that started in a garage, transformed into a major force in the computer industry of the 1980s. Though Jobs’ leadership undoubtedly influenced Apple’s success during this time, in 1995, he was forced to resign, when conflicts mounted at the executive level. Using Kenneth Burke’s theory of identification and the dramatistic process, this thesis examines Jobs’ discourse through a series of interviews and textual artifacts. First, I provide a framework for Jobs’ acceptance and rejection of the social order at Apple, and then consider the ways in which Jobs identified with employee and consumer audiences on the basis of division. Analysis shows that Jobs identified with individual empowerment, but valued separation and exclusivity. Jobs’ preference to create identification through division, therefore, established the foundation for new identifications to emerge. The findings of this study suggest that division has significant implications for creating unity. ©Copyright by Scott M. Anderson May 17, 2012 All Rights Reserved The Identification and Division of Steve Jobs by Scott M. -
The History of Apple Inc
The History of Apple Inc. Veronica Holme-Harvey 2-4 History 12 Dale Martelli November 21st, 2018 Apple Inc is a multinational corporation that creates many different types of electronics, with a large chain of retail stores, “Apple Stores”. Their main product lines are the iPhone, iPad, and Macintosh computer. The company was founded by Steve Jobs and Steve Wozniak and was created in 1977 in Cupertino, California. Apple Inc. is one of the world’s largest and most successful companies, recently being the first US company to hit a $1 trillion value. They shaped the way computers operate and look today, and, without them, numerous computer products that we know and love today would not exist. Although Apple is an extremely successful company today, they definitely did not start off this way. They have a long and complicated history, leading up to where they are now. Steve Jobs was one of the co-founders of Apple Inc. and one of first developers of the personal computer era. He was the CEO of Apple, and is what most people think of when they think ”the Apple founder”. Besides this, however, Steve Jobs was also later the chairman and majority shareholder of Pixar, and a member of The Walt Disney Company's board of directors after Pixar was bought out, and the founder, chairman, and CEO of NeXT. Jobs was born on February 24th, 1955 in San Francisco, California. He was raised by adoptive parents in Cupertino, California, located in what is now known as the Silicon Valley, and where the Apple headquarters is still located today. -
Apple@30 1976-Apple in the Garage at the VCF 9.0
Apple@30 1976-Apple in the Garage At the VCF 9.0 Brought to you by… the DigiBarn Computer Museum the Vintage Computer Festival the Computer History Museum and a special group of Apple ’76ers Want to cook up an industry? Its easy! Just follow this convenient recipe… Apple@30 – the Ingredients Extraordinary People – some are here today… Deeply felt nerdly passions – homebrew computing …and there were many more Inspiring Places - Homestead High, HP, Atari, and of course, garages Apple@30 – the Recipe(s) Tasty recipes - TV Typewriter, 1973 Altair 8800, 1974 Homebrew club member reports, 1975 Apple@30 – the Kitchen(s) Steve Jobs parent’s garage, Crist Drive, Los Altos CA Inside the Jobs’ garage, 1976 Steve Wozniak’s workbench 1976 Apple@30 – the Chefs Master chefs Steve Jobs, Steve Wozniak – then and now Apple@30 – cooking it up Apple 1 schematic, drawings - Spring 1976 Apple@30 – hot out of the oven! Apple 1 Apple@30 – out of the oven! Apple 1 in cool wooden case (Smithsonian) Apple@30 – out of the oven! Apple 1 screen, hex dump, test output Apple@30 – serving the Apple Apple’s first logo and first trade show Apple@30 – serving the Apple First ad for the Apple 1 Apple@30 – today’s feast Today’s Itinerary 1:00 Introduction of the event by host Sellam Ismail 1:05 Bruce Damer's slide show about Apple in 1976 and our panelists 1:20 Panelists weigh in on a freeform discussion of Apple… thirty years ago And in whatever order makes sense at the time: -Vince Briel shows the Apple 1 replica in operation -Linda Blum shows Jef Raskin’s original Apple -
Periodical Guide for Computerists 1977
