Empowering Uncertainty Resolution for Marginalized Populations Through Social Technologies
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POLITICAL SCIENCE 444-544-SEM B2– the POLITICS of SOCIAL JUSTICE (Winter Term 2018)
DEPARTMENT OF POLITICAL SCIENCE https://uofa.ualberta.ca/political-science POLITICAL SCIENCE 444-544-SEM B2– THE POLITICS OF SOCIAL JUSTICE (Winter Term 2018) Instructor: Dr. Malinda S. Smith Time: Thursday, 12:30-3:20 pm Office: 10-23 Tory Building Class Location: 10-4 Tory Building Office Hours: Tues, 1:30-2:30PM, or by appointment Email: [email protected] Office: 780.492.5380 I. COURSE DESCRIPTION AND OBJECTIVES: Global Critical Race Theory explores conceptions of race, racialization and anti-racism from various perspectives in political and social theory, recognizing that such knowledge and understanding are important for making sense of the ambiguities and complexities of political life in modern settler colonial states. Although power and privilege in the polis long have been shaped by ideas about race and its intersections with, for example, gender, class, sexuality, and disabilities – the discipline of political science has not always been in the forefront of theoretical efforts to make sense of this fundamental aspect of the human condition. It is in this context that Critical Race Theory (CRT) emerged as an important body of scholarship first in law and later across the social sciences and humanities. Rather than one perspective or approach, CRT is a constellation of theoretical standpoints that self-consciously views the ‘race question’ and questions about race and intersectionality through a critical lens, posing new questions on the persistence if not magnification of race and the ‘colour line’ in the twenty-first century and an ostensibly post-racial and colour-blind era. This course guides students through anti- racism, intersectionality, settler colonial and the implications for a decolonial politics. -
CONJECTURE GAMES PRESENTS: Conjectural Roleplaying Gamemaster
CONJECTURE GAMES PRESENTS: CRGE conjectural roleplaying gamemaster emulator By Zach Best Artwork by Matthew Vasey The Helldragon (order #6976544) “If everyone is thinking alike, then somebody isn’t thinking.” – George S. Patton Dedicated to Katie. Who shares every step with me. Written by Zach Best Artwork by Matthew Vasey Published by Conjecture Games (www.conjecturegames.com) Special Thanks to Alex Yari, Francis Flammang, David Dankel, Nicky Tsouklais, Matthew Mooney, Aaron Zeitler, Kenny Norris, Jimmy Williams, and Deathworks for playtesting, editing, and general commenting. Very Special Thanks to Chris Stieha for being the first and most thorough playtester an indie game designer could ever ask for. All text is © Zach Best (2014). All artwork is © Matthew Vasey (2014) and used with permission for this work. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. 2 The Helldragon (order #6976544) Table of Contents What is CRGE? pg. 4 Loom of Fate – Binary GM Emulator, pg. 6 The Surge Count, pg. 8 Unexpectedly Explanations, pg. 10 Loom of Fate Examples, pg. 11 Loom of Fate Tutorial, pg. 13 Conjured Threads – Story Indexing Game Engine, pg. 14 Stage of the Scene, pg. 16 CRGE Scene Setup, pg. 18 Bookkeeping, pg. 18 Storyspinning – Frameworks for CRGE, pg. 20 Vignette Framework, pg. 21 Vignette Framework Tutorial, pg. 23 Tapestry –Multiplayer CRGE Module, pg. 24 Appendix I (Tables), pg. 27 Appendix II (Vignette Framework Tutorial Example), pg. 28 3 The Helldragon (order #6976544) What is CRGE? Conjecture The Conjectural Roleplaying Gamemaster “Is the door locked?” This is a very simple Emulator (“CRGE”) is a supplement for any pen question applicable to many RPG adventures. -
Tnpsc Group-2 Current Affairs 2018
