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TOYS Balls Barbie Clothes Board Books-English and Spanish Books
TOYS Balls Ping Pong Balls Barbie clothes Ping Pong Paddles Board Books-English and Spanish Play Food and Dishes Books-English and Spanish Playskool KickStart Cribgym Busy Boxes Pool Stick Holder Colorful Rainsticks Pool Stick repair kits Crib Mirrors Pool sticks Crib Mobiles-washable (without cloth) Pop-up Toys Etch-A-Sketch Puzzles Fisher Price Medical Kits Rattles Fisher Price people and animals See-n-Say FisherPrice Infant Aquarium Squeeze Toys Infant Boppy Toddler Riding Toys Magna Doodle Toys that Light-up Matchbox Cars Trucks Musical Toys ViewMaster and Slides Nerf Balls-footballs, basketballs GAMES Battleship Life Scattergories Boggle Lotto Scattergories Jr. Boggle Jr. Lucky Ducks Scrabble Checkers Mancala Skipbo Cards Chess Mastermind Sorry Clue Monopoly Taboo Connect Four Monopoly Jr. Trivial Pursuit-90's Cranium Operation Trouble Family Feud Parchesi Uno Attack Guess Who Pictionary Uno Cards-Always Needed Guesstures Pictionary Jr Upwords Jenga Playing Cards Who Wants to Be a Millionaire Lego Game Rack-O Yahtzee ARTS AND CRAFTS Beads & Jewelry Making Kits Crayola Washable Markers Bubbles Disposable Cameras Children’s Scissors Elmer's Glue Coloring Books Fabric Markers Construction Paper-esp. white Fabric Paint Craft Kits Foam shapes and letters Crayola Colored Pencils Glitter Crayola Crayons Glitter Pens Glue Sticks Play-Doh tools Journals Scissor w/Fancy edges Letter Beads Seasonal Crafts Model Magic Sizzex Accessories Paint Brushes Stickers Photo Albums ScrapBooking Materials Plain White T-shirts -all sizes Play-Doh ELECTRONICS -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
Mattel, Inc. 2001 Annual Report
ENERGIZE GLOBALIZE MOBILIZE 2001 MATTEL, INC. ANNUAL REPORT e - op.ti.mize (op˘ ‘t -miz’) tr.v. -mized, -miz.ing, -miz.es 1. To make as perfect or effective as possible. 2. To increase the computing speed and efficiency of. 3. To make the most of. 1 To our shareholders DESPITE THE SIGNIFICANT CHALLENGES WE FACED DURING 2001, MATTEL HAD A SUCCESSFUL YEAR AND IS POISED TO CONTINUE IMPROVING ITS PERFORMANCE IN THE YEARS AHEAD. 2001 presented substantial obstacles for international performance. Our business our company. Global economies softened; also grew strongly in Latin America the September 11th terrorist attacks eroded (20 percent), Canada (10 percent) and U.S. consumer confidence; and as a result, Australia/New Zealand (3 percent). several important U.S. retailers canceled holiday reorders as they intensified their In last year’s letter to shareholders, I wrote focus on inventory management in light of that one of our key priorities for 2001 was uncertain consumer spending prospects. to strengthen core brand momentum in the U.S. and abroad. And we did just that. As a result, despite reaching record levels, Consumer demand for our brands grew Mattel’s three percent worldwide net rev- around the world as we gained market enue growth for the year was at the low end share in virtually every country where of our expectations. A precipitous eight we sell our products. In the U.S., despite percent decline in U.S. shipments during weaker-than-expect- the fourth quarter brought full-year gross ed shipments to revenues down one percent in the U.S., retailers, all of our the world’s largest toy market. -
Occupational Therapy Games & Activity List
