Produced by the National Film Board of Canada Created by and the NFB Digital Studio

PRESS KIT

History will make history on April 22, 2014.

nfb.ca/circa1948 gyroscopic navigation (i.e., tapping andtiltingtheir environment. Using a combination of touch and The user thenenters areal-time 3Dphotorealistic newlyweds, grifters andhomeless war vets. Hotel Vancouver, a crumbling grand hotel occupied by elbows with politicians and cops on the take; or the old where immigrant workers, drifters, anddreamers rub one oftwo locations that nolonger exist: Hogan’s Alley, shape ofthings to come.Here, they choose to explore a city caught between theruinsofan old order andthe the app, theuser descends into postwar Vancouver, BC, iPhone app At theheart ofthe and nuancedpicture oftheworld. guided technique capable ofdrawing amore accurate notions oflinearnarrative infavour ofaslower, self- asks itsaudiencemembers to putasidetheirtraditional in Vancouver andworld-renowned artist Stan Douglas, artistic universe, co-created by theNFB’s DigitalStudio reaching many different audiences. This expansive platforms, stories, andinterpretations capable of 1948 Circa creation ofa expand astory indifferent ways andcontributing to the of related strands andpieces, allofthemserving to one singlenarrative butrather component, avast array In theage ofinteractive storytelling, there isnolonger History Will Not BeSilent :ANOVERVIEW , available April22,2014. Upon launching storyworld incorporates interrelated narratives, Circa 1948 Circa . storyworld isthe iPad and stage play Douglas isalso involved inarelated project, the creating auniqueentry point to theproject. Stan website the story usingtheirbodiesas aninterface. Online,a an team unveiling thework. Thisiscomplemented by featuring Stan Douglasandmembers ofthe NFB Film Festival’s Storyscapes program witha The stories that were passed over butrefuse to remain silent. history books, thewords andpaths ofregular people, the the liminalnarratives that never quite madetheofficial North American citiescirca 1948. What emerges are of alarger recombinant narrative aboutlife inpostwar these fragments ofstory, they startconnectingthedots And asthey spendtimeintheworld piecingtogether world. depends entirely onthepath they choose through the to continue on.What theuser overhears, and when, finishes, theflares diminish and the user knows it’s time of subtle,ghost-like, glowing flares. Whenthe scene While speaking,themyriad characters take theform a handshake. bets are made,tea ispoured, anddealsare sealed with Madame Mae Lu. Radiosblastjazzfrom every corner, Buddy White andhispartnerinbusiness andlife, interactive installation Circa 1948 Circa frames the

Helen Lawrence Helen project kicks off at the2014 Tribeca Circa 1948 Circa Mulligan andhisplanned rumour ofcorruptpolicechief And they may pickuponthe war vet. the fevered ranting ofaninjured who onceknew herhusband, or arrived in town in search of a man a mysterious woman who has the For instance,they may encounter in thehotel and14 inthealley. initiates scenes ofdialogue—31 be tapped.Bydoingso, theuser highlighted objects that “ask” to sounds of1948, they comeacross Surrounded by thesights and through theworld they encounter. device), they can move at will touching scene between gambler establishments, oroverhear a crackdown on thelocal gambling film noir film . where users experience story andcharacters, -like story ofBetty, live event original

