Kazerabet's Art of Necromancy
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The Knotted Tails a Supplemental Storyline for Mask of the Oni the KNOTTED TAILS
the knotted tails a supplemental storyline for Mask of the Oni THE KNOTTED TAILS The Knotted Tails Part One: This is an optional bonus storyline that may be played within Mask of the Oni, an adventure for the Legend of the Storyline Background Five Rings Roleplying Game. Encounters are designed for If played during Mask of the Oni, the GM can use this a party of four PCs of rank 2, though these can be adjust- as an opportunity to prepare the players for the dangers ed for parties of any size and ranks by using Gauging an they will face once inside the castle. As the PCs piece Encounter on page 310 of the core rulebook. together the Knotted Tails’ version of the past, they may The Knotted Tails takes place before the PCs reach uncover clues about the history of the Hiruma and their Shiro Hiruma, but after the optional encounter “The fate. If played during a different Shadowlands adventure, Lost” on page 15 of that adventure. Alternatively, it can the PCs have an opportunity to make useful allies––if they be adapted for use within any campaign in the Shad- can find and slay the threat that is on the hunt for nezumi owlands. Whether PCs are involved in Mask of the Oni blood. Either way, the PCs can rest in the relatively safe or not, these encounters allow them to meet and learn territory of the tribe and gain useful supplies, valuable about the human-sized, rat-like nezumi and discovr what information, and the promise of nezumi aid in the future. -
D&D 4Th Edition
RACES AND CLASSES (FOR AERNTH) D&D 4TH EDITION RACES Official Races Standard Races Name Source Dragonborn Heroes of the Forgotten Kingdoms Dwarf Heroes of the Fallen Lands Elf Heroes of the Fallen Lands Gnoll DRAGON Magazine 367 Gnome, Tinker D&D4 Wiki Goblin Into the Unknown: The Dungeon Survival Handbook Goliath D&D4 Wiki Half-Elf Heroes of the Forgotten Kingdoms Half-Orc Heroes of the Forgotten Kingdoms Halfling Heroes of the Fallen Lands Hobgoblin D&D4 Wiki Human Heroes of the Forgotten Kingdoms / Heroes of the Fallen Lands Kobold Into the Unknown: The Dungeon Survival Handbook Minotaur Player's Handbook 3 Shade Heroes of Shadow Thri-kreen DARK SUN Campaign Setting Wilden Player's Handbook 3 Nonstandard Races Name Source Bugbear D&D4 Wiki Bullywug D&D4 Wiki Drow Heroes of the Forgotten Kingdoms Eladrin Heroes of the Fallen Lands Githzerai Player's Handbook 3 Gnome D&D4 Wiki Hamadryad Heroes of the Feywild Mul DARK SUN Campaign Setting Pixie Heroes of the Feywild Revenant Heroes of Shadow Satyr Heroes of the Feywild Shadar-kai D&D4 Wiki Shardmind Player's Handbook 3 Svirfneblin Into the Unknown: The Dungeon Survival Handbook Tiefling Heroes of the Forgotten Kingdoms Vryloka Heroes of Shadow Warforged DRAGON Magazine 364 Unofficial Races Standard Races Name Source Azer D&D Wiki/4e Homebrew Duergar (variant) D&D Wiki/4e Homebrew Lizardfolk D&D Wiki/4e Homebrew Turtleborn EN World D&D 4th Edition Fan Creations Nonstandard Races Name Source Aasimar 4th Edition Races and Classes: Additions Angel EN World D&D 4th Edition Fan Creations Derro -
Living Forgotten Realms Campaign Guide Explains How to Beyond
LIVING FORGOTTEN REALMS® CAMPAIGN GUIDE Version 2.5: August 4, 2011 (Next Update: January 2012) For a list of changes made from v2.0 of this document, please visit this thread on the LFR Community Forum. What is Living Forgotten Realms? Campaign Setting and Structure Living Forgotten Realms (LFR for short) is a worldwide Living The Living Forgotten Realms campaign is based on the setting Campaign that uses the 4th Edition DUNGEONS & DRAGONS® details found in the 4th Edition Forgotten Realms Campaign rules and the FORGOTTEN REALMS® campaign setting. Players Guide. Faerûn is constantly evolving. Game products from create characters using the core D&D rules and the Wizards of the Coast (such as the Neverwinter Campaign guidelines in this document, and can then play those Guide) offer new information about the world. New