PROGRAM OUTLINE FASHION DESIGN AND CREATIVE ARTS DIPLOMA

- learn how to create fashion illustrations, flats, tech pack PROGRAM OBJECTIVES components and portfolio layout using Adobe Illustrator®. Our Fashion Design Diploma Program is designed to provide - analyze and present current fashion trends, style head-to- students with the creative tools, technical proficiency and toe looks for specific body types, select appropriate footwear industry knowledge they need to pursue a career in todays and accessories, develop creative styling concepts, and learn growing, global apparel business. Courses are workshop- how to work with photographers, models, makeup artists and based, taught by working professionals with expertise in other creative professionals. visual design, garment construction, business management, - implement the practical steps required to: secure financing, apparel supply chain management, merchandising, establish strategic distribution and sales channels, develop marketing, and the fashion media. merchandising and marketing materials; produce a fashion show; and build a brand identity. Upon completion of this program the successful student will - execute a 6-piececapsule collection; produce a tech pack for have reliably demonstrated the ability to: the collection; create a look book for the collection; and - develop concepts for a fashion collection, and create mood prepare a professional presentation for potential investors, boards and story boards to buyers, and other stakeholders. - present their concepts. You will explore colour theory, define basic design principles, become familiar with fashion terminology, identify sources of inspiration, and examine the relationship between fashion, the visual CAREER OPPORTUNITIES arts and other design disciplines. The Fashion Design Diploma focuses on preparing students to - learn about historical design movements and apparel trends work in a variety of settings in the fashion design, fashion from the Industrial Revolution to modern times and define business and production sector. Career opportunities include their relevance to contemporary fashion design as they fashion design, making, assistant designer, develop a fashion vocabulary, build their knowledge of production assistant, product development, technical fashion’s relationship to historical events, and apply this designer, and fashion retail. knowledge to the identification of modern trends and their own creations. - learn , construction, and -finishing techniques PROGRAM DURATION & ORGANIZATION - basic business management through coursework, you will Total Program hours 1,680 develop an understanding of: legal business structures; basic Term duration 14 weeks (280 or 560 hrs) financial management; regulatory standards; taxation; Total Program length 6 Terms: (20 hrs a week) 84 weeks or importing and exporting; licencing, franchising, copyrights, 3 Terms: (40 hrs a week) 42 weeks trademarks, and patents; traditional and digital fashion retailing and sales management; record-keeping; business analytics; business plans; and business documentation using MS Word and Excel. - sketch silhouettes, render fabrics, colour, shade, and skin ADMISSION REQUIREMENTS tone, illustrate their fashion design ideas by hand, and • Highschool graduation or equivalent or mature execute inspiration boards. student status (19+) - You will learn about supply chain management from an • Admissions interview: in person or by Skype with the ethical, sustainable perspective, as they examine: how to Dean or Director of Admissions define a target market and USP; source and work with • reliable suppliers of materials an labour; develop the contents Letter of Intent: describing your career goals for a professional technical specifications package; produce (Minimum 250 words) costing sheets; determine CPU, markup, and pricing; and • English Proficiency: B2 Level (IELTS 5.5 - TOEFL 57 identify effective distribution and sales channels. internet-based - 1 63 computer-based - FCE Exam) or - develop basic digital patternmaking skills using Gerber equivalent (if English is not First Language and/or has AccuMark® technology. no formal previous education in English) - Become proficient in pattermaking • Portfolio: 8-12 art pieces created by applicant. - Develop sewing and fit construction techniques (Should be submitted digitally)

1 PROGRAM OUTLINE FASHION DESIGN AND CREATIVE ARTS DIPLOMA

The Academy will use the following grade scale to TEACHING METHODS determine each student’s grade through their work. Lecture and Lab format

EVALUATION Grade Scale US Grade Notes Courses are broken up into small projects that come together to make a cohesive visual understanding of Fashion Design. A+ 90.00 - 100.00 A+ Presentation format and style is determined by each student. Students will receive a written evaluation on a regular basis A 85.00 - 89.99 A and at least once before 30% of the hours of instruction of the program have been provided. A- 80.00 - 84.99 A-