CIRCA 1948 | Press Kit | 2 features oftheapp. NFB team unveiling thework andintroducing themain live event features StanDouglasand members of the The storyworld includesanartists’talk:this exciting A live event at the Tribeca Film Festival between technology art, andexperience. and stories from theapp, breaking down thebarriers The installation highlights key historical locations ruins ofanoldorder andtheshapeofthings to come. Vancouver, BC, arain-soaked city caught between the encounter conversations from theghostsofpostwar which thenresponds to theminreal-time. Users will become theinterface that interacts withtheworld, step into theworld of theinteractivepast, installation allows users to literally mapped installation. While the app is a viewport to the Step insidethe installation An interactive projection-mapped income, and“urbanrenewal” hadclaimeditsfirst victims. of things to come,was divided alonglinesofrace and caught between theruinsofanoldorder andtheshape Discover atimewhenVancouver, BC, arain-soaked city background to theplacesandcharacters ofthestory. immersive 3Dartappfor iPad andiPhone,providing The story begins A website documenting how the diverse Hogan’s Alley intheworking-class EastSide. affluent WestSideandthemuddystreets ofethnically illustrations oftwo locations: anoldhotel inVancouver’s can explore carefully recreated and photorealistic 3D any age. Through atouch-navigation interface, users influence urbanplanning, relevant considerations in looks at how the social dynamics of poverty and wealth police corruptionandtheblackmarket economy— and rooted inthe past, through atimeofunforgiving change. Thoughfirmly Vancouver. Discover two vibrant communitiesstruggling Douglas andtheaward-winning NFBDigitalStudio in co-created by internationally renowned artistStan this immersive interactive artappfor iPad andiPhone, Enter theshadows ofpostwar Vancouver, BC, through iOS app THE Circa 1948 Circa CIRCA 1948 CIRCA website isanintroduction to the Circa 1948 Circa Circa 1948 Circa Circa 1948 Circa ties economicrecession to interactive projection- STORYWORLD COMPONENTS . Theusers’ bodies

beautifully crafted, suspense-filled talepremieres Vancouver insearch ofamanwhobetrayed her. This Lawrence Helen diverge asto whoshouldreally holdthepower, andhow. to re-organize itself postWorld War II,opinions cutting-edge CGItechnology. AsVancouver struggles Vancouver, brought backto life, live onstage through of two long-gone but not forgotten historical sites of action filmingandcomputer-generated simulations Helen Lawrence intertwines theatre, live- visual art, the performing arts. Inspired by postwar stage production at thefrontier ofnew-media use in collaborated to create aground-breaking, cinematic acclaimed screenwriter ChrisHaddock have World-renowned visual artist Stan Douglas and the created also Helen Lawrence has Douglas initiative, Stan separate a in And, Canada Council for theArts. Presentation House Gallery, ArtsCouncil, BC and from ArtsPartners inCreative Development, and Canada’s National ArtsCentre, withcontributions Centre, StanDouglasInc.,Festival TransAmériques, Stage, ArtsClubTheatre Company, Vancouver, theBanff Lawrence Helen Theatre onOctober 12,2014. before beginningaruninToronto at theBlumaAppel on May 22, then travels to Munich and Edinburgh Stage, openstheFestival TransAmériques inMontreal March 13to April13at theStanley IndustrialAlliance is the story of a woman who travels to isaco-production withCanadian stage play. play. stage

film noir film

,

CIRCA 1948 | Press Kit | 3 Film Board ofCanada. considerations inany age. Produced by theNational poverty andwealth influenceurbanplanning, relevant economy— and looks at how the social dynamics of recession to policecorruptionandtheblackmarket firmly rooted inthepast, struggling through atimeofunforgiving change. Though in Vancouver. Discover two vibrant communities Douglas andtheaward-winning NFBDigitalStudio co-created by internationally renowned artistStan this immersive interactive art app for iPad and iPhone, Enter theshadows ofpostwar Vancouver, BC, through Medium-length synopsis Board ofCanada. Studio inVancouver. Produced by theNational Film artist StanDouglasandtheaward-winning NFBDigital and iPhone. Co-created by internationally renowned through thisimmersive interactive artappfor iPad Enter theshadows ofVancouver, BC, circa 1948, Short synopsis order andtheshapeofthings to come. A rain-soaked city caught between theruinsofanold History willnotbesilent. Taglines 1948 CIRCA iOS APP Circa 1948 Circa tieseconomic ethnically diverse Hogan’s Alley intheworking-class by homeless war veterans, orthemuddystreets of hotel in Vancouver’s affluent West Side, then squatted to enter oneoftwo carefully recreated locations: anold along linesofrace andincome.Here, users can choose a young city inthemidstofurbanplanningbutdivided takes users to thelate 1940s, whenVancouver, BC, was Douglas’s extensive historical research, Through photorealistic 3Dillustrations rendered from according to NFBExecutive Producer LocDao. incredible mixture ofartistryandtechnical innovation,” use gaming technology for hislatest pieceresults in“an Studio inVancouver. Theartist’s momentous choiceto artist StanDouglasandtheaward-winning NFBDigital co-created by internationally renowned Canadian 1948 Circa Enter theshadows ofpostwar Vancouver through Long synopsis power, andprejudice inVancouver, circa 1948. drama surrounding issues ofgentrification, abuse of narrative, leading users to experience thetensions and inspired story ispiecedtogether from thefragmented of former inhabitants. Gradually the larger, emitted from glowing orbsrepresenting theghosts onceapproached,hotspots that, launch conversations own non-linearfashion, guided onlyby carefully inlaid viewport modesallow users to move around in their Once inside,touch navigation andgyroscope-driven prostitutes andcorruptpoliceofficers. East Side,populated by racial minorities, gamblers, , aninteractive artappfor iPad andiPhone 3D render of Hotel Vancouver, Circa 1948 Circa film noir film Circa 1948 app -

