DC Universe Jump Chain CYOA You've Been Transported To

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DC Universe Jump Chain CYOA You've Been Transported To DC Universe Jump Chain CYOA You’ve been transported to the world of DC Comics. Heroes and villains fill this Universe, giving you plenty to do and plenty to see. In the next ten years expect AT LEAST one universe shattering event to take place and one way or another, no matter how hard you try, you’ll find yourself involved. Don’t forget your cape. Here’s 1000 CP to spend as you choose. Things you get for free: A super identity - You can pick your alias you will be known by in this universe. Costume – a costume of your choosing. It can look like anything you want, however it’s just a regular costume. Where do you start your journey? Roll 1d8 Or pay 100 CP to decide for yourself 1: Smallville, Kansas – A simple farm town. Don’t expect much to do here. It’s a simple town full of simple people. 2: Gotham City – Gotham is nearly as bad as they come. Being out at night is considered a bad idea, especially if you’re afraid of bats. 3: Metropolis: A shining example of a great city. Aside from the all too common city destroying events that is. 4: Bludhaven – You think Gotham is bad? 5: Keystone and Central City: Two cities for the price of one. Neither are bad place to live. 6: Star City: The home of the Queen family and the Green Arrow. 7: San Diego – Right next door to Sub Diego, hope you know how to swim. 8: You decide Age: Roll 1d10 + 15 or pay 100 CP to decide for yourself. Origins Drop in: You start off in the middle of your starting city. No one knows you or what you can do. Sidekick: You were considered a hero/ Villain in training until it was decided you were skilled enough to go out on your own. You have some contacts and a few friends in high places, but also your fair share of enemies as well. 100 CP Genius: You work at Star labs or some equivalent of. After a few lab accidents failed to give you super powers you just decided to make your own in the form of some power Armor. +/- All your powers, aside from super intelligence, are from the suit. If you’re not wearing it or it gets damaged you lose them. 100 CP Clone: You are a clone of a superhero. You currently spend your time working for a shady government organization and sleeping in your test tube. You have been programmed to be extremely loyal to your “parents”. 100 CP A lone Survivor – You’re the lone survivor of a distant alien planet, somehow you made it to earth as a small child and were adopted. You’ve led a complete normal life until now when your powers started to manifest. -100 CP Orphan – Your parents are dead. However you were lucky enough to be born into a family of wealth and luxury. -100 CP Powers Peak human fitness – You’re at the peak of human physical fitness. -100 CP Free: Orphan, Lone Survivor, Genius Super Strength – Capable of lifting large objects such as trucks and busses. Hope you have super durability with that. -300 CP Free: Clone Discount: Genius Super Durability – Bullets and knifes bounce off of you and no matter how hard you punch things your fists are alright. You’re far from invulnerable though and magic hurts you normally. -300 CP Free: Clone, Lone Survivor Discount: Genius Super Speed – You’re fast, not the Flash fast, but still fast. Capable of reaching 200 MPH at top speed. It’s somewhat physically draining to maintain for more than an hour. Your reaction time has also improved. -300 CP Discount: Clone Super Perception – Your senses are far above what a normal human has. -200 CP Flight – You can fly, top speed is around 100 MPH however it’s somewhat physically draining. -200 CP Discount: Genius, Clone Super Intelligence – You find it all too easy to learn and understand subjects no matter how complex they seem. -300 CP Free: Genius Energy projection – You emit weaponized energy somewhere from your body. You can concentrate energy to make it stronger, ranging from a low caliber pistol up to a 100 mm cannon. If you have an elemental power from a previous CYOA you can make it emit that type of energy instead. -300 CP Discount: Genius Regeneration – You heal very quickly and are difficult to truly kill. Even limbs and certain organs can be regenerated. -200 CP Shapeshifting – You can transform into any animal you have seen with your own eyes. A trip to the zoo might be a good idea. You can transform into less mundane creatures, such as Pokémon, however you won’t gain any of their special abilities or attacks.