GRADUATION REQUIREMENTS B+ 76.00 - 79.99 B+ • Students must receive 50% or above to pass their assignments: B 72.00 - 75.99 B Assignments will be graded on selected criteria per assignment: Mood Boards B- 68.00 - 71.99 B- Research Report Seam Finish Sample Book C+ 64.00 - 67.99 C+ Sewen Simple Garment Mock Finical Report C 60.00 - 63.99 C Completed Pattern of Personal Design 6-8 Completed Fashion Illustrations Shopping Report C- 55.00 - 59.99 C- Draped Project E-Commerce Website D 50.00 - 54.99 D Sewing Project Fashion Digital Project Style Shoot Project I 0.00 - 49.99 F Temporary Corset Fashion PR Project F 0.00 - 49.99 F Permanent Gerber 6-8 Piece Final Collection Portfolio • Students must receive an average of 75% from all the assignments in order to pass the course.

2 PROGRAM OUTLINE FASHION DESIGN AND CREATIVE ARTS DIPLOMA

COURSE BREAKDOWN TECHNICAL PATTERN MAKING: ADVANCED OUTER WEAR / Detailed course descriptions follow. ACTIVEWEAR Performance , Fit & Features Layers Technical Pant TERM 1 – FASHION DESIGN, ILLUSTRATION, CREATIVE DIRECTION Outerwear Seeing the figure as Familiar Shapes/Proportion Technical Pattern Making Presentation Illustrate a variety of elements

Rendering

Principles of Design TERM 6 – FINAL PROJECTS Fashion Elements Capsule Collection Inspiration/Research Professional Development Fabric Research and Fabricating a Line

Technical Spec Drawing

Collection Development & Presentation

TERM 2 – PATTERN MAKING & ASSEMBLING TECHNIQUES

Introduction to Pattern Making

Fit and Measurement

Drafting

Garment Assembly & Textiles

Pattern Making Presentation

TERM 3 – PRODUCT DEVELOPMENT, PRODUCTION & SOURCING

Industry Introduction

Building a Technical Specification Package

Construction

Textile Science

Prototype Building

Sourcing

Production & Planning

Product Development Presentation

TERM 4 – FASHION MARKETING & BRANDING

Intro to Fashion Marketing & Industry

Consumer Behavior

Writing for the Industry

Public Relations

TERM 5 – ELECTIVE COURSES: Students pick among 3 specializations

GERBER PATTERN MAKING & GRADING

Introduction to Gerber

Creating Saving, Digitizing & Backing up

Manipulating Blocks

Gerber Pattern Making Presentation

COUTURE PATTERN MAKING: EVENINGWEAR, SPECIAL OCCASION

Introduction to Couture Pattern Making

Hand Sewing Techniques

Textiles

Pattern, Construction & Fit

Couture Capsule Collection & Presentation 3 PROGRAM OUTLINE FASHION DESIGN AND CREATIVE ARTS DIPLOMA