Occupational/Speech and Language Therapy Games & Activity List 2009-2010 Compiled by Stacey Szklut MS,OTR/L & South Shore Therapies Staff Children learn through play and active exploration. Many toys and games can encourage learning and develop skills in planning and sequencing, eye-hand coordination, visual perception, concept development and fine motor control. These suggestions may be helpful in choosing appropriate toys for the holidays, birthdays and other special times. They include sensory based activities to provide organizing sensation and encourage the development of body awareness, as well as games to encourage the development of specific skills and language concepts. Approximate ages or skill levels have been given to help guide your choices. Many items can be purchased at toy stores or through the catalogues listed. Ask your occupational or speech therapist for help in deciding which games or toys are the best choices for your child. Games to Develop Coordination, Problem Solving and Visual Perception: Younger Ages (3-6 years) Older Kids (7 and up) 3D Labyrinth Aftershock! (Learning Express) Animal Soup Game (Learning Express) Amazing Labyrinth Game (Sensational Kids, Discovery Toys) Ants in the Pants Batik (Mindware) Bouncin’ Bunnies (Highlights) Battling Tops Buckaroo Battleship Cadoo & Balloon Lagoon Blink (Learning Express) Charades for Kids Blokus (Mindware, Highlights) Colorforms Dress-up Game (Therapro) Bulls Eye Ball Cootie Connect Four Cranium Hullabaloo Cover Your Tracks (Thinkfun Games) Don’t Break the Ice Cranium -
The Eleventh Commandment: Thou Shalt Not Covet My Child's Purse. INSTITUTION Council on Children, Media, and Merchandising, Washington, D.C
DOCUMENT RESUME ED 071 409 EM 010 649 AUTHOR Choate, Robert B. TITLE The Eleventh Commandment: Thou Shalt Not Covet My Child's Purse. INSTITUTION Council on Children, Media, and Merchandising, Washington, D.C. PUB DATE 10 Nov 71 NOTE 54p.; Speech presented to the Federal Trade Commission (Washington, D. C., November 10, 1971) EDRS PRICE MF-60.65 HC -$3.29 DESCRIPTORS. Broadcast Industry; Childhood Attitudes; *Children; *Ethical Values; Ethics; Fede- Legislation; Marketing; Mass Media; *Media .esearch; Merchandise Information; Merchandising; Production Techniques; *Publicize; Public Relations; Salesmanship; *Television Commercials; Television Research; Television Viewing ABSTRACT In an appeal before the Federal Trade Commission (FTC) , the author p1eaded for governmental action to restrain _national advertisers from "unscrupulous and erroneous advertising pitches aimed at children." Citing the principal media for child-targeted advertising, (comic books, youth magazines, school displays and radio and television), the speaker exposed the present-day practices in the marketing of toys, pills and edible products. The relationship between "misleading, often seductive advertising" and over-the-counter drugs and non-nutritional foodswas explored. Mr. Choate was_critical of previous attempts at advertising reform and points out several areas where, he said, the advertisers failed to follow through with previous pledges assuringmore straightforward ads. In conclusion, he called for more regulation, particularly by the FTC, Federal Drug Administration, and Federal Communications Commission, to tightly restrain the country's merchants from "coveting our children's purses." A listing of the fifth largest food companies and their advertising agencies is provided. (MC) El EVEIITH COZ,114ADD',.rENT: THOU SHALT NOT COVET AY CHILD'S l'Ultrri, U S DEPARTMENT OF HEALTH. -
America's Most-Loved Toys and Games Deliver High Play Value This Holiday Season