PERIODICAL GUIDE FOR COMPUTERISTS An Index of Magazine Articles for Computer Hobbyists January - December 1977 PERIODICAL GUIDE FOR COMPUTERISTS 1977 TABLE OF CONTENTS AMATEUR RADIO---------------------- 3 MICROCOMPUTERS ANALOG HARDWARE AND CIRCUITS------- 3 GENERAL------------------------- 36 APPLICATIONS, GENERAL-------------- 4 FUNDAMENTALS AND DESIGN--------- 37 ART--------------------------------5 SELECTION GUIDE----------------- 38 ASTRONOMY--------------------------6 AL TAI R 8800 & 680--------------- 38 BAR CODES--------------------------6 APPLE---------------------------39 BIORYTHMS--------------------------6 DI GIT AL GROUP------------------- 39 BIO FEEDBACK------------------------ 6 ELF & VIP ( COSMAC)-------------- 39 BOOKS AND PUBLICATIONS-------------6 HEATHKIT------------------------ 39 BUSINESS AND ACCOUNTING------------ 7 IMSAI--------------------------- 39 CALCULATORS------------------------ 8 INTERCEPT IM6100---------------- 39 CLUBS AND ORGANIZATIONS------------ 9 KIM----------------------------- 39 CLOCKS-----------------------------·9 PET----------------------------- 40 COMMUNICATION---------------------- 10 RADIO SHACK--------------------- 40 CONSTRUCTION----------------------- 10 SOL----------------------------- 40 CONTROL---------------------------- 11 SPHERE-------------------------- 40 CON VE RS ION, CODE------------------- 11 SWTPC--------------------------- 40 CONVERSION, NUMBER BASE------------ 11 WAVE MATE----------------------- 40 DEBUG------------------------------ 12 OTHER MICROCOMPUTERS------------ 41 -
Andy Hertzfeld
After a bad first quarter in 1993, operating. It was first booted up Apple’s board forced Sculley out, in Autumn 1978 at Essex April 6th and he was replaced by German- University on a DEC PDP-10 born Michael Spindler. [Nov 00]. It was originally coded in MACRO-10 assembly by Roy John Sculley III Trubshaw. Born: April 6, 1939; Andy Hertzfeld The MUD name is a tribute to the Dungeon variant of Zork NYC Born: April 6, 1953; [May 27] which Trubshaw loved Sculley was president of Pepsi- Philadelphia, Pennsylvania playing at the time. Of course, Cola for six years until Steve Zork was itself inspired by Hertzfeld was a member of the Jobs [Feb 24] lured him away to Colossal Cave Adventure [March Apple Mac [Jan 24] development become Apple CEO on April 8, 11]. team who wrote large portions 1983 with the legendary pitch: of the system software, On this day, Trubshaw finished “Do you want to sell sugared including much of the ROM code, re-coding MUD version 3 in water for the rest of your life? Or the multitasking Switcher BCPL [July 21] (the predecessor do you want to come with me program, the User Interface of C), primarily to make the and change the world?” Toolbox, and several GUI tools program easier to maintain. One The move was also backed by such as the Control Panel and of his innovations was to write a Apple’s then president, Mike Scrapbook. BCPL interpreter for a game Markkula [Feb 11], who believed language he invented, called that Jobs lacked the discipline to MUDDL (Multi User Dungeon run Apple himself. -
The Macintosh Design Team, February 1984, BYTE Magazine
Left to right: Andy Hertzfeld, Chris Espinosa, Joanna Hoffman , Geo rge Crowe, Bill Atkinson, Jern) Manock . An Interview: The Macintosh Design Team The making of Macintosh On October 14, 1983, the design team for Apple Computer Inc .'s new Macintosh computer met with BYTE Managing Editor Phil Lemmons at the company's Cupertino, California, headquarters. In the dialogue that followed , Bill Atkinson, Steve Jobs, Andy Hertzfeld, Larry Kenyon, Joanna Hoffman, Burrell Smith, Dave Egner, Chris Espinosa, Steve Capps, Jerry Manock, Bruce Horn , and George Crowe discussed the evolution of their brainchild. BYTE: How did the Macintosh pro everyone can afford it. It's not very Quickdraw and have a mouse on it ject begin? many years ago that most of us in this in essence, build a really cheap im Jobs: What turns on Andy and room couldn't have afforded a $5000 plementation of Lisa's technology Burrell and Chris and Bill and Larry computer. We realized that we could that would use some of that software and everyone else here is building build a supercheap computer that technology. That's when the Macin something really inexpensive so that would run Bill Atkinson's amazing tosh as we know it was started. 58 February 1984 © BYrE Publications Inc. Hertzfeld: That was around January of 1981. Smith: We fooled around with some other ideas for computer design, but we realized that the 68000 was a chip that had a future and had . .. Jobs: Some decent software! Smith: And had some horsepower and enough growth potential so we could build a machine that would live and that Apple could rally around for years to come. -
Hintz 1 DRAFT V1 – Please Do Not Cite Without Author's Permission. Susan