TNPSC GROUP-2 CURRENT AFFAIRS 2018 TAMIL NADU AISHE 2016-17: TAMIL NADU LEADS IN GROSS ENROLMENT RATIO Prakash Javadekar released All India Survey on Higher Education (AISHE) report 2016- 2017. Highlights of All India Survey on Higher Education (2016-2017): As per the findings of the survey, overall enrolment in higher education institutions across India has increased from 27.5 million in 2010-11 to 35.7 million in 2016-17. 1. Gross Enrolment Ratio (GER) has increased from 24.5% in 2015-16 to 25.2 in 2016-17. 2. Gender Parity Index (GP1) too has improved from 0.86 to 0.94. 3. Tamil Nadu topped in terms of Gross Enrolment Ratio (GER) in higher education. Tamil Nadu recorded 46.9% GER. 4. Among Union territories, Chandigarh topped with 56.1% GER. 5. Bihar posted lowest GER of 14.4%. RS PURAM POLICE STATION IN TAMIL NADU RANKS INDIA'S BEST POLICE STATION R.S. Puram Police station in Coimbatore, Tamil Nadu has been adjudged as the best police station in India in SMART Police Stations initiative of Union Ministry of Home Affairs (MHA), • R.S. Puram Police Station House Officer T. JOTHI, received the award from Union Home Minister Rajnath Singh on January 6, 2018 at the all India conference of Director General/Inspector General of Police held at BSF Academy Tekanpur in Madhya Pradesh. • Abbreviation SMART in SMART Police stands for S-Sensitive and Strict; M-Modern with mobility; A- Alert and Accountable; R- Reliable and Responsive; T- Trained and Techno-savvy. 2 | P a g e SHANMUGAM IAS ACADEMY: 46/1, Gokhale St, Opp Senthil Kumaran Theatre, Ram Nagar, Coimbatore, Tamil Nadu 641009 WEBSITE: iasipstnpsc.in TNPSC GROUP-2 CURRENT AFFAIRS 2018 GOVERNMENT STARTS PROCESS TO BUILD INDIA'S FIRST DEFENCE 'QUAD' Union Defence Ministry has started the process to set up India's first defence industrial 'Quad' (quadrilateral corridor) linking Chennai with four other cities of Tamil Nadu to promote industries manufacturing weapons and military equipments. -
Hashtags for Change: Can Twitter Promote Social Progress in Saudi Arabia
International Journal of Communication 8 (2014), 943–961 1932–8036/20140005 #Hashtags for Change: Can Twitter Promote Social Progress in Saudi Arabia IRFAN CHAUDHRY University of Alberta, Canada Since the Arab Spring uprisings in 2011, Twitter has proven to be a useful mobilization tool for citizens. The power of Twitter to mobilize citizens (as seen in the Arab Spring) worries some governments. In response, a number of countries have begun to censor access to Internet technology. The Saudi monarchy, for example, issued a decree banning the reporting of news that contradicts sharia (Islamic) law, undermines national security, promotes foreign interests, or slanders religious leaders. A key question requiring further examination is why the Saudi government issued this decree. Are these controls in place to manage the Kingdom of Saudi Arabia’s political image on a global level, or are they in place to regulate the morality of its citizens at the local level? Drawing upon the work of Manuel Castells and his discussion of network power, this article asks: Can Twitter usage promote social progress in Saudi Arabia? Keywords: Saudi Arabia, Twitter, communication technology, social progress, gender, #Women2Drive Since the Arab Spring uprisings in 2011, social media has proven to be a useful mobilization tool for citizens to protest perceived injustices. In the Tunisian and Egyptian revolutions, the microblogging site Twitter emerged as a key source for real-time logistical coordination, information, information sharing, and discussion (Lotan et al., 2011). Twitter helps you “helps you create and share ideas and information instantly, without barriers” (About Twitter, 2013). Twitter’s global nature and ability to connect people anywhere in the world through hashtags and retweets1 make it possible for people to share information on topics as mundane as what to cook for this evening’s dinner to something as spectacular as the fall of an authoritarian government regime. -
By James King B.A., Samford University, 2006 M.L.I.S., University
THE STRUGGLE CONTINUES: ARCHIVAL APPROACHES TO CIVIL RIGHTS IN NORTHERN IRELAND AND THE AMERICAN SOUTH by James King B.A., Samford University, 2006 M.L.I.S., University of Alabama, 2007 M.A., Boston College, 2009 Submitted to the Graduate Faculty of School of Computing and Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Pittsburgh 2018 UNIVERSITY OF PITTSBURGH SCHOOL OF COMPUTING AND INFORMATION This dissertation was presented by James King It was defended on November 16, 2017 and approved by Dr. Sheila Corrall, Professor, Library and Information Science Dr. Andrew Flinn, Reader in Archival Studies and Oral History, Information Studies, University College London Dr. Alison Langmead, Associate Professor, Library and Information Science Dissertation Advisor: Dr. Richard J. Cox, Professor, Library and Information Science ii Copyright © by James King 2018 iii THE STRUGGLE CONTINUES: ARCHIVAL APPROACHES TO CIVIL RIGHTS IN NORTHERN IRELAND