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DC-Comics-Rulebook-EN.Pdf TURN SEQUENCE • Play cards from your hand. • Total up your Power and purchase cards with combined cost less than or equal to that total. • As soon as you buy or gain a card, place it into your discard pile, unless instructed otherwise. END OF TURN • Place all the cards you played and any remaining cards from your hand into your discard pile, and draw a new hand of five cards. • Fill each empty slot in the Line-Up with a card from the top of the main deck. • If the top card of the Super-Villain stack is face down, flip it face up and read aloud the next Super-Villain’s First Appearance—Attack. Do not reshuffle your discard pile just because you have no cards in your deck. Wait until you must draw, discard, or reveal a card from your deck. Then shuffle your discard pile, and it becomes your new deck. The game ends immediately when either of the following two conditions is met: • You are unable to flip up a new Super-Villain on the stack. • You are unable to refill all five slots of the Line-Up. DC UNIVERSE and all related characters and elements are trademarks of and © DC Comics. (s12) ©2012 Cryptozoic Entertainment. “LEARN TO PLAY” VIDEO ONLINE AT 16279 Laguna Canyon Road, Irvine, CA 92618. www.cryptozoic.com Made in China. WWW.CRYPTOZOIC.COM/DEMO/DC OVERVIEW TYPES OF CARDS In the DC Comics Deck-building Game, you take on the role of Batman™, Superman™, or one of their brave and heroic allies in the struggle against the GREEN LANTERN forces of Super-Villainy! While you begin armed with only the ability to Punch your PUNCH VULNERABILITY WEAKNESS foes, as the game progresses, you will add new, more powerful cards to your deck, with the goal of defeating as many DC Comics Super-Villains as you can. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game. STARTER STARTER Card Type +1 Power Weakness cards reduce your score at the end of the game. CONTENTS ©2012 CZE ©2012 CZE ©2012 CZE If you play three or more cards with different names DC UNIVERSE and all related characters and DC UNIVERSE and all related characters and DC UNIVERSE and all related characters and 0 elements are trademarks of and © DC Comics. 0 0 elements are trademarks of and © DC Comics. 0 1 elements are trademarks of and © DC Comics. 0 214 Game Cards and cost 1 or more during your turn, +3 Power. (s12) (s12) (s12) 214 Game Cards DC UNIVERSE and all related characters and elements are trademarks of and © DC Comics. ©2012 CZE • (s12) 36 Punch Starting Cards Victory Points • 16 Vulnerability Starting Cards DC COMICS • 114 Main Deck Cards SUPER HERO STARTING CARDS WEAKNESS • 16 Kick Cards • 12 DC Comics Super-Villain Cards • 20 Weakness Cards 7 Oversized DC Comics Super Hero Cards THE JOKER GORILLA GRODD ARKHAM ASYLUM POISON IVY 1 Rulebook SETUP FOR YOUR FIRST GAME Special Rules Text 1. DC Comics Super Heroes and Starting Decks VILLAIN VILLAIN LOCATION VILLAIN Card Type +2 Power and each foe chooses: He discards a random card; +3 Power When you play this card, leave it in front of you for the rest +1 Power Each player is dealt a random DC Comics Super Hero from among the following: or you draw a card. of the game. Attack: Each foe discards the top card of his deck. FIRST APPEARANCE—ATTACK: Each player puts a card from his hand If its cost is 1 or greater, that player gains a Weakness. into the discard pile of the player on his left. If the card you received has Ongoing: When you play your first Villain on each of your turns, Abilities a cost of 1 or greater, put a Weakness on top of your deck. draw a card. Batman, Superman, Green Lantern, Wonder Woman, and The Flash. Set aside the ©2012 CZE ©2012 CZE ©2012 CZE ©2012 CZE DC UNIVERSE and all related characters and DC UNIVERSE and all related characters and DC UNIVERSE and all related characters and DC UNIVERSE and all related characters and 5 elements are trademarks of and © DC Comics. 2 elements are trademarks of and © DC Comics. 5 1 elements are trademarks of and © DC Comics. 