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A Theory of Spatial Acquisition in Twelve-Tone Serial Music
A Theory of Spatial Acquisition in Twelve-Tone Serial Music Ph.D. Dissertation submitted to the University of Cincinnati College-Conservatory of Music in partial fulfillment of the requirements for the degree of Ph.D. in Music Theory by Michael Kelly 1615 Elkton Pl. Cincinnati, OH 45224 [email protected] B.M. in Music Education, the University of Cincinnati College-Conservatory of Music B.M. in Composition, the University of Cincinnati College-Conservatory of Music M.M. in Music Theory, the University of Cincinnati College-Conservatory of Music Committee: Dr. Miguel Roig-Francoli, Dr. David Carson Berry, Dr. Steven Cahn Abstract This study introduces the concept of spatial acquisition and demonstrates its applicability to the analysis of twelve-tone music. This concept was inspired by Krzysztof Penderecki’s dis- tinctly spatial approach to twelve-tone composition in his Passion According to St. Luke. In the most basic terms, the theory of spatial acquisition is based on an understanding of the cycle of twelve pitch classes as contiguous units rather than discrete points. Utilizing this theory, one can track the gradual acquisition of pitch-class space by a twelve-tone row as each of its member pitch classes appears in succession, noting the patterns that the pitch classes exhibit in the pro- cess in terms of directionality, the creation and filling in of gaps, and the like. The first part of this study is an explanation of spatial acquisition theory, while the se- cond part comprises analyses covering portions of seven varied twelve-tone works. The result of these analyses is a deeper understanding of each twelve-tone row’s composition and how each row’s spatial characteristics are manifested on the musical surface. -
Of French and Italian Literature
c b, l m A Journal of French and e Italian Literature r e 5 Volume XVII Number 2 Chimères is a literary journal published each acade- mic semester (Fall and Spring numbers) by the gradu- ate students of the Department of French and Italian at The University of Kansas. The editors welcome the submission of papers written by non-tenured Ph. D's and advanced gradua te s tudents which deal with any aspect of French or Italian language, lite- rature, or culture. We shall consider any critical s tudy, essay, bibliography, or book review. Such material may be submitted in English, French, or Italian. In addition, we encourage the subrnission of poems and short staries written in French or Italian; our language request here applies only to c·rea tive works. Manus crip ts must conform to the MLA Style Sheet and should not exceed 15 pages in length. All subrnis- sions should be double-spaced and be clearly marked with the author's name and address. Please submit all material in duplicate. If return of the mater- ial is desired, please enclose a stamped, self- addressed envelope. The annual subscription rate is $4 for individuals and $10 for institutions and libraries. Single copies: $4. Chimères is published with funds provided in part by the Student Activity Fee through the Graduate Student Council of The University of Kansas. Please direct all manuscripts, subscriptions, and correspondence to the following address: Editor Chimères Department of French and I talian The University of Kansas ISSN 0276-7856 Lawrence KS 66045 PRINTEMPS 1984 C H I M E R E S Vol. -
Information to Users
INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quality of the copy sutimitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorged copyright material had to be removed, a note will indicate the deletion. Oversize materials (e g., maps, drawings, charts) are reproduced by sectioning the original, beginning at the upper left-hand comer and continuing from left to right in equal sections with small overlaps. Photographs included in the original manuscript have been reproduced xerographically in this copy. Higher quality 6" x 9* black and white photographic prints are available for any photographs or illustrations appearing in this copy for an additional charge. Contact UMI directly to order. ProQuest Information and Leaming 300 North Zeeb Road, Ann Arbor, Ml 48106-1346 USA 800-521-0600 UMÏ EIHETORICAL HYBRIDITY: ASHBERY, BERNSTEIN AND THE POETICS OF CITAHON DISSERTATION Presented in. Partial Fulfillment of the Requirements for The Degree Doctor of Philosophy m the Graduate School o f The Ohio State University By \fatthew Richardson^ hlA . ***** The Ohio State Unwersity 2001 Dissertation Committee: Approved by Professor Jon Erickson. Adviser Professor Jessica Prinz . -
Project 2: Freecell Due: 16 October 2019
