Creature Catalogue Ii
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ACCESSORY DUNGEONS & DRAGONS CREATURE CATALOGUE II BY SEAN ROBERT MEANEY VOP VAULTS OF PANDIUS CREATURE CATALOGUE II 36. Faerie Ring CONTENTS 37. Faerie Wings Forward 38. Feeder Introduction 39. Ferral 1. Aard 40. Firehound 2. Albho 41. Fireshroom 3. Anaconda 42. Flatworm 4. Asawi 43. Forest Guardian 5. Augan-eye 44. Glammour 6. Banished Ones 45. Gobble 7. Bather’s Light 46. G.O.B.L.I.N. 8. Beholders Mirror 47. Goblin’s Mother 9. Berserker Droid 48. Goilroot 10. Black Smoker 49. Hammerhead 11. Black Wax 50. Hob 12. Black Wheat 51. Hob’s Nail 13. Brain Feeder 52. Holywater Sprinkler 14. Brain Hive 53. Horns of Aeroth 15. Brain Spider 54. Howliscream 16. Cockatrice Fodder 55. Hunter-Killer 17. Coffin screw 56. Hunter 18. Constrictor 57. Ichor 19. Crystal shroom 58. I-mu 20. Deadwood 59. Iron-shroom 21. Death-Kap 60. Jumping Scorpion 22. Death-knell Amoeba 61. Killer Flower 23. Deathmoth 62. K.O.B.O.L.D. 24. Death’s Hand 63. Krabbes 25. Defiled One 64. Lantern-head 26. Demon Key 65. Laughing Jack 27. Devourer 66. Leaf Dragon 28. Ductworm 67. Lightning Brush 29. Dwergi 68. Lightning Mangrove 30. Extraterrestrial 69. Matnarn’s Gill 31. Eye of the Beholder 70. Mechanical Flea 32. Eye-stalker 71. Megafauna 33. Faceless Man 72. Men-rei-ki 34. Face Ripper 73. Mesmer 35. Faerie Lights 74. Miasma Tree PAGE 2 CREATURE CATALOGUE II 75. Mind Horror 113. Tree Horror 76. Moat Horror 114. Tree Shadow, Greater 77. Monarch’s Crown 115. Tree Shadow, Parasite 78. Monk’s Halo 116. Tripod 79. Mozgoku 117. Tsukiakari no Ryoshi 80. Mu-mu-ndu 118. Tumble-briar 81. Niiknik 119. Tunnel Scavenger 82. Okami 120. Tyrant’s Mace 83. Old One 121. Water-snake 84. Oozer 122. Web of Som 85. Overseer 123. Wharts 86. Poisoner’s Cup 124. Wizardflail 87. Puffball 125. Wood-beast 88. Punisher Drone 126. Xenophobic Rotator 89. Queerly Reticular 127. Yellow Death 90. Rad-boar 128. Zinj 91. Radium Ape 92. Ringwyrm 93. Rot-Iron 94. Ryuojo 95. Servitor 96. Shadow-shroom 97. Shadowsloth 98. Shiroi Karasu 99. Skewer 100.Smudger 101.Spidersimian 102.Spine 103. Spirax 104. Stalker 105. Strangling Horror 106. Swamp Tongue 107. Teddy 108. Tentacle Horror 109. Tesseraktor 110.Tormentor 111. Totem-shroom 112. Touchmold PAGE 3 CREATURE CATALOGUE II Forward Appearing; Save as; Morale; Intelligence; Experience Value This has been a long time [Description text] coming. It is pretty much every creature I ever created for a Example: D&D Game. And yes I did draw every one. And its a terrible thing when you start out with almost non existent art skill. I hope you enjoy using them in your own D&D Games as much as I enjoyed creating them. Introduction This accessory contains a vast collection of one hundred and twenty eight creatures with Queerly Reticular: AC 8; HD statistics usable with the B/X, 1hp*/eyeball; MV 3’(1’); AT BECMI and RULES Slippery under foot; DA 1 hp CYCLOPEDIA D&D game. You falling; NA 1 (Unique); SA can convert them to whatever Magic-user: L36; ML 12; INT D&D, Labyrinth Lord, OSR 18-1/eyeball; XP 1/ victim version Role Play Game you Description: This is where like. Wizard eyes go after the spell Entry Format: The Creature ceases to function. They entries adhere to a standard coalesce as a residual organism format: that shows up under foot as the Adventurers are running for Creature Name: Armour Class; their lives. A Queerly Reticular Hit dice; Movement Rates; might have 3d6 eyeballs at any Attack forms; Damage; Number given moment. PAGE 4 CREATURE CATALOGUE II Creature Catalogue Albho: AC -2; HD 8***(L); MV 12,000’ (4,000’); AT 2 claws/ bite/ Aura; DA Restrain Victim/ Aard: AC 7; HD 2+2; MV 180’ 8d8 per round/ special; NA 1 (60’); AT 1 Bite/ 2 Claws / Tail; (unique) + Wight Worms; SA Elf: DA 1d6/ 1d4/1d4/1d4; NA 3- L8; ML 12; AL Chaotic; INT 18; SA Fighter: L1; ML 8; AL 12; TT as Victims; XP 2,300 Chaotic; INT 3; TT Nil; XP 25 Description: eight feet tall Description: This beast has no ‘cloak’ that conceals the mother eyes and hunts exclusively by parasite. It must nest in its the feel of movement through ‘consecrated’ soil to heal, yet the earth sensing any foe with a has strength (lifting up to a ton) heartbeat up to fifty feet away. and intelligence to put that soil Aard were once Wolves but in a container and carry it to have become something terrible some safe lair as needed. Its having quenched their thirst at presence whispers in the minds the Waters of Chaos. of those with low charisma or ML (a charisma or Morale check to resist being lured