5 1 elements are trademarks of and © DC Comics. other DC Comics Super Heroes for future games. (s12) (s12) (s12) (s12) Each DC Comics Super Hero begins with a starting deck of seven Punch cards Cost and three Vulnerability cards. You will use your Punch cards to buy more powerful DC COMICS cards to add to your deck, improving it as the game goes on. Vulnerability cards SUPER-VILLAIN VILLAIN LOCATION VILLAIN WITH ATTACK represent the things that occasionally cause a DC Comics Super Hero to falter. They don’t do anything for you when drawn or played, so it’s best to get rid of them as soon as possible (more on how to do that later). THETHE FASTESTFASTEST MANMAN ALIVEALIVE HEAT VISION POWER RING BULLETPROOF Card Name PUNCH PUNCH PUNCH VULNERABILITY PUNCH VULNERABILITY PUNCH VULNERABILITY PUNCH PUNCH HERO SUPER POWER EQUIPMENT SUPER POWER Draw two cards. +3 Power Reveal the top card of your deck. +2 Power You may destroy a card in your hand or discard pile. If its cost is 1 or greater, +3 Power. Defense: You may discard this card to avoid an Attack. If you do, draw a card and you may destroy a card in your Otherwise, +2 Power. Abilities discard pile. ©2012 CZE ©2012 CZE ©2012 CZE ©2012 CZE DC UNIVERSE and all related characters and DC UNIVERSE and all related characters and DC UNIVERSE and all related characters and DC UNIVERSE and all related characters and STARTER 1 elements are trademarks of and © DC Comics. 5 2 elements are trademarks of and © DC Comics. 1 elements are trademarks of and © DC Comics. 3 1 elements are trademarks of and © DC Comics. 4 STARTER (s12) (s12) (s12) (s12) +1 Power STARTER STARTER +1 Power STARTER STARTER +1 Power STARTER STARTER Victory Points Cost +1 Power STARTER ©2012 +1CZE Power STARTER DC UNIVERSE and all related©2012 characters +1CZE andPower 0 elements are trademarks of and © DC Comics. (s12) DC UNIVERSE and all related©2012 characters +1CZE andPower ©2012 CZE elements are trademarks of and © DC Comics. 0 DC UNIVERSE and all related©2012 characters CZE and DC UNIVERSE and all related©2012 characters CZE and elements are trademarks of and © DC Comics. 0 0 elements are trademarks of and © DC Comics. 0 SUPER POWER DC UNIVERSE and all related©2012 characters CZE and (s12) DC UNIVERSE and all related©2012 characters CZE and elements are trademarks of and © DC Comics. 0 elements are trademarks of and © DC Comics. HERO SUPER POWER EQUIPMENT DC UNIVERSE and all related©2012 characters CZE and (s12) DC UNIVERSE and all related characters and WITH elements are trademarks of and © DC Comics. 0 elements are trademarks of and © DC Comics. 0 DEFENSE (s12) DC UNIVERSE and all related characters and (s12) elements are trademarks of and © DC Comics. 0 (s12) DC UNIVERSE and all related characters and 0 elements are trademarks of and © DC Comics. 0 (s12) The different card types that you can play are: Starter, Villain, Location, Hero, Super Power, and Equipment. Weakness cards have no card type. 1 2 2. The Main Deck 0 8 0 3 Most of the cards that you will add to your deck as the game progresses come from the main deck. Shuffle the main deck and place it in the middle of the table. None ©2012 CZE ©2012 CZE ©2012 ©2012 CZE ©2012 CZE ©2012 CZE ©2012 CZE ©2012 CZE ©2012 CZE DC UNIVERSE and all related characters Super-Villains and characters related all and UNIVERSE DC Super-Villains of the following cards should ever be placed into the main deck: , elements are trademarks of and © DC Comics. (s12) DC UNIVERSE and all related characters DC UNIVERSE and all related characters DC UNIVERSE and all related characters (s12) elements are trademarks of and © DC Comics. DC © and of trademarks are elements DC UNIVERSE and all related characters and (s12) (s12) (s12) elements are trademarks of and © DC Comics. elements are trademarks of and © DC Comics. elements are trademarks of and © DC Comics. elements are trademarks of and © DC Comics. elements are trademarks of and © DC Comics. (s12) DC UNIVERSE and all related characters DC UNIVERSE and all related characters (s12) elements are trademarks of and © DC Comics. elements are trademarks of and © DC Comics. (s12) elements are trademarks of and © DC Comics. elements are trademarks of and © DC Comics. cards reduce your score at the end of the game. the of end the at score your reduce cards cards reduce your score at the end of the game. the of end the at score your reduce cards cards reduce your score at the end of game. cards reduce your score at the end of game. 1 1 Punch, Vulnerability, Kick, Weakness, or the oversized Super Hero 4 1 WEAKNESS 1 KICK KICK 1 WEAKNESS +2 Power +2 +3 Power At the end of your turn, put this card on bottom deck before drawing a new hand. of its owner’s stack.) (This card starts the game on top of Super-Villain KICK KICK SUPERSUPER POWER POWER +2 Power AL GHUL RA’S AL GHUL RA’S VILLAIN WEAKNESS WEAKNESS THE STACKS WEAKNESS WEAKNESS WEAKNESS WEAKNESS Weakness cards.
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