characters in any LFR adventure, anywhere in the world. As FORGOTTEN REALMS content appears regularly on D&D you play adventures, your character earns experience points, Insider. LFR adventures sometimes refer to events and gold, and magic items which stay with you from game to characters from the many fiction novels set in the Realms. game. There are dozens of new adventures to play each year! Most importantly, LFR characters themselves can and do change the world through their actions and decisions! How to Use This Guide Living Forgotten Realms adventures span the vastness of Faerûn's surface, the Underdark beneath, and the planes The Living Forgotten Realms Campaign Guide explains how to beyond. Your character might explore the jungles of Chult in create and advance characters. -
Family Oi 15 Is Homeless? Fill' Settle %R Four Rooms Town Bows to Demand/ on Sewers
Coverage S4WNSHIR Complete News> Pictures A Newspapesv Devoted Presented Fairly, Clearly To the Community Interest And Impartially Each VOL. XIII—NO, 33 FORDS, N. J., THURSDAY, JULY 26, 1951 PRICE FIVE CENTS New Bolls Arrive Family oi 15 Is Homeless?Town Bows fill' Settle %r Four Rooms To Demand/ "—This tune-The .Inde- in Perth Amboy. pendent-Leader' lias Undertaken "We do not want to separate a , difficult task—but perhaps our family," Mrs." Jordan said, On Sewers some pJace in this, Township "because no good will come of it. A family should stay together if By CHARLES E. GREGORY May be Reintroduced there is someone who can help 4PS Snd a home for a family of 15. the members are to be happy. $2,500,000 Installation Later Including Quota " * S 2 : Maybe somebody can provide us Seen Unavoidable; May Just as soon as I wash out Of Licenses Permitted Yesterday, the family of Mr. with a home, even if it is only a few things today, I am go and Mrs. Alfred' Jordan, Frame four rooms. Even though we are Include Incinerator > ing to light out to see what I RARITAN TOWNSHIP — The, 1 Street, wa| dispossessed. The a big family, we take care of limited distribution liquor; li- JondSord has been trying- to gret things and are not destructive." WOODBRIDGE—Immediate ac- • can find out about building csnss ordinance which was due for the apartment for his own use :!: S :;: tion will be taken by the Town schools. pablic hearing last night was with- for over a year," and finally the Both local and county welfare Committee to create a Sewer Au- * * * di awn by Commissioner Julius courts decided that he had been boards have attempted to find thority as a result of a directive Engel, who introduced it originally, patient, indeed. -
Credits.Indd
ENEMIES OF THE EMPIRE LEGEND OF THE FIVE RINGS RPG, 4TH EDITION: ENEMIES OF THE EMPIRE WRITTEN BY: Shawn Carman, Robert Hobart, PRODUCTION MANAGER: David Lepore Brian Yoon; Kevin Blake, Mikael Brodu, Patrick Duke, SENIOR BRAND MANAGER: Todd Rowland Dave Laderoute, Maxime Lemaire, Jacob Ross, Ray Rupp, Rich Wulf, CHIEF EXECUTIVE OFFICER: John Zinser Ryan Reese HEAD PLAYTESTER: Brian Bates EDITED BY: Robert Hobart, Todd Rowland PLAYTESTERS: Team 1 (Dave Smith, Patrick Chen, Aien Elmi, Jason kang, Ki Chang Kim, PROOFREADERS: Dace, Ryan Reese, Roger Liang, Arthur Nguyen), and Richard Whitney Team 2 (Lucas Twyman, Lee Masheter, Amanda Martyn, Chad Kirby, Andrew Flynn, ART DIRECTOR: Todd Rowland Lauren Murray), Team 3 (Kit LaHaise, Catherine Pickett, Bret David Hewes, Francois Martineau), COVER DESIGN: David Ardila Team 4 (Becca Hobart, Todd Stites, Will Stampley, GRAPHIC DESIGN: David Ardila Kevin Blake, Lewis Fleak, Daniel Briscoe), Team 6 (Dace, Erykah Fasset, Tracy Pinkelton, Daniel Walters, LAYOUT: Edge Studio Laura Harvey), Team 7 (Jason Shafer, Nathan Shafer, Matt Strout, Liza Strout, Joe White, Terry “Dingo” Moore, Eric Newlin), Team 8 (Robert Knight, Brebouillet Mathieu, Credits ARTISTS: Aaron Acevedo, Christopher Appel, Aaron Rubman, David Whitney, Richard Whitney, Steve Argyle, Drew Baker, beet, Heather Bruton, Stuart Biggs, Edward Reynolds, Ryan Gossens, Ron Chironna, Miguel Coimbra, Conceptopolis, Ed Cox, Jean-Phillipe Lanfond), Team 10 (Luke Fleman, Joseph Schuster, Edwin David, Thomas Denmark, John Donahue, Andrew Snow, Christopher Myers, Michael Neer, Paul Siebuhr, Chris Doranus, Randy Elliott, Jason Engle, Anthony Francisco, Ryan Flynn), Team 11 (Cory Mills, Caitlin Mills, Molly Poole, 1 Thomas Gianni, Paul Prof Herbert, Rob Hinds, Jon Hodgson, Darren Walters, Lynne Ahlgren, Jeremy Bullens, Albert Koenig), Jon Hunt, IFS, Hugh Jamieson, Veronica V. -
