Cyclopedia Errata by Jason Macinnes Errata Revision 5.9B -- February 9, 2002
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MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info. -
Animals and the Environment in Dungeons & Dragons
Concentric: Literary and Cultural Studies 32.1 January 2006: 135-68. “Masters of the Wild”: Animals and the Environment in Dungeons & Dragons Matthew Chrulew Monash University Abstract This essay will engage in detail with the environmental aspects of fantasy role-playing games—particularly Dungeons & Dragons—from the pers- pective of contemporary ecocriticism and animal studies. In their eclectic cannibalization of various cultural others, these games instantiate the forms of late capitalist, postmodern culture. Nature plays an important part in this exotic simulacrum. Within fantastic worlds, druids, rangers, and other nature- oriented characters engage a multitude of animals, monsters and humanoid creatures, as described in the animal catalogue of the Monster Manual. This bestiary pairs an assortment of exotic images with a rigorously quantified set of biopolitical rules. Through violently mastering this state of “bare life,” player-characters can advance in prestige and power. The proliferation of hybrid creatures means, however, that the “human” is not uniquely privileged—thus provoking the question of the position of the “animal” amid this seemingly subversive mélange of monstrosity. Keywords fantasy role-playing games, Dungeons & Dragons, animals, monsters, biopolitics, bare life, becoming-animal, mastery, hybridity, agency, holding-to-form 136 Concentric 32.1 January 2006 For all its magic and otherworldliness, its historical grandness and militarism, the literature of fantasy is kindled by nothing so much as the natural world. However mythologized or modified they become, animals and the environment—or rather, the history of human engagements with them—are the source from which fantasy draws much of its material. The ecological dimensions of that fountainhead of modern fantasy—J. -
Dragon Magazine #120
Magazine Issue #120 Vol. XI, No. 11 SPECIAL ATTRACTIONS April 1987 9 PLAYERS HANDBOOK II: Publisher The ENRAGED GLACIERS & GHOULS games first volume! Mike Cook Six bizarre articles by Alan Webster, Steven P. King, Rick Reid, Jonathan Edelstein, and Editor James MacDougall. Roger E. Moore 20 The 1987 ORIGINS AWARDS BALL0T: A special but quite serious chance to vote for the best! Just clip (or copy) and mail! Assistant editor Fiction editor Robin Jenkins Patrick L. Price OTHER FEATURES Editorial assistants 24 Scorpion Tales Arlan P. Walker Marilyn Favaro Barbara G. Young A few little facts that may scare characters to death. Eileen Lucas Georgia Moore 28 First Impressions are Deceiving David A. Bellis Art director The charlatan NPC a mountebank, a trickster, and a DMs best friend. Roger Raupp 33 Bazaar of the Bizarre Bill Birdsall Three rings of command for any brave enough to try them. Production Staff 36 The Ecology of the Gas Spore Ed Greenwood Kim Lindau Gloria Habriga It isnt a beholder, but it isnt cuddly, either. Subscriptions Advertising 38 Higher Aspirations Mark L. Palmer Pat Schulz Mary Parkinson More zero-level spells for aspiring druids. 42 Plane Speaking Jeff Grubb Creative editors Tuning in to the Outer Planes of existence. Ed Greenwood Jeff Grubb 46 Dragon Meat Robert Don Hughes Contributing artists What does one do with a dead dragon in the front yard? Linda Medley Timothy Truman 62 Operation: Zenith Merle M. Rasmussen David E. Martin Larry Elmore The undercover war on the High Frontier, for TOP SECRET® game fans. Jim Holloway Marvel Bullpen Brad Foster Bruce Simpson 64 Space-Age Espionage John Dunkelberg, Jr. -
