Western Audiences and Japanese Animation
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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
Use Style: Paper Title
International Journal on Recent and Innovation Trends in Computing and Communication ISSN: 2321-8169 Volume: 4 Issue: 6 494 - 497 ____________________________________________________________________________________________________________________ Study of Manga, Animation and Anime as an Art Form Steena. J. Mathews Department of Master Of Computer Application(MCA) University Of Mumbai Dr.G.D.Pol Foundation YMT College of Management Sector-4 Kharghar, Navi Mumbai-410210, India [email protected] ne 1 (of Affiliation): dept. name of organization Abstract—Manga is from Japanese for comics or whimsical images. Manga grow from combining of Ukiyo-e and from Western style drawing and it’s currently soon after World War II. Part from Manga's covers which is usually issued in black and white. But it is usual to find introductions to chapters to be in color and is read from top to bottom and then right to left, alike to the layout of a Japanese basic text. Anime relates to the animation style developed in Japan. It is characterized by particular characters and backgrounds which are hand drawn or computer generated that visually and confined set it apart from other forms of animation. Plots may include a variety of imaginary or ancient characters, events and settings. Anime is a complex art form that includes various themes, animation styles, messages, and aspects of Japanese culture. Each member will understand the differences in theme, style, animation, and cultural influences between Anime, Manga and American animation. As mass- produced art, anime has a stature and recognition even American animated films, long accepted as a respectable style of film making, have yet to achieve. -
O(S) Fã(S) Da Cultura Pop Japonesa E a Prática De Scanlation No Brasil
UNIVERSIDADE TUIUTI DO PARANÁ Giovana Santana Carlos O(S) FÃ(S) DA CULTURA POP JAPONESA E A PRÁTICA DE SCANLATION NO BRASIL CURITIBA 2011 GIOVANA SANTANA CARLOS O(S) FÃ(S) DA CULTURA POP JAPONESA E A PRÁTICA DE SCANLATION NO BRASIL Dissertação apresentada no Programa de Mestrado em Comunicação e Linguagens na Universidade Tuiuti do Paraná, na Linha Estratégias Midiáticas e Práticas Comunicacionais, como requisito parcial para obtenção do título de Mestre, sob orientação do Prof. Dr. Francisco Menezes Martins. CURITIBA 2011 2 TERMO DE APROVAÇÃO Giovana Santana Carlos O(S) FÃ(S) DA CULTURA POP JAPONESA E A PRÁTICA DE SCANLATION NO BRASIL Esta dissertação foi julgada e aprovada para a obtenção do título de Mestre em Comunicação e Linguagens no Programa de Pós-graduação em Comunicação e Linguagens da Universidade Tuiuti do Paraná. Curitiba, 27 de maio de 2011. Programa de pós-graduação em Comunicação e Linguagens Universidade Tuiuti do Paraná Orientador: Prof. Dr. Francisco Menezes Martins Universidade Tuiuti do Paraná Prof. Dr. Carlos Alberto Machado Universidade Estadual do Paraná Prof. Dr. Álvaro Larangeira Universidade Tuiuti do Paraná 3 AGRADECIMENTOS Aos meus pais, Carmen Dolores Santana Carlos e Vilson Antonio Carlos, e à Leda dos Santos, por me apoiarem durante esta pesquisa; À minha irmã, Vivian Santana Carlos, por ter me apresentado a cultura pop japonesa por primeiro e por dar conselhos e ajuda quando necessário; Aos professores Dr. Álvaro Larangeira e Dr. Carlos Machado por terem acompanhado desde o início o desenvolvimento deste trabalho, melhorando-o através de sugestões e correções. À professora Dr.ª Adriana Amaral, a qual inicialmente foi orientadora deste projeto, por acreditar em seu objetivo e auxiliar em sua estruturação. -
Miko Mido Is Lady Blue - Volume 1
Miko Mido is Lady Blue - Volume 1 Well then, i'll start off by conveying an old-fashioned La Blue Young lady event. This animated typically teeters in between excellent and very inadequate while using the infrequent awful continuity, super-hero plot of land gaps as well as over- all lazy specifics. All of this seemed to be overshadowed nevertheless by simply whatever else . a show needed to offer you: lengthy, useful or perfectly thought-out clips of eroticism promising range a occurrence (at times it's People on Human, sometimes its Enormous about Man, Tentacle on Our, Forms of martial arts Love- making, Bondage, Adult sex toys and Units... almost any lawful fetish). What's even better, Are generally Pink Woman has not been the sort of Hentai that put together it's violence featuring its sexuality, at least steer clear every single scene; in flashbacks and story/drama similar clips, there initially were relegations, but that was only if Kan Fukumoto arrived straight into primary. Usually it turned out great, exciting perversion in places you did not have to be concerned about young women bolstering when a hot man-beast received ahold of them. That may be another thing a regular Are generally Violet Young lady tv show presented: Entertaining. Miko Mido is often aloof plus a excellent eliminate expert, although the woman has been constantly met with crazy, comedy cases owing to your ex dwarf ninja partner Nin-Nin as well as her oversexed more mature aunt; regardless if Miko was met with danger as well as conserving the girl's mates out of lovemaking harm, Miko was your comedic figure. -