And Corpse-Divination in the Paris Magical Papyri (Pgm Iv 1928-2144)
necromancy goes underground 255 NECROMANCY GOES UNDERGROUND: THE DISGUISE OF SKULL- AND CORPSE-DIVINATION IN THE PARIS MAGICAL PAPYRI (PGM IV 1928-2144) Christopher A. Faraone The practice of consulting the dead for divinatory purposes is widely practiced cross-culturally and firmly attested in the Greek world.1 Poets, for example, speak of the underworld journeys of heroes, like Odys- seus and Aeneas, to learn crucial information about the past, present or future, and elsewhere we hear about rituals of psychagogia designed to lead souls or ghosts up from the underworld for similar purposes. These are usually performed at the tomb of the dead person, as in the famous scene in Aeschylus’ Persians, or at other places where the Greeks believed there was an entrance to the underworld. Herodotus tells us, for instance, that the Corinthian tyrant Periander visited an “oracle of the dead” (nekromanteion) in Ephyra to consult his dead wife (5.92) and that Croesus, when he performed his famous comparative testing of Greek oracles, sent questions to the tombs of Amphiaraus at Oropus and Trophonius at Lebedeia (1.46.2-3). Since Herodotus is heavily dependent on Delphic informants for most of Croesus’ story, modern readers are apt to forget that there were, in fact, two oracles that correctly answered the Lydian king’s riddle: the oracle of Apollo at Delphi and that of the dead hero Amphiaraus. The popularity of such oracular hero-shrines increased steadily in Hel- lenistic and Roman times, although divination by dreams gradually seems to take center stage.2 It is clear, however, that the more personal and private forms of necromancy—especially consultations at the grave—fell into disfavor, especially with the Romans, whose poets repeatedly depict horrible 1 For a general overview of the Greek practices and discussions of the specific sites mentioned in this paragraph, see A. -
The Dark Archetypes V1.3
Sample file THE DARK ARCHETYPES Author: NIKOLAS TOTIEF Artist: ALEXANDER KAMI Corrupted by: Sample file Contents The Dark Archetypes Barbarian Path of the Deathsworn ............................................................................................................................................. 3 Items for a Deathsworn .................................................................................................................................................................................... 4 Bard College of the Scream .................................................................................................................................................................................. 5 College of the Scream Spells ....................................................................................................................................................... 6 Cleric Demon Cult Domain ..................................................................................................................................................................................... 8 Demon Cult Spells .............................................................................................................................................................................................................. 9 Druidic Circle of the Fungus ....................................................................................................................................................................... 11 Circle of the Fungus -
Complete Book of Necromancers by Steve Kurtz
