Sample File Table of Contents Introduction 3 Main (Creature Name) Index 8
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Sample file Table of Contents Introduction 3 Main (Creature Name) Index 8 Animals: Mundane, Extinct and Giant 11 Conjurations: Magical and Other planar 22 Humanoids: Tribal and Solitary 32 Lowlife: Plants, Bugs, Worms and Goos 49 Monsters: and Other Fantastical Creatures 59 Undead Mindless and Malignant 82 Creature ‘Type’ Index 90 Habitat Index 92 Compiled by Graeme Morris, Phil Gallagher & Jim Bambra Monsters created by Dave Alexander, Jim Bambra, Mike Brunton, William Carlson, Zeb Cook, Michael Gray, Phil Gallagber, Jeff Grubb, Gary Gygax, Bruce Heard, Tom Kirby, AM Gray McCready, Michael Malone, FDnk Menm, Tom Moldvay, Graeme Morris, Bruce Nesmitb, Doug Niles, Merle Rasmussen, Gamy Spiegle, Jean Wells & Skip Williams. Art by Jeff Anderson, Helen Bedfod, Gary Harrcd, Tim Sell, Brian Williams, GeoffSample Wingate & Petefile Young. Many thanks to Mike Brunton, Dawn Buton, Harold Johnson, Frank Menm, Carole Morris & Sarah peck. Dimbuted to the book mde in the United S!ates by Random Housc Inc. and in Canada by Random House of Canada, Lld. Dislribuled to the toy and hobby mde by regional distributors. Distributed in the United Kingdom by TSR UK Lfd. 0 Copyright 1986 TSR Inr All rights nm DUNGEONS &DRAGONS, DBD, ADVANCED DUNGEONS & DRAGONS. AD&D, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trad-rlrs of TSR, he. This book is pmectd under the copyright laws of the United stltes of America. Any reprcduction or unauthorised use of the material or anwnlr contained hereia is prohiited Without the express written pemksion Of TSR, he. Printed in the Uniied Staicp of America. TSR Inc. POB 756 Lake Geneva WI. 53147 USA I The Main (Creature Name) Index (Pages 8-10) This lists all the crearurcs both old and new in the D&D gamc. It is useful if YOU know what rhe creature is called and want to find its location in chis booklet or in one of the D&D rules sets. Details of creatures appearing in this hook are listed in bold type. The Creature "Type" Index (Pages 90-91) This lists the creatures by their type (e.g. humanoid, animal. monster) allowing you Io find particular kinds of creatures quickly. The Habitat Index (Pages 92-96) This index lists by type the creatures which are to he typically found in various habirats e.g. woodland, aquatic, plains erc. Creature Types The habirar tables give lists of monsters associated wirh particular environments. These lists are intended to bc a general guide for To niakr this book easy to use, the various creatures have hcen divided populating particular campaign areas. However, only "typical" into "types". The six types used are: creaturesaregiven ineach case,and iris quitepossible (givenrhr righr circumstances) Sor creatures other than those listed to be mcountered. Animals pages 11-21 Emwtplc: A block herir, incir,ded on/? hi ihc "U"m&d" urd Thisgroup includes common animals (e.g. hears, hawks, lizards, frogs "Monnraiiioas" rccrions, cordd he encormicrd cis <> siupicim 's pei or os and sharks) plu\animalsu~hicharenowevtinct(e.g. dinosaurs). Giant purr o/u curniwl und so uppeor in u "Hiinzm E,wimnnieni ". versions of"rea1"creatures (e.g.giant sturgeon fish) arc also included. The range ofenr,ironmentsand situationscovcred byeachcarcgory is Conjurations pages 22-31 described below. Although, in each category, rhese habitats are closely This includes creatures which either live on other planes ofexistence related, rhe overall range can be quite hroad and few ~rcarureslisted or which have strong links with other planes (e.g. elemenials, for a particular category will be found in all of its habitats. Exuriiplr: fundamentals). Although many which live on other planes can appear SNm rhe r.uiiiei r.egiilar(\'uppeirrr in derrrrr, ii is pioccd in the 'Tmpiini' on the Prime Plane oftheir own volition, others must bc summoned in ieciion, bur ii is less i.nrrrriin,il.i,~,nnriiiii hoi plriinr und newr in jiin~1e.r. some way. The remaining creatures in this group are mosrly cnnsiiiiCrs -creatures created by magical means (see CD21). Aquatic: This category covers seas, oceans, lakes, screams, rivcrs, swamps and marshes. Ir nor only includes underwater crcaturer, but Humanoids pages 32-48 also those to be Sound on the surface and/or flying above it. The main criterion far including creatures in this group is that they are more or less human-shaped (c.g.giants, orcs). Shape is not the only Cold/Arctic: Includes rnow-capped mountains, ice-sheets, snow- condition, however, since the crratures included in thisgroupSample are also, covered file plains and tundra. in general, free-willed, moderarely inrclligenr, and have a language (or orhcr means 01. communication). Most also wear clothes and use Human Environments: This category applies to those creaturcs weapons and tools, while many form tribes or orher social groups. which can be found with