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D&D 4Th Edition
RACES AND CLASSES (FOR AERNTH) D&D 4TH EDITION RACES Official Races Standard Races Name Source Dragonborn Heroes of the Forgotten Kingdoms Dwarf Heroes of the Fallen Lands Elf Heroes of the Fallen Lands Gnoll DRAGON Magazine 367 Gnome, Tinker D&D4 Wiki Goblin Into the Unknown: The Dungeon Survival Handbook Goliath D&D4 Wiki Half-Elf Heroes of the Forgotten Kingdoms Half-Orc Heroes of the Forgotten Kingdoms Halfling Heroes of the Fallen Lands Hobgoblin D&D4 Wiki Human Heroes of the Forgotten Kingdoms / Heroes of the Fallen Lands Kobold Into the Unknown: The Dungeon Survival Handbook Minotaur Player's Handbook 3 Shade Heroes of Shadow Thri-kreen DARK SUN Campaign Setting Wilden Player's Handbook 3 Nonstandard Races Name Source Bugbear D&D4 Wiki Bullywug D&D4 Wiki Drow Heroes of the Forgotten Kingdoms Eladrin Heroes of the Fallen Lands Githzerai Player's Handbook 3 Gnome D&D4 Wiki Hamadryad Heroes of the Feywild Mul DARK SUN Campaign Setting Pixie Heroes of the Feywild Revenant Heroes of Shadow Satyr Heroes of the Feywild Shadar-kai D&D4 Wiki Shardmind Player's Handbook 3 Svirfneblin Into the Unknown: The Dungeon Survival Handbook Tiefling Heroes of the Forgotten Kingdoms Vryloka Heroes of Shadow Warforged DRAGON Magazine 364 Unofficial Races Standard Races Name Source Azer D&D Wiki/4e Homebrew Duergar (variant) D&D Wiki/4e Homebrew Lizardfolk D&D Wiki/4e Homebrew Turtleborn EN World D&D 4th Edition Fan Creations Nonstandard Races Name Source Aasimar 4th Edition Races and Classes: Additions Angel EN World D&D 4th Edition Fan Creations Derro -
Living Forgotten Realms Campaign Guide Explains How to Beyond
LIVING FORGOTTEN REALMS® CAMPAIGN GUIDE Version 2.5: August 4, 2011 (Next Update: January 2012) For a list of changes made from v2.0 of this document, please visit this thread on the LFR Community Forum. What is Living Forgotten Realms? Campaign Setting and Structure Living Forgotten Realms (LFR for short) is a worldwide Living The Living Forgotten Realms campaign is based on the setting Campaign that uses the 4th Edition DUNGEONS & DRAGONS® details found in the 4th Edition Forgotten Realms Campaign rules and the FORGOTTEN REALMS® campaign setting. Players Guide. Faerûn is constantly evolving. Game products from create characters using the core D&D rules and the Wizards of the Coast (such as the Neverwinter Campaign guidelines in this document, and can then play those Guide) offer new information about the world. New characters in any LFR adventure, anywhere in the world. As FORGOTTEN REALMS content appears regularly on D&D you play adventures, your character earns experience points, Insider. LFR adventures sometimes refer to events and gold, and magic items which stay with you from game to characters from the many fiction novels set in the Realms. game. There are dozens of new adventures to play each year! Most importantly, LFR characters themselves can and do change the world through their actions and decisions! How to Use This Guide Living Forgotten Realms adventures span the vastness of Faerûn's surface, the Underdark beneath, and the planes The Living Forgotten Realms Campaign Guide explains how to beyond. Your character might explore the jungles of Chult in create and advance characters. -
BASE SIZES March 2019
® BASE SIZES March 2019 BASE SIZES IN MATCHED PLAY GAMES In Warhammer Age of Sigmar, most distances are measured from one model’s base to another model’s base. In the vast majority of games, the actual size of the base is not terribly important, and you can use bases of whatever size or shape you prefer. The only possible exception to this is matched play games. This is because matched play games are intended to be evenly balanced contests, and in these circumstances having the same model on a different sized base can become an issue. To address this, on the following pages you will find a set of suggested matched play base sizes for all of the models in the Warhammer Age of Sigmar range. Don’t worry – you don’t have to rebase your model if it is not on the suggested base unless you want to (that’s why these are suggested base sizes rather than mandatory ones). If you prefer not to rebase your models, just assume that the model is mounted on a base of the appropriate size when setting the model up, moving it, or measuring any distances in a matched play game. For example, if you are a veteran player using an old unit that is mounted on 25mm square bases instead of the suggested 32mm round bases, you should set the unit up, make any moves, and measure all distances as if they were mounted on the larger 32mm round bases when you play matched play games. Although this may sound a bit complicated, in practice it is actually very easy to do. -