CIRCA 1948 | Press Kit | 4 widely acclaimedStanDouglas. by the detailed and thorough artistic practice of the past are similarto those of the present, andenchanted enlightened as to the extent to which the troubles of the Vancouver. Intheend,user willwalk away experience ofgentrification andpower inpostwar Think ofthewebsite asaprimerto auniquestorytelling Douglas’s complex recombinant narrative. to download theappandstartjourney insideStan artistic, technical orcultural angle—prompting them coming to the This step isenoughto engage users—whether they are universe. rich andvaried sensorial texture ofthe intriguing narrative elements, allcontributing to the their own stories. Thewebsite features anumber of non-linear experience, it’s important for users to find As the victims. and income,“urbanrenewal” hadclaimeditsfirst shape ofthings to come,was dividedalonglinesofrace city caught between theruinsofanoldorder andthe Discover atimewhenVancouver, BC, arain-soaked places andcharacters ofthestory. app for iPad andiPhone,providing background to the and phone,isanintroduction to theimmersive 3Dart The Long synopsis renewal” hadclaimeditsfirst victims. was divided along lines of race and income, and “urban ruins ofanoldorder andtheshapeofthings to come, Vancouver, BC, arain-soaked city caught between the places andcharacters ofthestory. Discover atimewhen app for iPad andiPhone,providing background to the and phone,isanintroduction to theimmersive 3Dart The Short synopsis background to theplacesandcharacters ofthestory. immersive 3Dartappfor iPad andiPhone,providing The Tagline 1948 CIRCA Circa 1948 1948 Circa Circa 1948 Circa Circa 1948 Circa Circa 1948 Circa Circa 1948 1948 Circa website, available ondesktop, tablet website is an introduction to the website, available ondesktop, tablet iOSappisdesignedasaself-selected WEBSITE storyworld from a historical, Circa 1948 Circa

Photo: R. Broadbridge, Vancouver Public 8402 Library Lobby oftheHotel Vancouver, 1916

CIRCA 1948 | Press Kit | 5 between technology art, andexperience. and stories from theapp, breaking down thebarriers The installation highlights key historical locations ruins ofanoldorder andtheshapeofthings to come. Vancouver, BC, arain-soaked city caught between the encounter conversations between theghostsofpostwar which thenresponds to theminreal-time. Theuser will becomes theinterface that interacts withtheworld, step into theworld of theinteractivepast, installation allows auser to literally mapped installation. While the app is a viewport to the Step insidethe Short synopsis and move around insidetheworld of installation allows users to literally step into thepast While the app is a viewport the interactive to the past, Tagline PROJECTION-MAPPED INSTALLATION 1948 CIRCA Circa 1948 Circa INTERACTIVE Circa 1948 Circa interactive projection- . Theuser’s body Circa 1948 Circa .