or near humans or demi-humans (elves, Thus, for example, bargda, apes, and human-shaped undead and dwarves and halilings). It includes humans and demi-humans constructs are nor considered to be humanoids, while Hutakaans and themselves, races who ofrcn have dealings wirh them, domesticated lupins (who have dog-like heads) are. animals, pests, vermin and creatures who live secretly amongsr humans or demi-humans. It also encompasses creatures which can be Lowlife pages 49-58 summoned (from orher planes etc.) or created to serve human or The crearures in this group are, for the most parr, non-intelligent and demi-human masters. have simple hie-styles. Mosr are plants (e.g.vampire rose), fungi (e& yellow mold), "goos" (e.g. green slime), insects (e.g. giant beetles), Lost Worlds: These are special areas, cur off from the outside arachnids (e.g. spiders) or other invertebrares (e.g. worms, slugs). world, where crearures from a bygone age live on unchanged by time. Monsters pages 59-81 Mountainous: Also includes cliSfs, gorges and so on This section takes in all manner offantastic and frighteningcreatures. Oiten rhese creatures hare w,eird appearances (e.g. beholder), while Open: Includes plains, savannahs, steppes, scrubland, moorlands others, although they ourwardly resemble members of other groups and non-wooded hills. (c.g. humanoids or animals), have srrange magical abilities or other powcri that set them apart. Other Planes: This includes all planes other than the Prime Plane. Undead pages 82-87 Tropical: Includes jungles, hot plains and deserts The undead are beings who owe rhcir existence to the action of powerful Sorces on rhe bodies and spirits oSdead creatures. Underground/Ruins: This is one ofrhe broadest environmcntal categories. It includes natural caverns, artificial underground complexes (dungeons), ruins, combs, graveyards, and specially- Finding a Creature consrrucred lairs. There are rhree ways of linding a creature using this book: Wooded: Includes woodlands, forests and jungles. 3- Wilderness: The second No. Appearing is used for most encounters. Terms Used in the Creature Catalogue If the lair is encountered, the No. Appearing may be up to 5 times the maximum given, depending on the terrain and other'conditions. References to Rule Books: The followine abbreviations are used~~ to halfof I Inanymonsterlair(whetherinadungeonorwildernqss),up when referring to specific pages in the D&D rule books: BP - Basic the total number present may be young, very old, or &male creatures Players Book; BD - Basic Dungeon Masters Book; E - Expert Rule (sometimes with little or no combat ability). In addition several adults Book; CP - Companion Players Book; CD - Companion Dungeon may be temporarily absent (hunting, scouting, Masters Book; MP - Master Players Book; MD - Master DM's Book. season, time of day and other conditions. The terms used in the creature descriptions are explained below: Save As Name Names are for the DMs use; the players should only receive a description when a monster is encountered. An asterisk (") after the Fighters of half their monster level. Some monsters Tay have special . monster's name means that normal weapons cannot harm thecreature adjustments to some Saving Throws, and these are given in the - rpecrul or nmgicul weapons are required. descriptions. Armour Class This number is used to measure the difficulty of hitting a creature in combat. It is based on several things, including the toughness of the creature's skin, its speed or agility, and armour worn (if any). This number may be adjusted in special situations. For esample, a hobgoblin is nnrriul1.v AC 6 (leurher urnzorrr) bur nqbe changed IO AC 2 ifplure monsters continue to fight. If monsters are e iiiuil orniofir is worn bv the ~ieufiwe. the morale score should be raised by 1-2 poi Hit Dice This gives the number of 8-aided dice used to find any one monster's hit points. It may be followed by an adjustment (a plus or minus sign followed by another number). The adjustment is the number of hit 3/4 or more). Groups of creatures make a Morale check points added to or subtracted from the total of the Hit Dice. If an group when the first death occurs, and later when halfpf asterisk (") appears after the Hit Dice number, the monster has a are not free to act - killed, magically asleep or controWed special ability (given in the description). Two or more asterisks may he given, one for each special ability. Move This gives the movement rate for the monster. The number of feet the (BD40 or CD43). Wandering monsters are unlikely; to be carrying monster moves in any one IO-minute turn is given first, followed by treasure unless an individual Treasure Type (a letter, from P to V is the movement rate per IO-second round for use during encounters, A given). A DM may always place more, less, or differejt treasure than special rate is also given for monsters that swim, fly, dig, have webs the type indicated.