TERM 1- FASHION DESIGN, ILLUSTRATION, CREATIVE DIRECTION COLLECTION DEVELOPMENT & PRESENTATION SEEING THE FIGURE AS FAMILIAR SHAPES/PROPORTION • Learn how to bring all the elements of the fashion cycle • Breaking the figure down into simple shapes together and create and draw a 40-piece cohesive • Learning about gesture drawing and proportion collection specific to your own designer niche • Fleshing out the figure • Students will create professional fashion drawings and learn • Illustrating elements such as, faces, hands and feet how to create a professional layout of a 40-piece • Exaggerating the figure and creating stylization drawings collection with technical drawings and fabrications, as well as • Students will learn how to render the figure in color and a collection and designer statement. apply a light source (shadow). Skin tones and hair rendering • Students will present their project to peers, the Dean of The will be studied and executed in both realism and stylization. Cut Fashion Design Academy and the • Live model drawing course instructor. ILLUSTRATE A VARIETY OF ELEMENTS • Learning to illustrate products such as skirts, blouses/shirt, TERM 2- PATTERN MAKING & ASSEMBLING TECHNIQUES pants and jackets INTRODUCTION TO PATTERN MAKING • Developing techniques to illustrate details such as , • Introduction to flat pattern-making methods and concepts collars, closures, rushing, ruffles, drape and fabric texture • Drafting basic pattern blocks – front and back bodice, RENDERING waistbands, • Utilizing gouache, markers and colored pencils, students will • Creating manipulations learn to render fabrics accurately, including prints in actual • Understanding components of a garment – , kick scale. , vents, pockets • Rendering details on textiles such as linen, wool, satin, • Terminology of garment and pattern parts leather, vinyl, sequin, lace, eyelet and fur. • Pattern marking, labeling, and pattern sequence • Illustrating patterns such as houndstooth, tweed, pinstripes FIT AND MEASUREMENT prints, both geometric and floral • Learn how to take personal measurements PRINCIPLES OF DESIGN • Go through a garment fitting, understanding the principles • Learning about the 7 silhouettes in fashion and assessing garment fit • Understanding hand, fabrics, weights, seasonality, prints • Learning how to measure a Mannequin and print matching • Be able to correct fit and adjust patterns • Practicing the 5:8 proportion and Golden Mean DRAFTING • Analyzing rhythm and balance symmetrical/asymmetrical, • Draft bottoms such as sleeve, skirt and pant slopers Equal and unequal rhythm, continuous line movement and • Create a draft for a -up shirt pattern unity • Draft a dress pattern FASHION ELEMENTS • Learn how to draft a flared/gored/pleated skirt patterns • Recognize and identify garment styles, names, and fashion • Create collars terminology • Be able to manipulate patterns • Learn correct names and pronunciations in the fashion • Draft men’s bodice sloper industry, including designers • Draft kid’s bodice sloper INSPIRATION/RESEARCH GARMENT ASSEMBLY AND TEXTILES • Building a collection concept • Learn how to use of equipment, maintenance, and safety • Learning effective types of research • Practice sewing techniques such as: stitches, seams, • Creating a Brand Matrix and customer profile finishes, zipper applications, waistband applications, pleats, • Developing a mood board for a collection by creating a sample sewing book • Research and design for a target market/demographic. • Practice sewing straight line, curve line and back FABRIC RESEARCH AND FABRICATING A LINE • Learn how to construct and sew vents, pocket and • Researching trade shows (Premiere Vision) • Understand how to cut and prepare textiles for • Understanding fabric agents and the role of sourcing garment assembly • Creating a cohesive fabric story • Learn how to identify fabrics and weaves • Learn how to select appropriate fabrics for seasons and • Understand fabric characteristics – and weight mood, and be able to swatch a collection • Learn how to insert different types of fusing TECHNICAL SPEC DRAWING PATTERN MAKING PRESENTATION • Create and hand render technical drawings for specification • Students will create a 6-piece collection using pattern packages and line sheets making techniques • Work from spec library to create new styles 4 PROGRAM OUTLINE FASHION DESIGN AND CREATIVE ARTS DIPLOMA • Students will present their project to peers, the Dean of The CONSUMER BEHAVIOR Cut Fashion Design Academy and the • Identify the numerous factors that influence consumer- course instructor. buying behavior. • Discuss how consumer attitudes can be influenced by TERM 3 – PRODUCT DEVELOPMENT, PRODUCTION & SOURCING marketers. INDUSTRY INTRODUCTION • Relate basic psychological concepts to consumer motivation • Introduction to the various roles in the fashion industry. and need fulfillment. • Understand how all roles work together in bringing • Differentiate between qualitative and quantitative products to market. consumer research and design, administer, and analyze BUILDING A TECHNICAL SPECIFICATION PACKAGE basic data collection instruments. • Introduction to building a spec sheet. WRITING FOR THE INDUSTRY • Use of software to produce industry-standard technical • Understand the role of writing in