Dragon Magazine #171
SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon. -
Tall Tales of the Wee Folk Contains the Following: * Olyrrhoe, the Centaur Prophetess
Natural ARMOR Creature Armor Class Centaur AC 7* Dryad AC 7 & Fauns AC 8 Hsiao AC 5* Pooka AC 7 Sprite AC 8 Treant AC 2* Woodrake AC 2* (only in drake form) * These statistics are for mature normal monsters. Creature heroes below that level will have less formidable Armor Classes: young centaurs, AC 8; hsiao progress through AC 8, AC 7, and m AC 6 for the three stages before reaching normal monster level; treants and woodrakes pass through AC 8, AC 6, and AC 4. These reflect the maturation processes of the creatures; a mature [ream, tor example, hab tougher bark ihan a sapling. um Ability Scores DEX CON CHR W 8/18 3/18 3/16 (3/10) 3/18 5/18 3/18 3/18 3/18 12/18 8/18 5/18 3/15 3/18 3/18 3/18 9/18 5/16 3/18 9/18 3/16 3/18 3/18 5/18 8/18 3/18 3/18 3/18 13/18 3/16 3/18 3/13 8/18 3/18 6/18 3/18 3/16 13/18 3'18 3/18 Sample file WooDlaNO Spellcasteus SpRite Table 12: Sprite Level Advancement & Hit Dice Level AOvaNceMeNt Experience Hit Dice Table 8:—Woodland Spellcaster Extra Experience Level Points Normal Monster 0 Id4 Extra Experience Required 1 2,000 2d4 1,000 XP 2 4,000 3d4 2,000 XP 8,000 4d4 4,000 XP 16,000 5d4 8.000 XP 32,000 6d4 16,000 XP 64.000 7d4 32,000 XP 128.000 8d4 64.000 XP 250.000 9d4 130,000 XP 9 500,000 10d4 260,000 XP 10 800.000 10d4 + 1 ^ 200,000 XP for each subsequent level + 300,000 XP per level thetcaftet o:;~lwra^ + 1 hp per level thereafter .$ DRyaos Table 13: Sprite Spell Ability Table 3: Dryad Level Advancement, Hit Dice, & Spell Ability Sprite's Fairy Spells by Level Level 3 4 5 Experience Normal Level Points Hit Dice Monster -3000 Id8 1 1 Normal Monster 0 2d8 2 2 1 3,000 3 2 2 wB 9,000 3d8 4 2 3 21,000 5 2 2 1 4 45,000 4d8 6 2 2 2 5 95,000 7 2 2 2 1 6 190,000 5d8 8 3 2 2 2 380.000 •,-£,,,.,. -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm . -
Tome of the Magic of Mystara Volume 2 – Divine Magic
Tome of the Magic of Mystara Volume 2 – Divine Magic By Marco Dalmonte & Matteo Barnabè CONTENTS INTRODUCTION ........................................................... i APPENDICES ..................................................... 170 REFERENCE TERMS ................................................. iii ALPHABETICAL LIST OF DIVINE SPELLS ................. 170 LIST OF SOURCES .................................................... IV LIST OF DIVINE SPELLS BY SPELL LEVEL ................ 173 DIVINE SPELLS INEFFECTIVE IN HOLLOW WORLD ........ 177 CHAPTER 1. DIVINE MAGIC ....................................... 1 ADDITIONAL SPELLS OF EACH IMMORTAL ............ 178 NATURE OF DIVINE MAGIC ..................................... 1 Ahmanni Turtlerider ......................................... 178 MEMORISING AND CASTING DIVINE MAGIC ............ 1 Al-Kalim .......................................................... 178 LIMITS OF DIVINE MAGIC ........................................ 2 Alphaks ............................................................. 178 TYPES OF PRIEST ...................................................... 3 Alphatia ............................................................ 178 Specialist Clerics .................................................... 3 Atruaghin ......................................................... 178 Polytheist Clerics ................................................... 4 Atzanteotl ......................................................... 178 Philosopher Clerics ............................................... -
