Bilibili 1Q19 Investor Presentation-Fina

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Bilibili 1Q19 Investor Presentation-Fina Investor Presentation May 2019 1 Safe Harbor Statement This announcement contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “anticipates,” “aims,” “future,” “intends,” “plans,” “believes,” “estimates,” “confident,” “potential,” “continue” or other similar expressions. Among other things, the Outlook and quotations from management in this announcement, as well as Bilibili’s strategic and operational plans, contain forward-looking statements. Bilibili may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission, in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including but not limited to statements about Bilibili’s beliefs and expectations, are forward- looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: Bilibili’s strategies; Bilibili’s future business development, financial condition and results of operations; Bilibili’s ability to retain and increase the number of users, members and advertising customers, provide quality content, products and services, and expand its product and service offerings; competition in the online entertainment industry; Bilibili’s ability to maintain its culture and brand image within its addressable user communities; Bilibili’s ability to manage its costs and expenses; PRC governmental policies and regulations relating to the online entertainment industry, general economic and business conditions globally and in China and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks is included in the Company’s filings with the Securities and Exchange Commission. All information provided in this press release and in the attachments is as of the date of the press release, and the Company undertakes no duty to update such information, except as required under applicable law. 2 Enrich the everyday life of young generations in China 1.37bn 101.3mm 88.6mm 81min Revenue Mobile MAU (2) MAU (1) in 19Q1 Avg. daily time spent in 19Q1 (RMB) in 19Q1 in 19Q1 : 3 Our rapid growth Rapid user base expansion lays a solid foundation for fast revenue growth MAU (mm) Net revenue (RMB mm) 1,374 101 1,156 93 93 1,079 1,027 85 77 868 74 72 65 728 734 57 583 424 17Q1 17Q2 17Q3 17Q4 18Q1 18Q2 18Q3 18Q4 19Q1 17Q1 17Q2 17Q3 17Q4 18Q1 18Q2 18Q3 18Q4 19Q1 4 Gen Z represents the future of online entertainment 328mm Gen Z | 24% of total population in China people born from 1990 to 2009 Gen Z is the key driving force of Gen Z outgrows overall China’s online entertainment market China’s online entertainment market Market size (RMB bn) Gen Z’s contribution 678.7 Deep user penetration Gen Z CAGR 33% 314.7 Extensive time spent 62% Strong willingness to pay 55% 2017 2020E 5 The story Efficient with tremendous upside Commercialization Ever-growing supply of Highly engaged user generated content Gen Z and sticky Content Community 6 Content Community Commercialization We have become the welcoming home of diverse interests... Pop Culture Celebrity Entertainment Science NO.1 (1) Vlog Technology Lifestyle NO.5 (1) NO.2 (1) Electronics ACG Fashion Anime, Comic and Game Anime Game Cosplay E-Sports (1) (1) NO.4 NO.3 Domestic Anime Mobile Games Notes: (1) Ranked by video views in March, 2019 7 Content Community Commercialization …And ever-growing supply of creative PUG videos Talented Content Creators Number of Monthly Average Active Content Creators (‘000) 150% 732 293 Createreate Encourage 18Q1 19Q1 89%(1) High-quality Content Creation Loyal Fan Base total video views Number of Monthly Video Submissions Number of Content Creators with more than 10,000 Fans (‘000) contributed by PUG 2,081 130% videos 76% 905 18Q1 19Q1 Mar 312018 Mar 312019 Notes: Engage (1) In 19Q1 8 Content Community Commercialization Continuous support to content creators in all layers VIP Service Maximize influence Power Alliances Unlock commercial value Top Top 100 UP Award Reward Better incentive Middle Cash Incentive Program (130,000+ enrolled) Better recognition New Tutor Higher quality New Star Project production UP Academy Casual Tools Mobile Content Easier to create Submission 9 Content Community Commercialization We also have a expansive OGV Library Animation Documentary TVMovies and Variety shows 10 Content Community Commercialization We fostered highly engaged and sticky communities Highly engaged users 514mm avg. daily video views in Q1 93% YoY growth 1.4bn interactions(1) generated monthly in Q1 361% YoY growth Notes: (1) Interactive features such as