CMSC280 Python Blaheta Project 2: Freecell Due: 16 October 2019 In this project, you'll use OO principles and Python builtins to design and build a game that implements the Freecell variant of solitaire.1 Basics of the game The game requires a standard deck of 52 unique cards. Both suits and ranks are important. Ace is low only. There are three groups of piles. The cards in all piles are face-up. These piles are: • 8 cascade piles: all cards are visible. • 4 freecell piles: hold at most 1 card each. Initially empty. • 4 homecell piles: holds cards of a given suit in order by rank from lowest to highest. Initially empty. A game begins with all cards being dealt from a randomly-shuffled deck to the 8 cascade piles in round-robin fashion until there are no more cards. The first four cascade piles should have 7 cards each; the remaining four piles should have 6 cards each. The objective of the game is to move all the cards from the cascade piles to the homecell piles, using the freecells as scratch space. Game play Actions in the game consist of moving single cards (or, in Full Freecell, groups of cards) from one pile to another. Each kind of pile has slightly different rules for when a card can legally be taken from it and when a card can be placed there; in all cases, though, the card(s) that are moved come from the top of one pile and are placed on the top of another. 1Adapted from an assignment by Robert Noonan at William and Mary. -
Free Card Games Solitaire Download
Free card games solitaire download Solitaire fans will love Free Solitaire's collection of free solitaire card games for Windows. It includes 12 solitaire variations ranging from Diplomat. Free Solitaire latest version: Twelve free solitaire games in one pack. Free Solitaire is the logical evolution of the good old solitaire game we all used to. Download card game Klondike solitaire and play offline for absolutely free! Maximize it to your entire computer screen to play card games as large as you like. Download Freecell Solitaire. Like to play Totally free; Share with everyone you know; Change the card game window size; Play without the need to be online. Play solitaire for free. No download or registration needed. Solitaire♤ Spider中 Mahjong. About. New Game. Options. How many cards to turn at once? Turn 1. If you like solitaire, you're going to love Solitaire Suite, the #1 pack of card games available for Android. With different games, including popular classics. Solitaire by MobilityWare is the original Solitaire game for Android devices! Join over million users playing our Solitaire for Android! Our version of Solitaire. Looking for something exciting and classic? you can now have for Free one of the best Solitaire games available on the market. Just grab your Android device. Solitaire Card Games Free is available to download for free on your Android Phone. Free Solitaire Card Games is among one of the most. Solitaire Games - Free Download! All Solitaire Games are % Free Full Version. No payments, No time limits, No trials, No ads. New game added every 3. Play Klondike, Spider, Freecell, Pyramid, and TriPeaks. -
An Academic Journey Into Crafting a Solitaire Game Solver
So you want to solve Freecell ? An academic journey into crafting a solitaire game solver. State of the Art Julien Castiaux Supervisor: Jean-Marie Jacquet June 2021 Contents State of the Art 2 Literature review . .2 Game solvers . .4 Two-players . .4 Single-player . .4 Solitaire card games . .5 Naive Tree Searches . .6 Depth-First and Breadth-First . .7 Iterative-deepening . .7 Informed Tree Searches . .9 Best-first search . .9 Multi-step exploration . .9 Two-player searches . 10 And/Or search . 11 Minimax . 11 Alpha-beta pruning . 11 Goal Generation . 13 Learning . 14 Genetic Programing . 14 Reinforcement Learning . 15 References 17 1 State of the Art Literature review The first step of our study was to identify an exhaustive survey in the field of artificial intelligence applied to game solvers. The purpose was to quickly identify and name the many existing techniques for further reading. We selected the excellent work of Bruno Bouzy and Tristan Cazenave: “Computer Go: An AI oriented survey” [7], a 50 pages paper published in 2000 where the authors study in depth many approaches used to play the game of Go. The authors start by explaining the rules of Go and showcase a few common strategies used by human players. They introduce others two-player information complete games such as Chess, Checker or Othello and compare their complexity with Go. After the introduction, they systematically describe every technique used in two-player game solvers and asses their results using existing implementations. The paper has an important bibliography of 149 references, all of them directly cited in the text. -
Substance Use Disorder Treatment for People with Co-Occurring Disorders UPDATED 2020