several different environments anddialogues set in to theminreal-time. Here, they may encounter oneof interface that interacts withtheworld, whichresponds in and “be” installation allows auser to literally step into thepast While the app is a viewport the interactive to the past, and pushingtheboundariesofinterface andstory. the barriers between technology art, and experience, is auniqueandpowerful experiment, furtherremoving with contributions from StanDouglas. Theinstallation Vancouver, BC, asimaginedby theNFBDigitalStudio further, providing a physical entry point to postwar interactive installation takes this immersion astep onto apartofhistory that shouldnotbeforgotten. The The Long synopsis City-based festival. the Tribeca Film Festival, aworld-renowned New York The installation launchesintheStoryscapes section of five minutes. rather thaninteraction withhotspots. Thejourney lasts locations asintheapp, butistriggered by proximity without restriction. Theaudioplays at thesame 1948 Vancouver, andare free to explore thestoryworld Circa 1948 Circa Circa 1948 Circa immersive artappopensawindow . Theuser’s bodybecomesthe Photo: HillPhotography Fortune Circa 1948 Installation

CIRCA 1948 | Press Kit | 6 in favour in1949. ofaparkinglot, butthebuilding briefly met, was ultimately demolished, postwar housing became available. Their demands were demandingthat itbecomeahostelit, until adequate had already found ause for thehotel whenthey squatted But four months prior, hundreds ofhomeless veterans hotel, and he recommended the site be used for parking. Neutra was asked what shouldbedonewiththeold visiting Vancouver inApril1946, architect Richard a new CPRhotel facility ablockaway in1939. While It became somewhat dilapidated andwas replaced by originally builtby theCanadian Pacific Railway in1916. Vancouver Side andoneontheEastSide.Thefirst istheold not forgotten parts of Vancouver, on the West BC—one 1948 Circa 1948 CIRCA , agrand ItalianRenaissance-style building happensinandaround two long-gone but Hotel Vancouver atGeorgiaandGranville Streets, 1939. LOCATIONS BACKGROUND Source: Cityof Vancouver Archives, public domain Hotel an ethnically diverse area at thesouthwest periphery The second location is its eastern suburbs. Dunsmuir Viaduct that now connectsVancouver with was razed in1968 to make way for theoff-ramp ofthe terminated at stations ablockaway. Hogan’s Alley who worked theUS andCanadian railway linesthat visiting jazz musiciansafterhours, andBlackporters was frequented by West Side peopleonweekends, and prostitution were tolerated by thepolice,andit 1930s, ithadbeenaplacewhere bootlegging,gambling family dwellings androoming houses. Sinceat leastthe Black families after thewar. It was composed ofsingle- that was hometo many Italian,Chinese, Japanese and of Vancouver’s oldestneighbourhood, Strathcona, Hogan’s Alley Girls inHogan’sGirls Alley, 1937. ©TheProvince ontheEastSide—