-300 CP Discount: Lone Survivor Phasing – You can become intangible, allowing you to go through matter. However, you are unable to go through creatures. Most armor and weapons are fair game. -300 CP Discount: Lone Survivor Speak to animals – You can talk to and understand animals. With a bit of concentration you can command animals to perform basic tasks. (Pokémon/ supernatural/ intelligent creatures are not included) -200 CP Teleportation – You can teleport up to 100m, must have line of sight. Short cool down of 5 seconds. -200 CP Deep Breath – You can breathe in water, the pressures of the ocean no longer bother you, and you are an exceptional swimmer. -200 CP Discount: Genius Psionic – You are able to read surface thoughts and emotions of creatures. You are also able to perform mild telekinesis of up to 300 lbs. Even mentally nudging someone to do something. Trained creatures or those who have a strong will can resist your powers. With long years of meditation and training you can improve your powers. 400 CP Discount: Lone Survivor Power Ring – You are given a trainee power ring belonging to the Lantern Corps of your choosing, barring Black, White, or Orange. The ring is given only to new recruits and is a weaker version of the full powered version. While wearing the ring you gain Super Strength, Durability, Energy Projection, and Flight. The ring can also make simple constructs such as a fist or net. The ring can also allow you to communicate with other corps members over long distances, has security in place so no one can use it but you, and can offer protection against the vacuum of space. When the ring is depleted, around 24 hours of use, it must be recharged. You are a member of the Corps of your ring color, and with that come all the responsibilities, resources, and enemies of that particular corps. You’ll find you won’t be on Earth much. -800 CP Skills Gadgetry – You have all the cool toys. You always seem to have the gadgets you might need in a pinch. Lock picks, Grapple guns, or shark repellent, you have it all. You also gain a natural skill of making or repairing any of your toys – 400 CP Free: Sidekick, Orphan Discount: Genius Grandmaster of combat – You have studied and mastered fighting styles from around the world. – 200 CP Discount: Sidekick Master detective – You can’t always be at a place at the right time to stop a crime. You are exceptionally skilled at finding clues, and piecing them together. -100 CP Discount: Sidekick Multilingualism – You find learning new languages to be a breeze. With a few days of spare time and a little effort you can master any human language. – 100 CP Mental Resistance – Maybe you have a strong sense of self, maybe you have magical protections, or maybe you’re really good at picturing a brick wall. Whatever way, you have proven to be capable of defending against all but the strongest mental assaults. – 300 CP Piloting: You gain the ability to quickly learn how to operate and drive any vehicle you come across. - 200 CP Master Planner – You have a way of putting some of the best plans together. You can look at problems and quickly put together a plan to deal with it in the best manner possible. That doesn’t mean you have the resources to pull it off though. – 150 CP Items, Misc. Javelin: A ship capable of traveling underwater and into deep space. Has enough room to seat 6 comfortably. Lightly armored and armed with advanced laser weapons. Its wormhole generator has been removed. -400 CP Secret Identity – You possess a secret Identity, with this you have a small house, a job, friends and family. None of which currently know about your powers or lifestyle. You also find yourself somewhat luckier in keeping secrets from people. -50 CP Lair – You possess a secret lair. It has a computer similar to the Bat Computer, a vehicle pad, and multiple secret entrances to use to your liking. – 100 CP Discount: Orphan Costume – You learn the secrets of making nearly indestructible clothing. You’re guaranteed to at least have your pants left mostly intact after even the greatest of attacks. Cosmetic effect only. – 50 CP Membership – You become a member of either the Justice League or the Injustice League. Occasionally you’ll get help from one of its members and have access to the resources they group offers. However you are expected to work with the league when important missions come up. You’ll make powerful friends but also powerful enemies. -250 CP Awesome Cape –You get an awesome cape that has a variety of functions. It can serve as both a wingsuit and a parachute, though not quite as good as the real thing.
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