the communication documents. process. • Understand how to prepare technical specification • Identify the role of fashion journalism in newspaper, packages. magazine, and new media. CONSTRUCTION • Write fashion copy for a newspaper, magazine, and online • Overview / review of different seam constructions. media. • Identify construction details in a spec sheet. • Write fashion copy for advertising and PR purposes. • Overview of items often found in apparel products. • Pitch a fashion story. • BOM (Bill of Materials) are defined. • Conceive, edit and publish a hard-copy print magazine. • Build a BOM, estimating yields, minimum orders, etc. PUBLIC RELATIONS & MEDIA • Understand and prepare a production plan / calendar. • Demonstrate an understanding of traditional and emerging • Identify fabric and trim lead times with suppliers. public relations techniques. • Understand lab dips; color matching, and DTM (Dye to • Analyze real world observations and apply to public Match) trims. relations initiatives. TEXTILE SCIENCE • Demonstrate creative and critical thinking skills. • Textile fibers, classification and numbering, texturing, • Improve personal communication and public presentation spun yarn manufacturing and yarn testing. skills. • Knitting and weaving fundamentals, and nonwovens. • Analyze marketing strategies employed by advertisers in a • Fabric preparation and fabric finishing. wide variety of media: Print, Broadcast, • Color – dyestuffs, pigments, digital and traditional printing Out-of-Home, Online, and Social Media. methods. • Exhibit an understanding of how to target advertising to • Get to know where to source fabric. specific markets. • Develop and budget an ad campaign integrating multiple media platforms. TERM 4 – FASHION MARKETING & BRANDING • Develop a media contact list. INTRO TO FASHION MARKETING & INDUSTRY • Produce a professional Media Kit; including press release, • Define the terminology common to the fashion industry. company backgrounder, designer bio, and product look book. • Identify the segments of the fashion industry and their roles in the fashion pipeline. • Trace the movement of fashion from concept to consumer. TERM 5 – ELECTIVES COURSES • Identify current designers and recognize their signature Students will pick among 3 specialization options styles. OPTION 1: GERBER PATTERN MAKING & GRADING • Develop an awareness of the variety and rewards of fashion INTRODUCTION TO GERBER related careers. • Understand Gerber AccuMark sequence of operations. • Outline the key strategies and processes of fashion • Learn Data Input – How pattern shapes are digitized and marketing. entered in the pattern making system. • Explain the concept of research and development. • Work with Gerber menu items to develop, modify, check • Compare the marketing of fashion to that of other and finalize pattern pieces. products. • Understand menu, sub-menus and functions to develop • Identify a strategy to use for market distribution. pattern making in the system. • Display an ability to prepare and present fashion marketing • Understand data management, import/export and information. moving/deleting data. • Produce a fashion-related event video. 5 PROGRAM OUTLINE FASHION DESIGN AND CREATIVE ARTS DIPLOMA • Create models to industry standards and run them through • Merge lining and exteriors the AccuMark processes. • Hand stitch techniques. CREATING, SAVING, DIGITIZING & BACKING UP TEXTILE • Create new pieces through the Create Piece Menu. • Analyzing and understanding silk • Group existing pieces together and create a new Model File • Cutting and preparing silk charmeuse. Editor in Pattern Design. • Understanding printed textile and matching prints to seams. • Determine piece identifications for digitized pieces. • Learning about knit fabrics and preparing fabrics • Create a Grade Rule Table for digitizing purposes. • Ruching and controlled fullness and stabilizing. • Practice Digitizing a Closed Piece and a Mirrored Piece. • Verify Digitized Data and view pieces in Pattern Design. • and notches. OPTION 3 - TECHNICAL PATTERN MAKING: ADVANCED OUTER • Label a cut line for production WEAR / ACTIVEWEAR • Be able to edit grade point PERFORMANCE TEXTILES, FIT & FEATURES • Creating offset line, shortening or lengthen an internal line, • Identify and work with specific manufacturing equipment creating Drill hole • Define the terminology common to the technical outerwear MANIPULATING BLOCKS / active wear industry • Create new pieces from drafting • Identify performance textiles, fit and features • Create pieces by using the trace function • Review leading products for performance design features • Develop dart manipulation • Understand anatomic fit, and sport-specific movement • Get to know all measuring tools • Visit local factories • Rotate and flip pieces and line • Introduction to outerwear products, fabrics, features and • Create straight line, curve line, and flatten line segment specific manufacturing techniques • Assign rule table LAYERS • Snap to Geometry • Understand the application of base layers • Trace asymmetrical pieces • Apply the considerations given for creating base layer • Grading map and rule table data products (seam placement, fit, layering, features, • Marking orders fabrics and construction) • Calculate yield/ efficiency/ block / bump line/ • Review competitive samples and key design features Split/combine marker/ Scale/ Shrinkage • Understand and apply the application of mid layers (fleece, • Remove grading synthetic insulation) • Learn how to resize, Mini marker, Export zip, convert data, • Review Yoga pant and top; fit and identify corrections costing chart and using a measurement chart • Draft and sew mid-layers, both fleece and synthetic GERBER PATTERN MAKING PRESENTATION insulation • Students will create a project of a digitized tailored jacket • Learning about down insultation • Students will present their project to peers, the Dean of The TECHNICAL PANT Cut Fashion Design Academy and the course instructor. • Comprehend all considerations for technical pants (hiking, running, mountaineering – lightweight to alpine weight soft-shell) OPTION 2: COUTURE PATTERN MAKING: EVENINGWEAR, • Apply sizing and fit considerations for technical end uses SPECIAL OCCASION • Advanced fabrics and trims INTRODUCTION TO COUTURE PATTERN MAKING • Performance construction techniques • Understanding couture applique and principles. • Review and fit Yoga Pant corrections, and active top (if • Learning fashion terminology. necessary) • Analyzing textiles for special occasions. OUTERWEAR • Identify the appropriate blocks for specific garments. • Introduction and exploration of hoods (one of the most HAND SEWING TECHNIQUES difficult elements of outerwear to fit well) • Learning how to apply and remove sequins • Draft and sew muslin or mock-ups of basic outerwear shell • Learn construction and application of a zipper and lining. block, including hood • Develop hand sewing of sequins in seam allowance and • Refine body block for fit, seam placement, articulation and sequin replacement. mobility • Practicing hand beading techniques • Examine general and sport-specific features (cuff closures, • Learn how to create different seams. ventilation, innovative closures or adjustments) • Learn about different hems • Examine construction necessary to make a garment with an • Install invisible zipper in dress. attached lining waterproof 6 PROGRAM OUTLINE FASHION DESIGN AND CREATIVE ARTS DIPLOMA TECHNICAL PATTERN MAKING PRESENTATION • Students will create 2 looks including one knit piece and one 3-layered piece. Upon successful completion of this six term program students • Students will present their project to peers, the Dean of will be able to: The Cut Fashion Design Academy and the course instructor. • Develop concepts for a fashion collection and create mood boards and story boards to present their concepts. • Sketch silhouettes, render fabrics, color, shade and skin tone and illustrate their fashion design ideas by hand. TERM 6 - FINAL PROJECTS • Develop an understanding of: legal business structures; basic CAPSULE COLLECTION financial management; regulatory standards; taxation; • Conceive, plan, and execute a 6-8 piece capsule collection importing and exporting; licensing, franchising, copyrights, (2 produced overseas) trademarks and patents; traditional and digital fashion • Produce a tech pack for the collection retailing and sales management; record-keeping; business • Create a line sheet, look book, technical drawings and analytics; business plans and business documentation. mood board for the collection. • • Prepare a professional presentation for potential Analyze consumer behavior as it relates to trend adoption. investors, buyers, and other stakeholders. • Define a target market and USP; source and work with • Students will present their collection to peers, the Dean reliable suppliers of materials and labor; of The Cut Fashion Design Academy and the course • Develop the contents for a professional technical instructor. specifications package; produce costing sheets; determine PROFESSIONAL DEVELOPMENT & PORTFOLIO CPU, markup and pricing; and identify effective distribution Emphasis is placed on identifying short- and long-term and sales channels. employment goals, professional related resources, and • Make quarter scale sample books helping students complete their initial job search • Create pattern and apply manipulation techniques requirements including personal branding. • Design their own patterns and sew garments • Students will demonstrate their conceptual, design, • Develop digital, couture or technical patternmaking skills. craftsmanship, and other skills as they assemble and refine • Use tailoring and couture sewing techniques their final portfolio projects. • Digitize, grade and manipulate style lines • Students will select representative projects showcasing • Implement the practical steps required to secure financing, work that reflects a unique style and developing them establish strategic distribution and sales channels, develop further as needed. merchandising and marketing materials; produce a fashion • Students will present their portfolio in a Fashion Show. show; and build a brand identity. Please Note: • Demonstrate conceptual, design craftmanship, and other skills as they assemble and refine portfolio projects. a) The courses listed above may not be presented in the order that they appear on this outline. b) The course delivery of the program is based on a (20) Elective Courses Option: twenty-hour student week. The 20-hour week is Gerber Pattern Making & Grading