The Empire at War a New Finale to the Enemy Within Campaign
A Warhammer Fantasy Roleplay Scenario The Empire at War A New Finale to the Enemy Within Campaign By Alfred Nuñez Jr., Paul Adler, Timothy Eccles, and John Foody The Empire at War A New Finale to the Enemy Within Campaign By Alfred Nuñez Jr., Paul Adler, Timothy Eccles, and John Foody Additional Background by: Joe Coltman, Roderic d'Arcon, Simon Dennett, Clive Oldfield, Anthony Ragan, and Luke Twigger Edited by: Paul Adler and Annette Avila Nuñez Maps by: Alfred Nuñez Jr. and Ryan Wileman Altdorf Map: Copyrighted by Games Workshop (used without permission) Modified by Alfred Nuñez Jr., Arne Dam, and Roderic d'Arcon Artists: Christian Holm, Jesper Laursen Clipart: Woodcuts courtesy of www.godecookery.com Playtesters: Finland: Kai Harinen (GM), Markus Kortelainen, Esa Launis, Vesa Ojalehto, Sami Peltonen, and Timo Tarvainen United States: Erik A. Walraven (GM), Gerald Malloy, Amber Walraven, and Cheryl Walraven Layout: Annette Avila Nuñez Obligatory Copyright Statement Empire at War (EaW) is intended to be a completely unofficial conclusion to the WFRP Enemy Within campaign by Games Workshop (GW). All relevant trademarks and copyrights are used without permission and in no way meant to challenge ownership to them by GW. EaW fully recognises said copyright and trademark ownership. Where possible, EaW conforms to the 'official' nature of the Warhammer World, and does so with the full acknowledgement of the intellectual ownership and legal copyright ownership of that material. INTRODUCTION 1 THE BEGINNING OF THE END 1 GM NOTES 3 OVERVIEW OF -
The Iggwilv– Graz'zt Affair
History Check: The Iggwilv– Graz’zt Affair By John “Ross” Rossomangno Illustration by Eva Widermann The History Check series explores the rich history of Sample file the Dungeons & Dragons® setting. Each installment provides new insight into the game’s iconic personas, organizations, and events, untangling the contradic- tory threads of history when possible. Throughout the text, sidebars present what characters might know based on a successful skill check. Here we look at the entwined histories of Iggwilv, the Mother of Witches and author of the infamous Demonomicon, and her sometimes rival, sometimes lover, the demon prince Graz’zt. NO LOVE LOST “There is nothing unusual about a man searching for his lost love. I can see it in your eyes. Someone you TM & © 2012 Wizards of the Coast LLC. All rights reserved. August 2012 | DRAGON 414 1 The Iggwilv–Graz’zt Affair care about has left you in the dark, and you need my THAT OLD whispered lies and half-truths the Prince of Decep- help to find her. tion spewed while he vied for his freedom. “Be at ease, my friend. We already know of her. BLACK MAGIC “After wringing everything she deemed valuable You will no doubt be surprised to learn that we seek from Zagig and Fraz-Urb’luu, Iggwilv took her leave her as well. Perhaps sharing our knowledge can lead “Let us begin with our fair maiden. She has been in the night, but not before pillaging her loving mas- to an end we both find beneficial. You see, my cousin known by many names over the years: Natasha, Hura, ter’s library. -
Summer's Set - by Ryan Lucas Save VS
-Summer's Set - by Ryan Lucas Save VS. Weekend - Adventures Another aspect of the adventure's format is the lack of proper maps to Summer's Set illustrate monster and player positions in encounters. The intention was to use a A 4th Edition Dungeons & variety of dry erase mats and map-tiles to Dragons Adventure in the make the adventure's presentation flashier. Each encounter includes an image of its vein of Wizards of the setup that can be roughed out on any Coast's "Encounters" battlemat. Exact dimensions won't be necessary, but a list of the play aids Seasons originally used in the adventure can be found in appendix in the back. Text featured in gray boxes is intended For the DM: "Summer's Set" was written to be