Japanese Women's Science Fiction: Posthuman Bodies and the Representation of Gender Kazue Harada Washington University in St
Washington University in St. Louis Washington University Open Scholarship Arts & Sciences Electronic Theses and Dissertations Arts & Sciences Spring 5-15-2015 Japanese Women's Science Fiction: Posthuman Bodies and the Representation of Gender Kazue Harada Washington University in St. Louis Follow this and additional works at: https://openscholarship.wustl.edu/art_sci_etds Part of the East Asian Languages and Societies Commons Recommended Citation Harada, Kazue, "Japanese Women's Science Fiction: Posthuman Bodies and the Representation of Gender" (2015). Arts & Sciences Electronic Theses and Dissertations. 442. https://openscholarship.wustl.edu/art_sci_etds/442 This Dissertation is brought to you for free and open access by the Arts & Sciences at Washington University Open Scholarship. It has been accepted for inclusion in Arts & Sciences Electronic Theses and Dissertations by an authorized administrator of Washington University Open Scholarship. For more information, please contact [email protected]. WASHINGTON UNIVERSITY IN ST. LOUIS Department of East Asian Languages & Cultures Dissertation Examination Committee: Rebecca Copeland, Chair Nancy Berg Ji-Eun Lee Diane Wei Lewis Marvin Marcus Laura Miller Jamie Newhard Japanese Women’s Science Fiction: Posthuman Bodies and the Representation of Gender by Kazue Harada A dissertation presented to the Graduate School of Arts & Sciences of Washington University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 St. Louis, Missouri © 2015, Kazue Harada -
How Lego Constructs a Cross-Promotional Franchise with Video Games David Robert Wooten University of Wisconsin-Milwaukee
University of Wisconsin Milwaukee UWM Digital Commons Theses and Dissertations August 2013 How Lego Constructs a Cross-promotional Franchise with Video Games David Robert Wooten University of Wisconsin-Milwaukee Follow this and additional works at: https://dc.uwm.edu/etd Part of the Mass Communication Commons Recommended Citation Wooten, David Robert, "How Lego Constructs a Cross-promotional Franchise with Video Games" (2013). Theses and Dissertations. 273. https://dc.uwm.edu/etd/273 This Thesis is brought to you for free and open access by UWM Digital Commons. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of UWM Digital Commons. For more information, please contact [email protected]. HOW LEGO CONSTRUCTS A CROSS-PROMOTIONAL FRANCHISE WITH VIDEO GAMES by David Wooten A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in Media Studies at The University of Wisconsin-Milwaukee August 2013 ABSTRACT HOW LEGO CONSTRUCTS A CROSS-PROMOTIONAL FRANCHISE WITH VIDEO GAMES by David Wooten The University of Wisconsin-Milwaukee, 2013 Under the Supervision of Professor Michael Newman The purpose of this project is to examine how the cross-promotional Lego video game series functions as the site of a complex relationship between a major toy manufacturer and several media conglomerates simultaneously to create this series of licensed texts. The Lego video game series is financially successful outselling traditionally produced licensed video games. The Lego series also receives critical acclaim from both gaming magazine reviews and user reviews. By conducting both an industrial and audience address study, this project displays how texts that begin as promotional products for Hollywood movies and a toy line can grow into their own franchise of releases that stills bolster the original work. -
Meta-Con-2014-FINAL.Pdf
Convention Operations and Answers General Rules Weapon and Large Prop Rules Our convention has a number of rules, policies, and regulations All weapons and large props must be inspected and approved by our that help make the convention run smoothly and be as fun as operations or security staff at the convention. We will then “peace mark” possible for everyone. We encourage you to read our rules to un- them, by affixing a ribbon or mark that indicates we have checked them, and, if necessary “peace bond” them by using ribbon or ties to keep derstand what is expected to help make the best, most success- your weapon from being drawn or used (for example, by someone who ful, and most fun weekend possible. In addition to these general doesn’t know the rules and sneaks up behind you and grabs it). Attend- conduct policies, we also have rules and guidelines for cosplay, ees must realize that it is a privilege to bring large props and weapons press, exhibitors, and others. Violations of these rules and respon- to the convention, and everyone must take great care to be careful not sibilities can result in loss of privileges, up to and including ejec- to damage things, whack people, or otherwise do anything that seems tion without refund, legal action, or involvement of the authorities. dangerous. We allow certain specific prop weapons and large prop items, but anything not listed below is not allowed. Please understand that due Rule Number One: Do not do anything that could make the to crowding, space, or safety issues, we may have to change the rules mid-convention at any time. -