America's Most-Loved Toys and Games Deliver High Play Value This Holiday Season Barbie(R), Hot Wheels(R), Polly Pocket(TM), Matchbox(R) and Fisher-Price(R) Among Brands That Top Kids' Wish Lists and Bring Festive Cheer to Families EL SEGUNDO, Calif., Nov 25, 2008 (BUSINESS WIRE) -- With just days until the kickoff of the holiday season and with finances top of mind, parents can look to the worldwide leader in toys and family products -- Mattel and Fisher-Price -- to find big "wow" presents as well as affordable gifts that will bring smiles to kids' faces. "Our long-standing kid-favorite Mattel and Fisher-Price brands offer a holiday toy line-up delivering the play value that parents want and the excitement and fun that kids need in order to keep their interest all year long. Our toys truly will create magical childhood memories and play experiences for kids of all ages and interests this holiday season," said Neil Friedman, president, Mattel Brands. For parents that are looking for that "wow gift" to surprise kids with this year, Mattel and Fisher-Price offer truly innovative items that will dazzle and amaze. From D-Rex(TM), a robotically recreated predator that walks, makes sounds and interacts with its owner and environment; to the three-foot tall Barbie(R) Three-Story Dream House(R), featuring a gourmet-style kitchen and working "escalator;" to Elmo LIVE!, a life-like, talking creation that tells stories, jokes, sings songs and plays games that are true to the Sesame Street puppet mannerisms, and the Power Wheels(R) A.T. -
2019 AKC Obedience Classic Eligibility List
2019 AKC Obedience Classic Eligibility List Eligibility Regnum Prefix Titles Dog Name Suffix Titles Call Name Breed Owner(s) Novice TS24526801 Ghillie Dhu Connolly CD BN RI THDN CGCA CGCU TKN Affenpinscher Ken Stowell/Alison Fackelman Novice HP43185101 GCHS DC Bakura Suni Formula One CD RA MC LCX2 BCAT CGC TKN Afghan Hound Lynda Hicks/Toni D King/James Hicks Novice HP45411601 MACH Popovs Purrfection At Cayblu CD RE SC MXG MJC RATO Suzette Afghan Hound Cathy Kirchmeyer Novice HP52788106 Zoso's Sweet Sensation CD BN BCAT CGC Afghan Hound Kate E Maynard Novice RN27679104 Coldstream Lavender And Lace CD BN RN Airedale Terrier Darvel Kich Novice RN28189802 Kynas Glitzy Glam China Girl CD BN RI CGC Airedale Terrier Joyce Contofalsky/Craig Contofalsky Novice RN22466805 CH Monterra Big Sky Traveler CD PCD BN RI Stanley Airedale Terrier Christine Hyde Novice RN25552603 Mulberry Days For Sparkling Zoom CD RN Airedale Terrier Susan J Basham/Edward L Basham Novice RN25552608 Mulberry's Twilight Breeze Way CD Airedale Terrier Susan J Basham/Edward L Basham Novice PAL262089 Hachiko Of Sparta TN CD BN CA BCAT CGC Akita Armelle Le Guelte Novice WS36556101 CH Snokist I'M No Knock Off At Awanuna CD Alaskan Malamute Beverly Pfeiffer/Mr. Richard B Pfeiffer Novice WS51419804 CH Vykon's Justified CD BN RE CGC TKN Alaskan Malamute Vicky Jones Novice MA40540901 Abbey Rd's Piper Vanwilliams CD ACT2 CGC TKP PIPER All American Dog BETH WILLIAMS/ERIC VAN HOUTEN Novice MA66217301 Addison River Rose CD RN CGC TKN 841875051 All American Dog Bryana Anthony Novice MA34347501 -
Finding Aid to the Sid Sackson Collection, 1867-2003
Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015. -
View Annual Report
The toPower Entertain 1998 Hasbro, Inc. Annual Report Financial Highlights (Thousands of Dollars and Shares Except Per Share Data) 1998 1997 1996 1995 1994 FOR THE YEAR Net revenues $3,304,454 3,188,559 3,002,370 2,858,210 2,670,262 Operating profit $ 324,882 235,108 332,267 273,572 295,677 Earnings before income taxes $ 303,478 204,525 306,893 252,550 291,569 Net earnings $ 206,365 134,986 199,912 155,571 175,033 Cash provided by operating activities $ 126,587 543,841 279,993 227,400 283,785 Cash utilized by investing activities $ 792,700 269,277 127,286 209,331 244,178 Weighted average number of common shares outstanding (1) Basic 197,927 193,089 195,061 197,272 197,554 Diluted 205,420 206,353 209,283 210,075 212,501 EBITDA (2) $ 514,081 541,692 470,532 434,580 430,448 PER COMMON SHARE (1) Net earnings Basic $ 1.04 .70 1.02 .79 .89 Diluted $ 1.00 .68 .98 .77 .85 Cash dividends declared (3) $ .21 .21 .18 .14 .12 Shareholders’ equity $ 9.91 9.18 8.55 7.76 7.09 AT YEAR END Shareholders’ equity $1,944,795 1,838,117 1,652,046 1,525,612 1,395,417 Total assets $3,793,845 2,899,717 2,701,509 2,616,388 2,378,375 Long-term debt $ 407,180 — 149,382 149,991 150,000 Debt to capitalization ratio .29 .06 .14 .15 .14 NET REVENUES EARNINGS 3,304 3,189 3,002 227 2,858 220 2,670 200 183 206 175 175 156 135 Special Charges (4) Reported Earnings 1994 1995 1996 1997 1998 1994 1995 1996 1997 1998 (1) Adjusted to reflect the three-for-two stock split declared on February 19, 1999 and paid on March 15, 1999. -