CIRCA 1948 | Press Kit | 7 terms ofthenext few years ofiPad development.” needed thisproject to standthetest oftime,at leastin short-lived, whileartistimeless. Soasanartapp, we Fennig, “Gaming tends to bevery trend-based and iPads. According to project director Kelly Richard engines ofthemostrecent, aswell asnext generation, has beendesignedto functionoptimallyonthe64-bit memory-intensive. For this reason, the experience This results inincredibly detailedtextures that are rendered at 2Kandthenscaled down to 1Kintheapp. accurate. Alloftheexperience’s textures were therefore and every pieceoftheworld isuniqueandhistorically Douglas’s work features a high level of authenticity, pushes thelimitsofwhat aniPad can do. alone, itisnotyour typical gaming experience, and render exceedingly well to In this beefficient. capacity acclaimed artistStanDouglas. Ittherefore needsto specifically, thevisualassets provided by internationally over performance. The focus of determined by theexperience’s need for visualfidelity 1948 Circa OpenGL ES2.0-based 3Dreal-time engineused for is theauthorandleadprogrammer oftheKraken Kierwood Gilbert(kierwood.com/projects/kraken) ground-breaking work. to say that control what isessentially anartexperience, it’s safe Canadian-made, open-source rendering engineto navigation modes, and running it all on an independent, using binaural sound withtouch andgyroscope-driven By pushingthelimitsof3Drendering onthetablet, 1948 CIRCA . Thechoiceofenginefor Circa 1948 Circa TECHNOLOGY distinguishesitself asatruly Circa 1948 Circa Circa 1948 Circa is art— was 3D render of Hotel Vancouver, moving through thestoryworld, and engaged withStan is designedto get theusers involved, askingquestions, their own pace, and then repeat the cycle. Everything discover anobject to interact with,interact withitat Rather, they are attracted organically to asound, usual risk-reward narrative loopfound inmostgames.” for non-gamers. Theuser therefore doesnotfollow the gaming conventions andtheoryto make anon-game Says Fennig, “Thedrive behind the storyworld. and menuelements, so asto get users to dive right into point isto minimize distracting on-screen navigation that theplaceitself isthestarofexperience. The over words. Everything conspires to supportthefact Menu items are minimal,andiconography isfavoured a designperspective, itwas deliberately madesimple. varied, theproject’s format hasbeenstreamlined. From While the details of the users synchronize theirreal-time locations withthe GPS locating function,stillindevelopment, willhelp pointed inorder to trigger theappropriate content. A navigation modes that detect where the tablet is being The appalso supportstouch and gyroscopic-based that can beinteracted with. according to theuser’s location inrelation to theobjects the pitch, timbre and reverb of the experience’s audio quality oftheexperience. Thebinaural audioprograms or binaural audio, to furthersupportthevirtual reality The appuses head-related transfer function(HRTF), Douglas’s highlydetailedvisualworld. Circa 1948 app Circa 1948 Circa the where they actuallystandin app location andvisualize excited to helppioneer. NFB’s Digital Studioteam is therefore aninitiative that the interactive experiences, andis be less inclinedto trydigital to new audienceswhowould way ofopeningupthegenre hybrid form. But it is also a audiences.art/film Itisatrue classic gaming audiencesand enough to riskalienating both isnew whether linearornot, engine to simplytell astory, This meansofusingagaming Circa 1948 Circa Circa 1948 Circa content are richand universe. was to use

CIRCA 1948 | Press Kit | 8 is asource ofanxiety for allofourcharacters. before the alley, but the fear of imminent displacement represent thelatter. Intheend,hotel was torn down homes were earmarked for demolitionasearly1947 and the multi-ethnic residents of Hogan’s Alley whose the oldHotel Vancouver are emblematic oftheformer, 1,200 orso homeless veterans whoinitially squatted poor could be warehoused in modernist towers. The and therazing ofethnicinner-city slumsso that the condition: thesuburbanization ofthemiddleclass of Vancouver, BC, isalocal example ofacontinental virtually every majorcity inNorth America. Thecase postwar periodwas thereorganization ofurbanlife in very different solutions. Onethingpeculiar to the very different causes andour governments propose now), allofwhichare formally similareven ifthey have shadowy external threat (theCold War then,terrorism banking system inshambles, ahousingcrisisand the other. Thenasnow, there was arecession, aglobal the pastinrelation to thepresent andhow oneinforms as itapproaches history diachronically—considering The appis consistent with therest of my work in as much immersive. the experience comes close to being transparent and managed to simplify theinterface to suchanextent that generated imagery with kinesthetic navigation, we have storytelling astep further. Bycombining computer- 1948 Circa ARTIST’S STATEMENT BY STAN DOUGLAS takes my historically based recombinant lived. culture ofthisplaceandtimehow these people is complete whenthey acquire asense ofthephysical kill, rather a user is free to explore, and the experience real goal; there isnogold to accumulate orzombies to gaming technology for thispiece,theexperience hasno Finally, it’s important to note that despite turning to 3D render of Hotel Vancouver, Circa 1948 app