Consolidated Financial Report510.1 KB
Financial Summary Consolidated Financial Results for the Fiscal Year Ended March 31, 2007 May 9, 2007 DISCLAIMER - NAMCO BANDAI Holdings Inc. provides this translation for your reference and convenience only and without any warranty as to its accuracy or otherwise. In the event of any discrepancy, the original “Kessan Tanshin” in Japanese shall prevail. - This document has been prepared as a guide to non-Japanese investors and contains forward-looking statements that are based on management’s estimates, assumptions and projections at the time of publication. A number of factors could cause actual results to differ materially from expectations. - This document does not include the non-consolidated financial statements of NAMCO BANDAI Holdings Inc. 1 Stock Listing: Tokyo Stock Exchange Code Number: 7832 (URL: http://www.bandainamco.co.jp/) May 9, 2007 Consolidated Financial Report for the Fiscal Year Ended March 31, 2007 Representative: Takeo Takasu, President and Representative Director Contact: Keiji Tanaka, Director Date of General Meeting of Stockholders: June 25, 2007 Scheduled starting date for dividend payments: June 26, 2007 Scheduled filing date of the annual security report: June 26, 2007 1. Consolidated Results for the Fiscal Year Ended March 31, 2007 (April 1, 2006 ~ March 31, 2007) (1) Consolidated Operating Results Net sales Operating income Recurring income ¥ million % ¥ million % ¥ million % Fiscal Year Ended 459,132 1.8 42,224 18.4 45,615 22.9 March 31, 2007 Fiscal Year Ended 450,829 - 35,669 - 37,122 - March 31, 2006 Net -
By: Angelina Chen When and Where Was Anime Created?
Anime and Manga By: Angelina Chen When and Where was Anime Created? The word “anime” is simply an abbreviation of the word “animation”. In Japan, “anime is used to refer to all animation, whereas everywhere else in the world uses “anime” referring to only animations from Japan. Anime was first created in Japan as an influence from Western cartoons. The earliest examples of anime can be traced back all the way from 1917. It was extremely similar to Disney Credit: “7 Oldest Anime Ever Created”. Oldest. https://www.oldest.org/culture/anime/. cartoons and became more of its own Japanese style we know today in the Namakura Gatana, the oldest anime. 1960s through the work of Osamu Tezuka. How did Anime Begin? The history of anime stretches back to more than the 20th century. At first, traditional Japanese art was done on scrolls. This form of art was very time-consuming and expensive, so artists decided to create a new form of art called manga. Western cartoons inspired Japanese manga to go wider through cartoon characters that entertain others through newspapers and magazines. In America, Walt Disney and other cartoonists used the idea of silent films—films American Animation featuring humans that are silent—and created a way for the cartoons to come alive as animations. Japanese followed their example and while the Western cartoons advanced to more realistic character expressions, they continued to have dramatic movements and other features that truly define their work as Japanese. This is why the word “anime” only means all the animation of Japan, whereas the word “animation” refers to all the animations from the rest of the world. -
Summer Classic Film Series, Now in Its 43Rd Year
Austin has changed a lot over the past decade, but one tradition you can always count on is the Paramount Summer Classic Film Series, now in its 43rd year. We are presenting more than 110 films this summer, so look forward to more well-preserved film prints and dazzling digital restorations, romance and laughs and thrills and more. Escape the unbearable heat (another Austin tradition that isn’t going anywhere) and join us for a three-month-long celebration of the movies! Films screening at SUMMER CLASSIC FILM SERIES the Paramount will be marked with a , while films screening at Stateside will be marked with an . Presented by: A Weekend to Remember – Thurs, May 24 – Sun, May 27 We’re DEFINITELY Not in Kansas Anymore – Sun, June 3 We get the summer started with a weekend of characters and performers you’ll never forget These characters are stepping very far outside their comfort zones OPENING NIGHT FILM! Peter Sellers turns in not one but three incomparably Back to the Future 50TH ANNIVERSARY! hilarious performances, and director Stanley Kubrick Casablanca delivers pitch-dark comedy in this riotous satire of (1985, 116min/color, 35mm) Michael J. Fox, Planet of the Apes (1942, 102min/b&w, 35mm) Humphrey Bogart, Cold War paranoia that suggests we shouldn’t be as Christopher Lloyd, Lea Thompson, and Crispin (1968, 112min/color, 35mm) Charlton Heston, Ingrid Bergman, Paul Henreid, Claude Rains, Conrad worried about the bomb as we are about the inept Glover . Directed by Robert Zemeckis . Time travel- Roddy McDowell, and Kim Hunter. Directed by Veidt, Sydney Greenstreet, and Peter Lorre. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States.