2151 ® ¥DUNGEON MASTER® Rules Supplement Guide The Complete Book of Necromancers By Steve Kurtz ª Table of Contents Introduction Bodily Afflictions How to Use This Book Insanity and Madness Necromancy and the PC Unholy Compulsions What You Will Need Paid In Full Chapter 1: Necromancers Chapter 4: The Dark Art The Standard Necromancer Spell Selection for the Wizard Ability Scores Criminal or Black Necromancy Race Gray or Neutral Necromancy Experience Level Advancement Benign or White Necromancy Spells New Wizard Spells Spell Restrictions 1st-Level Spells Magic Item Restrictions 2nd-Level Spells Proficiencies 3rd-Level Spells New Necromancer Wizard Kits 4th-Level Spells Archetypal Necromancer 5th-Level Spells Anatomist 6th-Level Spells Deathslayer 7th-Level Spells Philosopher 8th-Level Spells Undead Master 9th-Level Spells Other Necromancer Kits Chapter 5: Death Priests Witch Necromantic Priesthoods Ghul Lord The God of the Dead New Nonweapon Proficiencies The Goddess of Murder Anatomy The God of Pestilence Necrology The God of Suffering Netherworld Knowledge The Lord of Undead Spirit Lore Other Priestly Resources Venom Handling Chapter 6: The Priest Sphere Chapter 2: Dark Gifts New Priest Spells Dual-Classed Characters 1st-Level Spells Fighter/Necromancer 2nd-Level Spells Thief / Necromancer 3rd-Level Spells Cleric/Necromancer 4th-Level Spells Psionicist/Necromancer 5th-Level Spells Wild Talents 6th-Level Spells Vile Pacts and Dark Gifts 7th-Level Spells Nonhuman Necromancers Chapter 7: Allies Humanoid Necromancers Apprentices Drow Necromancers -
Ghostories Designed by Table of Contents Brett M
GhoStories DESIGNED BY TABLE OF CONTENTS Brett M. Bernstein Introduction 2 Part I: Rules of Play 3 WRITTEN BY 1. Characters 4 Brett M. Bernstein, Matt McElroy, 2. Getting Things Done 19 3. Tainted Workings 27 Peter C. Spahn, Mark Bruno 4. Tainted Entities 41 5. The World Around Us 61 ILLUSTRATION BY 6. Expanding the Game 69 Laura Pelick, Paul Daly, Tim Bobko, Part 2: The Stories 77 Anthony Montemayor, Jason Moser, 1. Not Forgotten 78 Mike Vilardia, Marshall Andrews III, 2. Desecration 82 Tom O’Neil, Chris Martinez 3. Web of Seduction 85 4. Dark Tremors 88 ©2002, 2007, 2008 Precis Intermedia. All Rights 5. From the Past 93 Reserved. genreDiversion, Ghostories, Unbidden, 6. Amends 96 Masterbook, Bloodshadows, Impresa, Mean Streets, and 7. The Reverend 98 Active Exploits are trademarks of Precis Intermedia. No 8. The Cup Runneth 101 part of this book may be reproduced in any form, except where noted. 9. Tears of Joy 103 Part 3: Reference 110 Any similarities to people, situations, or organizations are strictly coincidental. The themes, people, situations, and Task Reference 111 supernatural elements presented in this book are fictional Violence Reference 112 and intended for entertainment purposes only. Paranormal Reference 113 Gimmick Reference 114 Blank Sheets 115 WWW.PIGAMES.NET Part 4: Templates 118 Sample Characters 119 ISBN 978-0-9770673-8-1 PLI106 Characters for Tears of Joy 124 q GhoStories Welcome to Ghostories: Supernatural Mystery Roleplaying. Supernatural as Myth This game can be played as a one-shot adventure, series of The supernatural does not exist, but many people still adventures, or as a foundation for your own campaign. -
The Iggwilv– Graz'zt Affair
History Check: The Iggwilv– Graz’zt Affair By John “Ross” Rossomangno Illustration by Eva Widermann The History Check series explores the rich history of Sample file the Dungeons & Dragons® setting. Each installment provides new insight into the game’s iconic personas, organizations, and events, untangling the contradic- tory threads of history when possible. Throughout the text, sidebars present what characters might know based on a successful skill check. Here we look at the entwined histories of Iggwilv, the Mother of Witches and author of the infamous Demonomicon, and her sometimes rival, sometimes lover, the demon prince Graz’zt. NO LOVE LOST “There is nothing unusual about a man searching for his lost love. I can see it in your eyes. Someone you TM & © 2012 Wizards of the Coast LLC. All rights reserved. August 2012 | DRAGON 414 1 The Iggwilv–Graz’zt Affair