read or paraphrased to the players. In as a series of brief encounters intended to order to keep up a brisk pace, this be played over a period of days at a summer adventure is much more of a "railroad" than gathering where far-flung friends once again the kind of games regular gaming groups had the time to sit at a table together and might be used to. While that's ok, don't let roll some dice without fear of work, or a need for speed lead you to ignore the worry interrupting the fun. It is intended player's input - if they're having fun getting for simplicity and speed and as such might off the beaten path, then you are still doing not be a bad choice for an introductory your job well! adventure a but would likely leave an This adventure seeks to emulate the experienced group of players wanting more. -
Marvel Universe Thor Comic Reader 1 110 Marvel Universe Thor Comic Reader 2 110 Marvel Universe Thor Digest 110 Marvel Universe Ultimate Spider-Man Vol
AT A GLANCE Since it S inception, Marvel coMicS ha S been defined by hard-hitting action, co Mplex character S, engroSSing Story line S and — above all — heroi SM at itS fine St. get the Scoop on Marvel S’S MoSt popular characterS with thi S ea Sy-to-follow road Map to their greate St adventure S. available fall 2013! THE AVENGERS Iron Man! Thor! Captain America! Hulk! Black Widow! Hawkeye! They are Earth’s Mightiest Heroes, pledged to protect the planet from its most powerful threats! AVENGERS: ENDLESS WARTIME OGN-HC 40 AVENGERS VOL. 3: PRELUDE TO INFINITY PREMIERE HC 52 NEW AVENGERS: BREAKOUT PROSE NOVEL MASS MARKET PAPERBACK 67 NEW AVENGERS BY BRIAN MICHAEL BENDIS VOL. 5 TPB 13 SECRET AVENGERS VOL. 1: REVERIE TPB 10 UNCANNY AVENGERS VOL. 2: RAGNAROK NOW PREMIERE HC 73 YOUNG AVENGERS VOL. 1: STYLE > SUBSTANCE TPB 11 IRON MAN A tech genius, a billionaire, a debonair playboy — Tony Stark is many things. But more than any other, he is the Armored Avenger — Iron Man! With his ever-evolving armor, Iron Man is a leader among the Avengers while valiantly opposing his own formidable gallery of rogues! IRON MAN VOL. 3: THE SECRET ORIGIN OF TONY STARK BOOK 2 PREMIERE HC 90 THOR He is the son of Odin, the scion of Asgard, the brother of Loki and the God of Thunder! He is Thor, the mightiest hero of the Nine Realms and protector of mortals on Earth — from threats born across the universe or deep within the hellish pits of Surtur the Fire Demon. -
BASE SIZES December 2019
® BASE SIZES December 2019 BASE SIZES IN MATCHED PLAY GAMES In Warhammer Age of Sigmar, most distances are measured from one model’s base to another model’s base. In the vast majority of games, the actual size of the base is not terribly important, and you can use bases of whatever size or shape you prefer. The only possible exception to this is matched play games. This is because matched play games are intended to be evenly balanced contests, and in these circumstances having the same model on a different sized base can become an issue. To address this, on the following pages you will find a set of suggested matched play base sizes for all of the models in the Warhammer Age of Sigmar range. Don’t worry – you don’t have to rebase your model if it is not on the suggested base unless you want to (that’s why these are suggested base sizes rather than mandatory ones). If you prefer not to rebase your models, just assume that the model is mounted on a base of the appropriate size when setting the model up, moving it, or measuring any distances in a matched play game. For example, if you are a veteran player using an old unit that is mounted on 25mm square bases instead of the suggested 32mm round bases, you should set the unit up, make any moves, and measure all distances as if they were mounted on the larger 32mm round bases when you play matched play games. Although this may sound a bit complicated, in practice it is actually very easy to do. -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
D 4Th Dragon Magazine