CIRCA 1948 | Press Kit | 9 Cizek and produced by Gerry Flahive, has offered documentary project Since 2009, the NFB’s multi-year, multimedia Site oftheYear at theFavourite Website Awards. Webby winnerfor bestnetartthat was also named2012 Award winner acclaimed interactive works, includingtwo-time Webby of The NFB’s DigitalStudioinVancouver, producer have already produced over 50pioneeringworks. , headedby HuguesSweeney. Together, they its French Program counterpart isheadquartered in Vancouver, withLocDaoasexecutive producer, while The NFB’s EnglishProgram Digital Studiois based in devoted to advancing theartofdigitalstorytelling. In 2009, itestablishedtwo digitalproduction studios forging anew connectionwithaudiences. in 2006:changingtheway itcreated andworked, and The NFBbegan asweeping digitaltransformation back seven Webbys. that to date have won more than100 awards, including content, installations andparticipatory experiences interactive documentaries andanimation, mobile acclaimed digitalcontent hubs, creating trailblazing NFB hasestablisheditself asoneoftheworld’s most A leaderinaudiovisual storytelling advances, the About theNFBDigitalStudios Circa 1948 Circa , ishometo many oftheNFB’s most Pine to Welcome , created by Katerina and Bear , the and appsfor smartphones, tabletsandconnected TV. Canadians everywhere viaitsNFB.ca screening room one that theNFBisnow digitizingto make available to is anaudiovisual legacy for Canada andtheworld— With afilmcollectionof13,000 titles, theNFBlibrary Canadian Culture at theDigiAwards. App Store’s Bestof2013listandwas namedBestin as its iPad app application for iPad, acclaimed apps, includingitsnew stop-motion The NFB has also launched a growing family of also received theSXSW Interactive ArtAward. winning interactive that animated “film for computer” from theNew York aswell media, as prestigious Tribeca Film Festival anddrew rave reviews sufferers to share their experiences, whichdebuted at an interactive docthat invites hundreds of insomnia such breakthrough works as The NFB’s Montreal DigitalStudiohasdeveloped Canadian Screen Awards, andmore. Program for Non-Fiction, Digital Media, at the Emmy Award, thefirst-ever award for BestOriginal Award for DigitalStorytelling, anInternational Digital world’s highest honours: the inaugural IDFA DocLab between themhave garnered some oftheinteractive highrises around theworld, withaseries ofprojects that audiences aninnovative lookat life insideresidential McLaren’s Workshop McLaren’s A Journal of Insomnia of Journal A StopMo Studio StopMo BLA , which made the , a Webby- a , , aswell ,