care about has left you in the dark, and you need my THAT OLD whispered lies and half-truths the Prince of Decep- help to find her. tion spewed while he vied for his freedom. “Be at ease, my friend. We already know of her. BLACK MAGIC “After wringing everything she deemed valuable You will no doubt be surprised to learn that we seek from Zagig and Fraz-Urb’luu, Iggwilv took her leave her as well. Perhaps sharing our knowledge can lead “Let us begin with our fair maiden. She has been in the night, but not before pillaging her loving mas- to an end we both find beneficial. You see, my cousin known by many names over the years: Natasha, Hura, ter’s library. -
The Origin of the TECHNOMANCERS Tashken
The Origin of the TECHNOMANCERS from the remains of the still polluted city. Teams were sent to investigate the Tashken was known as a junk planet by composition of the meteor. Eventually, traders throughout the galaxy. The mass after much investigation, embedded deep of the planet is so vast it has an within it, the fragments of a ship were abnormally high gravitational pull. This found along with strange objects of phenomenon attracts roaming space arcane description. In almost debris, meteors and even small space indestructible containers were discovered ships. All these items can crash upon the numerous tomes of knowledge. The planet with devastating consequences. majority of this mysterious cargo was However, the people of Tashken learned taken by Halthar Grast, the High Tech to scavenge and repurpose virtually Savant of the capital, who withdrew to his anything they found, partly compensating citadel to pore over his newly acquired for the lack of natural resources on the treasure. He knew ‘knowledge was planet. power’. A few short years later a fresh meteor shower devastated the neighbouring sub- continent. Planet wide civil unrest followed and war threatened without the guidance of Valkail. Halthar scoured his tomes and achieved a new understanding of the biological and technological aspects of so many things hither too This was how tenuous life on Tashken unknown to the Tashken civilization. He was until Valkail Ashton was born. This broke into Valkail’s tomb and by using great leader organised the technologically this new found knowledge, reanimated minded into an efficient and dominant Valkail’s body. -
On Death and Magic: Law, Necromancy and the Great Beyond Eric J
Western New England University School of Law Digital Commons @ Western New England University School of Law Faculty Scholarship Faculty Publications 2010 On Death and Magic: Law, Necromancy and the Great Beyond Eric J. Gouvin Western New England University School of Law, [email protected] Follow this and additional works at: http://digitalcommons.law.wne.edu/facschol Part of the Other Law Commons Recommended Citation On Death and Magic: Law, Necromancy, and the Great Beyond, in Law and Magic: A Collection of Essays (Christine A. Corcos, ed., Carolina Academic Press 2010) This Book Chapter is brought to you for free and open access by the Faculty Publications at Digital Commons @ Western New England University School of Law. It has been accepted for inclusion in Faculty Scholarship by an authorized administrator of Digital Commons @ Western New England University School of Law. For more information, please contact [email protected]. 14 On Death and Magic: Law, Necromancy, and the Great Beyond Eric J. Gouvin* Throughout history humans have been fascinated by the ultimate mystery of life and death. Beliefs about what lies beyond the grave are at the core of many religious prac tices and some magical practices as well. Magicians have long been involved with spirits, ghosts, and the dead, sometimes as trusted intermediaries between the world of the liv ing and the spirit realm and sometimes as mere entertainers.' The branch of magic that seeks communion with the dead is known as necromancy.2 This essay examines instances where the legal system encounters necromancy itself and other necromantic situations (i.e., interactions involving ghosts, the dead, or the spirit world).