Editorial: Open Window by Christopher Perkins Illustration by Howard Lyon This month in Dragon® and Dungeon®, we offer a savory blend of Oriental intrigue and Halloween terror—two great tastes that, like chocolate and peanut butter, go great together. The latter makes sense given the season, and the former came about as a result of resurrecting the idea of monthly themes. Mike Mearls suggested the idea of a Kara- Tur theme earlier this year, and several freelance writers delivered kick-ass content to back it up. In November, we have articles tied to the theme of fey magic (to support Player’s Option: Heroes of the Feywild™ and the next D&D Encounters™ season), and in December you’ll see content tied to a theme we like to call “touch of evil” (in support of The Book of Vile Darkness™). We have a few themes in mind for early next year (“romance & royalty” in January, “gods & primor- dials” in February, and “skullduggery” in March), and we’re hoping to build future themes around the articles and adventures we receive from our con- tributors. In a recent poll, folks expressed interest in themes tied to classic D&D® campaign settings (Dragonlance®, Ravenloft®, and Planescape® being the three most popular), and we’re open to TM & © 2011 Wizards of the Coast LLC. All rights reserved. 1 October 2011 | DR AG ON 4 0 4 Editorial: Open Window seeing 4th Edition article proposals that hearken Greg Bilsland and I are the first line of defense and program it into the D&D Character Builder, we back to classic campaign settings, particularly if the when it comes to proposals. -
Iss U E 4 1 9 | JA N U a R Y 2 0
ISSUE 419 | JANUARY 2013 A Dungeons & Dragons® Roleplaying Game Supplement CONTENTS 3 THE FIRE-EYED MAID OF 22 WINNING RACES: SmoKY WAR BlADELINGS By Steve Winter Written and illustrated by Claudio Pozas 4 SENTIENT LIVING SPElls They slice, they dice, they shoot spikes out of their skin! Find out what’s up with By Doug Hyatt and Robert J. Schwalb bladelings in this full racial write-up. They do not eat; they do not sleep; they do not breathe. They are living spells, and they exist to destroy and consume. Visit 28 ENGINES OF WAR the blighted landscape of the Mournland, By Claudio Pozas and discover the inner workings of these Killer treants? Deadly chariots? Equip your sentient magical monstrosities. game with the engines of war to give player characters something to chew on, battle 10 WINNING RACES: against, or run from. HoBGOBLINS By Jim Auwaerter 32 CLAN HARHUND AND Conquer the new year with a full racial DEAD DWARF MINE write-up of these goblinoid bad boys. Being By Ed Greenwood evil makes everything more fun, right? A dwarf long ridiculed over his dogged quest for a lost mine has turned up with 15 THE FIRST WIELDERS proof that the mine actually exists. The catch? The “lost” mine is actually just a By Logan Bonner few feet beneath the cellars of buildings Some worship the gods, while others bow in Saradush, and that information got the to devils or dragons. A few follow the Path dogged dwarf murdered. of Steel, devoting themselves wholly to their weapons. Learn about these weapons and the people who choose this path. -
Unique Auctions Catalogue 28 Apr 2020
Unique Auctions Catalogue 28 Apr 2020 601 8 X-Men related graphic novels £15.00 - £20.00 £60.00 602 A mixed collection of 30 Marvel comics including 623 A collection of 15 1970s Bronze Age Ka-Zar Lord Semper Fi, The Crew, Stalkers etc £10.00 - £20.00 of the Jungle comics issues 6-20 £20.00 - £30.00 603 13 Mavel What If comics including 624 A collection of Ka-Zar The Savage comics (21 3,5,10,11,15,19,21,22, 23,25,26,27,46 £20.00 - comics) £10.00 - £20.00 £30.00 625 Marvel comics series Last Hero Standing 1-5, Last 604 X-Men and the Micronauts 1-4, Mephisto limited Planet Standing 1-5, House of M 001, 2, Battle series 1-4, Fantastic Four v X-Men 1,2,2,4 £12.00 - Scars 1-6, Chaos War 1-5 and other comics (30 £15.00 comics) £10.00 - £20.00 605 A collection of Namor and Tales to Astonish Sub- 626 Marvel comics Shadowland 1-5, one shots Spide- Mariner comics £15.00 - £20.00 man, Bullseye, Elektra, Ghost Ride, Moon Knight 606 8 first issue nmber 1 comics including Turok, 1-3 and After the Fall £10.00 - £20.00 Jurassic Park, Warlord, Tribe, Maxx, Deathblow 627 Marvel comics Spider-girl 84-99 £10.00 - £20.00 etc £10.00 - £20.00 628 Marvel Knights Fantastic Four 1-26 and Fantastic 607 2 signed Black Mask WE CAN NEVER GO Four The Legend Special Tribute Issue £10.00 - HOME 1st issue comics £10.00 - £20.00 £20.00 608 Marvel Spotlight 6 and 7 early appearances of Star- 629 DC Comics Martian Manhunter 1-12, Martian Lord (Starlord) Guardians of the Galaxy £40.00 - Manhunter American Secrets 1, Supergirl 54-56, £60.00 59-61 £10.00 - £20.00 609 13 1970s