to its chosen feeding site). Related to the Hob, it needs Iron and must PAGE 5 CREATURE CATALOGUE II feed on blood. It is always spawning tiny Wight-worms. Wight-worms: AC 3; HD 1hp*; MV 3’(1’), AT Burrow/infest; DA Infect; NA 10-100; SA Elf: L1; ML 12; INT 1; TT As Host; XP 6; One inch long, it will search for a host and turn them into a Ge-hul in ten turns becoming new organs. Ge-hul Template: HD+3; AC3; Anaconda: AC 4; HD 7+1*; MV +30 (+10); AT Bite/infest; MV 90’ (30’); AT Bite + ML 12 (2 in Sunlight); INT x½ Squeeze; DA 1d6+3d4/round; NA 1 (1-3); SA Fighter: L4; ML 9; AL Neutral; INT 2; TT U; XP 1025 Description: The Green Anaconda is thirty two feet long and 881lb. It can crush and swallow an un-armoured human. Common in Jungles and Swamps. Lairs in caves. PAGE 6 CREATURE CATALOGUE II Charm and Quest Magic. Asawi is a Bard with considerable talent in Singing, Music and Mimicry. It is also a skilled Tracker. Stats: Magic User L25; Claws 3d6+2; Str (22), Dex (18), Con (9), Int (18), Wis (11), Cha (18); Skills: Tracking (I+2), Mimicry (I), History of the Plane of Asawi: AC 5; HD 9*; MV 60’ Decay (I), Alertness (D), Danger (20’); AT 2 Claws/Spells; DA Sense (W), Singing 3d6+2/ Spells; NA 1(1); SA (CH+2),Musical Instrument Magic-user: L25; ML 12; AL (Ch+2) Neutral; INT 18; TT Nil; XP 1,750 Description: Asawi, the Burning Bird, wanders the Plane of Decay and can only rarely be encountered on the Prime Plane, and only in the morning mist. From a distance it appears to be an Ostrich up to ten feet tall but it is only closer that the differences become apparent, the illuminating fire in particular. Asawi is one of the dominant forces on the Plane of Decay. It is a Magic-user of considerable power though it seems entirely focused on PAGE 7 CREATURE CATALOGUE II Augen-eye: AC 7; HD 1+1*; Banished One: AC -2; HD MV 120’ (40’); AT 1 20**; MV 10’ (3’); AT Claw; Blade/round; DA 1d6+ Special; DA 1d4 + Poison; NA 1 (1); SA NA 1-6 (3-30); SA Fighter: L1; Magic-user: L20, Druid: L20; ML 12; AL Neutral; INT 9; TT ML 12; AL Chaotic or Neutral; See Description; XP 19 INT 23; TT A; XP 5,975 Description: This construct is Description: The M’aal Toroc an obsidian automaton that can (a 20’ tall shroom with a 10’ be piloted by a wizard using a diameter cap) are horrors that crystal ball and control may be crawl about on small crab-like wrested from the pilot by a legs coated in a poison which wizard of greater experience will result in death of any who is level. It can attack out of self scratched by one (and fails to defence with its obsidian save vs. poison). Having fled the feathers as blades. If not piloted Plane of Decay (or otherwise it will wander inquisitively, banished for heresy) these exploring its surroundings. Sentient Fungi are mostly Chaotic Magic-users of 20th level (1% are Neutral Druids who chose to worship Nature). PAGE 8 CREATURE CATALOGUE II Bather’s Light: AC 9; HD ½*; Beholder’s Mirror: AC 5; HD MV 0’; AT Special; DA 1+1*; MV 0’; AT Special; DA 1d6/round; NA 1 (1); SA Special; NA 1 (0); SA Normal Normal Human; ML 12; AL Man; ML 12; AL Neutral; INT Neutral; INT 1; TT A; XP 6 9; TT See Description; XP 19 Description: This Primordial Description: This fungi has a fungi looks more like a flower gelatinous membrane in which yet atop its clustered ash-gray wizard eye spells can become stalks a collection of fluorescent trapped. When a Wizard or Elf white heads illuminate the uses Wizard eye in an area darkness with their iridescent where a Beholder’s Mirror is glow. Bathers Lights can often growing it can literally trap the be found in proximity to a pool spell caster in their own Wizard of still water of absolute purity Eye spell while their body shuts as it causes contaminants to down and dies. Save vs turn to settle out. This is the problem stone or become trapped. A with the fungi – it will do the successful save causes one hit same to water in living point of injury to the spell caster organisms within ten feet of a causing them to break fungi. concentration. PAGE 9 CREATURE CATALOGUE II Berserker Droid: AC 7; HD Black Smoker: AC 7; HD 4*; 1+1*; MV 120’ (40’); AT 1 MV 0’; AT Foul Poisonous Blade/round; DA 1d6+ Special; Miasma; DA See Description; NA 1-6 (3-30); SA Fighter: L1; NA 1 (1); SA Fighter: L4; ML ML 12; AL Neutral; INT 9; TT 12; AL Neutral; INT 1; TT V; See Description; XP 19 XP 200 Description: It spins its blades Description: Growing 4’-7’ tall, around it attacking any one these fungi grow partly on the target with a single blade each Plane of Decay and give off a round.