Christmas Toy Wish List
Christmas Toy Wish List Boys & Girls Age 0-12 months . Baby Doll (white) . Twin Baby Dolls (white) . Race Car Set . Mega Bloks . Baby Doll (black) . Twin Baby Dolls (black) . Hot Wheels Set . Leap Frog Educational Toy . Anything Mickey Mouse . Barbie Doll and Clothes . Lego Building Set . Vtech Rhyme and Discover Book . Anything Minnie Mouse . Baby Alive (Dark Brown Hair) . Lego “Creator” Set . Vtech Education Toy . Large Truck . Baby Alive (Blonde Hair) . Ninja Turtles (Michelangelo or . Vtech Musical Toy . CAT Rugged Tough Tracks . Scooter Donatello) . Vtech Learning Table . My First Tonka Truck . Soccer Ball . Lego “Marvel Super Heroes” Set . Fisher-Price Little People See ‘n . Dora Doll . Arts & Craft Set . Remote Control Car Say . Disney Princess Doll . Wrestling Action Figures . Sesame Street Talking Elmo . Baby Doll (black) & Stroller . Vtech Stack & Sing Rings Girls Age 3-5 . La Newborn 14 inch Nursery . Fisher-Price Learn with Lights . Anything Hello Kitty Doll Girls Age 8-9 Piano . Disney Princess Doll . Barbie Van . Twister . Fisher-Price 3-in-1 Musical . Twin Baby Dolls . Lego "Friends" Set . Super Hero Dolls (Wonder Activity Gym . Baby Doll (Black) . Disney's Princess Toddler Bell or Woman or Bat Girl) . Musical Toy for Crib . Baby Doll (White) Tiana . Lego "Elves" Set . Sesame Street Toy . Mega Bloks . Lego "Elves" Set . Nail Polish/Glitter Kit . Anything Mickey Mouse . Soccer Ball . My Life Doll (ballerina, school . Jewelry Making Kit . Musical Toy girl or party planner) . Easy Bake Oven . Washable Baby Doll . Super Hero Dolls (Wonder . Bop-it Reaction Game Boys Age 3-5 Woman or Bat Girl) . Lego “Friends” Set . Mega Bloks . -
HISTORY of TOYS: Timeline 4000 B.C - 1993 Iowa State University
A BRIEF HISTORY OF TOYS By Tim Lambert Early Toys Before the 20th century children had few toys and those they did have were precious. Furthermore children did not have much time to play. Only a minority went to school but most children were expected to help their parents doing simple jobs around the house or in the fields. Egyptian children played similar games to the ones children play today. They also played with toys like dolls, toy soldiers, wooden animals, ball, marbles, spinning tops and knucklebones (which were thrown like dice). In Ancient Greece when boys were not at school and girls were not working they played ball games with inflated pig's bladders. They also played with knucklebones. Children also played with toys like spinning tops, dolls, model horses with wheels, hoops and rocking horses. Roman children played with wooden or clay dolls and hoops. They also played ball games and board games. They also played with animal knucklebones. Toys changed little through the centuries. In the 16th century children still played with wooden dolls. (They were called Bartholomew babies because they were sold at St Bartholomew's fair in London). They also played cup and ball (a wooden ball attached by string to the end of a handle with a wooden cup on the other end. You had to swing the handle and try and catch the ball in the cup). Modern Toys The industrial revolution allowed toys to be mass produced and they gradually became cheaper. John Spilsbury made the first jigsaw puzzle in 1767. He intended to teach geography by cutting maps into pieces but soon people began making jigsaws for entertainment.