CIRCA 1948 | Press Kit | 10 Photo: Michael Courtney In 2013, amajorsurvey oftheartist’s recent work, entitled 1948 CIRCA and theWalker ArtCenter, Minneapolis, Minnesota. Modern Art;SolomonR.Guggenheim Museum, New York; Tate Gallery, ;Vancouver ArtGallery; the Museum New ofModern Art, York; National Gallery ofCanada, Ottawa; SanFrancisco Museum of Centre Georges Pompidou, Paris; theIsrael Museum, Jerusalem; Museum ofContemporary ArtChicago; Major museum collectionswhichhold works by theartistincludeArtGallery ofOntario, ; Hanover (2004);andtheSerpentine Gallery, London (2002). Kunstverein, Stuttgart theStudioMuseum inHarlem, (2007); New York (2005); kestnergesellschaft, Minnesota (2012);thePower Toronto Plant, (2011);Staatsgalerie Stuttgart andWürttembergischer worldwide, includingtheCanadian Cultural Centre, Paris (2013);MinneapolisInstitute ofArts, Over the past decade, Douglas’s work has been thesubjectofsolo exhibitions at prominent institutions the National Film Board ofCanada. whichcanconstruct theset, also beexplored through the computer-generated imagery. Douglasworked withateam of3Dartistsand programmers to virtually screenwriter ChrisHaddock, theproject innovatively merges theatre, live-action visualart, filming, and new multimediatheatre work conceived by Douglas. Created inclose collaboration withacclaimed Premiering in March 2014 at the Arts Club Theatre Company in Vancouver, for fall 2014 at theFruitmarket Gallery inEdinburgh. will be accompanied by a catalogue published by Steidl. Another solo show of Douglas’s work is planned (opening May 1,2014), aspartofthe2014 ScotiabankCONTACT Photography Festival. Theexhibition A solo exhibition will be organized on its occasion and shown at the Ryerson Image Centre in Toronto New York. He was recently therecipient ofthe third annualScotiabankPhotography Award in2013. In 2012,Douglasreceived theprestigious Infinity Award from theInternational Center ofPhotography, Haus der Kunst inMunich(openingJune 21,2014). presented at Carré d’Art –Musée d’Art Contemporain inNîmes, France. Theexhibition willtravel to TEAMBIOGRAPHIES first American solo exhibition in1993. Theartist’s latest to berepresented by David Zwirner, where hehadhis continues to live andwork. He was oneofthefirst artists Douglas was bornin1960 inVancouver, where he his complex, thoroughly researched projects. Kafka) to create ready-made contextual frameworks for (notably, SamuelBeckett, Herman Melville andFranz the Western) andborrows from classic literary works Hollywood genres (includingmurder mysteries and outdated technologies, Douglasappropriates existing can beidentified. Making frequent use ofnew as well as of departure inlocal settings, from whichbroader issues locations orpastevents. Hisworks often take theirpoints photographs, andinstallations that re-examine particular Since thelate 1980s, Stan Douglas, Creator York, in January 2014, marking his 12th gallery solo show. project, Luanda-Kinshasa Circa 1948 Circa Stan Douglas: Photographs 2008–2013 Photographs Douglas: Stan immersive 3Dartappproduced by Stan Douglas , debuted at David Zwirner, New Helen Lawrence Helen hascreated films, , was is a

CIRCA 1948 | Press Kit | 11 Festival Grand Prizes, andanArtDirectors Clubaward, amongmore than20others. radio/podcastmagazine/FM platform, which won three one Prix Italia, , two New York in 1994.In2002,hewas theexecutive producer andco-creator oftheaward-winning Radio3web CBC executive producer for Radiobetween CBC 1992 and1998, andcreated oneoftheCBC’s first websites print to digital.Dao’s background isin media;heworked asasound engineer, webmaster, producer and Cultural Olympiad, citizen journalismstart-ups and publishing companies’ strategic transitions from NFB, he worked intheprivate new-media industry on projects suchastheVancouver 2010 Olympics’ Producer on Canadian New Media Awards. Dao’s role hasvaried, from DigitalCreator on Platform program for Documentary program for Pinepoint to Narrows Lake honours, includingone2012Webby Awardwith for Tube Land Test The received dozens ofmajorinternational andnational This Suzuki, Pinepoint, to David Welcome , and produced award-winning work such as projects andleadsthedigitalteam, whichhascreated Dao oversees theEnglishProgram’s slate ofdigital programming at theNational Film Board ofCanada. Dao headsupdigitalcontent andstrategy for English As Executive Producer/Creative Technologist, Loc Technologist Executive Producer &Creative ,

, the2010 Webby Award for BestOnline Waterlife , two 2011Webby Awards for to Creative Technologist onalloftheNFB’s digitalcontent. Priorto joiningthe The Test Tube Test The andmore. Hiswork has Waterlife , and Best Cross- at the2009 Welcome Welcome Bear 71, 71, Bear the 1998GeminiAwards. Taken winning NFBreleases, an independent filmmaker anddirected two award- Martin Lesra Way He also produced Yourself and directed by DennisAllen,and and directed by CharlesOfficer, recent productions include Canada in1997. The Vancouver-based producer’s most Selwyn Jacob joinedtheNational Film Board of Selwyn Jacob, Producer God’s God’s andtheLeoAward-winning , thelatter ofwhichwon the Canada Award at by acclaimedfilmmaker Lynne Stopkewich. . Priorto joiningtheNFB,Jacob was Jeni LeGon: Living in a Great Big Big Great a in Living LeGon: Jeni Carol’s Mirror Carol’s The Test Tube Test The Mighty Jerome Mighty Crazywater When You Give of of Give You When The Journey of of Journey The and to Creative The Road Road The , written , written

