New Hybrid and Multiclass Options by Mike Mearls Illustrations by William O’Connor, Howard Lyon, Goran Josic, Ben Wootten, and Andrew Silver
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Updated 8/10/11 New Hybrid and Multiclass Options By Mike Mearls Illustrations by William O’Connor, Howard Lyon, Goran Josic, Ben Wootten, and Andrew Silver With the release of Player’s Option: Heroes of Shadow™ and Heroes of the Forgotten Kingdoms™, characters have more options than ever. This article introduces multiclass and hybrid options that you can use with characters who have access to shadow magic: assassins, binder warlocks, blackguard pala- dins, and vampires. It also presents options for players who want to mix druid, paladin, ranger, and warlock material in Heroes of the Forgotten Kingdoms with other D&D classes. This article was originally released for playtest- ing. The final version reflects feedback from that playtest. The input of our playtesters was, as always, valuable and appreciated. TM & © 2011 Wizards of the Coast LLC. All rights reserved. Jun e 2011 | DR AG ON 4 0 0 1 New Hybrid and Multiclass Options AssAssin OptiOns Practiced Killer Hybrid Assassin [Multiclass Assassin] The following options are for the assassin (Dragon (Executioner) 379) and the executioner assassin (Heroes of Shadow), The path of darkness calls to you, granting you power in return for your obedience to the principles of the Hybrid executioners are common; many members as well as for characters who want to gain assassin of this class study arcane magic, worship deities of abilities. vice it embraces. Benefit: You gain training in one skill from the death, or cultivate other cover identities to mask their executioner assassin’s class skills list. You also gain true talents. New Guild Training proficiency with ki focuses. If you would gain Guild Training as an assassin class Once per encounter, you can deal 1d8 extra Executioner Traits feature, you can take Executioner’s Guild instead of damage with a weapon attack using a one-handed Role: Striker Bleak Disciple or Night Stalker. weapon, a garrote, a blowgun, or a shortbow. The Power Source: Martial and shadow Executioner’s Guild: You gain the assassin’s extra damage increases to 2d8 at 11th level and 3d8 strike power. You do not gain assassin encounter at 21st level. Key Abilities: Dexterity, Charisma attack powers. Shadow Master Armor Proficiencies: Cloth, leather New Class Feature You have focused on the ability to wield shadow Weapon Proficiencies: Simple one-handed melee, When building an executioner assassin, you can magic. As a result, you can unleash devastating military one-handed melee, simple ranged, blow- select the following class feature instead of your attacks infused with the essence of shadow power. gun, bola, garrote, shortbow Prerequisite: Assassin (executioner) Attack Finesse class feature. Implement Proficiencies: Ki focuses Benefit: Choose one assassin daily attack power Bonus to Defense: +1 Fortitude or Will Master of Shrouds of your level or lower. You gain that power. You can prepare one fewer vial of assassin poison during an Although you have spent a great amount of time extended rest. The vial lost must be of the highest- studying the martial aspects of being an executioner, Hit Points at 1st Level: 6 level assassin poison that you can create. you are drawn to the power of shadow magic more Hit Points per Level Gained: 2.5 than your fellow assassins are. You use shadow magic Shadow Poisoner Healing Surges per Day: 3.5 more than most executioners do, making it integral to your killing technique. You know that the power of shadow magic can be Benefit: You gain the assassin’s shroud power, supplemented by guile and intrigue, and you have Class Skills: Acrobatics (Dex), Arcana (Int), Athletics and you can use Dexterity instead of Strength mastered the art of crafting assassin poisons. (Str), Bluff (Cha), Endurance (Con), Insight (Wis), when making melee basic attacks with one-handed Prerequisite: Assassin, at least one daily attack Intimidate (Cha), Perception (Wis), Stealth (Dex), weapons. power that has a level Streetwise (Cha), Thievery (Dex) Benefit: You learn the recipe for one assassin poison of your level or lower, as per the executioner’s New Feats Poison Use class feature. When you take an extended Class Features: Assassin’s strike (hybrid), Attack The following feats allow you to mix and match exe- rest, you can choose to lose the use of one of your Finesse (hybrid), Guild Attacks (hybrid), Poison cutioner abilities with those of other classes. daily attack powers; if you do so, you can create one Use (hybrid) vial of an assassin poison of a level that is less than or Hybrid Talent Options: Nimble Drop, Flawless equal to the level of the power you lost. Disguise Jun e 2011 | DR AG ON 4 0 0 2 New Hybrid and Multiclass Options Hybrid Restriction Attack Finesse (Hybrid): You gain the benefit of When building