bullet-chats, commentaries, following, favorites, sharing, bilibili moment posts, virtual gifting and like etc. 11 Content Community Commercialization We fostered highly engaged and sticky communities And even more loyal official members 49mm official members (1) ~80% 12th-month retention rate (1) 39% YoY growth 100% 90% 80% 70% 60% 50% 0 3 6 9 12 2017 Apr 2017 May 2017 Jun 2017 July 2017 Aug 2017 Sep 2017 Oct 2017 Nov 2017 Dec 2018 Jan 2018 Feb 2018 Mar Notes: (1) As of Mar 31, 2019. To become an official member, user needs to take and pass a community entrance exam consists of 100 questions covering community etiquette and various topics 12 Content Community Commercialization Commercialization comes naturally: massive user demand intersects with high quality supply Demand Supply Efficient match Large and engaged driven by Mobile Games user base big data insights Advertising with of user interests and Live Broadcasting strong willingness to pay behaviors Value Added Services …. We understand users’ demand… …and we offer the right content and services 13 Content Community Commercialization Compelling core competency of our mobile game business We have massive gamers We know what they want Ability to pick and operate User interest & behavior 1 Self developed Game is 3rd most popular video quality user data genre on our platform 13 Exclusively distributed Game-themed live broadcasting is also well received 500+ Jointly Customized game recommendation operated 2019 Launched Approved and upcoming More in the pipeline Chapter 2.0 Majority of our games users are directly converted from our platform 14 Content Community Commercialization Robust game revenue growth and strong pipeline Up 27% YOY RMB (mm) 873 791 744 688 713 600 617 492 349 15 17Q1 17Q2 17Q3 17Q4 18Q1 18Q2 18Q3 18Q4 19Q1 Content Community Commercialization Live broadcasting & VAS: multi-faceted commercialization Bilibili Comic Pay to view comic platform Live broadcasting Premium membership Maoer Natural extension of our Enjoy exclusive or advanced Premium diversified content platform high quality content audio drama platform 16 Content Community Commercialization Live broadcasting: Design to cater Bilibili users’ needs We offer a wide array of content to satisfy our users’ growing demands in games and entertainment …. …. Mobile Games PC Games Console Games E-sports Talents VTubers Pets Audios Massive user base on Bilibili platform High willingness to pay for happiness and appreciation Live broadcasting valid MAU(1) Live broadcasting quarterly paying user(2) (mm) (mm) 1.2 11.4 7.5 0.5 18Q1 19Q1 18Q1 19Q1 Note: (1) Valid MAU is calculated by number of users who visited live broadcasting rooms for over 5 minutes (2) Quarterly paying users are calculated by number of users who paid for live broadcasting services at least once during each period 17 Content Community Commercialization Live broadcasting & VAS revenue: strong growth with great potential Up 205% YOY RMB (mm) 292 202 169 119 96 54 41 43 38 17Q1 17Q2 17Q3 17Q4 18Q1 18Q2 18Q3 18Q4 19Q1 18 Content Community Commercialization Brand & Performance-based advertising: two growth engines Gen Z is the golden cohort Customized performance-based ads well chased by brand advertisers help advertisers reach and convert target audiences 19 Content Community Commercialization Advertising revenue: strong growth with great potential RMB (mm) Up 191% Up 60% YOY YOY 463 112 70 159 FY17 FY18 18Q1 19Q1 Brand Ads Performance-based Ads Brand Ads Performance-based Ads 20 OUR FINANCIALS 21 Expanding user base and increasing paying ratio Total MAUs (1) Impressive growth of paying users (2) (mm) MPUs / MAUs (%) Y-o-Y Growth % 31% 2018 | 3.8% 18Q1 | 3.2% 19Q1 | 5.7% MPUs (thousands) 5,743 101 93 93 85 4,416 77 74 72 65 3,540 57 2,966 2,473 1,073 1,174 1,109 854 17Q1 17Q2 17Q3 17Q4 18Q1 18Q2 18Q3 18Q4 19Q1 17Q1 17Q2 17Q3 17Q4 18Q1 18Q2 18Q3 18Q4 19Q1 Notes: (1) Average monthly active users for each of the quarters (includes both PC and mobile). Starting from the first quarter of 2019, we count mobile MAUs of Bilibili Comic and Maoer towards our MAUs. Bilibili Comic is a mobile application offering comic content the Company launched in November 2018. Maoer is a platform that offers audio drama. In December 2018, Company increased its shareholdings to 80.5% in Maoer Inc., operator of Maoer app. In the first quarter of 2019, Bilibili Comic and Maoer in an aggregate contributed to 3.2 million of our MAUs. (2) Calculated as average monthly paying users (MPU)
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