Substance Use Disorder Treatment for People With Co-Occurring Disorders UPDATED 2020 TREATMENT IMPROVEMENT PROTOCOL TIP 42 This page intentionally left blank. TIP 42 Please share your thoughts about this publication by completing a brief online survey at: www.surveymonkey.com/r/KAPPFS The survey takes about 7 minutes to complete and is anonymous. Your feedback will help SAMHSA develop future products. i This page intentionally left blank. TIP 42 Contents Foreword vii Executive Summary ix Overall Key Messages ix Content Overview x Consensus Panel xvii TIP Development Participants xvii KAP Expert Panel and Federal Government Participants xviii Publication Information xxvii Chapter 1—Introduction to Substance Use Disorder Treatment for People With Co-Occurring Disorders 1 Scope of This TIP 2 Terminology in This TIP 3 Important Developments That Led to This TIP Update 6 Why Do We Need a TIP on CODs? 7 The Complex, Unstable, and Bidirectional Nature of CODs 11 Conclusion 12 Chapter 2— Guiding Principles for Working With People Who Have Co-Occurring Disorders 13 General Guiding Principles 14 Guidelines for Counselors and Other Providers 16 Guidelines for Administrators and Supervisors 21 Conclusion 29 Chapter 3—Screening and Assessment of Co-Occurring Disorders 31 Screening and Basic Assessment for CODs 32 The Complete Screening and Assessment Process 36 Considerations in Treatment Matching 65 Conclusion 68 Chapter 4—Mental and Substance-Related Disorders: Diagnostic and Cross-Cutting Topics 69 Depressive Disorders 71 Bipolar I Disorder 76 Posttraumatic -
Information Gaps for Risk and Ambiguity
Information Gaps for Risk and Ambiguity Russell Golman, George Loewenstein, and Nikolos Gurney∗ May 6, 2015 Abstract We apply a model of preferences for information to the domain of decision making under risk and ambiguity. An uncertain prospect exposes an individual to an information gap. Gambling makes the missing information more important, attracting more attention to the information gap. To the extent that the uncertainty (or other circumstances) makes the information gap unpleasant to think about, an individual tends to be averse to risk and ambi- guity. Yet when an information gap happens to be pleasant, an individual may seek gambles providing exposure to it. The model provides explanations for source preference regarding uncertainty, the comparative ignorance effect under conditions of ambiguity, aversion to compound risk, and other phenomena. We present an empirical test of one of the model’s novel predictions. KEYWORDS: ambiguity, gambling, information gap, risk, uncertainty JEL classification code: D81 ∗Department of Social and Decision Sciences, Carnegie Mellon University, 5000 Forbes Ave, Pittsburgh, PA 15213, USA. E-mail: [email protected]; [email protected]; [email protected] 1 1 Introduction In this paper we derive both risk and ambiguity preferences from an underlying model of preferences for information. We argue that risk and ambiguity aversion arise from the dis- comfort of thinking about missing information regarding either outcomes or probabilities. Likewise, risk and ambiguity seeking occur in (rarer) cases in which thinking about the missing information is pleasurable. The main focus of our model is, therefore, on when and how people think about missing information, and the hedonic consequences of doing so. -
Closing the Gaps in Florida's Wildlife Habitat
CLOSING THE GAPS IN FLORIDA’S WILDLIFE HABITAT CONSERVATION SYSTEM Recommendations to meet minimum conservation goals for declining wildlife species and rare plant and animal communities. James Cox, Randy Kautz, Maureen MacLaughlin, and Terry Gilbert Office of Environmental Services Florida Game and Fresh Water Fish Commission 620 South Meridian Street Tallahassee, Florida 32399-1600 1994 CLOSING THE GAPS IN FLORIDA’S WILDLIFE HABITAT CONSERVATION SYSTEM Recommendations to meet minimum conservation goals for declining wildlife species and rare plant and animal communities. James Cox, Randy Kautz, Maureen MacLaughlin, and Terry Gilbert Office of Environmental Services Florida Game and Fresh Water Fish Commission 620 South Meridian Street Tallahassee, Florida 32399-1600 1994 CLOSING THE GAPS IN FLORIDA’S WILDLIFE HABITAT CONSERVATION SYSTEM i FOREWORD will diminish greatly. Just as we now blame past generations for the extinction of the passenger pigeon, Carolina parakeet, When Spanish anchors first dropped into Florida waters and ivory-billed woodpecker, future Floridians will ultimately nearly 500 years ago, Florida was essentially one large nature hold our generation responsible for the manner in which preserve that also supported a population of about 1,000,000 we conserve the species and natural resources that we inherit- native Americans. Wildlife at this time roamed freely across ed. Perhaps the greatest insult we could ever bear would be 35 million acres in search of food, shelter, and water, while to document the problems that threaten some of Florida’s individual human settlements covered less area than most rarest plants and animals, propose solutions to these modern-day parking lots (and certainly occurred with less problems, and then fail to act with proper speed and resolve. -