Dragon Magazine #189
Issue # 189 SPECIAL ATTRACTIONS Vol. XVII, No. 8 Warriors & Wizards From Afar January 1993 9 A world tour of the fantastic for the AD&D® game. Publisher 10 The Dark Continent David Howery James M. Ward Want a brand-new land to challenge any adventurer? Heres Africa with a wild twist! Editor Roger E. Moore 20 Arms & Armor of Africa Michael J. Varhola Associate editor Youd better know your knobkerrie from your Dale A. Donovan isiHlangu. Fiction editor The Other Orientals Tom Griffith Barbara G. Young 28 Cant wait for Oriental Adventures to hit the AD&D Editorial assistant 2nd Edition game? Here it is! Wolfgang H. Baur 34 Rhinos Arm, Tigers Claws Michael J. Varhola Art director From four mirror armor to the talwar: what the Larry W. Smith well-equipped warrior uses in India. Production staff Gaye OKeefe Tracey Zamagne Dawn K. Murin FICTION Subscriptions Djinn Coffee Allen Varney and Aaron Allston Janet L. Winters 46 A djinni of his very own! Imbu couldnt believe it. But he did suspect a catch. U.S. advertising Cindy Rick U.K. correspondent and U.K. advertising REVIEWS Wendy Mottaz The Role of Computers Hartley, Patricia, and Kirk Lesser 57 Your world is dying, and youve got to save it! So, what else is new? DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., P.O. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. -
Sample File Table of Contents Introduction 3 Main (Creature Name) Index 8
Sample file Table of Contents Introduction 3 Main (Creature Name) Index 8 Animals: Mundane, Extinct and Giant 11 Conjurations: Magical and Other planar 22 Humanoids: Tribal and Solitary 32 Lowlife: Plants, Bugs, Worms and Goos 49 Monsters: and Other Fantastical Creatures 59 Undead Mindless and Malignant 82 Creature ‘Type’ Index 90 Habitat Index 92 Compiled by Graeme Morris, Phil Gallagher & Jim Bambra Monsters created by Dave Alexander, Jim Bambra, Mike Brunton, William Carlson, Zeb Cook, Michael Gray, Phil Gallagber, Jeff Grubb, Gary Gygax, Bruce Heard, Tom Kirby, AM Gray McCready, Michael Malone, FDnk Menm, Tom Moldvay, Graeme Morris, Bruce Nesmitb, Doug Niles, Merle Rasmussen, Gamy Spiegle, Jean Wells & Skip Williams. Art by Jeff Anderson, Helen Bedfod, Gary Harrcd, Tim Sell, Brian Williams, GeoffSample Wingate & Petefile Young. Many thanks to Mike Brunton, Dawn Buton, Harold Johnson, Frank Menm, Carole Morris & Sarah peck. Dimbuted to the book mde in the United S!ates by Random Housc Inc. and in Canada by Random House of Canada, Lld. Dislribuled to the toy and hobby mde by regional distributors. Distributed in the United Kingdom by TSR UK Lfd. 0 Copyright 1986 TSR Inr All rights nm DUNGEONS &DRAGONS, DBD, ADVANCED DUNGEONS & DRAGONS. AD&D, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trad-rlrs of TSR, he. This book is pmectd under the copyright laws of the United stltes of America. Any reprcduction or unauthorised use of the material or anwnlr contained hereia is prohiited Without the express written pemksion Of TSR, he. Printed in the Uniied Staicp of America. TSR Inc. POB 756 Lake Geneva WI. -
GURPS 4Th Edition Creature Catalogue