a hybrid character, you cannot com- the executioner’s Attack Finesse class feature, except bine a hybrid executioner with any other type of that you can deal the extra damage only when using assassin. the required weapons with basic attacks, assassin powers, and assassin paragon path powers. Class Features Guild Attacks (Hybrid): You choose a guild and Hybrid executioners have the following class features. gain the benefit of the Guild Attacks class feature, Assassin’s Strike (Hybrid): When you can except that you choose only two of the at-will attack choose an encounter attack power that has a level powers associated with your guild. from your hybrid classes, you can choose the hybrid Poison Use (Hybrid): You gain the benefit of version of assassin’s strike instead. This power counts the Poison Use class feature, with the following as assassin’s strike for purposes of feats and paragon exception. You do not start with access to any poison path features. If you already have assassin’s strike recipes. When you gain a daily attack power, you and an encounter attack power from your other can instead opt to learn a poison recipe. When you hybrid class, then instead of choosing or replacing an replace a daily attack power, you can instead replace encounter attack power, you can increase the extra one of your poison recipes with one of a higher level damage dealt by your assassin’s strike by 1d10. or with a daily attack power from your other hybrid class. The recipe’s level must be less than or equal to your level. For each daily attack power you forgo, you Assassin’s Strike (Hybrid) Assassin Attack can prepare one poison per day. You strike with precision at the exact right moment, landing an attack that can be instantly fatal. Hybrid Talent Options Encounter ✦ Martial No Action Special If you take the Hybrid Talent feat, you can select one Trigger: You hit a creature within 5 squares of you with of the following options. an attack using a weapon. Nimble Drop: You must be at least 4th level to Target: The creature you hit choose this option. This class feature functions the Effect: The target takes 1d10 extra damage from the same as the executioner class feature. triggering attack. If the target is helpless, this damage Flawless Disguise: You must be at least 8th level is maximized. Level 11: 2d10 extra damage. to choose this option. This class feature functions the Level 21: 3d10 extra damage. same as the executioner class feature. Special: Nothing but a short or an extended rest can allow you to regain the use of this power. Jun e 2011 | DR AG ON 4 0 0 3 New Hybrid and Multiclass Options BlAckguArd has a level. If you already have dread smite, you gain Blackguard Traits an additional use of the power if you select it again. OptiOns Role: Striker Spirit of Vice (Hybrid): You choose a vice and Power Source: Divine gain the benefit of the Spirit of Vice class feature, The following options are for characters who want to except that the benefit applies only to your paladin Key Abilities: Strength, Charisma gain blackguard abilities. powers and paladin paragon path powers. Armor Proficiencies: Cloth, leather, hide, chain- Hybrid Talent Options New Feat mail, scale, plate; light shield, heavy shield The following feat allows you to mix and match black- If you take the Hybrid Talent feat, you can select one Weapon Proficiencies: Simple melee, military guard abilities with those of other classes. of the following options. melee, simple ranged, military ranged Paladin Armor Proficiency: You gain profi- Walker of the Dark Path Implement Proficiencies: Holy symbols ciency with leather armor, hide armor, chainmail, [Multiclass Paladin] Bonus to Defense: +1 Fortitude, Reflex, or Will scale armor, plate armor, light shields, and heavy shields. The path of darkness calls to you, granting you power Shroud of Shadow: You gain the shroud of shadow in return for your obedience to the principles of the Hit Points at 1st Level: 7.5 power. In addition, at 7th level or higher, you gain the vice it embraces. Hit Points per Level Gained: 3 benefit of the Improved Shroud of Shadow feature Benefit: You gain training in one skill from the Healing Surges per Day: 5 associated with your vice. blackguard paladin’s class skills list. You also gain proficiency with holy symbols. Once per encounter, you gain the benefit of the Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Dark Menace class feature for one of your attacks. Endurance (Con), Heal (Wis), History (Int), Intimi- You can use shroud of shadow as a daily power. date (Cha), Religion (Int), Thievery (Dex) Hybrid Paladin Class Features: Dark Menace (hybrid), dread smite (hybrid), Spirit of Vice (hybrid) (Blackguard) Hybrid Talent Options: Paladin Armor Proficiency, Hybrid blackguards are relatively rare, since most Shroud of Shadow adventurers who follow that dark path do so with a fervor matched only by a paladin’s dedication to jus- tice.