made up of a combination of 8 hrs of instructor led or instructor managed classes and 12 hrs of open Couture Pattern Making: Evening Wear/ lab. Open lab time is supervised by your instructor. Special Occasion c) Students may decide to take two terms at the time to complete the program in 42 weeks. d) In order to facilitate the ongoing development and Technical Pattern Making: Advanced updating of programs, TCFDA may implement Outerwear/Activewear amendments or modifications to programs in order to accommodate these revisions at any time. Examples of possible amendments include Student Name: ______modification of content, curricular updates, changes in course titles, changes in course materials, textbooks, class schedules, distribution of course Signature: ______time or content across the program, sequencing of course delivery, instructor or course substitution, changes in the technology, software or equipment Date: ______used. Changes are effective when made. 7 PROGRAM OUTLINE FASHION DESIGN AND CREATIVE ARTS DIPLOMA

PROGRAM MATERIALS BOOKS Not included in program Fees Not included in program Fees

Paintbrush Fashion illustration. Inspiration and Technique by Anna Sketchbook (9x12) Kiper Sketchbook (14x17) $22.44 + TAX Canvas Pad Colour Pencil Set (24) Fashion Illustration Techniques: A Super Reference Rubber Cement Book for Beginners by Zeshu Takamura Marker Pad (14x17) $32.89 + TAX Patternmaking for Fashion Design (5th Edition) by Fabric Scissors Helen Joseph Armstrong Mechanical Pencil $98.39 + TAX Gouache Paint Set Liner Pen Set The New Complete Guide to Sewing: Step-by-Step Paint Tray Techniques for Making Clothes and Home Accessories Drawing Pencil Set Updated Edition with All-New Projects and Simplicity Pencil Sharpener Patterns Nov 11 2010 Vinyl Eraser by Editors of Reader's Digest $33.94 + TAX Construction Paper Pad Newspaper Pads The Business of Fashion: Designing, Manufacturing and Marker Set Marketing Paperback – Aug 22 2011 by Leslie Davis Push Burns, Kathy K. Mullet, Nancy O. Bryant $138.39 + TAX Portfolio Marketing Fashion By Harriet Posner Pattern Paper $52.43 + TAX Flexible Curve Ruler Form Curve 12” Form Curve 18” French Curve Pattern Notcher 24” x 14” L- Square Patternmaking and Grading Using Gerber's AccuMark Needle Pattern Design Software Paperback – Jul 3 2014 y Carbon Paper Michele Lininger (Gerber Pattern Making & Grading Metal Ruler Specialization only) 18” Clear Ruler $143.67 + TAX Chalk Serrated Tracing Wheel Student Name: ______Muslin Glue Binder Signature: ______

Date: ______

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