Creature Catalog A D&D goes GURPS 4th Edition Sourcebook by Pythagoras Introduction About This This netbook is a collection of fantasy creatures based on the D&D Monster Document Manual, the Creature Collection 2, and This document was created by Pythago- the D&D Miniatures Game (as well as ras. More GURPS material by him can some new creatures). I have tried to be downloaded at: replicate the abilities as faithfully as http://gurps.hardpoints.de. possible but the difference between the Send feedback or submissions to: systems makes some creatures more [email protected] powerful than before due to the value of certain "abilities" in GURPS such as being unliving etc. The current version is relatively small but I hope to add new stuff over time. For now, enjoy what is there. Entries Each intelligent monster is given a short fluff description but details can usually filled in from the appropriate D&D source books. Next, the racial template is given. To make the monsters immedi- ately usable, one or more example NPCs are provided. The warrior NPC corre- sponds to the warrior entry in the D&D Monster Monster Manual, the rest is more creative, not directly based on any D&D Categories classes. D&D monsters are grouped into certain Unintelligent monsters or constructs are categories, an idea I am actually quite given a less detailed treatment. They are fond of. They translate into several new represented by a single entry, possibly metatraits that will be used in the with some variants. monster descriptions. Since I feel that the point value does not v Aberration [0]: These creatures necessarily represent the lethality in differ greatly from the local fauna in battle, each NPC is rated in skulls. -
Creature Catalogue Ii
ACCESSORY DUNGEONS & DRAGONS CREATURE CATALOGUE II BY SEAN ROBERT MEANEY VOP VAULTS OF PANDIUS CREATURE CATALOGUE II 36. Faerie Ring CONTENTS 37. Faerie Wings Forward 38. Feeder Introduction 39. Ferral 1. Aard 40. Firehound 2. Albho 41. Fireshroom 3. Anaconda 42. Flatworm 4. Asawi 43. Forest Guardian 5. Augan-eye 44. Glammour 6. Banished Ones 45. Gobble 7. Bather’s Light 46. G.O.B.L.I.N. 8. Beholders Mirror 47. Goblin’s Mother 9. Berserker Droid 48. Goilroot 10. Black Smoker 49. Hammerhead 11. Black Wax 50. Hob 12. Black Wheat 51. Hob’s Nail 13. Brain Feeder 52. Holywater Sprinkler 14. Brain Hive 53. Horns of Aeroth 15. Brain Spider 54. Howliscream 16. Cockatrice Fodder 55. Hunter-Killer 17. Coffin screw 56. Hunter 18. Constrictor 57. Ichor 19. Crystal shroom 58. I-mu 20. Deadwood 59. Iron-shroom 21. Death-Kap 60. Jumping Scorpion 22. Death-knell Amoeba 61. Killer Flower 23. Deathmoth 62. K.O.B.O.L.D. 24. Death’s Hand 63. Krabbes 25. Defiled One 64. Lantern-head 26. Demon Key 65. Laughing Jack 27. Devourer 66. Leaf Dragon 28. Ductworm 67. Lightning Brush 29. Dwergi 68. Lightning Mangrove 30. Extraterrestrial 69. Matnarn’s Gill 31. Eye of the Beholder 70. Mechanical Flea 32. Eye-stalker 71. Megafauna 33. Faceless Man 72. Men-rei-ki 34. Face Ripper 73. Mesmer 35. Faerie Lights 74. Miasma Tree PAGE 2 CREATURE CATALOGUE II 75. Mind Horror 113. Tree Horror 76. Moat Horror 114. Tree Shadow, Greater 77. Monarch’s Crown 115. Tree Shadow, Parasite 78. -
Sly Flourishʼs Running Epic Tier D&D Games
Sly Flourishʼs Running Epic Tier D&D Games by Michael E. Shea Copyright © 2011 by Michael E. Shea http://mikeshea.net/about Cover art Copyright © 2011 by Jared von Hindman http://headinjurytheater.com See Mike’s other book, Sly Flourish’s Dungeon Master Tips, at http://slyflourish.com/book/ Visit http://SlyFlourish.com for D&D 4e Dungeon Master Tips Visit http://twitter.com/slyflourish for daily D&D DM tip tweets First Printing February 2011 DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, written by Logan Bonner, Eytan Bernstein, and Chris Sims. © 2008, 2009 Wizards of the Coast.