CIRCA 1948 | Press Kit | 12 polymath. ways to make games. He iswhat some would call a discovering new (andsometimes unconventional) people play andwhat makes something “fun,” and Fennigand skill-set. findshimself often studyinghow and onbudget hasgiven himauniqueperspective establishing areputation to deliver projects ontime and software, and education, musicandacting) in otherfields(engineeringnon-gaming hardware geek for most of his life, he feels that spending time United Front Games and Slant Six Games. A gaming industry for over adecade, working at EA,Nokia, Kelly Richard Fennig hasbeeninandoutofthegames Kelly Richard Fennig, Project Director Western Ontario. in Fine Arts–New Media from theUniversity of advertising web experiences. He has a master’s degree called Code Olympics’ first social mediasharingsite, agencies. Someofhisnotableprojects includethe one ofCanada’s preeminent interactive advertising Technologist andTechnical Director at Dare/Cossette, Previous to hiswork withtheNFB,hewas theCreative of world-leading interactive storytelling experiences. Dansereau brings auniqueperspective to thecreation creative technologist in the advertising industry, With anartisticbackground andexperience as a works suchas core projects, hehashelpedbringto life innovative Overseeing theproduction andideation oftheStudios’ National Film Board of Canada’s Digital Studios. Dana Dansereau isaninteractive producer for the Dana Dansereau, Producer ; asocial mediaportalfor McDonald’s employees Station M Station Bear 71, The War of 1812 of War The 71, Bear ; andnumerous otheraward-winning and Hyperlocal Canada Canada .

CIRCA 1948 | Press Kit | 13 Jeremy Mendes Art Director and StanDouglas the NFBDigitalStudio Vancouver Created by the National Film Board ofCanada Produced by 1948 CIRCA Janine Steele Operations Manager Kevin Kerr Written by Kevin Kerr Stan Douglas Story by Kearwood Gilbert Lead Software Engineer Prajay Mehta Trent Noble Lead Artists Jonny Ostrem Art Lead Stan Douglas Creative Director Kelly Richard Fennig Project Director Loc Dao Selwyn Jacob Producers Loc Dao & Creative Technologist Executive Producer the NFBDigitalStudio Vancouver Stan Douglasand Created by the National Film Board ofCanada Produced by 1948 CIRCA CREDITS

WEBSITE iOSAPP

Marshmallow Laser Feast the NFBDigitalStudio Vancouver, Created by the National Film Board ofCanada Produced by INSTALLATION PROJECTION-MAPPED 1948 CIRCA Janine Steele Operations Manager Laura Mitchell Project Manager Michael Turner Written by Deux Huit Programmer Aubyn Freybe Smith Designer Loc Dao Dana Dansereau Producer Loc Dao & Creative Technologist Executive Producer Marshmallow LaserFeast Experience Design Stan Douglas Art Director Selwyn Jacob Loc Dao Dana Dansereau Producers Loc Dao & Creative Technologist Executive Producer and StanDouglas

INTERACTIVE

Prajay Mehta Trent Noble Lead Artists Jonny Ostrem Art Lead Arts R&D Installation Programmers Kearwood Gilbert Lead Software Engineer [email protected] +1-514-206-1750 Pat Dillon Publicist [email protected] +1-514-710-9414 Moira Keigher Marketing Manager of Canada © 2014 TheNational Film Board Laura Mitchell Project Manager Kevin Kerr Written by Kevin Kerr Stan Douglas Story by Sean Mooney Set Design

CIRCA 1948 | Press Kit | 14