The Winnability of Klondike Solitaire and Many Other Patience Games
The Winnability of Klondike Solitaire and Many Other Pa- tience Games Charlie Blake1,2 & Ian P. Gent 1 1School of Computer Science, University of St Andrews, St Andrews, Fife KY16 9SX, UK 2Present Address: Department of Computer Science, University of Oxford, 15 Parks Rd, Oxford OX1 3QD, UK Our ignorance of the winnability percentage of the game in the Windows Solitaire program, more properly called ‘Klondike’, has been described as “one of the embarrassments of ap- plied mathematics”. Klondike is just one of many single-player card games, generically called ‘patience’ or ‘solitaire’ games, for which players have long wanted to know how likely a particular game is to be winnable. A number of different games have been studied empiri- cally in the academic literature and by non-academic enthusiasts. Here we show that a single general purpose Artificial Intelligence program, called “Solvitaire”, can be used to determine the winnability percentage of 45 different single-player card games with a 95% confidence interval of ± 0.1% or better. For example, we report the winnability of Klondike as 81.956% ± 0.096% (in the ‘thoughtful’ variant where the player knows the location of all cards), a 30-fold reduction in confidence interval over the best previous result. Almost all our results are either entirely new or represent significant improvements on previous knowledge. Authors’ Note: This is an unreviewed preprint of a paper in preparation. We hope the results we present may be of interest, but these results should not be taken as having been subject to the scrutiny of a reviewed paper. -
J.B. Merwin & Abraham Lincoln
KUsr V- (JJbryaJt^ (f\y* s C7 1 OS '9J i . v /-J?* A., Lieut. Gen. WmfieId Scotf 9 Uo S. after hearing sever al address es made by Mr. Merwin from President Lincoln's Carriage, to the regiments gathering in Washington, „said, to the President, (quietly): ''A man of sucnTorceaiaT moral power to inspire courage, patriotism, faith and obedience among the troops is worth to the army more than a half-dozen regiments, of raw re- cruits." "The American Soldier in a volunteer war like this, could not be treated like the Soldier of European Armies." >l [See fac-similie of Gen. Scott's further strong Endorsement on next page.] J III .1. QO IRTBR8 Ol l ill-. All MY, , , W SHIM. |. IN I CT& £6^? ^ji^y x ' ' A BIT OF HISTORY From the New York '''Evening Post" 7 'The Strength of the Army" 1\ 'Temperance and Discipline in the Ranks— Affairs in Congress' [From the Regular Correspondent of the New York Evening Post] quest all commanders to give him A-Washington. May 21, 186 2. free access to all of our camps and "The news made -public today of posts, and also to multiply occasions to the sharp fight at McDowell, Vir- enable him to address our officers and ginia, and the advance of the rebels men . ' up the valley towards Winchester, "This is important evidence, from shows plainly why General Banks the greatest soldier of the country, moved back thirty' miles upon Stras upon a mooted subject: —-whether lec- burg. There is some dissatisfactio: tures, speeches or concerts have any I hear, in official quarters ^at- the proper place in the army. -
Troubled Waters: New Aspects of Maritime and Naval History
Troubled Waters: New Aspects of Maritime and Naval History The Proceedings of the North American Society for Oceanic History, 1999-2005 Au fil des années, la Société nord-américaine pour l'histoire océanique choisit pour publication un groupe de papiers présentés lors de ses conférences annuelles, dans l'espoir que les études de ces historiens spécialisés soient appréciées et bénéficiaires autant aux disciples de l'histoire maritime qu'aux amateurs et au grand public. Cette collection, le quatrième volume de papiers à apparaître depuis 1988, est tirée des conférences tenues entre 1999 et 2005. Les papiers traitent d'une grande variété d'aventures en mer pendant périodes de paix et de guerre du début du dix-huitième jusqu'à la fin du vingtième siècle, à travers les Océans atlantique et pacifique. Le titre "eaux troubles" décrit les difficultés que bien des gens ont éprouvées une fois qu'ils ont fait métier de la navigation ou du commerce maritime. La mer est une maîtresse capricieuse, comme les marins ont découvert à maintes reprises pendant des milliers d'années. Ceux qui sont partis faire fortune par un jour calme et ensoleillé ont rarement la chance de voir le temps rester au beau fixe. À terre, en dépit du va-et-vient des temps orageux, la terra firma garde sa place, n'importe combien de malaises et difficultés soient ressentis. En mer, le malaise et le danger s'étendent en trois dimensions, et si on rajoute la faiblesse, la trahison et l'hostilité humaines à ce mélange, le résultat est en effet des eaux troubles pour tous.