AND THE AMERICAN SOUTH James King, PhD University of Pittsburgh, 2018 When police and counter-protesters broke up the first march of the Northern Ireland Civil Rights Association (NICRA) in August 1968, activists sang the African American spiritual, “We Shall Overcome” before disbanding. The spiritual, so closely associated with the earlier civil rights struggle in the United States, was indicative of the historical and material links shared by the movements in Northern Ireland and the American South. While these bonds have been well documented within history and media studies, the relationship between these regions’ archived materials and contemporary struggles remains largely unexplored. While some artifacts from the movements—along with the oral histories and other materials that came later—remained firmly ensconced within the archive, others have been digitally reformatted or otherwise repurposed for a range of educational, judicial, and social projects. -
A Sense of Presence: Mediating an American Apocalypse
religions Article A Sense of Presence: Mediating an American Apocalypse Rachel Wagner Department of Philosophy and Religion, Ithaca College, Ithaca, NY 14850, USA; [email protected] Abstract: Here I build upon Robert Orsi’s work by arguing that we can see presence—and the longing for it—at work beyond the obvious spaces of religious practice. Presence, I propose, is alive and well in mediated apocalypticism, in the intense imagination of the future that preoccupies those who consume its narratives in film, games, and role plays. Presence is a way of bringing worlds beyond into tangible form, of touching them and letting them touch you. It is, in this sense, that Michael Hoelzl and Graham Ward observe the “re-emergence” of religion with a “new visibility” that is much more than “simple re-emergence of something that has been in decline in the past but is now manifesting itself once more.” I propose that the “new awareness of religion” they posit includes the mediated worlds that enchant and empower us via deeply immersive fandoms. Whereas religious institutions today may be suspicious of presence, it lives on in the thick of media fandoms and their material manifestations, especially those forms that make ultimate promises about the world to come. Keywords: apocalypticism; Orsi; enchantment; fandom; video games; pervasive games; cowboy; larp; West 1. Introduction Michael Hoelzl and Graham Ward observe the “re-emergence” of religion today with a “new visibility” that is “far more complex and nuanced than simple re-emergence of something that has been in decline in the past but is now manifesting itself once more” (Hoelzl and Ward 2008, p. -
Platf Orm Game First Person Shooter Strategy Game Alternatereality Game
First person shooter Platform game Alternate reality game Strategy game Platform game Strategy game The platform game (or platformer) is a video game genre Strategy video games is a video game genre that emphasizes characterized by requiring the player to jump to and from sus- skillful thinking and planning to achieve victory. They empha- pended platforms or over obstacles (jumping puzzles). It must size strategic, tactical, and sometimes logistical challenges. be possible to control these jumps and to fall from platforms Many games also offer economic challenges and exploration. or miss jumps. The most common unifying element to these These games sometimes incorporate physical challenges, but games is a jump button; other jump mechanics include swing- such challenges can annoy strategically minded players. They ing from extendable arms, as in Ristar or Bionic Commando, are generally categorized into four sub-types, depending on or bouncing from springboards or trampolines, as in Alpha whether the game is turn-based or real-time, and whether Waves. These mechanics, even in the context of other genres, the game focuses on strategy or tactics. are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as The Legend of Zelda: Ocarina of Time, fall outside of the genre. The platform game (or platformer) is a video game genre characterized by requiring the player to jump to and from sus- pended platforms or over obstacles (jumping puzzles). It must be possible to control these jumps and to fall from platforms or miss jumps. The most common unifying element to these games is a jump button; other jump mechanics include swing- ing from extendable arms, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. -