Hintz 1 Susan Kare: Design Icon by Eric S. Hintz, PhD Historian, Lemelson Center for the Study of Invention and Innovation National Museum of American History, Smithsonian Institution [email protected] SHOT SIGCIS – Works in Progress Session Albuquerque, NM October 11, 2015 DEAR COLLEAGUES: Thanks for reading this work-in-progress! I’m a SIGCIS rookie and relatively new to the history of computing. Thus, in terms of feedback, I’d appreciate a) some sense of whether this proposed article would have any traction within the scholarly/SIGCIS community and b) some help situating the story within the relevant secondary literature and historiography. Finally, given the largely non-archival sources I had to work with, I wrote this up more like a magazine feature (vs. scholarly article) so I’d also appreciate c) any suggestions for appropriate journals and publication venues. P.S. This article is ripe for lots of colorful images. Thanks! ESH Graphic designer Susan Kare has been called the “the Betsy Ross of the personal computer,” the “Queen of Look and Feel,” the “Matisse of computer icons,” and the “mother of the Mac trash can.”1 Indeed, Kare is best known for designing most of the distinctive icons, typefaces, and other graphic elements that gave the Apple Macintosh its characteristic—and widely emulated—look and feel. Since her work on the Mac during the early 1980s, Kare has spent the last three decades designing user interface elements for many of the leading software and Internet firms, from Microsoft and Oracle to Facebook and Paypal. Kare’s work is omnipresent in the digital realm; if you have clicked on an icon to save a file, switched the fonts in a document from Geneva to Monaco, or tapped your smart phone screen to launch a mobile app, then you have benefited from her designs. -
Programming Mac OS X: a GUIDE for UNIX DEVELOPERS
Programming Mac OS X: A GUIDE FOR UNIX DEVELOPERS KEVIN O’MALLEY MANNING Programming Mac OS X Programming Mac OS X A GUIDE FOR UNIX DEVELOPERS KEVIN O’MALLEY MANNING Greenwich (74° w. long.) For electronic information and ordering of this and other Manning books, go to www.manning.com. The publisher offers discounts on this book when ordered in quantity. For more information, please contact: Special Sales Department Manning Publications Co. 209 Bruce Park Avenue Fax: (203) 661-9018 Greenwich, CT 06830 email: [email protected] ©2003 by Manning Publications Co. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by means electronic, mechanical, photocopying, or otherwise, without prior written permission of the publisher. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in the book, and Manning Publications was aware of a trademark claim, the designations have been printed in initial caps or all caps. Recognizing the importance of preserving what has been written, it is Manning’s policy to have the books they publish printed on acid-free paper, and we exert our best efforts to that end. Manning Publications Co. Copyeditor: Tiffany Taylor 209 Bruce Park Avenue Typesetter: Denis Dalinnik Greenwich, CT 06830 Cover designer: Leslie Haimes ISBN 1-930110-85-5 Printed in the United States of America 12345678910–VHG–05 040302 brief contents PART 1OVERVIEW ............................................................................. 1 1 ■ Welcome to Mac OS X 3 2 ■ Navigating and using Mac OS X 27 PART 2TOOLS .................................................................................. -
Explore Magic Cap, a Smartphone OS from a Decade Before the Iphone Created by Matthew Goodrich
Explore Magic Cap, a smartphone OS from a decade before the iPhone Created by Matthew Goodrich Last updated on 2019-08-30 05:49:53 PM UTC Overview Next in our series of "people who left Apple and founded a revolutionary company that was ahead of its time and created amazing products but ultimately failed," let's check out General Magic and their operating system called Magic Cap. General Magic was formed by Marc Porat, Andy Hertzfeld, and Bill Atkinson in 1990. They had been working on an internal Apple project called Paradigm, but convinced Apple CEO John Sculley to spin it off as a separate company. Their idea was called a personal digital assistant in the 90s, but looking at it now it looks a lot like a modern smartphone. Porat described it as "a tiny computer, a phone, a very personal object... It must be beautiful. It must offer the kind of personal satisfaction that a fine piece of jewelry brings. It will have a perceived value even when it's not being used... Once you use it you won't be able to live without it." Check out Josh Carter's page, Before General Magic There Was Paradigm (https://adafru.it/FHG). That looks a lot like an iPhone (except for the stylus, Jobs would get rid of that), and this was in 1990! Take a look at a video of Andy Hertzfeld demoing a General Magic phone prototype in 1995: And check out this trailer for a documentary about General Magic: Let's install a Magic Cap emulator and see what it was like! Unfortunately, the emulator is from the 90s and it runs on 90s Mac OS, so we need to install another emulator first.