The No-Prep Gamemaster Or How I Learned to Stop Worrying and Love Random Tables
The No-Prep Gamemaster Or How I Learned to Stop Worrying and Love Random Tables Sample file Matt Davids 1 Edited By Ryan Thompson Layout & Design By Matt Davids Patrons Scott Frega, Heath Baxter & Andrew Nagy Thanks Mik Calow, Jeff Gatlin & JE Melton Published by dicegeks. Contents copyright © 2019 dicegeeks and Matt Davids. All rights reserved. Some artwork © 2015 Dean Spencer, used with permission. All rights reserved. SampleCover image from iStock. Used under license. file www.dicegeeks.com 2 Get Free Dungeon Maps and More dicegeeks.com/free Sample file 3 Table of Contents Glossary........................................................................5 Introduction.................................................................6 ARCANA Gamemaster Evolution................................................8 True Role of the GM....................................................11 The No‐Prep Approach...............................................18 THREE KEYS Fill Yourself with Stories..............................................21 Don't Set Dungeons in Stone......................................31 Random Tables...........................................................35 ARROWS IN THE QUIVER Best Case/Worse Case.................................................45 Don't Create Everything.............................................48 List of Names..............................................................51 Listen to the Table......................................................54 Players Can Help Create..............................................57 -
Reconsidering Annotator Disagreement About Racist Language: Noise Or Signal?
Reconsidering Annotator Disagreement about Racist Language: Noise or Signal? Savannah Larimore Ian Kennedy Washington University in St. Louis University of Washington Breon Haskett Alina Arseniev-Koehler University of Washington University of California - Los Angeles Abstract 2016). Indeed, social scientists have long ac- knowledged the difficulties of measuring racism, An abundance of methodological work aims even when using traditional social science meth- to detect hateful and racist language in text. However, these tools are hampered by prob- ods (e.g., interviews and surveys), due to social lems like low annotator agreement and remain desirability biases and the increasingly covert na- largely disconnected from theoretical work on ture of racism (Bonilla-Silva, 2006). race and racism in the social sciences. Using In this paper, we reconsider efforts to anno- annotations of 5188 tweets from 291 annota- tate for racism in light of sociological work on tors, we investigate how annotator perceptions race and racism. Instead of generalizing our de- of racism in tweets vary by annotator racial tection of racism, we narrow our scope to focus identity and two text features of the tweets: on anti-Black racism. In other words, we focus relevant keywords and latent topics identified through structural topic modeling. We provide on racialized language directed at or centering on 1 a descriptive summary of our data and estimate Black Americans. Using human annotations for a series of linear models to determine if anno- the racial sentiment (positive or negative) of 5188 tator racial identity and our 12 topics, alone or Tweets, we describe how ratings vary by annota- in combination, explain the way racial senti- tors’ own racial identity. -
Demographic Word Embeddings for Racism Detection on Twitter
Demographic Word Embeddings for Racism Detection on Twitter Mohammed Hasanuzzaman Gael¨ Dias Andy Way ADAPT Centre GREYC UMR 6072 ADAPT Centre Dublin City University Universite´ de Caen Normandie Dublin City University Ireland France Ireland Abstract depression, anxiety, and emotional stress as well as negative physical health outcomes such as high Most social media platforms grant users blood pressure and low infant birth weight. freedom of speech by allowing them to As the information contained in social media freely express their thoughts, beliefs, and often reflects the real-world experiences of their opinions. Although this represents in- users, there is an increased expectation that the credible and unique communication op- norms of society will also apply in social media portunities, it also presents important chal- settings. As such, there is an increasing demand lenges. Online racism is such an exam- for social media platforms to empower users with ple. In this study, we present a super- the tools to report offensive and hateful content vised learning strategy to detect racist lan- (Oboler and Connelly, 2014). guage on Twitter based on word embed- Hateful content can be defined as ”speech or ex- ding that incorporate demographic (Age, pression which is capable of instilling or inciting Gender, and Location) information. Our hatred of, or prejudice towards, a person or group methodology achieves reasonable classi- of people on a specified ground, including race, fication accuracy over a gold standard nationality, ethnicity, country of origin, ethno- dataset (F1=76.3%) and significantly im- religious identity, religion, sexuality, gender iden- proves over the classification performance tity or gender” (Gelber and Stone, 2007). -
Master Bibliography for Sports in Society, 1994–2009
1 MASTER BIBLIOGRAPHY Sports In Society: Issues & Controversies, 1994–2015 (5,089 references) Jay Coakley This bibliography is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. CSPS Working Papers may be distributed or cited as long as the author(s) is/are appropriately credited. CSPS Working Papers may not be used for commercial purposes or modified in any way without the permission of the author(s). For more information please visit: www.creativecommons.org/licenses/by-nc-nd/3.0/. 60 Minutes; ―Life after the NFL: Happiness.‖ Television program, (2004, December); see also, www.cbsnews.com/stories/2004/12/16/60minutes/main661572.shtml. AAA. 1998. Statement on ―Race.‖ Washington, DC: American Anthropological Association. www.aaanet.org/stmts/racepp.htm (retrieved June, 2005). AAHPERD. 2013. Maximizing the benefits of youth sport. Journal of Physical Education, Recreation & Dance 84(7): 8-13. Abad-Santos, Alexander. 2013. Everything you need to know about Steubenville High's football 'rape crew'. The Atlantic Wire (January 3): http://www.theatlanticwire.com/national/2013/01/steubenville-high-football-rape- crew/60554/ (retrieved 5-22-13). Abdel-Shehid, Gamal, & Nathan Kalman-Lamb. 2011. Out of Left Field: Social Inequality and Sport. Black Point, Nova Scotia: Fernwood Publishing Abdel-Shehid, Gamal. 2002. Muhammad Ali: America‘s B-Side. Journal of Sport and Social Issues 26, 3: 319–327. Abdel-Shehid, Gamal. 2004. Who da man?: black masculinities and sporting cultures. Toronto: Canadian Scholars‘ Press. www.cspi.org. Abney, Roberta. 1999. African American women in sport. Journal of Physical Education, Recreation & Dance 70(4), 35–38. -
Roleplaying,” June 2005
Graham D., “Roleplaying,” June 2005. Undergraduate Term Paper for “Ethnography of Massively Multiplayer Online Games” Trinity University, San Antonio, Texas Questions to Graham can be directed to Aaron Delwiche ([email protected]) Introduction When I began playing on the Silverhand server, I was aware that it was designed for roleplayers, yet I saw few visible signs of roleplay, and I certainly wasn’t roleplaying either. What did it mean to roleplay, exactly? I had a vague and probably inaccurate idea, but wanted to explore this idea further. It seemed kind of scary to me because I though maybe it was like giving up one’s true self. How in-depth did people go? I knew there were varying degrees, but wasn’t sure the extent. Were some people just acting, while some unconsciously became their alter-ego? I knew there was more to it than just putting on a phony Elizabethan accent in the chat channels, and I wanted to find out what this alien practice was. After a few misguided attempts, I finally arrived at a research question: “What do gamers identify as their motivations for roleplaying?” This question would help get to the “why” of it all by looking at internal factors that lead people to roleplay. So what is roleplaying anyway? Making an operant definition of this term is extremely difficult because there are literally hundreds of slightly different definitions out there. It seems better to look at a few different ideas in order to get a general picture. In As LARP Grows Up—Theory and Methods in LARP from Knudepunkt, a Nordic live-action roleplaying convention, various schools of roleplaying are represented, and each gives their definition of roleplaying.